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- ...and all the sub pages is currently in the process of being formatted or re-written from scratch to achieve a higher standard of formatting, or not ever ...and SOMA. Everything regarding map scripting, gameplay programming and low-level engine topics are covered here.'''5 KB (646 words) - 20:06, 29 August 2020
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- ...g="c++" inline>int</syntaxhighlight> || SqrLength || || Returns the length-squared of the vector.1 KB (174 words) - 16:23, 6 August 2020
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- ..."c++" inline>float</syntaxhighlight> || SqrLength || || Returns the length-squared of this vector.2 KB (294 words) - 16:23, 6 August 2020
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- ...,<br /><syntaxhighlight lang="c++" inline>int alLastUnit = kMaxTextureUnits-1</syntaxhighlight> ||7 KB (663 words) - 16:17, 6 August 2020
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- ..."c++" inline>float</syntaxhighlight> || SqrLength || || Returns the length-squared of this vector.3 KB (314 words) - 16:23, 6 August 2020
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- ...g="c++" inline>int</syntaxhighlight> || SqrLength || || Returns the length-squared of this vector.2 KB (192 words) - 16:23, 6 August 2020
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- A <code>tString</code> is the HPL3 type for storing strings, or sequences of characters. They are created thro ...[ ] ) syntax. (Characters in the HPL3 engine are represented by unsigned 8-bit integers, or <code>uint8</code>.)2 KB (240 words) - 17:13, 6 August 2020
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- A four-channel color unit which stores float-based RGBA data. Color channel values are stored using a 0.0 - 1.0 range. ...hat-are-the-practical-differences-when-working-with-colors-in-a-linear-vs-a-no this post on StackOverflow] for an explanation on the differences between2 KB (303 words) - 15:25, 6 August 2020
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Page text matches
- | style="padding-right:0.2em" | You can now create even more complex scripting scenarios for your maps, and even create. All you need to do is to get fami1 KB (159 words) - 11:54, 17 August 2020
- ...and all the sub pages is currently in the process of being formatted or re-written from scratch to achieve a higher standard of formatting, or not ever ...and SOMA. Everything regarding map scripting, gameplay programming and low-level engine topics are covered here.'''5 KB (646 words) - 20:06, 29 August 2020
- | style="padding-right:0.2em" | * The concept of scripting in HPL31 KB (204 words) - 21:44, 16 August 2020
- #REDIRECT [[HPL3/SOMA/Scripting/Scripting Api]]47 bytes (6 words) - 22:40, 9 August 2020
- {{warning|This area is not used in Soma}} ...screen. Use [[HPL3/SOMA/Scripting/Scripting_Api/Readable|Readables]] and [[HPL3/Areas/Zoom Area|ZoomAreas]] instead.223 bytes (35 words) - 20:11, 8 February 2024
- | style="padding-right:0.2em" | ...learn how to script in the HPL3 Engine in order to make custom content for SOMA and Amnesia: Rebirth.917 bytes (120 words) - 12:30, 16 August 2020
- ...ame you are working with. Please see this guide as a springboard into HPL3 scripting.}} | style="padding-right:0.2em" |2 KB (305 words) - 01:20, 15 August 2020
- '''Find tutorials of various HPL3 topics here.''' *[https://www.youtube.com/watch?v=ZIN9v0SohHo&list=PLwJXvfVZGcJljQs1G-rAnipVf5SeuXawX&index=10 Setting up a Mod Entry] - By Draugemalf1 KB (164 words) - 22:11, 27 August 2020
- | style="padding-right:0.2em" | ...e, we will write out script on the MinimalCustomMapMod mod that comes with SOMA and Amnesia: Rebirth.}}2 KB (360 words) - 12:58, 16 August 2020
- | style="padding-right:0.2em" | ...ained here. For a list of the full functions, check the Map Helper page of SOMA or Amnesia: Rebirth.}}2 KB (346 words) - 12:52, 14 August 2020
- ...l used for scripting and programming within the HPL3 engine, for the games SOMA and Amnesia: Rebirth. [[HPL3/Scripting/Scripting_Guide/Setting_up_CodeLite|'''Click here to view a guide of settin1 KB (166 words) - 21:59, 9 November 2020
- | style="padding-right:0.2em" | *[[HPL3/SOMA/Scripting/Sequences Helper|Sequences Helper]] - SOMA3 KB (417 words) - 13:23, 14 August 2020
- | style="padding-right:0.2em" | ...You can see a full list of the input types inside the Scripting section of SOMA or Amnesia: Rebirth, under Base -> Input Types.}}3 KB (418 words) - 12:53, 14 August 2020
- This article describes the scripting workflow in HPL3 and the basic structure of a map script file. ...rows of code does not belong in the level script, they belong in a [[HPL3/Scripting/Helper_Files|helper file]] or even deeper down in the hierarchy of script f7 KB (759 words) - 15:05, 7 November 2020
- If you’re here, that means you probably want to get into modding SOMA or Amnesia: Rebirth, but you don’t know how to program the code that make ...on what some of the similarities and differences there are between HPL3’s scripting language and other popular programming languages.3 KB (556 words) - 23:11, 15 August 2020
- Names of these classes are somewhat self-explanatory: - Button-like action (fixed step)3 KB (388 words) - 03:57, 14 September 2021
- This is a quick guide on how to set-up the third party scripting tool - CodeLite. As mentioned, scripting in HPL3 can look a lot like regular programming, but less complicated.6 KB (959 words) - 01:42, 15 August 2020
- Helper Function: [[HPL3/SOMA/Scripting/Datamine Handler | Datamine Handler]] <br> Datamining is what happens when the player in SOMA touches a dead person, intercom or other piece of technology and hears the2 KB (289 words) - 20:25, 8 February 2024
- | style="padding-right:0.2em" | ...thing to do is to take a look at what a typical script file for a typical HPL3 map would look like. First, launch the LevelEditor program within your game11 KB (1,415 words) - 12:19, 16 August 2020
- cLux_AddDebugMessage("Hello SOMA"); ...called <code>OnEnter</code>, and as the comment says, it is called by the HPL3 engine whenever the map is entered.}}13 KB (2,092 words) - 10:55, 16 August 2020
- {{constructionNotice|This page is in the proccess of being re-written to meet higher standarts.}} ...lly, by the time you start this tutorial, you should already have some map scripting experience under your belt.17 KB (2,484 words) - 15:40, 4 August 2020
- '''Q: Wait, so there are two HPL3 engines? One for SOMA and one for Amnesia: Rebirth? This is confusing''' A: Frictional Games' in-house engine, HPL, improves and evolves with each game they release. Each ve4 KB (741 words) - 11:45, 21 August 2020
- ...e name your variables whatever you like. However, a recommendation (a "soft-rule", if you will) is that you name your variables with an identifier that ...it <code>mlCount</code>. For a list of the prefixes, see [[HPL3/Scripting/Scripting Conventions|this page on the wiki]].}}16 KB (2,716 words) - 18:08, 15 August 2020
- |Quick-saves the game. |Quick-loads the last save.16 KB (2,660 words) - 23:17, 20 January 2022
- <big>'''Welcome to the main SOMA Scripting Function Reference Api.'''<br> ...needed to be included in order to call these functions. They can be used as-is.'''<br>182 KB (19,221 words) - 20:21, 7 September 2020
- <big>'''Welcome to the main Amnesia: Rebirth Scripting Function Reference Api.'''<br> ...needed to be included in order to call these functions. They can be used as-is.'''<br>197 KB (20,688 words) - 21:54, 6 December 2020