HPL3/SOMA/Scripting/iPhysicsCloth
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This page has been automatically generated, but it needs descriptions added to the various fields/functions in order to be complete. |
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Contents
Fields
iPhysicsCloth has no public fields.
Functions
| Return Type | Function Name | Parameters | Description |
|---|---|---|---|
void |
ApplyForceToParticles | const cVector3f& avForce,cVerletParticle@ apBaseParticle,const cVector3f& avOffset = 0 |
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void |
AttachToLine | cVector3f avStart,cVector3f avEnd,int alRow,int alColumnStride,bool abFixedPositions = false |
|
bool |
GetActive | ||
cVector2f |
GetClothSize | ||
bool |
GetCollide | ||
float |
GetDamping | ||
const cVector3f& |
GetGravityForce | ||
const tString& |
GetName | ||
cVerletParticle@ |
GetParticle | int alIdx |
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int |
GetParticleNum | ||
float |
GetParticleRadius | ||
float |
GetSlideAmount | ||
int |
GetUniqueID | ||
int |
GetUpdateCount | ||
cVector3f |
GetWindForce | ||
void |
IncUpdateCount | ||
void |
RemoveAttachedBody | iPhysicsBody@ apBody,bool abRemoveContainerFromBody |
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void |
SetActive | bool abX |
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void |
SetCollide | bool abX |
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void |
SetDamping | float afX |
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void |
SetGravityForce | const cVector3f &in avX |
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void |
SetParticleRadius | float afX |
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void |
SetSleeping | bool abX |
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void |
SetSlideAmount | float afX |
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void |
SetWindForce | const cVector3f avWindForce |
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void |
UpdateLengthConstraint | cVerletParticle@ apP1,cVerletParticle@ apP2,float afLength |
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void |
UpdateLengthConstraint | cVerletParticle@ apP1,cVerletParticle@ apP2,float afLength,float afStiffness |
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void |
UpdateLengthConstraint | cVerletParticle@ apP1,cVerletParticle@ apP2,float afMinLength,float afMaxLength,float afStiffness |
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void |
UpdateLengthConstraintStretch | cVerletParticle@ apP1,cVerletParticle@ apP2,float afLength,float afStiffness |
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void |
UpdateParticleCollisionConstraint | cVerletParticle@ apPart,const cVector3f& avPrevPos,float afRadius |