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cParticleSystem has no public fields.


Return Type Function Name Parameters Description
void AddChild iEntity3D@ apEntity
cBoundingVolume@+ GetBoundingVolume
float GetBrightness
cEntity3DIterator@ GetChildIterator
const cColor& GetColor
iEntity3D@ GetEntityParent
eEntityType GetEntityType
bool GetFadeAtDistance
cMatrixf& GetLocalMatrix
cVector3f GetLocalPosition
float GetMaxFadeDistanceEnd
float GetMaxFadeDistanceStart
float GetMinFadeDistanceEnd
float GetMinFadeDistanceStart
const tString& GetName
bool GetRemoveWhenDead
bool GetScriptableIsSaved
int GetTransformUpdateCount
int GetUniqueID
cMatrixf& GetWorldMatrix
cVector3f GetWorldPosition
bool HasParent
bool IsActive
bool IsChild iEntity3D@ apEntity
bool IsVisible
void Kill
void KillInstantly
void RemoveChild iEntity3D@ apEntity
void SetActive bool abActive
void SetBrightness float afX
void SetColor const cColor &in aColor
void SetFadeAtDistance bool abX
void SetMatrix const cMatrixf &in a_mtxTransform
void SetMaxFadeDistanceEnd float afX
void SetMaxFadeDistanceStart float afX
void SetMinFadeDistanceEnd float afX
void SetMinFadeDistanceStart float afX
void SetName const tString &in asName
void SetPosition const cVector3f &in avPos
void SetRemoveWhenDead bool abX
void SetScriptableIsSaved bool abX
void SetVisible bool abVisible
void SetWorldMatrix const cMatrixf &in a_mtxWorldTransform
void SetWorldPosition const cVector3f &in avWorldPos
void UpdateLogic float afTimeStep


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