Difference between revisions of "HPL3/SOMA/Scripting/Scripting Api"

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(Created page with "{{ScriptingStub}} Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki! ==Constants== {| class="wikitable" ! Constant Name !...")
 
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==Functions==
 
==Functions==
  
Billboard_SetBrightness
+
{| class="wikitable"
Billboard_SetRangeMax
+
! Return Type !! Function Name !! Parameters !! Description
Billboard_SetRangeMin
+
|-
Billboard_SetReflectionVisibility
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Billboard_SetBrightness || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asBillboardName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afBrightness</syntaxhighlight> ||
Billboard_SetVisible
+
|-
Body_AddForce
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Billboard_SetRangeMax || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asBillboardName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afRangeStart</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afRangeEnd</syntaxhighlight> ||
Body_AddImpulse
+
|-
Body_GetEntityName
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Billboard_SetRangeMin || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asBillboardName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afRangeStart</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afRangeEnd</syntaxhighlight> ||
Body_SetCollides
+
|-
Button_Blink
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Billboard_SetReflectionVisibility || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asBillboardName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abVisibleInReflection</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abVisibleInWorld</syntaxhighlight> ||
Button_IsDisabled
+
|-
Button_IsLocked
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Billboard_SetVisible || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asBillboardName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abVisible</syntaxhighlight> ||
Button_IsSwitchedOn
+
|-
Button_SetCanBeSwitchedOff
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Body_AddForce || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asBodyName</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avForce</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abLocalSpace</syntaxhighlight> ||
Button_SetCanBeSwitchedOn
+
|-
Button_SetDisabled
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Body_AddImpulse || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asBodyName</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avImpulse</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abLocalSpace</syntaxhighlight> ||
Button_SetLocked
+
|-
Button_SetSwitchedOn
+
| [[../tString|<syntaxhighlight lang="c++" inline>tString</syntaxhighlight>]] || Body_GetEntityName || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asBodyName</syntaxhighlight>]] ||
cAI_CreateEventDatabase
+
|-
cAI_DestroyEventDatabase
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Body_SetCollides || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asBodyName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abCollides</syntaxhighlight> ||
cEngine_Exit
+
|-
cEngine_GetAvgFrameTimeInMS
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Button_Blink || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]] ||
cEngine_GetAvgLogicFrameTimeMS
+
|-
cEngine_GetAvgRenderFrameTimeMS
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || Button_IsDisabled || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]] ||
cEngine_GetAvgVariableFrameTimeMS
+
|-
cEngine_GetFPS
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || Button_IsLocked || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]] ||
cEngine_GetFPSMinMax
+
|-
cEngine_GetFPSUpdateRate
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || Button_IsSwitchedOn || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]] ||
cEngine_GetFrameTime
+
|-
cEngine_GetFrameTimeMinMax
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Button_SetCanBeSwitchedOff || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abState</syntaxhighlight> ||
cEngine_GetGameTime
+
|-
cEngine_GetLimitFPS
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Button_SetCanBeSwitchedOn || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abState</syntaxhighlight> ||
cEngine_GetMaxMS
+
|-
cEngine_GetMinMS
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Button_SetDisabled || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abState</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abUseEffects = true</syntaxhighlight> ||
cEngine_GetPerFrameUpdateSteps
+
|-
cEngine_GetSceneRenderFlags
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Button_SetLocked || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abState</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abUseEffects = true</syntaxhighlight> ||
cEngine_GetStepSize
+
|-
cEngine_GetUpdatesPerSec
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Button_SetSwitchedOn || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abState</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abEffects</syntaxhighlight> ||
cEngine_GetWaitIfAppOutOfFocus
+
|-
cEngine_ResetLogicTimer
+
| [[../cEventDatabase|<syntaxhighlight lang="c++" inline>cEventDatabase@</syntaxhighlight>]] || cAI_CreateEventDatabase || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
cEngine_SetAllGlobalUpdatersPaused
+
|-
cEngine_SetAllUpdatersPaused
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cAI_DestroyEventDatabase || [[../cEventDatabase|<syntaxhighlight lang="c++" inline>cEventDatabase @apDB</syntaxhighlight>]] ||
cEngine_SetFPSUpdateRate
+
|-
cEngine_SetGlobalUpdaterPaused
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cEngine_Exit ||  ||
cEngine_SetLimitFPS
+
|-
cEngine_SetSceneRenderFlags
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cEngine_GetAvgFrameTimeInMS ||  ||
cEngine_SetUpdaterPaused
+
|-
cEngine_SetUpdatesPerSec
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cEngine_GetAvgLogicFrameTimeMS ||  ||
cEngine_SetWaitIfAppOutOfFocus
+
|-
cGenerate_FractalNoise1D
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cEngine_GetAvgRenderFrameTimeMS ||  ||
cGenerate_FractalNoise2D
+
|-
cGenerate_FractalNoise3D
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cEngine_GetAvgVariableFrameTimeMS ||  ||
cGenerate_GetNoiseCosine1D
+
|-
cGenerate_GetNoiseCosine2D
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cEngine_GetFPS ||  ||
cGenerate_GetNoiseCubic1D
+
|-
cGenerate_GetNoiseCubic2D
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cEngine_GetFPSMinMax || <syntaxhighlight lang="c++" inline>float &out afMin</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float &out afMax</syntaxhighlight> ||
cGenerate_GetNoisePerlin1D
+
|-
cGenerate_GetNoisePerlin2D
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cEngine_GetFPSUpdateRate ||  ||
cGenerate_GetNoisePerlin3D
+
|-
cGraphics_CreateDepthStencilBuffer
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cEngine_GetFrameTime ||  ||
cGraphics_CreateFrameBuffer
+
|-
cGraphics_CreateGpuProgram
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cEngine_GetFrameTimeMinMax || <syntaxhighlight lang="c++" inline>float &out afMin</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float &out afMax</syntaxhighlight> ||
cGraphics_CreateGpuProgramFromShaders
+
|-
cGraphics_CreateHeightMap
+
| [[../double|<syntaxhighlight lang="c++" inline>double</syntaxhighlight>]] || cEngine_GetGameTime ||  ||
cGraphics_CreateHeightMapResizedCopy
+
|-
cGraphics_CreatePostEffect_ChromaticAberration
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cEngine_GetLimitFPS ||  ||
cGraphics_CreatePostEffect_ImageFadeFX
+
|-
cGraphics_CreatePostEffect_ImageTrail
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cEngine_GetMaxMS ||  ||
cGraphics_CreatePostEffect_RadialBlur
+
|-
cGraphics_CreatePostEffect_ToneMapping
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cEngine_GetMinMS ||  ||
cGraphics_CreatePostEffect_VideoDistortion
+
|-
cGraphics_CreatePostEffectComposite
+
| <syntaxhighlight lang="c++" inline>uint</syntaxhighlight> || cEngine_GetPerFrameUpdateSteps ||  ||
cGraphics_CreateTexture
+
|-
cGraphics_DestoroyDepthStencilBuffer
+
| <syntaxhighlight lang="c++" inline>uint</syntaxhighlight> || cEngine_GetSceneRenderFlags ||  ||
cGraphics_DestroyFrameBuffer
+
|-
cGraphics_DestroyGpuProgram
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cEngine_GetStepSize ||  ||
cGraphics_DestroyHeightMap
+
|-
cGraphics_DestroyPostEffect
+
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || cEngine_GetUpdatesPerSec ||  ||
cGraphics_DestroyPostEffectComposite
+
|-
cGraphics_DestroyTexture
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cEngine_GetWaitIfAppOutOfFocus ||  ||
cGraphics_FindDepthStencilBuffer
+
|-
cGraphics_GetLowLevel
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cEngine_ResetLogicTimer ||  ||
cGraphics_GetMaterialType
+
|-
cGraphics_GetRenderer
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cEngine_SetAllGlobalUpdatersPaused || <syntaxhighlight lang="c++" inline>bool abPaused</syntaxhighlight> ||
cGraphics_GetTempFrameBuffer
+
|-
cGraphics_LoadHeightMapPackedRGB
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cEngine_SetAllUpdatersPaused || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asContainer</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abPaused</syntaxhighlight> ||
cGraphics_LoadHeightMapRaw
+
|-
cGraphics_ReloadMaterials
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cEngine_SetFPSUpdateRate || <syntaxhighlight lang="c++" inline>float afSec</syntaxhighlight> ||
cGraphics_ReloadRendererData
+
|-
cGui_CreateGfxFilledRect
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cEngine_SetGlobalUpdaterPaused || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asUpdate</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abPaused</syntaxhighlight> ||
cGui_CreateGfxImage
+
|-
cGui_CreateGfxImageBuffer
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cEngine_SetLimitFPS || <syntaxhighlight lang="c++" inline>bool abX</syntaxhighlight> ||
cGui_CreateGfxTexture
+
|-
cGui_CreateImGui
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cEngine_SetSceneRenderFlags || <syntaxhighlight lang="c++" inline>uint alFlags</syntaxhighlight> ||
cGui_CreateSet
+
|-
cGui_CreateSkin
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cEngine_SetUpdaterPaused || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asContainer</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asUpdate</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abPaused</syntaxhighlight> ||
cGui_DestroyGfx
+
|-
cGui_DestroyImGui
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cEngine_SetUpdatesPerSec || <syntaxhighlight lang="c++" inline>int alUpdatesPerSec</syntaxhighlight> ||
cGui_DestroySet
+
|-
cGui_GetFocusedSet
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cEngine_SetWaitIfAppOutOfFocus || <syntaxhighlight lang="c++" inline>bool abX</syntaxhighlight> ||
cGui_GetImGuiIdFromName
+
|-
cGui_GetImGuiStateVarString
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cGenerate_FractalNoise1D || <syntaxhighlight lang="c++" inline>float afX</syntaxhighlight>,<br />[[../cFractalNoiseParams|<syntaxhighlight lang="c++" inline>const cFractalNoiseParams &in aParams</syntaxhighlight>]] ||
cGui_GetSetFromName
+
|-
cGui_SetFocus
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cGenerate_FractalNoise2D || [[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avPos</syntaxhighlight>]],<br />[[../cFractalNoiseParams|<syntaxhighlight lang="c++" inline>const cFractalNoiseParams &in aParams</syntaxhighlight>]] ||
cGui_SetFocusByName
+
|-
cInput_BecameTriggered
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cGenerate_FractalNoise3D || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avPos</syntaxhighlight>]],<br />[[../cFractalNoiseParams|<syntaxhighlight lang="c++" inline>const cFractalNoiseParams &in aParams</syntaxhighlight>]] ||
cInput_CheckForInput
+
|-
cInput_CreateAction
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cGenerate_GetNoiseCosine1D || <syntaxhighlight lang="c++" inline>float afX</syntaxhighlight> ||
cInput_DestroyAction
+
|-
cInput_DoubleTriggered
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cGenerate_GetNoiseCosine2D || [[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avPos</syntaxhighlight>]] ||
cInput_GetAction
+
|-
cInput_GetEyeTracker
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cGenerate_GetNoiseCubic1D || <syntaxhighlight lang="c++" inline>float afX</syntaxhighlight> ||
cInput_GetKeyboard
+
|-
cInput_GetMouse
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cGenerate_GetNoiseCubic2D || [[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avPos</syntaxhighlight>]] ||
cInput_InputToSubAction
+
|-
cInput_IsTriggered
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cGenerate_GetNoisePerlin1D || <syntaxhighlight lang="c++" inline>float afX</syntaxhighlight> ||
cInput_ResetActionsToCurrentState
+
|-
cInput_Update
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cGenerate_GetNoisePerlin2D || [[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avPos</syntaxhighlight>]] ||
cInput_WasTriggered
+
|-
cLux_AddAreaType
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cGenerate_GetNoisePerlin3D || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avPos</syntaxhighlight>]] ||
cLux_AddCritterType
+
|-
cLux_AddDebugMessage
+
| [[../iDepthStencilBuffer|<syntaxhighlight lang="c++" inline>iDepthStencilBuffer@</syntaxhighlight>]] || cGraphics_CreateDepthStencilBuffer || [[../cVector2l|<syntaxhighlight lang="c++" inline>const cVector2l &in avSize</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>int alDepthBits</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>int alStencilBits</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abLookForMatchingFirst</syntaxhighlight> ||
cLux_AddEntityToInteractionWhiteList
+
|-
cLux_AddLiquidAreaType
+
| [[../iFrameBuffer|<syntaxhighlight lang="c++" inline>iFrameBuffer@</syntaxhighlight>]] || cGraphics_CreateFrameBuffer || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
cLux_AddModule
+
|-
cLux_AddPropType
+
| [[../iGpuProgram|<syntaxhighlight lang="c++" inline>iGpuProgram@</syntaxhighlight>]] || cGraphics_CreateGpuProgram || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
cLux_AddTodoMessage
+
|-
cLux_ApplyUserConfig
+
| [[../iGpuProgram|<syntaxhighlight lang="c++" inline>iGpuProgram@</syntaxhighlight>]] || cGraphics_CreateGpuProgramFromShaders || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asVtxShader</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asFragShader</syntaxhighlight>]],<br />[[../cPrepParserVarContainer|<syntaxhighlight lang="c++" inline>cPrepParserVarContainer @apVarContainer</syntaxhighlight>]] ||
cLux_CanContinue
+
|-
cLux_ChangeMap
+
| [[../cHeightMap|<syntaxhighlight lang="c++" inline>cHeightMap@</syntaxhighlight>]] || cGraphics_CreateHeightMap ||  ||
cLux_CheckLineOfSight
+
|-
cLux_CleanupData
+
| [[../cHeightMap|<syntaxhighlight lang="c++" inline>cHeightMap@</syntaxhighlight>]] || cGraphics_CreateHeightMapResizedCopy || [[../cHeightMap|<syntaxhighlight lang="c++" inline>cHeightMap @apHeightMap</syntaxhighlight>]],<br />[[../cVector2l|<syntaxhighlight lang="c++" inline>const cVector2l &in avSize</syntaxhighlight>]] ||
cLux_Continue
+
|-
cLux_CreateEntityComponent_BackboneTail
+
| [[../cPostEffect_ChromaticAberration|<syntaxhighlight lang="c++" inline>cPostEffect_ChromaticAberration@</syntaxhighlight>]] || cGraphics_CreatePostEffect_ChromaticAberration ||  ||
cLux_CreateEntityComponent_BarkMachine
+
|-
cLux_CreateEntityComponent_CharMover
+
| [[../cPostEffect_ImageFadeFX|<syntaxhighlight lang="c++" inline>cPostEffect_ImageFadeFX@</syntaxhighlight>]] || cGraphics_CreatePostEffect_ImageFadeFX ||  ||
cLux_CreateEntityComponent_EdgeGlow
+
|-
cLux_CreateEntityComponent_ForceEmitter
+
| [[../cPostEffect_ImageTrail|<syntaxhighlight lang="c++" inline>cPostEffect_ImageTrail@</syntaxhighlight>]] || cGraphics_CreatePostEffect_ImageTrail ||  ||
cLux_CreateEntityComponent_HeadTracker
+
|-
cLux_CreateEntityComponent_LightSensor
+
| [[../cPostEffect_RadialBlur|<syntaxhighlight lang="c++" inline>cPostEffect_RadialBlur@</syntaxhighlight>]] || cGraphics_CreatePostEffect_RadialBlur ||  ||
cLux_CreateEntityComponent_Pathfinder
+
|-
cLux_CreateEntityComponent_SoundListener
+
| [[../cPostEffect_ToneMapping|<syntaxhighlight lang="c++" inline>cPostEffect_ToneMapping@</syntaxhighlight>]] || cGraphics_CreatePostEffect_ToneMapping ||  ||
cLux_CreateEntityComponent_StateMachine
+
|-
cLux_CreateHTMLImage
+
| [[../cPostEffect_VideoDistortion|<syntaxhighlight lang="c++" inline>cPostEffect_VideoDistortion@</syntaxhighlight>]] || cGraphics_CreatePostEffect_VideoDistortion ||  ||
cLux_CreateHTMLParagraph
+
|-
cLux_CreateHTMLTag
+
| [[../cPostEffectComposite|<syntaxhighlight lang="c++" inline>cPostEffectComposite@</syntaxhighlight>]] || cGraphics_CreatePostEffectComposite ||  ||
cLux_CreateScriptImGui
+
|-
cLux_DebugModeOn
+
| [[../iTexture|<syntaxhighlight lang="c++" inline>iTexture@</syntaxhighlight>]] || cGraphics_CreateTexture || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br />[[../eTextureType|<syntaxhighlight lang="c++" inline>eTextureType aType</syntaxhighlight>]],<br />[[../eTextureUsage|<syntaxhighlight lang="c++" inline>eTextureUsage aUsage</syntaxhighlight>]] ||
cLux_DecUnderwaterEffectUserCount
+
|-
cLux_DeloadMap
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cGraphics_DestoroyDepthStencilBuffer || [[../iDepthStencilBuffer|<syntaxhighlight lang="c++" inline>iDepthStencilBuffer@ apBuffer</syntaxhighlight>]] ||
cLux_DrawDebugText
+
|-
cLux_DrawHint
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cGraphics_DestroyFrameBuffer || [[../iFrameBuffer|<syntaxhighlight lang="c++" inline>iFrameBuffer@ apFrameBuffer</syntaxhighlight>]] ||
cLux_DrawScreenText
+
|-
cLux_DrawSetToScreen
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cGraphics_DestroyGpuProgram || [[../iGpuProgram|<syntaxhighlight lang="c++" inline>iGpuProgram@ apProgram</syntaxhighlight>]] ||
cLux_DropPageFocus
+
|-
cLux_Exit
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cGraphics_DestroyHeightMap || [[../cHeightMap|<syntaxhighlight lang="c++" inline>cHeightMap@ apHeightMap</syntaxhighlight>]] ||
cLux_GetAchievementHandler
+
|-
cLux_GetBodyEntity
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cGraphics_DestroyPostEffect || [[../iPostEffect|<syntaxhighlight lang="c++" inline>iPostEffect@ apPostEffect</syntaxhighlight>]] ||
cLux_GetClosestBody
+
|-
cLux_GetClosestCharCollider
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cGraphics_DestroyPostEffectComposite || [[../cPostEffectComposite|<syntaxhighlight lang="c++" inline>cPostEffectComposite@ apComposite</syntaxhighlight>]] ||
cLux_GetClosestEntity
+
|-
cLux_GetCurrentImGui
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cGraphics_DestroyTexture || [[../iTexture|<syntaxhighlight lang="c++" inline>iTexture@ apTexture</syntaxhighlight>]] ||
cLux_GetCurrentLanguage
+
|-
cLux_GetCurrentMap
+
| [[../iDepthStencilBuffer|<syntaxhighlight lang="c++" inline>iDepthStencilBuffer@</syntaxhighlight>]] || cGraphics_FindDepthStencilBuffer || [[../cVector2l|<syntaxhighlight lang="c++" inline>const cVector2l &in avSize</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>int alMinDepthBits</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>int alMinStencilBits</syntaxhighlight> ||
cLux_GetCurrentUserProfilePath
+
|-
cLux_GetDefaultFont
+
| [[../iLowLevelGraphics|<syntaxhighlight lang="c++" inline>iLowLevelGraphics@</syntaxhighlight>]] || cGraphics_GetLowLevel ||  ||
cLux_GetDefaultGameLanguage
+
|-
cLux_GetDialogHandler
+
| [[../iMaterialType|<syntaxhighlight lang="c++" inline>iMaterialType@</syntaxhighlight>]] || cGraphics_GetMaterialType || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
cLux_GetEffectHandler
+
|-
cLux_GetEventDatabaseHandler
+
| [[../iRenderer|<syntaxhighlight lang="c++" inline>iRenderer@</syntaxhighlight>]] || cGraphics_GetRenderer || [[../eRenderer|<syntaxhighlight lang="c++" inline>eRenderer aType</syntaxhighlight>]] ||
cLux_GetExplorationModeActive
+
|-
cLux_GetGameConfig
+
| [[../iFrameBuffer|<syntaxhighlight lang="c++" inline>iFrameBuffer@</syntaxhighlight>]] || cGraphics_GetTempFrameBuffer || [[../cVector2l|<syntaxhighlight lang="c++" inline>const cVector2l &in avSize</syntaxhighlight>]],<br />[[../ePixelFormat|<syntaxhighlight lang="c++" inline>ePixelFormat aPixelFormat</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>int alIndex</syntaxhighlight> ||
cLux_GetGameHudImGui
+
|-
cLux_GetGameHudSet
+
| [[../cHeightMap|<syntaxhighlight lang="c++" inline>cHeightMap@</syntaxhighlight>]] || cGraphics_LoadHeightMapPackedRGB || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asFileName</syntaxhighlight>]] ||
cLux_GetGameLanguageFolder
+
|-
cLux_GetGamePaused
+
| [[../cHeightMap|<syntaxhighlight lang="c++" inline>cHeightMap@</syntaxhighlight>]] || cGraphics_LoadHeightMapRaw || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asFileName</syntaxhighlight>]],<br />[[../cVector2l|<syntaxhighlight lang="c++" inline>const cVector2l &in avSize</syntaxhighlight>]] ||
cLux_GetGameTime
+
|-
cLux_GetGodModeActivated
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cGraphics_ReloadMaterials ||  ||
cLux_GetGuiHandler
+
|-
cLux_GetHelpGuiSet
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cGraphics_ReloadRendererData ||  ||
cLux_GetHudVirtualCenterScreenSize
+
|-
cLux_GetHudVirtualCenterScreenStartPos
+
| [[../cGuiGfxElement|<syntaxhighlight lang="c++" inline>cGuiGfxElement@</syntaxhighlight>]] || cGui_CreateGfxFilledRect || [[../cColor|<syntaxhighlight lang="c++" inline>const cColor &in aColor</syntaxhighlight>]],<br />[[../eGuiMaterial|<syntaxhighlight lang="c++" inline>eGuiMaterial aMaterial</syntaxhighlight>]] ||
cLux_GetHudVirtualCenterSize
+
|-
cLux_GetHudVirtualOffset
+
| [[../cGuiGfxElement|<syntaxhighlight lang="c++" inline>cGuiGfxElement@</syntaxhighlight>]] || cGui_CreateGfxImage || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asFile</syntaxhighlight>]],<br />[[../eGuiMaterial|<syntaxhighlight lang="c++" inline>eGuiMaterial aMaterial</syntaxhighlight>]] ||
cLux_GetHudVirtualSize
+
|-
cLux_GetHudVirtualStartPos
+
| [[../cGuiGfxElement|<syntaxhighlight lang="c++" inline>cGuiGfxElement@</syntaxhighlight>]] || cGui_CreateGfxImage || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asFile</syntaxhighlight>]],<br />[[../eGuiMaterial|<syntaxhighlight lang="c++" inline>eGuiMaterial aMaterial</syntaxhighlight>]],<br />[[../cColor|<syntaxhighlight lang="c++" inline>const cColor &in aColor</syntaxhighlight>]] ||
cLux_GetInputFocusImGui
+
|-
cLux_GetInputHandler
+
| [[../cGuiGfxElement|<syntaxhighlight lang="c++" inline>cGuiGfxElement@</syntaxhighlight>]] || cGui_CreateGfxImageBuffer || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asFile</syntaxhighlight>]],<br />[[../eGuiMaterial|<syntaxhighlight lang="c++" inline>eGuiMaterial aMaterial</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abCreateAnimation</syntaxhighlight>,<br />[[../cColor|<syntaxhighlight lang="c++" inline>const cColor &in aColor</syntaxhighlight>]] ||
cLux_GetInteractionWhiteListActive
+
|-
cLux_GetKeyConfig
+
| [[../cGuiGfxElement|<syntaxhighlight lang="c++" inline>cGuiGfxElement@</syntaxhighlight>]] || cGui_CreateGfxTexture || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asFile</syntaxhighlight>]],<br />[[../eGuiMaterial|<syntaxhighlight lang="c++" inline>eGuiMaterial aMaterial</syntaxhighlight>]],<br />[[../eTextureType|<syntaxhighlight lang="c++" inline>eTextureType aTextureType</syntaxhighlight>]] ||
cLux_GetLightLevelAtPos
+
|-
cLux_GetMainMenuFile
+
| [[../cGuiGfxElement|<syntaxhighlight lang="c++" inline>cGuiGfxElement@</syntaxhighlight>]] || cGui_CreateGfxTexture || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asFile</syntaxhighlight>]],<br />[[../eGuiMaterial|<syntaxhighlight lang="c++" inline>eGuiMaterial aMaterial</syntaxhighlight>]],<br />[[../eTextureType|<syntaxhighlight lang="c++" inline>eTextureType aTextureType</syntaxhighlight>]],<br />[[../cColor|<syntaxhighlight lang="c++" inline>const cColor &in aColor</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abMipMaps</syntaxhighlight> ||
cLux_GetMusicHandler
+
|-
cLux_GetPlayer
+
| [[../cGuiGfxElement|<syntaxhighlight lang="c++" inline>cGuiGfxElement@</syntaxhighlight>]] || cGui_CreateGfxTexture || [[../iTexture|<syntaxhighlight lang="c++" inline>iTexture @apTexture</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abAutoDestroyTexture</syntaxhighlight>,<br />[[../eGuiMaterial|<syntaxhighlight lang="c++" inline>eGuiMaterial aMaterial</syntaxhighlight>]] ||
cLux_GetPreloadMap
+
|-
cLux_GetPrevInputFocusImGui
+
| [[../cGuiGfxElement|<syntaxhighlight lang="c++" inline>cGuiGfxElement@</syntaxhighlight>]] || cGui_CreateGfxTexture || [[../iTexture|<syntaxhighlight lang="c++" inline>iTexture @apTexture</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abAutoDestroyTexture</syntaxhighlight>,<br />[[../eGuiMaterial|<syntaxhighlight lang="c++" inline>eGuiMaterial aMaterial</syntaxhighlight>]],<br />[[../cColor|<syntaxhighlight lang="c++" inline>const cColor &in aColor</syntaxhighlight>]],<br />[[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avStartUV</syntaxhighlight>]],<br />[[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avEndUV</syntaxhighlight>]] ||
cLux_GetSaveConfigAtExit
+
|-
cLux_GetSaveHandler
+
| [[../cImGui|<syntaxhighlight lang="c++" inline>cImGui@</syntaxhighlight>]] || cGui_CreateImGui || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br />[[../cGuiSet|<syntaxhighlight lang="c++" inline>cGuiSet @apSet</syntaxhighlight>]] ||
cLux_GetSoundscapeHandler
+
|-
cLux_GetStringDuration
+
| [[../cGuiSet|<syntaxhighlight lang="c++" inline>cGuiSet@</syntaxhighlight>]] || cGui_CreateSet || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br />[[../cGuiSkin|<syntaxhighlight lang="c++" inline>cGuiSkin @apSkin</syntaxhighlight>]] ||
cLux_GetStringWFromDate
+
|-
cLux_GetSupportExplorationMode
+
| [[../cGuiSkin|<syntaxhighlight lang="c++" inline>cGuiSkin@</syntaxhighlight>]] || cGui_CreateSkin || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asFile</syntaxhighlight>]] ||
cLux_GetTextCatAndEntryFromString
+
|-
cLux_GetUnderwaterEffectsActive
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cGui_DestroyGfx || [[../cGuiGfxElement|<syntaxhighlight lang="c++" inline>cGuiGfxElement@ apGfx</syntaxhighlight>]] ||
cLux_GetUserConfig
+
|-
cLux_GetUserModuleFromID
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cGui_DestroyImGui || [[../cImGui|<syntaxhighlight lang="c++" inline>cImGui@ apImGui</syntaxhighlight>]] ||
cLux_GetUserModuleFromName
+
|-
cLux_GetViewport
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cGui_DestroySet || [[../cGuiSet|<syntaxhighlight lang="c++" inline>cGuiSet @apSet</syntaxhighlight>]] ||
cLux_GetVoiceHandler
+
|-
cLux_HasConfigLoadError
+
| [[../cGuiSet|<syntaxhighlight lang="c++" inline>cGuiSet@</syntaxhighlight>]] || cGui_GetFocusedSet ||  ||
cLux_HasTranslation
+
|-
cLux_HasUnderwaterEffectUsers
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cGui_GetImGuiIdFromName || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]] ||
cLux_ID_Agent
+
|-
cLux_ID_Area
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cGui_GetImGuiStateVarString || [[../eImGuiStateVar|<syntaxhighlight lang="c++" inline>eImGuiStateVar aVar</syntaxhighlight>]] ||
cLux_ID_Beam
+
|-
cLux_ID_Billboard
+
| [[../cGuiSet|<syntaxhighlight lang="c++" inline>cGuiSet@</syntaxhighlight>]] || cGui_GetSetFromName || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
cLux_ID_BillboardGroup
+
|-
cLux_ID_Body
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cGui_SetFocus || [[../cGuiSet|<syntaxhighlight lang="c++" inline>cGuiSet@ apSet</syntaxhighlight>]] ||
cLux_ID_CharacterBody
+
|-
cLux_ID_ClothEntity
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cGui_SetFocusByName || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asSetName</syntaxhighlight>]] ||
cLux_ID_Critter
+
|-
cLux_ID_Entity
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cInput_BecameTriggered || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
cLux_ID_Entity3D
+
|-
cLux_ID_ExposureArea
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cInput_BecameTriggered || <syntaxhighlight lang="c++" inline>int alId</syntaxhighlight> ||
cLux_ID_FogArea
+
|-
cLux_ID_ForceField
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cInput_CheckForInput ||  ||
cLux_ID_GuiSetEntity
+
|-
cLux_ID_Joint
+
| [[../cAction|<syntaxhighlight lang="c++" inline>cAction@</syntaxhighlight>]] || cInput_CreateAction || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>int alId</syntaxhighlight> ||
cLux_ID_LensFlare
+
|-
cLux_ID_Light
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cInput_DestroyAction || [[../cAction|<syntaxhighlight lang="c++" inline>cAction @apAction</syntaxhighlight>]] ||
cLux_ID_LightMaskBox
+
|-
cLux_ID_LiquidArea
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cInput_DoubleTriggered || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afLimit</syntaxhighlight> ||
cLux_ID_MeshEntity
+
|-
cLux_ID_ParticleSystem
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cInput_DoubleTriggered || <syntaxhighlight lang="c++" inline>int alId</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afLimit</syntaxhighlight> ||
cLux_ID_Prop
+
|-
cLux_ID_ReverbArea
+
| [[../cAction|<syntaxhighlight lang="c++" inline>cAction@</syntaxhighlight>]] || cInput_GetAction || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
cLux_ID_RopeEntity
+
|-
cLux_ID_SoundEntity
+
| [[../cAction|<syntaxhighlight lang="c++" inline>cAction@</syntaxhighlight>]] || cInput_GetAction || <syntaxhighlight lang="c++" inline>int alId</syntaxhighlight> ||
cLux_ID_SubMeshEntity
+
|-
cLux_IncUnderwaterEffectUserCount
+
| [[../iEyeTracker|<syntaxhighlight lang="c++" inline>iEyeTracker@</syntaxhighlight>]] || cInput_GetEyeTracker ||  ||
cLux_IsChangingMap
+
|-
cLux_IsLoadingScreenVisible
+
| [[../iKeyboard|<syntaxhighlight lang="c++" inline>iKeyboard@</syntaxhighlight>]] || cInput_GetKeyboard ||  ||
cLux_IsPlayGoReady
+
|-
cLux_IsReadyToChangeMap
+
| [[../iMouse|<syntaxhighlight lang="c++" inline>iMouse@</syntaxhighlight>]] || cInput_GetMouse ||  ||
cLux_IsStreamingMap
+
|-
cLux_LoadScreenSetBarPosAndSize
+
| [[../iSubAction|<syntaxhighlight lang="c++" inline>iSubAction@</syntaxhighlight>]] || cInput_InputToSubAction ||  ||
cLux_LoadScreenSetForceBackground
+
|-
cLux_LoadScreenSetUseSmallIcon
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cInput_IsTriggered || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
cLux_LoadScreenShowLoadingIcon
+
|-
cLux_MapChangeIsTransfer
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cInput_IsTriggered || <syntaxhighlight lang="c++" inline>int alId</syntaxhighlight> ||
cLux_MapIsLoaded
+
|-
cLux_OutputTextToFile
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cInput_ResetActionsToCurrentState ||  ||
cLux_ParseString
+
|-
cLux_ParseStringIntoScreenText
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cInput_Update || <syntaxhighlight lang="c++" inline>float afX</syntaxhighlight> ||
cLux_PlayGuiSoundData
+
|-
cLux_PlayGuiSoundDataEx
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cInput_WasTriggered || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
cLux_PreloadEntity
+
|-
cLux_PreloadGuiGfx
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cInput_WasTriggered || <syntaxhighlight lang="c++" inline>int alId</syntaxhighlight> ||
cLux_PreloadMap
+
|-
cLux_PreloadMaterial
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_AddAreaType || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asScriptFile</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asScriptClass</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abForceFullGameSave</syntaxhighlight> ||
cLux_PreloadParticleSystem
+
|-
cLux_PreloadSound
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_AddCritterType || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asScriptFile</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asScriptClass</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abForceFullGameSave</syntaxhighlight> ||
cLux_PreloadWebpage
+
|-
cLux_RegisterCollisionRadius
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_AddDebugMessage || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asText</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abCheckForDuplicates</syntaxhighlight> ||
cLux_RegisterEventListenerUserModule_AgentSetActive
+
|-
cLux_RenderBackgroundScreen
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_AddDebugMessage || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asText</syntaxhighlight>]] ||
cLux_ResetShudderEffects
+
|-
cLux_SaveScreenshotToFile
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_AddEntityToInteractionWhiteList || [[../iLuxEntity|<syntaxhighlight lang="c++" inline>iLuxEntity@ apEntity</syntaxhighlight>]] ||
cLux_ScriptDebugOn
+
|-
cLux_SendInputToGui
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_AddLiquidAreaType || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asScriptFile</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asScriptClass</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abForceFullGameSave</syntaxhighlight> ||
cLux_SetAreaOffline
+
|-
cLux_SetDebugInfoWindowText
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_AddModule || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asScriptFile</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asScriptClass</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>int alId</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abIsGlobal</syntaxhighlight>,<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in sContainer</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abUseInputCallbacks</syntaxhighlight> ||
cLux_SetExplorationModeActive
+
|-
cLux_SetGamePaused
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_AddPropType || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asScriptFile</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asScriptClass</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abForceFullGameSave</syntaxhighlight> ||
cLux_SetImGuiInputFocus
+
|-
cLux_SetInteractionWhiteListActive
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_AddTodoMessage || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asText</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abCheckForDuplicates</syntaxhighlight> ||
cLux_SetMapPreloadPriority
+
|-
cLux_SetUnderwaterEffectsActive
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_AddTodoMessage || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asText</syntaxhighlight>]] ||
cLux_SetupDefaultGlobalReverb
+
|-
cLux_ShapeDamage
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cLux_ApplyUserConfig ||  ||
cLux_StartMap
+
|-
cLux_StartNewGame
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cLux_CanContinue ||  ||
cLux_TestModeOn
+
|-
cLux_ToAgent
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_ChangeMap || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asMapName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asStartPos</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asTransferArea</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asStartSound</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEndSound</syntaxhighlight>]] ||
cLux_ToArea
+
|-
cLux_ToCritter
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cLux_CheckLineOfSight || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avStart</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avEnd</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abCheckOnlyShadowCasters</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abCheckOnlyStatic</syntaxhighlight>,<br />[[../iLuxEntity|<syntaxhighlight lang="c++" inline>iLuxEntity@ apSkipEntity = null</syntaxhighlight>]] ||
cLux_ToLiquidArea
+
|-
cLux_ToProp
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_CleanupData ||  ||
cLux_Translate
+
|-
cLux_TruncateTextFile
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_Continue ||  ||
cMath_Abs
+
|-
cMath_ACos
+
| [[../cLuxBackboneTail|<syntaxhighlight lang="c++" inline>cLuxBackboneTail@</syntaxhighlight>]] || cLux_CreateEntityComponent_BackboneTail || [[../iLuxEntity|<syntaxhighlight lang="c++" inline>iLuxEntity @apEntity</syntaxhighlight>]] ||
cMath_ASin
+
|-
cMath_ATan
+
| [[../cLuxBarkMachine|<syntaxhighlight lang="c++" inline>cLuxBarkMachine@</syntaxhighlight>]] || cLux_CreateEntityComponent_BarkMachine || [[../iLuxEntity|<syntaxhighlight lang="c++" inline>iLuxEntity @apEntity</syntaxhighlight>]] ||
cMath_ATan2
+
|-
cMath_CheckAABBInside
+
| [[../cLuxCharMover|<syntaxhighlight lang="c++" inline>cLuxCharMover@</syntaxhighlight>]] || cLux_CreateEntityComponent_CharMover || [[../iLuxEntity|<syntaxhighlight lang="c++" inline>iLuxEntity @apEntity</syntaxhighlight>]],<br />[[../iCharacterBody|<syntaxhighlight lang="c++" inline>iCharacterBody @apCharBody</syntaxhighlight>]] ||
cMath_CheckAABBIntersection
+
|-
cMath_CheckAABBLineIntersection
+
| [[../cLuxEdgeGlow|<syntaxhighlight lang="c++" inline>cLuxEdgeGlow@</syntaxhighlight>]] || cLux_CreateEntityComponent_EdgeGlow || [[../iLuxEntity|<syntaxhighlight lang="c++" inline>iLuxEntity @apEntity</syntaxhighlight>]] ||
cMath_CheckAABBSphereCollision
+
|-
cMath_CheckBVIntersection
+
| [[../cLuxForceEmitter|<syntaxhighlight lang="c++" inline>cLuxForceEmitter@</syntaxhighlight>]] || cLux_CreateEntityComponent_ForceEmitter || [[../iLuxEntity|<syntaxhighlight lang="c++" inline>iLuxEntity @apEntity</syntaxhighlight>]] ||
cMath_CheckPlaneAABBCollision
+
|-
cMath_CheckPlaneBVCollision
+
| [[../cLuxHeadTracker|<syntaxhighlight lang="c++" inline>cLuxHeadTracker@</syntaxhighlight>]] || cLux_CreateEntityComponent_HeadTracker || [[../iLuxEntity|<syntaxhighlight lang="c++" inline>iLuxEntity @apEntity</syntaxhighlight>]] ||
cMath_CheckPlaneLineIntersection
+
|-
cMath_CheckPlaneSphereCollision
+
| [[../cLuxLightSensor|<syntaxhighlight lang="c++" inline>cLuxLightSensor@</syntaxhighlight>]] || cLux_CreateEntityComponent_LightSensor || [[../iLuxEntity|<syntaxhighlight lang="c++" inline>iLuxEntity @apEntity</syntaxhighlight>]] ||
cMath_CheckPointInAABBIntersection
+
|-
cMath_CheckPointInBVIntersection
+
| [[../cLuxPathfinder|<syntaxhighlight lang="c++" inline>cLuxPathfinder@</syntaxhighlight>]] || cLux_CreateEntityComponent_Pathfinder || [[../iLuxEntity|<syntaxhighlight lang="c++" inline>iLuxEntity @apEntity</syntaxhighlight>]] ||
cMath_CheckPointInRectIntersection
+
|-
cMath_CheckPointInSphereIntersection
+
| [[../cLuxSoundListener|<syntaxhighlight lang="c++" inline>cLuxSoundListener@</syntaxhighlight>]] || cLux_CreateEntityComponent_SoundListener || [[../iLuxEntity|<syntaxhighlight lang="c++" inline>iLuxEntity @apEntity</syntaxhighlight>]] ||
cMath_CheckRectFit
+
|-
cMath_CheckRectIntersection
+
| [[../cLuxStateMachine|<syntaxhighlight lang="c++" inline>cLuxStateMachine@</syntaxhighlight>]] || cLux_CreateEntityComponent_StateMachine || [[../iLuxEntity|<syntaxhighlight lang="c++" inline>iLuxEntity @apEntity</syntaxhighlight>]] ||
cMath_CheckSphereIntersection
+
|-
cMath_CheckSphereLineIntersection
+
| [[../tString|<syntaxhighlight lang="c++" inline>tString</syntaxhighlight>]] || cLux_CreateHTMLImage || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asSrc</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asTitle = ""</syntaxhighlight>]],<br />[[../cVector2l|<syntaxhighlight lang="c++" inline>const cVector2l &in avSize = cVector2l_MinusOne</syntaxhighlight>]] ||
cMath_Clamp
+
|-
cMath_Cos
+
| [[../tString|<syntaxhighlight lang="c++" inline>tString</syntaxhighlight>]] || cLux_CreateHTMLParagraph || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asContent</syntaxhighlight>]] ||
cMath_Easing
+
|-
cMath_ExpandAABBMax
+
| [[../tString|<syntaxhighlight lang="c++" inline>tString</syntaxhighlight>]] || cLux_CreateHTMLTag || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asTag</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asContent = ""</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asParams = ""</syntaxhighlight>]] ||
cMath_ExpandAABBMin
+
|-
cMath_FastRandomFloat
+
| [[../cLuxScriptImGui|<syntaxhighlight lang="c++" inline>cLuxScriptImGui@</syntaxhighlight>]] || cLux_CreateScriptImGui || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abRegisterForDrawing</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abSkipResetOnRegistration = true</syntaxhighlight> ||
cMath_GetAngleDistance
+
|-
cMath_GetAngleDistanceDeg
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cLux_DebugModeOn ||  ||
cMath_GetAngleDistanceRad
+
|-
cMath_GetAngleDistanceVector2f
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_DecUnderwaterEffectUserCount ||  ||
cMath_GetAngleDistanceVector2fDeg
+
|-
cMath_GetAngleDistanceVector2fRad
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_DeloadMap || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asTransferArea</syntaxhighlight>]] ||
cMath_GetAngleDistanceVector3f
+
|-
cMath_GetAngleDistanceVector3fDeg
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cLux_DrawDebugText || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asText</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afY</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afSize = 14</syntaxhighlight>,<br />[[../cColor|<syntaxhighlight lang="c++" inline>cColor aColor = cColor</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abAddNewLine = true</syntaxhighlight> ||
cMath_GetAngleDistanceVector3fRad
+
|-
cMath_GetAngleFromPoints2D
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_DrawHint || [[../cImGui|<syntaxhighlight lang="c++" inline>cImGui @apImGui</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afTimeStep</syntaxhighlight>,<br />[[../cImGuiLabelData|<syntaxhighlight lang="c++" inline>const cImGuiLabelData &in aLabel</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avPosition</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afLineWidth</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afLineSpacing</syntaxhighlight> ||
cMath_GetAngleFromPoints3D
+
|-
cMath_GetAngleFromVector
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_DrawScreenText || [[../cImGui|<syntaxhighlight lang="c++" inline>cImGui @apImGui</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afTimeStep</syntaxhighlight>,<br />[[../cImGuiLabelData|<syntaxhighlight lang="c++" inline>const cImGuiLabelData &in aLabel</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avPosition</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afLineWidth</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afLineSpacing</syntaxhighlight> ||
cMath_GetBit
+
|-
cMath_GetBitFlag
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_DrawSetToScreen || <syntaxhighlight lang="c++" inline>bool abClearScreen</syntaxhighlight>,<br />[[../cColor|<syntaxhighlight lang="c++" inline>const cColor &in aCol</syntaxhighlight>]],<br />[[../cGuiSet|<syntaxhighlight lang="c++" inline>cGuiSet@ apSet</syntaxhighlight>]] ||
cMath_GetClipRect
+
|-
cMath_GetClipRectFromBV
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_DropPageFocus || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asX</syntaxhighlight>]] ||
cMath_GetClipRectFromNormalizedMinMax
+
|-
cMath_GetClipRectFromSphere
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_Exit ||  ||
cMath_GetCorrectSignOfSpeed
+
|-
cMath_GetFraction
+
| [[../iLuxAchievementHandler|<syntaxhighlight lang="c++" inline>iLuxAchievementHandler@</syntaxhighlight>]] || cLux_GetAchievementHandler ||  ||
cMath_GetNormalizedClipRectFromBV
+
|-
cMath_GetPoint3DFromSphericalCoords
+
| [[../iLuxEntity|<syntaxhighlight lang="c++" inline>iLuxEntity@</syntaxhighlight>]] || cLux_GetBodyEntity || [[../iPhysicsBody|<syntaxhighlight lang="c++" inline>iPhysicsBody @apBody</syntaxhighlight>]] ||
cMath_GetSphericalCoordsFromPoint3D
+
|-
cMath_GetVectorFromAngle2D
+
| [[../iPhysicsBody|<syntaxhighlight lang="c++" inline>iPhysicsBody@</syntaxhighlight>]] || cLux_GetClosestBody || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avStart</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avDir</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afRayLength</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float &out afDistance</syntaxhighlight>,<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f &out avSurfaceNormal</syntaxhighlight>]] ||
cMath_HexToRGB
+
|-
cMath_HexWToRGB
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cLux_GetClosestCharCollider || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avStart</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avDir</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afRayLength</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abCheckDynamic</syntaxhighlight>,<br />[[../cLuxClosestCharCollider|<syntaxhighlight lang="c++" inline>cLuxClosestCharCollider @apOutput</syntaxhighlight>]] ||
cMath_HSBToRGB
+
|-
cMath_IncreaseTo
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cLux_GetClosestEntity || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avStart</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avDir</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afRayLength</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>int alIteractType</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abCheckLineOfSight</syntaxhighlight>,<br />[[../cLuxClosestEntityData|<syntaxhighlight lang="c++" inline>cLuxClosestEntityData @apOutput</syntaxhighlight>]] ||
cMath_InterpolateCosine
+
|-
cMath_InterpolateCubic
+
| [[../cImGui|<syntaxhighlight lang="c++" inline>cImGui@</syntaxhighlight>]] || cLux_GetCurrentImGui ||  ||
cMath_InterpolateHermite
+
|-
cMath_InterpolateLinear
+
| [[../tString|<syntaxhighlight lang="c++" inline>const tString&</syntaxhighlight>]] || cLux_GetCurrentLanguage ||  ||
cMath_InterpolateSigmoid
+
|-
cMath_IsPow2
+
| [[../cLuxMap|<syntaxhighlight lang="c++" inline>cLuxMap@</syntaxhighlight>]] || cLux_GetCurrentMap ||  ||
cMath_Log
+
|-
cMath_Log2ToInt
+
| [[../tWString|<syntaxhighlight lang="c++" inline>tWString</syntaxhighlight>]] || cLux_GetCurrentUserProfilePath ||  ||
cMath_MatrixEulerAngleDistance
+
|-
cMath_MatrixInverse
+
| [[../iFontData|<syntaxhighlight lang="c++" inline>iFontData@</syntaxhighlight>]] || cLux_GetDefaultFont ||  ||
cMath_MatrixMul
+
|-
cMath_MatrixMul3x3
+
| [[../tString|<syntaxhighlight lang="c++" inline>tString</syntaxhighlight>]] || cLux_GetDefaultGameLanguage ||  ||
cMath_MatrixMulDivideW
+
|-
cMath_MatrixMulScalar
+
| [[../cLuxDialogHandler|<syntaxhighlight lang="c++" inline>cLuxDialogHandler@</syntaxhighlight>]] || cLux_GetDialogHandler ||  ||
cMath_MatrixOrthographicProjection
+
|-
cMath_MatrixPerspectiveProjection
+
| [[../cLuxEffectHandler|<syntaxhighlight lang="c++" inline>cLuxEffectHandler@</syntaxhighlight>]] || cLux_GetEffectHandler ||  ||
cMath_MatrixPlaneMirror
+
|-
cMath_MatrixQuaternion
+
| [[../cLuxEventDatabaseHandler|<syntaxhighlight lang="c++" inline>cLuxEventDatabaseHandler@</syntaxhighlight>]] || cLux_GetEventDatabaseHandler ||  ||
cMath_MatrixRotateX
+
|-
cMath_MatrixRotateXYZ
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cLux_GetExplorationModeActive ||  ||
cMath_MatrixRotateXZY
+
|-
cMath_MatrixRotateY
+
| [[../cConfigFile|<syntaxhighlight lang="c++" inline>cConfigFile@</syntaxhighlight>]] || cLux_GetGameConfig ||  ||
cMath_MatrixRotateYXZ
+
|-
cMath_MatrixRotateYZX
+
| [[../cImGui|<syntaxhighlight lang="c++" inline>cImGui@</syntaxhighlight>]] || cLux_GetGameHudImGui ||  ||
cMath_MatrixRotateZ
+
|-
cMath_MatrixRotateZXY
+
| [[../cGuiSet|<syntaxhighlight lang="c++" inline>cGuiSet@</syntaxhighlight>]] || cLux_GetGameHudSet ||  ||
cMath_MatrixRotateZYX
+
|-
cMath_MatrixScale
+
| [[../tString|<syntaxhighlight lang="c++" inline>tString</syntaxhighlight>]] || cLux_GetGameLanguageFolder ||  ||
cMath_MatrixSlerp
+
|-
cMath_MatrixToEulerAngles
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cLux_GetGamePaused ||  ||
cMath_MatrixToEulerAnglesMultiSolution
+
|-
cMath_MatrixTranslate
+
| [[../double|<syntaxhighlight lang="c++" inline>double</syntaxhighlight>]] || cLux_GetGameTime ||  ||
cMath_MatrixUnitVectors
+
|-
cMath_Max
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cLux_GetGodModeActivated ||  ||
cMath_Min
+
|-
cMath_Modulus
+
| [[../cLuxGuiHandler|<syntaxhighlight lang="c++" inline>cLuxGuiHandler@</syntaxhighlight>]] || cLux_GetGuiHandler ||  ||
cMath_PlaneDot
+
|-
cMath_PlaneIntersectionPoint
+
| [[../cGuiSet|<syntaxhighlight lang="c++" inline>cGuiSet@</syntaxhighlight>]] || cLux_GetHelpGuiSet ||  ||
cMath_PlaneParallel
+
|-
cMath_PlaneToPointDist
+
| [[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f&</syntaxhighlight>]] || cLux_GetHudVirtualCenterScreenSize ||  ||
cMath_Pow
+
|-
cMath_Pow2
+
| [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f&</syntaxhighlight>]] || cLux_GetHudVirtualCenterScreenStartPos ||  ||
cMath_ProjectionMatrixObliqueNearClipPlane
+
|-
cMath_ProjectVector2D
+
| [[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f&</syntaxhighlight>]] || cLux_GetHudVirtualCenterSize ||  ||
cMath_QuaternionConjugate
+
|-
cMath_QuaternionDot
+
| [[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f&</syntaxhighlight>]] || cLux_GetHudVirtualOffset ||  ||
cMath_QuaternionEuler
+
|-
cMath_QuaternionInverse
+
| [[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f&</syntaxhighlight>]] || cLux_GetHudVirtualSize ||  ||
cMath_QuaternionLerp
+
|-
cMath_QuaternionMatrix
+
| [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f&</syntaxhighlight>]] || cLux_GetHudVirtualStartPos ||  ||
cMath_QuaternionMul
+
|-
cMath_QuaternionNlerp
+
| [[../cImGui|<syntaxhighlight lang="c++" inline>cImGui@</syntaxhighlight>]] || cLux_GetInputFocusImGui ||  ||
cMath_QuaternionNormalize
+
|-
cMath_QuaternionSlerp
+
| [[../cLuxInputHandler|<syntaxhighlight lang="c++" inline>cLuxInputHandler@</syntaxhighlight>]] || cLux_GetInputHandler ||  ||
cMath_RandomCircleEdgePoint
+
|-
cMath_Randomize
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cLux_GetInteractionWhiteListActive ||  ||
cMath_RandRectColor
+
|-
cMath_RandRectf
+
| [[../cConfigFile|<syntaxhighlight lang="c++" inline>cConfigFile@</syntaxhighlight>]] || cLux_GetKeyConfig ||  ||
cMath_RandRectl
+
|-
cMath_RandRectVector2f
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cLux_GetLightLevelAtPos || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avPos</syntaxhighlight>]],<br />[[../iLight|<syntaxhighlight lang="c++" inline>iLight @apSkipLight</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afRadiusAdd</syntaxhighlight> ||
cMath_RandRectVector3f
+
|-
cMath_RGBToHex
+
| [[../tString|<syntaxhighlight lang="c++" inline>const tString&</syntaxhighlight>]] || cLux_GetMainMenuFile ||  ||
cMath_RGBToHexW
+
|-
cMath_RGBToHSB
+
| [[../cLuxMusicHandler|<syntaxhighlight lang="c++" inline>cLuxMusicHandler@</syntaxhighlight>]] || cLux_GetMusicHandler ||  ||
cMath_Round
+
|-
cMath_RoundFloatToDecimals
+
| [[../cLuxPlayer|<syntaxhighlight lang="c++" inline>cLuxPlayer@</syntaxhighlight>]] || cLux_GetPlayer ||  ||
cMath_RoundToInt
+
|-
cMath_SetBitFlag
+
| [[../cLuxMap|<syntaxhighlight lang="c++" inline>cLuxMap@</syntaxhighlight>]] || cLux_GetPreloadMap ||  ||
cMath_SigmoidCurve
+
|-
cMath_Sign
+
| [[../cImGui|<syntaxhighlight lang="c++" inline>cImGui@</syntaxhighlight>]] || cLux_GetPrevInputFocusImGui ||  ||
cMath_Sin
+
|-
cMath_Sqrt
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cLux_GetSaveConfigAtExit ||  ||
cMath_Tan
+
|-
cMath_ToDeg
+
| [[../cLuxSaveHandler|<syntaxhighlight lang="c++" inline>cLuxSaveHandler@</syntaxhighlight>]] || cLux_GetSaveHandler ||  ||
cMath_ToRad
+
|-
cMath_TransformPlane
+
| [[../cLuxSoundscapeHandler|<syntaxhighlight lang="c++" inline>cLuxSoundscapeHandler@</syntaxhighlight>]] || cLux_GetSoundscapeHandler ||  ||
cMath_TurnAngle
+
|-
cMath_TurnAngleDeg
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cLux_GetStringDuration || [[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in asStr</syntaxhighlight>]] ||
cMath_TurnAngleRad
+
|-
cMath_Vector2Abs
+
| [[../tWString|<syntaxhighlight lang="c++" inline>tWString</syntaxhighlight>]] || cLux_GetStringWFromDate || [[../cDate|<syntaxhighlight lang="c++" inline>const cDate &in aDate</syntaxhighlight>]] ||
cMath_Vector2CatmullRom
+
|-
cMath_Vector2Ceil
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cLux_GetSupportExplorationMode ||  ||
cMath_Vector2Dist
+
|-
cMath_Vector2DistSqr
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_GetTextCatAndEntryFromString || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asData</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>tString &out asOutCat</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>tString &out asOutEntry</syntaxhighlight>]] ||
cMath_Vector2DistSqrXY
+
|-
cMath_Vector2DistSqrXZ
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cLux_GetUnderwaterEffectsActive ||  ||
cMath_Vector2DistSqrYZ
+
|-
cMath_Vector2DistXY
+
| [[../cConfigFile|<syntaxhighlight lang="c++" inline>cConfigFile@</syntaxhighlight>]] || cLux_GetUserConfig ||  ||
cMath_Vector2DistXZ
+
|-
cMath_Vector2DistYZ
+
| [[../iScrUserModule_Interface|<syntaxhighlight lang="c++" inline>iScrUserModule_Interface@</syntaxhighlight>]] || cLux_GetUserModuleFromID || <syntaxhighlight lang="c++" inline>int alID</syntaxhighlight> ||
cMath_Vector2Dot
+
|-
cMath_Vector2Floor
+
| [[../iScrUserModule_Interface|<syntaxhighlight lang="c++" inline>iScrUserModule_Interface@</syntaxhighlight>]] || cLux_GetUserModuleFromName || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
cMath_Vector2IncreaseTo
+
|-
cMath_Vector2Max
+
| [[../cViewport|<syntaxhighlight lang="c++" inline>cViewport@</syntaxhighlight>]] || cLux_GetViewport ||  ||
cMath_Vector2MaxElement
+
|-
cMath_Vector2Min
+
| [[../cLuxVoiceHandler|<syntaxhighlight lang="c++" inline>cLuxVoiceHandler@</syntaxhighlight>]] || cLux_GetVoiceHandler ||  ||
cMath_Vector2MinElement
+
|-
cMath_Vector2Normalize
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cLux_HasConfigLoadError || [[../tString|<syntaxhighlight lang="c++" inline>tString &out asError</syntaxhighlight>]] ||
cMath_Vector2Rotate
+
|-
cMath_Vector2ToDeg
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cLux_HasTranslation || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asCat</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntry</syntaxhighlight>]] ||
cMath_Vector2ToRad
+
|-
cMath_Vector3Abs
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cLux_HasUnderwaterEffectUsers ||  ||
cMath_Vector3Angle
+
|-
cMath_Vector3AngleDistance
+
| [[../cLuxAgent|<syntaxhighlight lang="c++" inline>cLuxAgent@</syntaxhighlight>]] || cLux_ID_Agent || [[../tID|<syntaxhighlight lang="c++" inline>tID aID</syntaxhighlight>]] ||
cMath_Vector3AngleDistanceDeg
+
|-
cMath_Vector3AngleDistanceRad
+
| [[../cLuxArea|<syntaxhighlight lang="c++" inline>cLuxArea@</syntaxhighlight>]] || cLux_ID_Area || [[../tID|<syntaxhighlight lang="c++" inline>tID aID</syntaxhighlight>]] ||
cMath_Vector3CatmullRom
+
|-
cMath_Vector3Ceil
+
| [[../cBeam|<syntaxhighlight lang="c++" inline>cBeam@</syntaxhighlight>]] || cLux_ID_Beam || [[../tID|<syntaxhighlight lang="c++" inline>tID aID</syntaxhighlight>]] ||
cMath_Vector3ClampLength
+
|-
cMath_Vector3ClampToLength
+
| [[../cBillboard|<syntaxhighlight lang="c++" inline>cBillboard@</syntaxhighlight>]] || cLux_ID_Billboard || [[../tID|<syntaxhighlight lang="c++" inline>tID aID</syntaxhighlight>]] ||
cMath_Vector3Cross
+
|-
cMath_Vector3Dist
+
| [[../cBillboardGroup|<syntaxhighlight lang="c++" inline>cBillboardGroup@</syntaxhighlight>]] || cLux_ID_BillboardGroup || [[../tID|<syntaxhighlight lang="c++" inline>tID aID</syntaxhighlight>]] ||
cMath_Vector3DistSqr
+
|-
cMath_Vector3Dot
+
| [[../iPhysicsBody|<syntaxhighlight lang="c++" inline>iPhysicsBody@</syntaxhighlight>]] || cLux_ID_Body || [[../tID|<syntaxhighlight lang="c++" inline>tID aID</syntaxhighlight>]] ||
cMath_Vector3Floor
+
|-
cMath_Vector3IncreaseTo
+
| [[../iCharacterBody|<syntaxhighlight lang="c++" inline>iCharacterBody@</syntaxhighlight>]] || cLux_ID_CharacterBody || [[../tID|<syntaxhighlight lang="c++" inline>tID aID</syntaxhighlight>]] ||
cMath_Vector3Max
+
|-
cMath_Vector3MaxElement
+
| [[../cClothEntity|<syntaxhighlight lang="c++" inline>cClothEntity@</syntaxhighlight>]] || cLux_ID_ClothEntity || [[../tID|<syntaxhighlight lang="c++" inline>tID aID</syntaxhighlight>]] ||
cMath_Vector3MaxLength
+
|-
cMath_Vector3Min
+
| [[../cLuxCritter|<syntaxhighlight lang="c++" inline>cLuxCritter@</syntaxhighlight>]] || cLux_ID_Critter || [[../tID|<syntaxhighlight lang="c++" inline>tID aID</syntaxhighlight>]] ||
cMath_Vector3MinElement
+
|-
cMath_Vector3MinLength
+
| [[../iLuxEntity|<syntaxhighlight lang="c++" inline>iLuxEntity@</syntaxhighlight>]] || cLux_ID_Entity || [[../tID|<syntaxhighlight lang="c++" inline>tID aID</syntaxhighlight>]] ||
cMath_Vector3Normalize
+
|-
cMath_Vector3OrthonormalizeBasis
+
| [[../iEntity3D|<syntaxhighlight lang="c++" inline>iEntity3D@</syntaxhighlight>]] || cLux_ID_Entity3D || [[../tID|<syntaxhighlight lang="c++" inline>tID aID</syntaxhighlight>]] ||
cMath_Vector3Project
+
|-
cMath_Vector3ProjectOnPlane
+
| [[../cExposureArea|<syntaxhighlight lang="c++" inline>cExposureArea@</syntaxhighlight>]] || cLux_ID_ExposureArea || [[../tID|<syntaxhighlight lang="c++" inline>tID aID</syntaxhighlight>]] ||
cMath_Vector3Reflect
+
|-
cMath_Vector3SphereSurfacePoint
+
| [[../cFogArea|<syntaxhighlight lang="c++" inline>cFogArea@</syntaxhighlight>]] || cLux_ID_FogArea || [[../tID|<syntaxhighlight lang="c++" inline>tID aID</syntaxhighlight>]] ||
cMath_Vector3ToDeg
+
|-
cMath_Vector3ToRad
+
| [[../cForceField|<syntaxhighlight lang="c++" inline>cForceField@</syntaxhighlight>]] || cLux_ID_ForceField || [[../tID|<syntaxhighlight lang="c++" inline>tID aID</syntaxhighlight>]] ||
cMath_Vector3UnProject
+
|-
cMath_Wrap
+
| [[../cGuiSetEntity|<syntaxhighlight lang="c++" inline>cGuiSetEntity@</syntaxhighlight>]] || cLux_ID_GuiSetEntity || [[../tID|<syntaxhighlight lang="c++" inline>tID aID</syntaxhighlight>]] ||
cPhysics_CreateWorld
+
|-
cPhysics_DestroyWorld
+
| [[../iPhysicsJoint|<syntaxhighlight lang="c++" inline>iPhysicsJoint@</syntaxhighlight>]] || cLux_ID_Joint || [[../tID|<syntaxhighlight lang="c++" inline>tID aID</syntaxhighlight>]] ||
cPhysics_GetImpactDuration
+
|-
cPhysics_GetMaxImpacts
+
| [[../cLensFlare|<syntaxhighlight lang="c++" inline>cLensFlare@</syntaxhighlight>]] || cLux_ID_LensFlare || [[../tID|<syntaxhighlight lang="c++" inline>tID aID</syntaxhighlight>]] ||
cPhysics_SetImpactDuration
+
|-
cPhysics_SetMaxImpacts
+
| [[../iLight|<syntaxhighlight lang="c++" inline>iLight@</syntaxhighlight>]] || cLux_ID_Light || [[../tID|<syntaxhighlight lang="c++" inline>tID aID</syntaxhighlight>]] ||
cPhysics_ToBody
+
|-
cPhysics_ToJointBall
+
| [[../cLightMaskBox|<syntaxhighlight lang="c++" inline>cLightMaskBox@</syntaxhighlight>]] || cLux_ID_LightMaskBox || [[../tID|<syntaxhighlight lang="c++" inline>tID aID</syntaxhighlight>]] ||
cPhysics_ToJointHinge
+
|-
cPhysics_ToJointSlider
+
| [[../cLuxLiquidArea|<syntaxhighlight lang="c++" inline>cLuxLiquidArea@</syntaxhighlight>]] || cLux_ID_LiquidArea || [[../tID|<syntaxhighlight lang="c++" inline>tID aID</syntaxhighlight>]] ||
cResources_AddLanguageFile
+
|-
cResources_AddResourceDir
+
| [[../cMeshEntity|<syntaxhighlight lang="c++" inline>cMeshEntity@</syntaxhighlight>]] || cLux_ID_MeshEntity || [[../tID|<syntaxhighlight lang="c++" inline>tID aID</syntaxhighlight>]] ||
cResources_ClearResourceDirs
+
|-
cResources_ClearTranslations
+
| [[../cParticleSystem|<syntaxhighlight lang="c++" inline>cParticleSystem@</syntaxhighlight>]] || cLux_ID_ParticleSystem || [[../tID|<syntaxhighlight lang="c++" inline>tID aID</syntaxhighlight>]] ||
cResources_CreateFontData
+
|-
cResources_CreateGpuShader
+
| [[../cLuxProp|<syntaxhighlight lang="c++" inline>cLuxProp@</syntaxhighlight>]] || cLux_ID_Prop || [[../tID|<syntaxhighlight lang="c++" inline>tID aID</syntaxhighlight>]] ||
cResources_CreateImage
+
|-
cResources_CreateMaterial
+
| [[../cLuxSoundscapeArea|<syntaxhighlight lang="c++" inline>cLuxSoundscapeArea@</syntaxhighlight>]] || cLux_ID_ReverbArea || [[../tID|<syntaxhighlight lang="c++" inline>tID aID</syntaxhighlight>]] ||
cResources_CreateMesh
+
|-
cResources_CreateSoundData
+
| [[../iRopeEntity|<syntaxhighlight lang="c++" inline>iRopeEntity@</syntaxhighlight>]] || cLux_ID_RopeEntity || [[../tID|<syntaxhighlight lang="c++" inline>tID aID</syntaxhighlight>]] ||
cResources_CreateSoundEntityData
+
|-
cResources_CreateTexture1D
+
| [[../cSoundEntity|<syntaxhighlight lang="c++" inline>cSoundEntity@</syntaxhighlight>]] || cLux_ID_SoundEntity || [[../tID|<syntaxhighlight lang="c++" inline>tID aID</syntaxhighlight>]] ||
cResources_CreateTexture2D
+
|-
cResources_CreateTexture3D
+
| [[../cSubMeshEntity|<syntaxhighlight lang="c++" inline>cSubMeshEntity@</syntaxhighlight>]] || cLux_ID_SubMeshEntity || [[../tID|<syntaxhighlight lang="c++" inline>tID aID</syntaxhighlight>]] ||
cResources_CreateTextureCubeMap
+
|-
cResources_CreateVideo
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_IncUnderwaterEffectUserCount ||  ||
cResources_DestroyFontData
+
|-
cResources_DestroyGpuShader
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cLux_IsChangingMap ||  ||
cResources_DestroyImage
+
|-
cResources_DestroyMaterial
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cLux_IsLoadingScreenVisible ||  ||
cResources_DestroyMesh
+
|-
cResources_DestroySoundData
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cLux_IsPlayGoReady || <syntaxhighlight lang="c++" inline>int &out alETA</syntaxhighlight> ||
cResources_DestroySoundEntityData
+
|-
cResources_DestroyTexture
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cLux_IsReadyToChangeMap ||  ||
cResources_DestroyUnusedParticleSystems
+
|-
cResources_DestroyUnusedSoundData
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cLux_IsStreamingMap ||  ||
cResources_DestroyVideo
+
|-
cResources_DestroyXmlDocument
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_LoadScreenSetBarPosAndSize || [[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avPos</syntaxhighlight>]],<br />[[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avSize</syntaxhighlight>]] ||
cResources_GetMaterialPhysicsName
+
|-
cResources_GetMaterialTextureAnisotropy
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_LoadScreenSetForceBackground || <syntaxhighlight lang="c++" inline>bool abX</syntaxhighlight> ||
cResources_GetMaterialTextureFilter
+
|-
cResources_GetMaterialTextureSizeDownScaleLevel
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_LoadScreenSetUseSmallIcon || <syntaxhighlight lang="c++" inline>bool abX</syntaxhighlight> ||
cResources_LoadResourceDirsFile
+
|-
cResources_LoadXmlDocument
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_LoadScreenShowLoadingIcon || <syntaxhighlight lang="c++" inline>float afTime</syntaxhighlight> ||
cResources_PreloadParticleSystem
+
|-
cResources_PreloadSoundEntityData
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cLux_MapChangeIsTransfer ||  ||
cResources_SetMaterialTextureAnisotropy
+
|-
cResources_SetMaterialTextureFilter
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cLux_MapIsLoaded ||  ||
cResources_SetMaterialTextureSizeDownScaleLevel
+
|-
cResources_Translate
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_OutputTextToFile || [[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in asPath</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asText</syntaxhighlight>]] ||
cScene_CreateCamera
+
|-
cScene_CreateViewport
+
| [[../tWString|<syntaxhighlight lang="c++" inline>tWString</syntaxhighlight>]] || cLux_ParseString || [[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in asInput</syntaxhighlight>]] ||
cScene_CreateWorld
+
|-
cScene_DestroyCamera
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_ParseStringIntoScreenText || [[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in asInput</syntaxhighlight>]],<br />[[../cImGui|<syntaxhighlight lang="c++" inline>cImGui @apImGui</syntaxhighlight>]],<br />[[../cLuxScreenTextFormatParameters|<syntaxhighlight lang="c++" inline>const cLuxScreenTextFormatParameters &aFormatParams</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float &out afMaxLineHeight</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float &out afDisplayTime</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abTriggeredByGamepad</syntaxhighlight> ||
cScene_DestroyViewport
+
|-
cScene_DestroyWorld
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cLux_PlayGuiSoundData || [[../tString|<syntaxhighlight lang="c++" inline>tString &in asName</syntaxhighlight>]],<br />[[../eSoundEntryType|<syntaxhighlight lang="c++" inline>eSoundEntryType aDestType</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afVolMul</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abSkipPreviousRandom</syntaxhighlight> ||
cScene_FadeGradingTexture
+
|-
cScene_LoadWorld
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cLux_PlayGuiSoundDataEx || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br />[[../eSoundEntryType|<syntaxhighlight lang="c++" inline>eSoundEntryType aDestType</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afVolMul</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abSkipPreviousRandom</syntaxhighlight>,<br />[[../cLuxSoundExtraData|<syntaxhighlight lang="c++" inline>cLuxSoundExtraData @apExtraData</syntaxhighlight>]] ||
cScene_Reset
+
|-
cScene_SetCurrentListener
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_PreloadEntity || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asFile</syntaxhighlight>]] ||
cScene_ToBeam
+
|-
cScene_ToBillboard
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_PreloadGuiGfx || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asFile</syntaxhighlight>]],<br />[[../eImGuiGfx|<syntaxhighlight lang="c++" inline>eImGuiGfx aType</syntaxhighlight>]] ||
cScene_ToForceField
+
|-
cScene_ToLensFlare
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_PreloadMap || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asMapName</syntaxhighlight>]],<br />[[../eWorldStreamPriority|<syntaxhighlight lang="c++" inline>eWorldStreamPriority aPrio = eWorldStreamPriority_Normal</syntaxhighlight>]] ||
cScene_ToLightBox
+
|-
cScene_ToLightDirectional
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_PreloadMaterial || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asFile</syntaxhighlight>]] ||
cScene_ToLightPoint
+
|-
cScene_ToLightSpot
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_PreloadParticleSystem || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asFile</syntaxhighlight>]] ||
cScene_ToMeshEntity
+
|-
cScene_ToRopeEntity
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_PreloadSound || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asFile</syntaxhighlight>]] ||
cScene_ToRopeEntity3D
+
|-
cScene_ToRopeEntityBillboard
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_PreloadWebpage || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asX</syntaxhighlight>]] ||
cScene_ToSoundEntity
+
|-
cScene_ToSubMeshEntity
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_RegisterCollisionRadius || <syntaxhighlight lang="c++" inline>int alX</syntaxhighlight> ||
cScene_ViewportExists
+
|-
cScene_WorldExists
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_RegisterEventListenerUserModule_AgentSetActive || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asModuleName</syntaxhighlight>]] ||
cScript_GetGlobalArgBool
+
|-
cScript_GetGlobalArgColor
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_RenderBackgroundScreen || <syntaxhighlight lang="c++" inline>bool abDrawFullHUD</syntaxhighlight> ||
cScript_GetGlobalArgFloat
+
|-
cScript_GetGlobalArgID
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_ResetShudderEffects || <syntaxhighlight lang="c++" inline>int alX</syntaxhighlight> ||
cScript_GetGlobalArgInt
+
|-
cScript_GetGlobalArgMatrix
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_SaveScreenshotToFile || [[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in asPath</syntaxhighlight>]],<br />[[../cVector2l|<syntaxhighlight lang="c++" inline>const cVector2l &in avSize = cVector2l_MinusOne</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abKeepAspect = true</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afBrightness = 1.0f</syntaxhighlight> ||
cScript_GetGlobalArgString
+
|-
cScript_GetGlobalArgVector2f
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cLux_ScriptDebugOn ||  ||
cScript_GetGlobalArgVector3f
+
|-
cScript_GetGlobalArgVector4f
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_SendInputToGui || <syntaxhighlight lang="c++" inline>bool abX</syntaxhighlight> ||
cScript_GetGlobalReturnBool
+
|-
cScript_GetGlobalReturnColor
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_SetAreaOffline || <syntaxhighlight lang="c++" inline>int alX</syntaxhighlight> ||
cScript_GetGlobalReturnFloat
+
|-
cScript_GetGlobalReturnID
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_SetDebugInfoWindowText || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asText</syntaxhighlight>]] ||
cScript_GetGlobalReturnInt
+
|-
cScript_GetGlobalReturnMatrix
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_SetExplorationModeActive || <syntaxhighlight lang="c++" inline>bool abX</syntaxhighlight> ||
cScript_GetGlobalReturnString
+
|-
cScript_GetGlobalReturnVector2f
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_SetGamePaused || <syntaxhighlight lang="c++" inline>bool abX</syntaxhighlight> ||
cScript_GetGlobalReturnVector3f
+
|-
cScript_GetGlobalReturnVector4f
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_SetImGuiInputFocus || [[../cImGui|<syntaxhighlight lang="c++" inline>cImGui@ apImGui</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abShowMouse</syntaxhighlight> ||
cScript_GetGlobalVarBool
+
|-
cScript_GetGlobalVarColor
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_SetInteractionWhiteListActive || <syntaxhighlight lang="c++" inline>bool abX</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abClearList</syntaxhighlight> ||
cScript_GetGlobalVarFloat
+
|-
cScript_GetGlobalVarID
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_SetMapPreloadPriority || [[../eWorldStreamPriority|<syntaxhighlight lang="c++" inline>eWorldStreamPriority aPrio</syntaxhighlight>]] ||
cScript_GetGlobalVarInt
+
|-
cScript_GetGlobalVarMatrix
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_SetUnderwaterEffectsActive || <syntaxhighlight lang="c++" inline>bool abX</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abUseStartAndEndEffects</syntaxhighlight> ||
cScript_GetGlobalVarString
+
|-
cScript_GetGlobalVarVector2f
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_SetupDefaultGlobalReverb || [[../eSoundReverbPreset|<syntaxhighlight lang="c++" inline>eSoundReverbPreset aType</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afFadeTime</syntaxhighlight> ||
cScript_GetGlobalVarVector3f
+
|-
cScript_GetGlobalVarVector4f
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_ShapeDamage || <syntaxhighlight lang="c++" inline>int aShape</syntaxhighlight>,<br />[[../cMatrixf|<syntaxhighlight lang="c++" inline>const cMatrixf &in a_mtxTransform</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avOrigin</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afMinDamage</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afMaxDamage</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afForce</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afMaxImpulse</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>int alStrength</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afHitSpeed</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>int aDamageType</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abCheckEnemies</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abCheckPlayer</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abCheckProps</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abLethalForPlayer</syntaxhighlight>,<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asSource</syntaxhighlight>]] ||
cScript_RunGlobalFunc
+
|-
cScript_SetGlobalArgBool
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_ShapeDamage || [[../iCollideShape|<syntaxhighlight lang="c++" inline>iCollideShape@ aShape</syntaxhighlight>]],<br />[[../cMatrixf|<syntaxhighlight lang="c++" inline>const cMatrixf &in a_mtxTransform</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avOrigin</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afMinDamage</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afMaxDamage</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afForce</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afMaxImpulse</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>int alStrength</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afHitSpeed</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>int aDamageType</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abCheckEnemies</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abCheckPlayer</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abCheckProps</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abLethalForPlayer</syntaxhighlight>,<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asSource</syntaxhighlight>]] ||
cScript_SetGlobalArgColor
+
|-
cScript_SetGlobalArgFloat
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_StartMap || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asMapName</syntaxhighlight>]] ||
cScript_SetGlobalArgID
+
|-
cScript_SetGlobalArgInt
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_StartNewGame ||  ||
cScript_SetGlobalArgMatrix
+
|-
cScript_SetGlobalArgString
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cLux_TestModeOn ||  ||
cScript_SetGlobalArgVector2f
+
|-
cScript_SetGlobalArgVector3f
+
| [[../cLuxAgent|<syntaxhighlight lang="c++" inline>cLuxAgent@</syntaxhighlight>]] || cLux_ToAgent || [[../iLuxEntity|<syntaxhighlight lang="c++" inline>iLuxEntity @apEntity</syntaxhighlight>]] ||
cScript_SetGlobalArgVector4f
+
|-
cScript_SetGlobalReturnBool
+
| [[../cLuxArea|<syntaxhighlight lang="c++" inline>cLuxArea@</syntaxhighlight>]] || cLux_ToArea || [[../iLuxEntity|<syntaxhighlight lang="c++" inline>iLuxEntity @apEntity</syntaxhighlight>]] ||
cScript_SetGlobalReturnColor
+
|-
cScript_SetGlobalReturnFloat
+
| [[../cLuxCritter|<syntaxhighlight lang="c++" inline>cLuxCritter@</syntaxhighlight>]] || cLux_ToCritter || [[../iLuxEntity|<syntaxhighlight lang="c++" inline>iLuxEntity @apEntity</syntaxhighlight>]] ||
cScript_SetGlobalReturnID
+
|-
cScript_SetGlobalReturnInt
+
| [[../cLuxLiquidArea|<syntaxhighlight lang="c++" inline>cLuxLiquidArea@</syntaxhighlight>]] || cLux_ToLiquidArea || [[../iLuxEntity|<syntaxhighlight lang="c++" inline>iLuxEntity @apEntity</syntaxhighlight>]] ||
cScript_SetGlobalReturnMatrix
+
|-
cScript_SetGlobalReturnString
+
| [[../cLuxProp|<syntaxhighlight lang="c++" inline>cLuxProp@</syntaxhighlight>]] || cLux_ToProp || [[../iLuxEntity|<syntaxhighlight lang="c++" inline>iLuxEntity @apEntity</syntaxhighlight>]] ||
cScript_SetGlobalReturnVector2f
+
|-
cScript_SetGlobalReturnVector3f
+
| [[../tWString|<syntaxhighlight lang="c++" inline>const tWString&</syntaxhighlight>]] || cLux_Translate || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asCat</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntry</syntaxhighlight>]] ||
cScript_SetGlobalReturnVector4f
+
|-
cScript_SetGlobalVarBool
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cLux_TruncateTextFile || [[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in asPath</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asPattern</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>int alTimes</syntaxhighlight> ||
cScript_SetGlobalVarColor
+
|-
cScript_SetGlobalVarFloat
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_Abs || <syntaxhighlight lang="c++" inline>float afX</syntaxhighlight> ||
cScript_SetGlobalVarID
+
|-
cScript_SetGlobalVarInt
+
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || cMath_Abs || <syntaxhighlight lang="c++" inline>int alX</syntaxhighlight> ||
cScript_SetGlobalVarMatrix
+
|-
cScript_SetGlobalVarString
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_ACos || <syntaxhighlight lang="c++" inline>float afX</syntaxhighlight> ||
cScript_SetGlobalVarVector2f
+
|-
cScript_SetGlobalVarVector3f
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_ASin || <syntaxhighlight lang="c++" inline>float afX</syntaxhighlight> ||
cScript_SetGlobalVarVector4f
+
|-
cSound_CheckSoundIsBlocked
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_ATan || <syntaxhighlight lang="c++" inline>float afX</syntaxhighlight> ||
cSound_CreateEvent
+
|-
cSound_DestroyEvent
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_ATan2 || <syntaxhighlight lang="c++" inline>float afY</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afX</syntaxhighlight> ||
cSound_DestroyUnusedData
+
|-
cSound_FadeGlobalSpeed
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cMath_CheckAABBInside || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avInsideMin</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avInsideMax</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avOutsideMin</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avOutsideMax</syntaxhighlight>]] ||
cSound_FadeGlobalVolume
+
|-
cSound_FadeHighPassFilter
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cMath_CheckAABBIntersection || [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f &in avMin1</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avMax1</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avMin2</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avMax2</syntaxhighlight>]] ||
cSound_FadeLowPassFilter
+
|-
cSound_FadeMusicVolumeMul
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cMath_CheckAABBLineIntersection || [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f &in avMin</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avMax</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avLineStart</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avLineEnd</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f &out avIntersectionPos</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float &out afT</syntaxhighlight> ||
cSound_FadeOutAll
+
|-
cSound_GetEntry
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cMath_CheckAABBSphereCollision || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avMin</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avMax</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avCenter</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afRadius</syntaxhighlight> ||
cSound_GetEventCategory_Gui
+
|-
cSound_GetEventCategory_World
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cMath_CheckBVIntersection || [[../cBoundingVolume|<syntaxhighlight lang="c++" inline>cBoundingVolume@+ aBV1</syntaxhighlight>]],<br />[[../cBoundingVolume|<syntaxhighlight lang="c++" inline>cBoundingVolume@+ aBV2</syntaxhighlight>]] ||
cSound_GetEventCategory_WorldClean
+
|-
cSound_GetEventData
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cMath_CheckPlaneAABBCollision || [[../cPlanef|<syntaxhighlight lang="c++" inline>const cPlanef &in aPlane</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avMin</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avMax</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avSphereCenter</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afSphereRadius</syntaxhighlight> ||
cSound_GetEventProject
+
|-
cSound_GetEventSystemMemoryUsed
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cMath_CheckPlaneAABBCollision || [[../cPlanef|<syntaxhighlight lang="c++" inline>const cPlanef &in aPlane</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avMin</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avMax</syntaxhighlight>]] ||
cSound_GetGlobalSpeed
+
|-
cSound_GetGlobalSpeedFromId
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cMath_CheckPlaneBVCollision || [[../cPlanef|<syntaxhighlight lang="c++" inline>const cPlanef &in aPlane</syntaxhighlight>]],<br />[[../cBoundingVolume|<syntaxhighlight lang="c++" inline>cBoundingVolume@+ aBV</syntaxhighlight>]] ||
cSound_GetGlobalVolume
+
|-
cSound_GetGlobalVolumeFromId
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cMath_CheckPlaneLineIntersection || [[../cPlanef|<syntaxhighlight lang="c++" inline>const cPlanef &in aPlane</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avLineStart</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avLineEnd</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f &out avIntersectionPos</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float &out afT</syntaxhighlight> ||
cSound_GetMusicVolumeMul
+
|-
cSound_GetSilent
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cMath_CheckPlaneSphereCollision || [[../cPlanef|<syntaxhighlight lang="c++" inline>const cPlanef &in aPlane</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avCenter</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afRadius</syntaxhighlight> ||
cSound_IsPlaying
+
|-
cSound_IsValid
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cMath_CheckPointInAABBIntersection || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avPoint</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avMin</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avMax</syntaxhighlight>]] ||
cSound_PauseAll
+
|-
cSound_PauseMusic
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cMath_CheckPointInBVIntersection || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avPoint</syntaxhighlight>]],<br />[[../cBoundingVolume|<syntaxhighlight lang="c++" inline>cBoundingVolume@+ aBV</syntaxhighlight>]] ||
cSound_Play
+
|-
cSound_Play3D
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cMath_CheckPointInRectIntersection || [[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avPoint</syntaxhighlight>]],<br />[[../cRect2f|<syntaxhighlight lang="c++" inline>const cRect2f &in aRect</syntaxhighlight>]] ||
cSound_PlayGui
+
|-
cSound_PlayGuiStream
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cMath_CheckPointInSphereIntersection || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avPoint</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avSpherePos</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afSphereRadius</syntaxhighlight> ||
cSound_PlayMusic
+
|-
cSound_PlaySoundEntityGui
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cMath_CheckRectFit || [[../cRect2l|<syntaxhighlight lang="c++" inline>const cRect2l &in aRectSrc</syntaxhighlight>]],<br />[[../cRect2l|<syntaxhighlight lang="c++" inline>const cRect2l &in aRectDest</syntaxhighlight>]] ||
cSound_PlaySoundEvent
+
|-
cSound_PreloadGroup
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cMath_CheckRectFit || [[../cRect2f|<syntaxhighlight lang="c++" inline>const cRect2f &in aRectSrc</syntaxhighlight>]],<br />[[../cRect2f|<syntaxhighlight lang="c++" inline>const cRect2f &in aRectDest</syntaxhighlight>]] ||
cSound_PreloadProject
+
|-
cSound_ResumeAll
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cMath_CheckRectIntersection || [[../cRect2l|<syntaxhighlight lang="c++" inline>const cRect2l &in aRect1</syntaxhighlight>]],<br />[[../cRect2l|<syntaxhighlight lang="c++" inline>const cRect2l &in aRect2</syntaxhighlight>]] ||
cSound_ResumeMusic
+
|-
cSound_SetEventCategory_Gui
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cMath_CheckRectIntersection || [[../cRect2f|<syntaxhighlight lang="c++" inline>const cRect2f &in aRect1</syntaxhighlight>]],<br />[[../cRect2f|<syntaxhighlight lang="c++" inline>const cRect2f &in aRect2</syntaxhighlight>]] ||
cSound_SetEventCategory_World
+
|-
cSound_SetEventCategory_WorldClean
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cMath_CheckRectIntersection || [[../cVector2l|<syntaxhighlight lang="c++" inline>const cVector2l &in avMin1</syntaxhighlight>]],<br />[[../cVector2l|<syntaxhighlight lang="c++" inline>const cVector2l &in avMax1</syntaxhighlight>]],<br />[[../cVector2l|<syntaxhighlight lang="c++" inline>const cVector2l &in avMin2</syntaxhighlight>]],<br />[[../cVector2l|<syntaxhighlight lang="c++" inline>const cVector2l &in avMax2</syntaxhighlight>]] ||
cSound_SetGlobalSpeed
+
|-
cSound_SetGlobalVolume
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cMath_CheckRectIntersection || [[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avMin1</syntaxhighlight>]],<br />[[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avMax1</syntaxhighlight>]],<br />[[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avMin2</syntaxhighlight>]],<br />[[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avMax2</syntaxhighlight>]] ||
cSound_SetMusicVolumeMul
+
|-
cSound_SetSilent
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cMath_CheckSphereIntersection || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avPosA</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afRadiusA</syntaxhighlight>,<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avPosB</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afRadiusB</syntaxhighlight> ||
cSound_Stop
+
|-
cSound_StopAll
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cMath_CheckSphereLineIntersection || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avSpherePos</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afSphereRadius</syntaxhighlight>,<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avLineStart</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avLineEnd</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float &out afT1</syntaxhighlight>,<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f &out afIntersection1</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float &out afT2</syntaxhighlight>,<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f &out avIntersection2</syntaxhighlight>]] ||
cSound_StopMusic
+
|-
cString_AddSlashAtEnd
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_Clamp || <syntaxhighlight lang="c++" inline>float afX</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afMin</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afMax</syntaxhighlight> ||
cString_AddSlashAtEndW
+
|-
cString_CheckWildcardStrings
+
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || cMath_Clamp || <syntaxhighlight lang="c++" inline>int alX</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>int alMin</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>int alMax</syntaxhighlight> ||
cString_CountCharsInString
+
|-
cString_CountCharsInStringW
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_Cos || <syntaxhighlight lang="c++" inline>float afX</syntaxhighlight> ||
cString_Get16BitFromArray
+
|-
cString_GetFileExt
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_Easing || [[../eEasing|<syntaxhighlight lang="c++" inline>eEasing aType</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afT</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afMin = 0</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afMax = 1</syntaxhighlight> ||
cString_GetFileExtW
+
|-
cString_GetFileName
+
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || cMath_ExpandAABBMax || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avBaseMax</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avAddMax</syntaxhighlight>]] ||
cString_GetFileNameW
+
|-
cString_GetFilePath
+
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || cMath_ExpandAABBMin || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avBaseMin</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avAddMin</syntaxhighlight>]] ||
cString_GetFilePathTopFolder
+
|-
cString_GetFilePathTopFolderW
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_FastRandomFloat || <syntaxhighlight lang="c++" inline>int alSeed</syntaxhighlight> ||
cString_GetFilePathW
+
|-
cString_GetFirstCharPos
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_GetAngleDistance || <syntaxhighlight lang="c++" inline>float afAngle1</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afAngle2</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afMaxAngle</syntaxhighlight> ||
cString_GetFirstStringPos
+
|-
cString_GetFirstStringPosW
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_GetAngleDistanceDeg || <syntaxhighlight lang="c++" inline>float afAngle1</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afAngle2</syntaxhighlight> ||
cString_GetFloatVec
+
|-
cString_GetHash
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_GetAngleDistanceRad || <syntaxhighlight lang="c++" inline>float afAngle1</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afAngle2</syntaxhighlight> ||
cString_GetHash64
+
|-
cString_GetHash64W
+
| [[../cVector2f|<syntaxhighlight lang="c++" inline>cVector2f</syntaxhighlight>]] || cMath_GetAngleDistanceVector2f || [[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avAngle1</syntaxhighlight>]],<br />[[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avAngle2</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afMaxAngle</syntaxhighlight> ||
cString_GetHashW
+
|-
cString_GetIntVec
+
| [[../cVector2f|<syntaxhighlight lang="c++" inline>cVector2f</syntaxhighlight>]] || cMath_GetAngleDistanceVector2fDeg || [[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avAngle1</syntaxhighlight>]],<br />[[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avAngle2</syntaxhighlight>]] ||
cString_GetLastChar
+
|-
cString_GetLastCharPos
+
| [[../cVector2f|<syntaxhighlight lang="c++" inline>cVector2f</syntaxhighlight>]] || cMath_GetAngleDistanceVector2fRad || [[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avAngle1</syntaxhighlight>]],<br />[[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avAngle2</syntaxhighlight>]] ||
cString_GetLastCharW
+
|-
cString_GetLastStringPos
+
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || cMath_GetAngleDistanceVector3f || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avAngle1</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avAngle2</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afMaxAngle</syntaxhighlight> ||
cString_GetLastStringPosW
+
|-
cString_GetNumericSuffix
+
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || cMath_GetAngleDistanceVector3fDeg || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avAngle1</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avAngle2</syntaxhighlight>]] ||
cString_GetNumericSuffixFloat
+
|-
cString_GetNumericSuffixFloatW
+
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || cMath_GetAngleDistanceVector3fRad || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avAngle1</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avAngle2</syntaxhighlight>]] ||
cString_GetNumericSuffixInt
+
|-
cString_GetNumericSuffixIntW
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_GetAngleFromPoints2D || [[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in aStartPos</syntaxhighlight>]],<br />[[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avGoalPos</syntaxhighlight>]] ||
cString_GetNumericSuffixW
+
|-
cString_GetStringVec
+
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || cMath_GetAngleFromPoints3D || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avStartPos</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avGoalPos</syntaxhighlight>]] ||
cString_RemoveSlashAtEnd
+
|-
cString_RemoveSlashAtEndW
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cMath_GetAngleFromVector || [[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avVec</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float &out afAngle</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float &out afLength</syntaxhighlight> ||
cString_ReplaceCharTo
+
|-
cString_ReplaceCharToW
+
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || cMath_GetBit || <syntaxhighlight lang="c++" inline>int alBitNum</syntaxhighlight> ||
cString_ReplaceStringTo
+
|-
cString_ReplaceStringToW
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cMath_GetBitFlag || <syntaxhighlight lang="c++" inline>int alFlagNum</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>int alBit</syntaxhighlight> ||
cString_S16BitToUTF8
+
|-
cString_SetFileExt
+
| [[../cRect2f|<syntaxhighlight lang="c++" inline>cRect2f</syntaxhighlight>]] || cMath_GetClipRect || [[../cRect2f|<syntaxhighlight lang="c++" inline>const cRect2f &in aRectSrc</syntaxhighlight>]],<br />[[../cRect2f|<syntaxhighlight lang="c++" inline>const cRect2f &in aRectDest</syntaxhighlight>]] ||
cString_SetFileExtW
+
|-
cString_SetFilePath
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cMath_GetClipRectFromBV || ,<br />[[../cBoundingVolume|<syntaxhighlight lang="c++" inline>cBoundingVolume@+ aBV</syntaxhighlight>]],<br />[[../cFrustum|<syntaxhighlight lang="c++" inline>cFrustum@+ apFrustum</syntaxhighlight>]],<br />[[../cVector2l|<syntaxhighlight lang="c++" inline>const cVector2l &in avScreenSize</syntaxhighlight>]] ||
cString_SetFilePathW
+
|-
cString_Sub
+
| [[../cRect2l|<syntaxhighlight lang="c++" inline>cRect2l</syntaxhighlight>]] || cMath_GetClipRectFromNormalizedMinMax || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avMin</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avMax</syntaxhighlight>]],<br />[[../cVector2l|<syntaxhighlight lang="c++" inline>const cVector2l &in avScreenSize</syntaxhighlight>]] ||
cString_SubW
+
|-
cString_To16Char
+
| [[../cRect2l|<syntaxhighlight lang="c++" inline>cRect2l</syntaxhighlight>]] || cMath_GetClipRectFromSphere || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avPosition</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afRadius</syntaxhighlight>,<br />[[../cFrustum|<syntaxhighlight lang="c++" inline>cFrustum@+ apFrustum</syntaxhighlight>]],<br />[[../cVector2l|<syntaxhighlight lang="c++" inline>const cVector2l &in avScreenSize</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abPositionIsScreenSpace</syntaxhighlight> ||
cString_To8Char
+
|-
cString_ToBool
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_GetCorrectSignOfSpeed || <syntaxhighlight lang="c++" inline>float afCurrent</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afDest</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afSpeed</syntaxhighlight> ||
cString_ToColor
+
|-
cString_ToFloat
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_GetFraction || <syntaxhighlight lang="c++" inline>float afVal</syntaxhighlight> ||
cString_ToInt
+
|-
cString_ToLowerCase
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cMath_GetNormalizedClipRectFromBV || ,<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f &out avDestMax</syntaxhighlight>]],<br />[[../cBoundingVolume|<syntaxhighlight lang="c++" inline>cBoundingVolume@+ aBV</syntaxhighlight>]],<br />[[../cFrustum|<syntaxhighlight lang="c++" inline>cFrustum@+ aFrustum</syntaxhighlight>]] ||
cString_ToLowerCaseW
+
|-
cString_ToMatrixf
+
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || cMath_GetPoint3DFromSphericalCoords || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avSphCenter</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afSphRadius</syntaxhighlight>,<br />[[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avSphCoords</syntaxhighlight>]] ||
cString_ToString
+
|-
cString_ToStringW
+
| [[../cVector2f|<syntaxhighlight lang="c++" inline>cVector2f</syntaxhighlight>]] || cMath_GetSphericalCoordsFromPoint3D || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avSphCenter</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avPoint</syntaxhighlight>]] ||
cString_ToUpperCase
+
|-
cString_ToUpperCaseW
+
| [[../cVector2f|<syntaxhighlight lang="c++" inline>cVector2f</syntaxhighlight>]] || cMath_GetVectorFromAngle2D || <syntaxhighlight lang="c++" inline>float afAngle</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afLength</syntaxhighlight> ||
cString_ToVector2f
+
|-
cString_ToVector2l
+
| [[../cColor|<syntaxhighlight lang="c++" inline>cColor</syntaxhighlight>]] || cMath_HexToRGB || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asHex</syntaxhighlight>]] ||
cString_ToVector3f
+
|-
cString_ToVector3l
+
| [[../cColor|<syntaxhighlight lang="c++" inline>cColor</syntaxhighlight>]] || cMath_HexWToRGB || [[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in asHex</syntaxhighlight>]] ||
cString_ToVector4f
+
|-
cSystem_CloneFile
+
| [[../cColor|<syntaxhighlight lang="c++" inline>cColor</syntaxhighlight>]] || cMath_HSBToRGB || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avHSB</syntaxhighlight>]] ||
cSystem_CopyTextToClipboard
+
|-
cSystem_CreateFolder
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_IncreaseTo || <syntaxhighlight lang="c++" inline>float afX</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afAdd</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afDest</syntaxhighlight> ||
cSystem_FileCreationDate
+
|-
cSystem_FileExists
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_InterpolateCosine || <syntaxhighlight lang="c++" inline>float afA</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afB</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afT</syntaxhighlight> ||
cSystem_FileModifiedDate
+
|-
cSystem_FindFilesInDir
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_InterpolateCubic || <syntaxhighlight lang="c++" inline>float afX0</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afX1</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afX2</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afX3</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afT</syntaxhighlight> ||
cSystem_FindFoldersInDir
+
|-
cSystem_FolderExists
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_InterpolateHermite || <syntaxhighlight lang="c++" inline>float afX0</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afX1</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afX2</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afX3</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afT</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afTension</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afBias</syntaxhighlight> ||
cSystem_GetApplicationTime
+
|-
cSystem_GetAvailableVideoDrivers
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_InterpolateLinear || <syntaxhighlight lang="c++" inline>float afA</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afB</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afT</syntaxhighlight> ||
cSystem_GetAvailableVideoModes
+
|-
cSystem_GetDate
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_InterpolateSigmoid || <syntaxhighlight lang="c++" inline>float afA</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afB</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afT</syntaxhighlight> ||
cSystem_GetFileSize
+
|-
cSystem_GetFullFilePath
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cMath_IsPow2 || <syntaxhighlight lang="c++" inline>int alX</syntaxhighlight> ||
cSystem_GetPlatformName
+
|-
cSystem_GetSystemAvailableDrives
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_Log || <syntaxhighlight lang="c++" inline>float afX</syntaxhighlight> ||
cSystem_GetSystemSpecialPath
+
|-
cSystem_GetWorkingDir
+
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || cMath_Log2ToInt || <syntaxhighlight lang="c++" inline>int alX</syntaxhighlight> ||
cSystem_HasWindowFocus
+
|-
cSystem_LoadTextFromClipboard
+
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || cMath_MatrixEulerAngleDistance || [[../cMatrixf|<syntaxhighlight lang="c++" inline>const cMatrixf &in a_mtxA</syntaxhighlight>]],<br />[[../cMatrixf|<syntaxhighlight lang="c++" inline>const cMatrixf &in a_mtxB</syntaxhighlight>]] ||
cSystem_ProfileEnd
+
|-
cSystem_ProfileStart
+
| [[../cMatrixf|<syntaxhighlight lang="c++" inline>cMatrixf</syntaxhighlight>]] || cMath_MatrixInverse || [[../cMatrixf|<syntaxhighlight lang="c++" inline>const cMatrixf &in a_mtxA</syntaxhighlight>]] ||
cSystem_RemoveFile
+
|-
cSystem_RemoveFolder
+
| [[../cMatrixf|<syntaxhighlight lang="c++" inline>cMatrixf</syntaxhighlight>]] || cMath_MatrixMul || [[../cMatrixf|<syntaxhighlight lang="c++" inline>const cMatrixf &in a_mtxA</syntaxhighlight>]],<br />[[../cMatrixf|<syntaxhighlight lang="c++" inline>const cMatrixf &in a_mtxB</syntaxhighlight>]] ||
cSystem_Sleep
+
|-
cSystem_Wrapper_CreateMessageBox
+
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || cMath_MatrixMul || [[../cMatrixf|<syntaxhighlight lang="c++" inline>const cMatrixf &in a_mtxA</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avB</syntaxhighlight>]] ||
EnergySource_SetEnergy
+
|-
Entity_AddCollideCallback
+
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || cMath_MatrixMul3x3 || [[../cMatrixf|<syntaxhighlight lang="c++" inline>const cMatrixf &in a_mtxA</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avB</syntaxhighlight>]] ||
Entity_AddForce
+
|-
Entity_AddForceFromEntity
+
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || cMath_MatrixMulDivideW || [[../cMatrixf|<syntaxhighlight lang="c++" inline>const cMatrixf &in a_mtxA</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avB</syntaxhighlight>]] ||
Entity_AddImpulse
+
|-
Entity_AddImpulseFromEntity
+
| [[../cMatrixf|<syntaxhighlight lang="c++" inline>cMatrixf</syntaxhighlight>]] || cMath_MatrixMulScalar || [[../cMatrixf|<syntaxhighlight lang="c++" inline>const cMatrixf &in a_mtxA</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afB</syntaxhighlight> ||
Entity_AddTorque
+
|-
Entity_AttachToEntity
+
| [[../cMatrixf|<syntaxhighlight lang="c++" inline>cMatrixf</syntaxhighlight>]] || cMath_MatrixOrthographicProjection || <syntaxhighlight lang="c++" inline>float afNearClipPlane</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afFarClipPlane</syntaxhighlight>,<br />[[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avViewSize</syntaxhighlight>]] ||
Entity_AttachToSocket
+
|-
Entity_CallEntityInteract
+
| [[../cMatrixf|<syntaxhighlight lang="c++" inline>cMatrixf</syntaxhighlight>]] || cMath_MatrixPerspectiveProjection || <syntaxhighlight lang="c++" inline>float afNearClipPlane</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afFarClipPlane</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afFOV</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afAspect</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abInfFarPlane</syntaxhighlight> ||
Entity_Connect
+
|-
Entity_CreateAtEntity
+
| [[../cMatrixf|<syntaxhighlight lang="c++" inline>cMatrixf</syntaxhighlight>]] || cMath_MatrixPlaneMirror || [[../cPlanef|<syntaxhighlight lang="c++" inline>const cPlanef &in aPlane</syntaxhighlight>]] ||
Entity_CreateAtEntityExt
+
|-
Entity_Destroy
+
| [[../cMatrixf|<syntaxhighlight lang="c++" inline>cMatrixf</syntaxhighlight>]] || cMath_MatrixQuaternion || [[../cQuaternion|<syntaxhighlight lang="c++" inline>const cQuaternion &in aqRot</syntaxhighlight>]] ||
Entity_EntityIsInFront
+
|-
Entity_Exists
+
| [[../cMatrixf|<syntaxhighlight lang="c++" inline>cMatrixf</syntaxhighlight>]] || cMath_MatrixRotateX || <syntaxhighlight lang="c++" inline>float afAngle</syntaxhighlight> ||
Entity_FadeEffectBaseColor
+
|-
Entity_FadeProcAnimationSpeed
+
| [[../cMatrixf|<syntaxhighlight lang="c++" inline>cMatrixf</syntaxhighlight>]] || cMath_MatrixRotateXYZ || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avRot</syntaxhighlight>]] ||
Entity_GetAutoSleep
+
|-
Entity_GetBodyOffset
+
| [[../cMatrixf|<syntaxhighlight lang="c++" inline>cMatrixf</syntaxhighlight>]] || cMath_MatrixRotateXZY || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avRot</syntaxhighlight>]] ||
Entity_GetCollide
+
|-
Entity_GetDeltaToEntity
+
| [[../cMatrixf|<syntaxhighlight lang="c++" inline>cMatrixf</syntaxhighlight>]] || cMath_MatrixRotateY || <syntaxhighlight lang="c++" inline>float afAngle</syntaxhighlight> ||
Entity_GetVarBool
+
|-
Entity_GetVarColor
+
| [[../cMatrixf|<syntaxhighlight lang="c++" inline>cMatrixf</syntaxhighlight>]] || cMath_MatrixRotateYXZ || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avRot</syntaxhighlight>]] ||
Entity_GetVarFloat
+
|-
Entity_GetVarInt
+
| [[../cMatrixf|<syntaxhighlight lang="c++" inline>cMatrixf</syntaxhighlight>]] || cMath_MatrixRotateYZX || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avRot</syntaxhighlight>]] ||
Entity_GetVarString
+
|-
Entity_GetVarVector2f
+
| [[../cMatrixf|<syntaxhighlight lang="c++" inline>cMatrixf</syntaxhighlight>]] || cMath_MatrixRotateZ || <syntaxhighlight lang="c++" inline>float afAngle</syntaxhighlight> ||
Entity_GetVarVector3f
+
|-
Entity_IncVarFloat
+
| [[../cMatrixf|<syntaxhighlight lang="c++" inline>cMatrixf</syntaxhighlight>]] || cMath_MatrixRotateZXY || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avRot</syntaxhighlight>]] ||
Entity_IncVarInt
+
|-
Entity_IncVarVector2f
+
| [[../cMatrixf|<syntaxhighlight lang="c++" inline>cMatrixf</syntaxhighlight>]] || cMath_MatrixRotateZYX || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avRot</syntaxhighlight>]] ||
Entity_IncVarVector3f
+
|-
Entity_IsActive
+
| [[../cMatrixf|<syntaxhighlight lang="c++" inline>cMatrixf</syntaxhighlight>]] || cMath_MatrixScale || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avScale</syntaxhighlight>]] ||
Entity_IsInPlayerFOV
+
|-
Entity_IsInteractedWith
+
| [[../cMatrixf|<syntaxhighlight lang="c++" inline>cMatrixf</syntaxhighlight>]] || cMath_MatrixSlerp || <syntaxhighlight lang="c++" inline>float afT</syntaxhighlight>,<br />[[../cMatrixf|<syntaxhighlight lang="c++" inline>const cMatrixf &in a_mtxA</syntaxhighlight>]],<br />[[../cMatrixf|<syntaxhighlight lang="c++" inline>const cMatrixf &in a_mtxB</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abShortestPath</syntaxhighlight> ||
Entity_IsOccluder
+
|-
Entity_IsSleeping
+
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || cMath_MatrixToEulerAngles || [[../cMatrixf|<syntaxhighlight lang="c++" inline>const cMatrixf &in a_mtxA</syntaxhighlight>]] ||
Entity_PlaceAtEntity
+
|-
Entity_PlayAnimation
+
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || cMath_MatrixToEulerAnglesMultiSolution || [[../cMatrixf|<syntaxhighlight lang="c++" inline>const cMatrixf &in a_mtxA</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f &out avSolution1</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f &out avSolution2</syntaxhighlight>]] ||
Entity_PlayerIsInFront
+
|-
Entity_PlayProcAnimation
+
| [[../cMatrixf|<syntaxhighlight lang="c++" inline>cMatrixf</syntaxhighlight>]] || cMath_MatrixTranslate || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avTrans</syntaxhighlight>]] ||
Entity_Preload
+
|-
Entity_RemoveAllConnections
+
| [[../cMatrixf|<syntaxhighlight lang="c++" inline>cMatrixf</syntaxhighlight>]] || cMath_MatrixUnitVectors || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avRight</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avUp</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avForward</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avTranslate</syntaxhighlight>]] ||
Entity_RemoveCollideCallback
+
|-
Entity_RemoveConnection
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_Max || <syntaxhighlight lang="c++" inline>float afX</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afY</syntaxhighlight> ||
Entity_RemoveEntityAttachment
+
|-
Entity_SetActive
+
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || cMath_Max || <syntaxhighlight lang="c++" inline>int alX</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>int alY</syntaxhighlight> ||
Entity_SetAnimationMessageEventCallback
+
|-
Entity_SetAnimationPaused
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_Min || <syntaxhighlight lang="c++" inline>float afX</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afY</syntaxhighlight> ||
Entity_SetAnimationRelativeTimePosition
+
|-
Entity_SetAutoSleep
+
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || cMath_Min || <syntaxhighlight lang="c++" inline>int alX</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>int alY</syntaxhighlight> ||
Entity_SetCollide
+
|-
Entity_SetCollideCharacter
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_Modulus || <syntaxhighlight lang="c++" inline>float afDividend</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afDivisor</syntaxhighlight> ||
Entity_SetColorMul
+
|-
Entity_SetConnectionStateChangeCallback
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_PlaneDot || [[../cPlanef|<syntaxhighlight lang="c++" inline>const cPlanef &in aPlaneA</syntaxhighlight>]],<br />[[../cPlanef|<syntaxhighlight lang="c++" inline>const cPlanef &in aPlaneB</syntaxhighlight>]] ||
Entity_SetEffectBaseColor
+
|-
Entity_SetEffectsActive
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cMath_PlaneIntersectionPoint || [[../cPlanef|<syntaxhighlight lang="c++" inline>const cPlanef &in aP1</syntaxhighlight>]],<br />[[../cPlanef|<syntaxhighlight lang="c++" inline>const cPlanef &in aP2</syntaxhighlight>]],<br />[[../cPlanef|<syntaxhighlight lang="c++" inline>const cPlanef &in aP3</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f &in avPoint</syntaxhighlight>]] ||
Entity_SetInteractionDisabled
+
|-
Entity_SetIsOccluder
+
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cMath_PlaneParallel || [[../cPlanef|<syntaxhighlight lang="c++" inline>const cPlanef &in aPlaneA</syntaxhighlight>]],<br />[[../cPlanef|<syntaxhighlight lang="c++" inline>const cPlanef &in aPlaneB</syntaxhighlight>]] ||
Entity_SetMaxInteractionDistance
+
|-
Entity_SetPlayerInteractCallback
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_PlaneToPointDist || [[../cPlanef|<syntaxhighlight lang="c++" inline>const cPlanef &in aPlane</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avVec</syntaxhighlight>]] ||
Entity_SetPlayerLookAtCallback
+
|-
Entity_SetProcAnimationPaused
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_Pow || <syntaxhighlight lang="c++" inline>float afX</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afExp</syntaxhighlight> ||
Entity_SetProcAnimationSpeed
+
|-
Entity_SetReflectionVisibility
+
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || cMath_Pow2 || <syntaxhighlight lang="c++" inline>int alX</syntaxhighlight> ||
Entity_SetVarBool
+
|-
Entity_SetVarColor
+
| [[../cMatrixf|<syntaxhighlight lang="c++" inline>cMatrixf</syntaxhighlight>]] || cMath_ProjectionMatrixObliqueNearClipPlane || [[../cMatrixf|<syntaxhighlight lang="c++" inline>const cMatrixf &in a_mtxProjMatrix</syntaxhighlight>]],<br />[[../cPlanef|<syntaxhighlight lang="c++" inline>const cPlanef &in aClipPlane</syntaxhighlight>]] ||
Entity_SetVarFloat
+
|-
Entity_SetVarInt
+
| [[../cVector2f|<syntaxhighlight lang="c++" inline>cVector2f</syntaxhighlight>]] || cMath_ProjectVector2D || [[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avSrcVec</syntaxhighlight>]],<br />[[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avDestVec</syntaxhighlight>]] ||
Entity_SetVarString
+
|-
Entity_SetVarVector2f
+
| [[../cQuaternion|<syntaxhighlight lang="c++" inline>cQuaternion</syntaxhighlight>]] || cMath_QuaternionConjugate || [[../cQuaternion|<syntaxhighlight lang="c++" inline>const cQuaternion &in aqA</syntaxhighlight>]] ||
Entity_SetVarVector3f
+
|-
Entity_Sleep
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_QuaternionDot || [[../cQuaternion|<syntaxhighlight lang="c++" inline>const cQuaternion &in aqA</syntaxhighlight>]],<br />[[../cQuaternion|<syntaxhighlight lang="c++" inline>const cQuaternion &in aqB</syntaxhighlight>]] ||
Entity_StopAnimation
+
|-
Entity_StopProcAnimation
+
| [[../cQuaternion|<syntaxhighlight lang="c++" inline>cQuaternion</syntaxhighlight>]] || cMath_QuaternionEuler || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avEuler</syntaxhighlight>]],<br />[[../eEulerRotationOrder|<syntaxhighlight lang="c++" inline>eEulerRotationOrder aOrder</syntaxhighlight>]] ||
Entity_WakeUp
+
|-
Error
+
| [[../cQuaternion|<syntaxhighlight lang="c++" inline>cQuaternion</syntaxhighlight>]] || cMath_QuaternionInverse || [[../cQuaternion|<syntaxhighlight lang="c++" inline>const cQuaternion &in aqA</syntaxhighlight>]] ||
FatalError
+
|-
FogArea_SetVisible
+
| [[../cQuaternion|<syntaxhighlight lang="c++" inline>cQuaternion</syntaxhighlight>]] || cMath_QuaternionLerp || <syntaxhighlight lang="c++" inline>float afT</syntaxhighlight>,<br />[[../cQuaternion|<syntaxhighlight lang="c++" inline>const cQuaternion &in aqA</syntaxhighlight>]],<br />[[../cQuaternion|<syntaxhighlight lang="c++" inline>const cQuaternion &in aqB</syntaxhighlight>]] ||
FogArea_SetVisibleInReflection
+
|-
Grab_SetForceMul
+
| [[../cQuaternion|<syntaxhighlight lang="c++" inline>cQuaternion</syntaxhighlight>]] || cMath_QuaternionMatrix || [[../cMatrixf|<syntaxhighlight lang="c++" inline>const cMatrixf &in a_mtxA</syntaxhighlight>]] ||
H32
+
|-
H64
+
| [[../cQuaternion|<syntaxhighlight lang="c++" inline>cQuaternion</syntaxhighlight>]] || cMath_QuaternionMul || [[../cQuaternion|<syntaxhighlight lang="c++" inline>const cQuaternion &in aqA</syntaxhighlight>]],<br />[[../cQuaternion|<syntaxhighlight lang="c++" inline>const cQuaternion &in aqB</syntaxhighlight>]] ||
IrradianceSet_FadeIn
+
|-
IrradianceSet_FadeInSingleProbe
+
| [[../cQuaternion|<syntaxhighlight lang="c++" inline>cQuaternion</syntaxhighlight>]] || cMath_QuaternionNlerp || <syntaxhighlight lang="c++" inline>float afT</syntaxhighlight>,<br />[[../cQuaternion|<syntaxhighlight lang="c++" inline>const cQuaternion &in aqA</syntaxhighlight>]],<br />[[../cQuaternion|<syntaxhighlight lang="c++" inline>const cQuaternion &in aqB</syntaxhighlight>]] ||
Joint_Break
+
|-
Joint_GetForceSize
+
| [[../cQuaternion|<syntaxhighlight lang="c++" inline>cQuaternion</syntaxhighlight>]] || cMath_QuaternionNormalize || [[../cQuaternion|<syntaxhighlight lang="c++" inline>const cQuaternion &in aqA</syntaxhighlight>]] ||
Joint_IsBroken
+
|-
Joint_SetBreakable
+
| [[../cQuaternion|<syntaxhighlight lang="c++" inline>cQuaternion</syntaxhighlight>]] || cMath_QuaternionSlerp || <syntaxhighlight lang="c++" inline>float afT</syntaxhighlight>,<br />[[../cQuaternion|<syntaxhighlight lang="c++" inline>const cQuaternion &in aqA</syntaxhighlight>]],<br />[[../cQuaternion|<syntaxhighlight lang="c++" inline>const cQuaternion &in aqB</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abShortestPath</syntaxhighlight> ||
Lamp_GetLit
+
|-
Lamp_SetFlickerActive
+
| [[../cVector2f|<syntaxhighlight lang="c++" inline>cVector2f</syntaxhighlight>]] || cMath_RandomCircleEdgePoint || <syntaxhighlight lang="c++" inline>float afRadius</syntaxhighlight> ||
Lamp_SetLit
+
|-
Lamp_SetupFlicker
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cMath_Randomize || <syntaxhighlight lang="c++" inline>int alSeed</syntaxhighlight> ||
LensFlare_SetVisible
+
|-
LevelDoor_GetLocked
+
| [[../cColor|<syntaxhighlight lang="c++" inline>cColor</syntaxhighlight>]] || cMath_RandRectColor || [[../cColor|<syntaxhighlight lang="c++" inline>const cColor &in aMin</syntaxhighlight>]],<br />[[../cColor|<syntaxhighlight lang="c++" inline>const cColor &in aMax</syntaxhighlight>]] ||
LevelDoor_SetLocked
+
|-
Lever_GetState
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_RandRectf || <syntaxhighlight lang="c++" inline>float alMin</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float alMax</syntaxhighlight> ||
Lever_SetAutoMoveEnabled
+
|-
Lever_SetAutoMoveTarget
+
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || cMath_RandRectl || <syntaxhighlight lang="c++" inline>int alMin</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>int alMax</syntaxhighlight> ||
Lever_SetInteractionDisablesStuck
+
|-
Lever_SetStuckState
+
| [[../cVector2f|<syntaxhighlight lang="c++" inline>cVector2f</syntaxhighlight>]] || cMath_RandRectVector2f || [[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avMin</syntaxhighlight>]],<br />[[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avMax</syntaxhighlight>]] ||
Light_FadeTo
+
|-
Light_GetBrightness
+
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || cMath_RandRectVector3f || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avMin</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avMax</syntaxhighlight>]] ||
Light_SetBrightness
+
|-
Light_SetCastShadows
+
| [[../tString|<syntaxhighlight lang="c++" inline>tString</syntaxhighlight>]] || cMath_RGBToHex || [[../cColor|<syntaxhighlight lang="c++" inline>const cColor &in aRGB</syntaxhighlight>]] ||
Light_SetCheapGobo
+
|-
Light_SetFlickerActive
+
| [[../tWString|<syntaxhighlight lang="c++" inline>tWString</syntaxhighlight>]] || cMath_RGBToHexW || [[../cColor|<syntaxhighlight lang="c++" inline>const cColor &in aRGB</syntaxhighlight>]] ||
Light_SetShadowBiasMul
+
|-
Light_SetVisible
+
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || cMath_RGBToHSB || [[../cColor|<syntaxhighlight lang="c++" inline>const cColor &in aX</syntaxhighlight>]] ||
Log
+
|-
LogNewLine
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_Round || <syntaxhighlight lang="c++" inline>float afVal</syntaxhighlight> ||
Map_GetBillboardArray
+
|-
Map_GetFogAreaArray
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_RoundFloatToDecimals || <syntaxhighlight lang="c++" inline>float afVal</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>int alPrecision</syntaxhighlight> ||
Map_GetLensFlareArray
+
|-
Map_GetLightArray
+
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || cMath_RoundToInt || <syntaxhighlight lang="c++" inline>float afVal</syntaxhighlight> ||
Map_GetParticleSystemArray
+
|-
Material_Preload
+
| [[../cVector2l|<syntaxhighlight lang="c++" inline>cVector2l</syntaxhighlight>]] || cMath_RoundToInt || [[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avX</syntaxhighlight>]] ||
Math_CatmullRom
+
|-
Meter_SetShakeMul
+
| [[../cVector3l|<syntaxhighlight lang="c++" inline>cVector3l</syntaxhighlight>]] || cMath_RoundToInt || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avX</syntaxhighlight>]] ||
Meter_SetSpeedMul
+
|-
Meter_SetState
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cMath_SetBitFlag || <syntaxhighlight lang="c++" inline>int &out alFlagNum</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>int alBit</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abSet</syntaxhighlight> ||
MoveObject_SetState
+
|-
MoveObject_SetStateExt
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_SigmoidCurve || <syntaxhighlight lang="c++" inline>float afX</syntaxhighlight> ||
MovingButton_Blink
+
|-
MovingButton_GetStateAmount
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_Sign || <syntaxhighlight lang="c++" inline>float afX</syntaxhighlight> ||
MovingButton_IsDisabled
+
|-
MovingButton_IsLocked
+
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || cMath_Sign || <syntaxhighlight lang="c++" inline>int alX</syntaxhighlight> ||
MovingButton_IsSwitchedOn
+
|-
MovingButton_SetCanBeSwitchedOff
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_Sin || <syntaxhighlight lang="c++" inline>float afX</syntaxhighlight> ||
MovingButton_SetCanBeSwitchedOn
+
|-
MovingButton_SetDisabled
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_Sqrt || <syntaxhighlight lang="c++" inline>float afX</syntaxhighlight> ||
MovingButton_SetLocked
+
|-
MovingButton_SetReturnToOffTime
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_Tan || <syntaxhighlight lang="c++" inline>float afX</syntaxhighlight> ||
MovingButton_SetSwitchedOn
+
|-
ParticleSystem_AttachToEntity
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_ToDeg || <syntaxhighlight lang="c++" inline>float afAngle</syntaxhighlight> ||
ParticleSystem_CreateAtEntity
+
|-
ParticleSystem_CreateAtEntityExt
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_ToRad || <syntaxhighlight lang="c++" inline>float afAngle</syntaxhighlight> ||
ParticleSystem_Destroy
+
|-
ParticleSystem_Exists
+
| [[../cPlanef|<syntaxhighlight lang="c++" inline>cPlanef</syntaxhighlight>]] || cMath_TransformPlane || [[../cMatrixf|<syntaxhighlight lang="c++" inline>const cMatrixf &in a_mtxTransform</syntaxhighlight>]],<br />[[../cPlanef|<syntaxhighlight lang="c++" inline>const cPlanef &in aPlane</syntaxhighlight>]] ||
ParticleSystem_Preload
+
|-
ParticleSystem_SetActive
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_TurnAngle || <syntaxhighlight lang="c++" inline>float afAngle</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afFinalAngle</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afSpeed</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afMaxAngle</syntaxhighlight> ||
ParticleSystem_SetBrightness
+
|-
ParticleSystem_SetColor
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_TurnAngleDeg || <syntaxhighlight lang="c++" inline>float afAngle</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afFinalAngle</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afSpeed</syntaxhighlight> ||
ParticleSystem_SetVisible
+
|-
PhysicsSlideDoor_AutoMoveToState
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_TurnAngleRad || <syntaxhighlight lang="c++" inline>float afAngle</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afFinalAngle</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afSpeed</syntaxhighlight> ||
PhysicsSlideDoor_GetClosed
+
|-
PhysicsSlideDoor_GetOpenAmount
+
| [[../cVector2f|<syntaxhighlight lang="c++" inline>cVector2f</syntaxhighlight>]] || cMath_Vector2Abs || [[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avVec</syntaxhighlight>]] ||
PhysicsSlideDoor_SetLocked
+
|-
Prop_AddAttachedProp
+
| [[../cVector2f|<syntaxhighlight lang="c++" inline>cVector2f</syntaxhighlight>]] || cMath_Vector2CatmullRom || [[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avP0</syntaxhighlight>]],<br />[[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avP1</syntaxhighlight>]],<br />[[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avP2</syntaxhighlight>]],<br />[[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avP3</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afFract</syntaxhighlight> ||
Prop_AddHealth
+
|-
Prop_AlignRotation
+
| [[../cVector2f|<syntaxhighlight lang="c++" inline>cVector2f</syntaxhighlight>]] || cMath_Vector2Ceil || [[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avVec</syntaxhighlight>]] ||
Prop_ClearVelocity
+
|-
Prop_DisableCollisionUntilOutsidePlayer
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_Vector2Dist || [[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avPosA</syntaxhighlight>]],<br />[[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avPosB</syntaxhighlight>]] ||
Prop_GetHealth
+
|-
Prop_MoveLinearTo
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_Vector2DistSqr || [[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avPosA</syntaxhighlight>]],<br />[[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avPosB</syntaxhighlight>]] ||
Prop_RemoveAttachedProp
+
|-
Prop_RotateToSpeed
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_Vector2DistSqrXY || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avPosA</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avPosB</syntaxhighlight>]] ||
Prop_SetActiveAndFade
+
|-
Prop_SetAllowMapTransfer
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_Vector2DistSqrXZ || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avPosA</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avPosB</syntaxhighlight>]] ||
Prop_SetHealth
+
|-
Prop_SetStaticPhysics
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_Vector2DistSqrYZ || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avPosA</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avPosB</syntaxhighlight>]] ||
Prop_StopMovement
+
|-
Readable_SetCloseCallback
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_Vector2DistXY || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avPosA</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avPosB</syntaxhighlight>]] ||
Readable_SetOpenEntityFile
+
|-
Slide_AutoMoveTo
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_Vector2DistXZ || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avPosA</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avPosB</syntaxhighlight>]] ||
Slide_GetLocked
+
|-
Slide_GetSlideAmount
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_Vector2DistYZ || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avPosA</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avPosB</syntaxhighlight>]] ||
Slide_GetSlideVel
+
|-
Slide_SetLocked
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_Vector2Dot || [[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avPosA</syntaxhighlight>]],<br />[[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avPosB</syntaxhighlight>]] ||
Slide_SetSlideAmount
+
|-
SlideDoor_GetOpenAmount
+
| [[../cVector2f|<syntaxhighlight lang="c++" inline>cVector2f</syntaxhighlight>]] || cMath_Vector2Floor || [[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avVec</syntaxhighlight>]] ||
SlideDoor_SetClosed
+
|-
SlideDoor_SetOpenableByAgent
+
| [[../cVector2f|<syntaxhighlight lang="c++" inline>cVector2f</syntaxhighlight>]] || cMath_Vector2IncreaseTo || [[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avX</syntaxhighlight>]],<br />[[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avAdd</syntaxhighlight>]],<br />[[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avDest</syntaxhighlight>]] ||
SlideDoor_SetOpenAmount
+
|-
String_SecondsToClockDisplay
+
| [[../cVector2f|<syntaxhighlight lang="c++" inline>cVector2f</syntaxhighlight>]] || cMath_Vector2Max || [[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avVecA</syntaxhighlight>]],<br />[[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avVecB</syntaxhighlight>]] ||
SwingDoor_AddDoorBodyImpulse
+
|-
SwingDoor_GetBlocked
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_Vector2MaxElement || [[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avVec</syntaxhighlight>]] ||
SwingDoor_GetClosed
+
|-
SwingDoor_GetLocked
+
| [[../cVector2f|<syntaxhighlight lang="c++" inline>cVector2f</syntaxhighlight>]] || cMath_Vector2Min || [[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avVecA</syntaxhighlight>]],<br />[[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avVecB</syntaxhighlight>]] ||
SwingDoor_GetOpenAmount
+
|-
SwingDoor_GetState
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_Vector2MinElement || [[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avVec</syntaxhighlight>]] ||
SwingDoor_SetBlocked
+
|-
SwingDoor_SetClosed
+
| [[../cVector2f|<syntaxhighlight lang="c++" inline>cVector2f</syntaxhighlight>]] || cMath_Vector2Normalize || [[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avVec</syntaxhighlight>]] ||
SwingDoor_SetDisableAutoClose
+
|-
SwingDoor_SetLocked
+
| [[../cVector2f|<syntaxhighlight lang="c++" inline>cVector2f</syntaxhighlight>]] || cMath_Vector2Rotate || [[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avVec</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afAngle</syntaxhighlight> ||
SwingDoor_SetOpenAmount
+
|-
Terminal_FadeImGuiStateColor
+
| [[../cVector2f|<syntaxhighlight lang="c++" inline>cVector2f</syntaxhighlight>]] || cMath_Vector2ToDeg || [[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avVec</syntaxhighlight>]] ||
Terminal_FadeImGuiStateFloat
+
|-
Terminal_FadeImGuiStateVector3f
+
| [[../cVector2f|<syntaxhighlight lang="c++" inline>cVector2f</syntaxhighlight>]] || cMath_Vector2ToRad || [[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avVec</syntaxhighlight>]] ||
Terminal_ForceCacheUpdate
+
|-
Terminal_GetImGuiStateBool
+
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || cMath_Vector3Abs || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avVec</syntaxhighlight>]] ||
Terminal_GetImGuiStateColor
+
|-
Terminal_GetImGuiStateFloat
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_Vector3Angle || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avVecA</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avVecB</syntaxhighlight>]] ||
Terminal_GetImGuiStateInt
+
|-
Terminal_GetImGuiStateVector3f
+
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || cMath_Vector3AngleDistance || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avAngles1</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avAngles2</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afMaxAngle</syntaxhighlight> ||
Terminal_IncImGuiStateColor
+
|-
Terminal_IncImGuiStateFloat
+
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || cMath_Vector3AngleDistanceDeg || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avAngles1</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avAngles2</syntaxhighlight>]] ||
Terminal_IncImGuiStateInt
+
|-
Terminal_IncImGuiStateVector3f
+
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || cMath_Vector3AngleDistanceRad || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avAngles1</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avAngles2</syntaxhighlight>]] ||
Terminal_IsGuiActive
+
|-
Terminal_SetAllowInteraction
+
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || cMath_Vector3CatmullRom || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avP0</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avP1</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avP2</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avP3</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afFract</syntaxhighlight> ||
Terminal_SetEnterCallback
+
|-
Terminal_SetFPSWhenIdle
+
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || cMath_Vector3Ceil || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avVec</syntaxhighlight>]] ||
Terminal_SetGuiActive
+
|-
Terminal_SetImGuiStateBool
+
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || cMath_Vector3ClampLength || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avVec</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afMinLength</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afMaxLength</syntaxhighlight> ||
Terminal_SetImGuiStateColor
+
|-
Terminal_SetImGuiStateFloat
+
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cMath_Vector3ClampToLength || [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f &in avVec</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afMaxLength</syntaxhighlight> ||
Terminal_SetImGuiStateInt
+
|-
Terminal_SetImGuiStateVector3f
+
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || cMath_Vector3Cross || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avVecA</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avVecB</syntaxhighlight>]] ||
Terminal_SetLeaveCallback
+
|-
Terminal_SetOnGuiFunction
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_Vector3Dist || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avStartPos</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avEndPos</syntaxhighlight>]] ||
Terminal_SetShowMouse
+
|-
Terminal_SetUpdateWhenOutOfView
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_Vector3DistSqr || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avStartPos</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avEndPos</syntaxhighlight>]] ||
Terminal_StopImGuiFade
+
|-
Tool_GetHandAnimationSuffix
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_Vector3Dot || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avVecA</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avVecB</syntaxhighlight>]] ||
Tool_PickUp
+
|-
Tool_SetAutoHideAfterPickup
+
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || cMath_Vector3Floor || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avVec</syntaxhighlight>]] ||
Tool_SetHighlightActive
+
|-
Warning
+
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || cMath_Vector3IncreaseTo || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avX</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avAdd</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avDest</syntaxhighlight>]] ||
Wheel_GetCurrentAngle
+
|-
Wheel_GetState
+
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || cMath_Vector3Max || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avVecA</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avVecB</syntaxhighlight>]] ||
Wheel_SetAngle
+
|-
Wheel_SetInteractionDisablesStuck
+
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_Vector3MaxElement || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avVec</syntaxhighlight>]] ||
Wheel_SetStuckState
+
|-
 +
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || cMath_Vector3MaxLength || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avVec</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afMaxLength</syntaxhighlight> ||
 +
|-
 +
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || cMath_Vector3Min || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avVecA</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avVecB</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_Vector3MinElement || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avVec</syntaxhighlight>]] ||
 +
|-
 +
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || cMath_Vector3MinLength || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avVec</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afMinLength</syntaxhighlight> ||
 +
|-
 +
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || cMath_Vector3Normalize || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avVec</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cMath_Vector3OrthonormalizeBasis || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avSrcRight</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avSrcUp</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avSrcForward</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f &out avDstRight</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f &out avDstUp</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f &out avDstForward</syntaxhighlight>]] ||
 +
|-
 +
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || cMath_Vector3Project || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avSrcVec</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avDestVec</syntaxhighlight>]] ||
 +
|-
 +
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || cMath_Vector3ProjectOnPlane || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avSrcVec</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avPlaneNormal</syntaxhighlight>]] ||
 +
|-
 +
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || cMath_Vector3Reflect || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avVec</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avNormal</syntaxhighlight>]] ||
 +
|-
 +
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || cMath_Vector3SphereSurfacePoint || [[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avSeed</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afRadius</syntaxhighlight> ||
 +
|-
 +
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || cMath_Vector3ToDeg || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avVec</syntaxhighlight>]] ||
 +
|-
 +
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || cMath_Vector3ToRad || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avVec</syntaxhighlight>]] ||
 +
|-
 +
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || cMath_Vector3UnProject || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avVec</syntaxhighlight>]],<br />[[../cRect2f|<syntaxhighlight lang="c++" inline>const cRect2f &in aScreenRect</syntaxhighlight>]],<br />[[../cMatrixf|<syntaxhighlight lang="c++" inline>const cMatrixf &in a_mtxViewProj</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cMath_Wrap || <syntaxhighlight lang="c++" inline>float afX</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afMin</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afMax</syntaxhighlight> ||
 +
|-
 +
| [[../iPhysicsWorld|<syntaxhighlight lang="c++" inline>iPhysicsWorld@</syntaxhighlight>]] || cPhysics_CreateWorld || <syntaxhighlight lang="c++" inline>bool abAddSurfaceData</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cPhysics_DestroyWorld || [[../iPhysicsWorld|<syntaxhighlight lang="c++" inline>iPhysicsWorld@ apWorld</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cPhysics_GetImpactDuration ||  ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || cPhysics_GetMaxImpacts ||  ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cPhysics_SetImpactDuration || <syntaxhighlight lang="c++" inline>float afX</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cPhysics_SetMaxImpacts || <syntaxhighlight lang="c++" inline>int alX</syntaxhighlight> ||
 +
|-
 +
| [[../iPhysicsBody|<syntaxhighlight lang="c++" inline>iPhysicsBody@</syntaxhighlight>]] || cPhysics_ToBody || [[../iEntity3D|<syntaxhighlight lang="c++" inline>iEntity3D@ apEntity</syntaxhighlight>]] ||
 +
|-
 +
| [[../iPhysicsJointBall|<syntaxhighlight lang="c++" inline>iPhysicsJointBall@</syntaxhighlight>]] || cPhysics_ToJointBall || [[../iPhysicsJoint|<syntaxhighlight lang="c++" inline>iPhysicsJoint@ apJoint</syntaxhighlight>]] ||
 +
|-
 +
| [[../iPhysicsJointHinge|<syntaxhighlight lang="c++" inline>iPhysicsJointHinge@</syntaxhighlight>]] || cPhysics_ToJointHinge || [[../iPhysicsJoint|<syntaxhighlight lang="c++" inline>iPhysicsJoint@ apJoint</syntaxhighlight>]] ||
 +
|-
 +
| [[../iPhysicsJointSlider|<syntaxhighlight lang="c++" inline>iPhysicsJointSlider@</syntaxhighlight>]] || cPhysics_ToJointSlider || [[../iPhysicsJoint|<syntaxhighlight lang="c++" inline>iPhysicsJoint@ apJoint</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cResources_AddLanguageFile || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asFilePath</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abAddResourceDirs</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cResources_AddResourceDir || [[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in asDir</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abAddSubDirectories</syntaxhighlight>,<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asMask</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cResources_ClearResourceDirs ||  ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cResources_ClearTranslations ||  ||
 +
|-
 +
| [[../iFontData|<syntaxhighlight lang="c++" inline>iFontData@</syntaxhighlight>]] || cResources_CreateFontData || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
 +
|-
 +
| [[../iGpuShader|<syntaxhighlight lang="c++" inline>iGpuShader@</syntaxhighlight>]] || cResources_CreateGpuShader || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>int alType</syntaxhighlight>,<br />[[../cPrepParserVarContainer|<syntaxhighlight lang="c++" inline>cPrepParserVarContainer @apVarCont</syntaxhighlight>]] ||
 +
|-
 +
| [[../iGpuShader|<syntaxhighlight lang="c++" inline>iGpuShader@</syntaxhighlight>]] || cResources_CreateGpuShader || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>int alType</syntaxhighlight> ||
 +
|-
 +
| [[../cFrameSubImage|<syntaxhighlight lang="c++" inline>cFrameSubImage@</syntaxhighlight>]] || cResources_CreateImage || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
 +
|-
 +
| [[../cMaterial|<syntaxhighlight lang="c++" inline>cMaterial@</syntaxhighlight>]] || cResources_CreateMaterial || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
 +
|-
 +
| [[../cMesh|<syntaxhighlight lang="c++" inline>cMesh@</syntaxhighlight>]] || cResources_CreateMesh || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
 +
|-
 +
| [[../iSoundData|<syntaxhighlight lang="c++" inline>iSoundData@</syntaxhighlight>]] || cResources_CreateSoundData || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abStream</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abLooping</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool ab3</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abNonBlockingLoad</syntaxhighlight> ||
 +
|-
 +
| [[../cSoundEntityData|<syntaxhighlight lang="c++" inline>cSoundEntityData@</syntaxhighlight>]] || cResources_CreateSoundEntityData || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
 +
|-
 +
| [[../iTexture|<syntaxhighlight lang="c++" inline>iTexture@</syntaxhighlight>]] || cResources_CreateTexture1D || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abUseMipMaps</syntaxhighlight> ||
 +
|-
 +
| [[../iTexture|<syntaxhighlight lang="c++" inline>iTexture@</syntaxhighlight>]] || cResources_CreateTexture2D || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abUseMipMaps</syntaxhighlight> ||
 +
|-
 +
| [[../iTexture|<syntaxhighlight lang="c++" inline>iTexture@</syntaxhighlight>]] || cResources_CreateTexture3D || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abUseMipMaps</syntaxhighlight> ||
 +
|-
 +
| [[../iTexture|<syntaxhighlight lang="c++" inline>iTexture@</syntaxhighlight>]] || cResources_CreateTextureCubeMap || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abUseMipMaps</syntaxhighlight> ||
 +
|-
 +
| [[../iVideoStream|<syntaxhighlight lang="c++" inline>iVideoStream@</syntaxhighlight>]] || cResources_CreateVideo || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cResources_DestroyFontData || [[../iFontData|<syntaxhighlight lang="c++" inline>iFontData @apData</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cResources_DestroyGpuShader || [[../iGpuShader|<syntaxhighlight lang="c++" inline>iGpuShader @apShader</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cResources_DestroyImage || [[../cFrameSubImage|<syntaxhighlight lang="c++" inline>cFrameSubImage @apData</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cResources_DestroyMaterial || [[../cMaterial|<syntaxhighlight lang="c++" inline>cMaterial @apMaterial</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cResources_DestroyMesh || [[../cMesh|<syntaxhighlight lang="c++" inline>cMesh@ apMesh</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cResources_DestroySoundData || [[../iSoundData|<syntaxhighlight lang="c++" inline>iSoundData@ apData</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cResources_DestroySoundEntityData || [[../cSoundEntityData|<syntaxhighlight lang="c++" inline>cSoundEntityData @apData</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cResources_DestroyTexture || [[../iTexture|<syntaxhighlight lang="c++" inline>iTexture @apTexture</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cResources_DestroyUnusedParticleSystems || <syntaxhighlight lang="c++" inline>int alMaxToKeep</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cResources_DestroyUnusedSoundData || <syntaxhighlight lang="c++" inline>int alMaxToKeep</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cResources_DestroyVideo || [[../iVideoStream|<syntaxhighlight lang="c++" inline>iVideoStream @apVideo</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cResources_DestroyXmlDocument || [[../iXmlDocument|<syntaxhighlight lang="c++" inline>iXmlDocument@ apDoc</syntaxhighlight>]] ||
 +
|-
 +
| [[../tString|<syntaxhighlight lang="c++" inline>tString</syntaxhighlight>]] || cResources_GetMaterialPhysicsName || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cResources_GetMaterialTextureAnisotropy ||  ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || cResources_GetMaterialTextureFilter ||  ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || cResources_GetMaterialTextureSizeDownScaleLevel ||  ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cResources_LoadResourceDirsFile || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asFile</syntaxhighlight>]] ||
 +
|-
 +
| [[../iXmlDocument|<syntaxhighlight lang="c++" inline>iXmlDocument@</syntaxhighlight>]] || cResources_LoadXmlDocument || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asFile</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cResources_PreloadParticleSystem || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asDataName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cResources_PreloadSoundEntityData || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abNonBlockingLoad</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cResources_SetMaterialTextureAnisotropy || <syntaxhighlight lang="c++" inline>float afX</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cResources_SetMaterialTextureFilter || <syntaxhighlight lang="c++" inline>int alFilter</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cResources_SetMaterialTextureSizeDownScaleLevel || <syntaxhighlight lang="c++" inline>int alLevel</syntaxhighlight> ||
 +
|-
 +
| [[../tWString|<syntaxhighlight lang="c++" inline>const tWString&</syntaxhighlight>]] || cResources_Translate || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asCat</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
 +
|-
 +
| [[../cCamera|<syntaxhighlight lang="c++" inline>cCamera@</syntaxhighlight>]] || cScene_CreateCamera || [[../eCameraMoveMode|<syntaxhighlight lang="c++" inline>eCameraMoveMode aMoveMode</syntaxhighlight>]] ||
 +
|-
 +
| [[../cViewport|<syntaxhighlight lang="c++" inline>cViewport@</syntaxhighlight>]] || cScene_CreateViewport || [[../cCamera|<syntaxhighlight lang="c++" inline>cCamera @apCamera</syntaxhighlight>]],<br />[[../cWorld|<syntaxhighlight lang="c++" inline>cWorld @apWorld</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abAddLast</syntaxhighlight> ||
 +
|-
 +
| [[../cWorld|<syntaxhighlight lang="c++" inline>cWorld@</syntaxhighlight>]] || cScene_CreateWorld || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cScene_DestroyCamera || [[../cCamera|<syntaxhighlight lang="c++" inline>cCamera@ apCam</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cScene_DestroyViewport || [[../cViewport|<syntaxhighlight lang="c++" inline>cViewport@ apViewPort</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cScene_DestroyWorld || [[../cWorld|<syntaxhighlight lang="c++" inline>cWorld@ apWorld</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cScene_FadeGradingTexture || [[../cWorld|<syntaxhighlight lang="c++" inline>cWorld@ apWorld</syntaxhighlight>]],<br />[[../iTexture|<syntaxhighlight lang="c++" inline>iTexture@ apGrading</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afTime</syntaxhighlight> ||
 +
|-
 +
| [[../cWorld|<syntaxhighlight lang="c++" inline>cWorld@</syntaxhighlight>]] || cScene_LoadWorld || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asFile</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>int aFlags</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cScene_Reset ||  ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cScene_SetCurrentListener || [[../cViewport|<syntaxhighlight lang="c++" inline>cViewport@ apViewPort</syntaxhighlight>]] ||
 +
|-
 +
| [[../cBeam|<syntaxhighlight lang="c++" inline>cBeam@</syntaxhighlight>]] || cScene_ToBeam || [[../iEntity3D|<syntaxhighlight lang="c++" inline>iEntity3D@ apEntity</syntaxhighlight>]] ||
 +
|-
 +
| [[../cBillboard|<syntaxhighlight lang="c++" inline>cBillboard@</syntaxhighlight>]] || cScene_ToBillboard || [[../iEntity3D|<syntaxhighlight lang="c++" inline>iEntity3D@ apEntity</syntaxhighlight>]] ||
 +
|-
 +
| [[../cForceField|<syntaxhighlight lang="c++" inline>cForceField@</syntaxhighlight>]] || cScene_ToForceField || [[../iEntity3D|<syntaxhighlight lang="c++" inline>iEntity3D@ apEntity</syntaxhighlight>]] ||
 +
|-
 +
| [[../cLensFlare|<syntaxhighlight lang="c++" inline>cLensFlare@</syntaxhighlight>]] || cScene_ToLensFlare || [[../iEntity3D|<syntaxhighlight lang="c++" inline>iEntity3D@ apEntity</syntaxhighlight>]] ||
 +
|-
 +
| [[../cLightBox|<syntaxhighlight lang="c++" inline>cLightBox@</syntaxhighlight>]] || cScene_ToLightBox || [[../iLight|<syntaxhighlight lang="c++" inline>iLight@ apLight</syntaxhighlight>]] ||
 +
|-
 +
| [[../cLightDirectional|<syntaxhighlight lang="c++" inline>cLightDirectional@</syntaxhighlight>]] || cScene_ToLightDirectional || [[../iLight|<syntaxhighlight lang="c++" inline>iLight@ apLight</syntaxhighlight>]] ||
 +
|-
 +
| [[../cLightPoint|<syntaxhighlight lang="c++" inline>cLightPoint@</syntaxhighlight>]] || cScene_ToLightPoint || [[../iLight|<syntaxhighlight lang="c++" inline>iLight@ apLight</syntaxhighlight>]] ||
 +
|-
 +
| [[../cLightSpot|<syntaxhighlight lang="c++" inline>cLightSpot@</syntaxhighlight>]] || cScene_ToLightSpot || [[../iLight|<syntaxhighlight lang="c++" inline>iLight@ apLight</syntaxhighlight>]] ||
 +
|-
 +
| [[../cMeshEntity|<syntaxhighlight lang="c++" inline>cMeshEntity@</syntaxhighlight>]] || cScene_ToMeshEntity || [[../iEntity3D|<syntaxhighlight lang="c++" inline>iEntity3D@ apEntity</syntaxhighlight>]] ||
 +
|-
 +
| [[../iRopeEntity|<syntaxhighlight lang="c++" inline>iRopeEntity@</syntaxhighlight>]] || cScene_ToRopeEntity || [[../iEntity3D|<syntaxhighlight lang="c++" inline>iEntity3D@ apEntity</syntaxhighlight>]] ||
 +
|-
 +
| [[../cRopeEntity3D|<syntaxhighlight lang="c++" inline>cRopeEntity3D@</syntaxhighlight>]] || cScene_ToRopeEntity3D || [[../iEntity3D|<syntaxhighlight lang="c++" inline>iEntity3D@ apEntity</syntaxhighlight>]] ||
 +
|-
 +
| [[../cRopeEntityBillboard|<syntaxhighlight lang="c++" inline>cRopeEntityBillboard@</syntaxhighlight>]] || cScene_ToRopeEntityBillboard || [[../iEntity3D|<syntaxhighlight lang="c++" inline>iEntity3D@ apEntity</syntaxhighlight>]] ||
 +
|-
 +
| [[../cSoundEntity|<syntaxhighlight lang="c++" inline>cSoundEntity@</syntaxhighlight>]] || cScene_ToSoundEntity || [[../iEntity3D|<syntaxhighlight lang="c++" inline>iEntity3D@ apEntity</syntaxhighlight>]] ||
 +
|-
 +
| [[../cSubMeshEntity|<syntaxhighlight lang="c++" inline>cSubMeshEntity@</syntaxhighlight>]] || cScene_ToSubMeshEntity || [[../iEntity3D|<syntaxhighlight lang="c++" inline>iEntity3D@ apEntity</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cScene_ViewportExists || [[../cViewport|<syntaxhighlight lang="c++" inline>cViewport@ apViewPort</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cScene_WorldExists || [[../cWorld|<syntaxhighlight lang="c++" inline>cWorld@ apWorld</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cScript_GetGlobalArgBool || <syntaxhighlight lang="c++" inline>int alIdx</syntaxhighlight> ||
 +
|-
 +
| [[../cColor|<syntaxhighlight lang="c++" inline>cColor</syntaxhighlight>]] || cScript_GetGlobalArgColor || <syntaxhighlight lang="c++" inline>int alIdx</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cScript_GetGlobalArgFloat || <syntaxhighlight lang="c++" inline>int alIdx</syntaxhighlight> ||
 +
|-
 +
| [[../tID|<syntaxhighlight lang="c++" inline>tID</syntaxhighlight>]] || cScript_GetGlobalArgID || <syntaxhighlight lang="c++" inline>int alIdx</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || cScript_GetGlobalArgInt || <syntaxhighlight lang="c++" inline>int alIdx</syntaxhighlight> ||
 +
|-
 +
| [[../cMatrixf|<syntaxhighlight lang="c++" inline>cMatrixf</syntaxhighlight>]] || cScript_GetGlobalArgMatrix || <syntaxhighlight lang="c++" inline>int alIdx</syntaxhighlight> ||
 +
|-
 +
| [[../tString|<syntaxhighlight lang="c++" inline>tString</syntaxhighlight>]] || cScript_GetGlobalArgString || <syntaxhighlight lang="c++" inline>int alIdx</syntaxhighlight> ||
 +
|-
 +
| [[../cVector2f|<syntaxhighlight lang="c++" inline>cVector2f</syntaxhighlight>]] || cScript_GetGlobalArgVector2f || <syntaxhighlight lang="c++" inline>int alIdx</syntaxhighlight> ||
 +
|-
 +
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || cScript_GetGlobalArgVector3f || <syntaxhighlight lang="c++" inline>int alIdx</syntaxhighlight> ||
 +
|-
 +
| [[../cVector4f|<syntaxhighlight lang="c++" inline>cVector4f</syntaxhighlight>]] || cScript_GetGlobalArgVector4f || <syntaxhighlight lang="c++" inline>int alIdx</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cScript_GetGlobalReturnBool ||  ||
 +
|-
 +
| [[../cColor|<syntaxhighlight lang="c++" inline>cColor</syntaxhighlight>]] || cScript_GetGlobalReturnColor ||  ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cScript_GetGlobalReturnFloat ||  ||
 +
|-
 +
| [[../tID|<syntaxhighlight lang="c++" inline>tID</syntaxhighlight>]] || cScript_GetGlobalReturnID ||  ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || cScript_GetGlobalReturnInt ||  ||
 +
|-
 +
| [[../cMatrixf|<syntaxhighlight lang="c++" inline>cMatrixf</syntaxhighlight>]] || cScript_GetGlobalReturnMatrix ||  ||
 +
|-
 +
| [[../tString|<syntaxhighlight lang="c++" inline>const tString&</syntaxhighlight>]] || cScript_GetGlobalReturnString ||  ||
 +
|-
 +
| [[../cVector2f|<syntaxhighlight lang="c++" inline>cVector2f</syntaxhighlight>]] || cScript_GetGlobalReturnVector2f ||  ||
 +
|-
 +
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || cScript_GetGlobalReturnVector3f ||  ||
 +
|-
 +
| [[../cVector4f|<syntaxhighlight lang="c++" inline>cVector4f</syntaxhighlight>]] || cScript_GetGlobalReturnVector4f ||  ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cScript_GetGlobalVarBool || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
 +
|-
 +
| [[../cColor|<syntaxhighlight lang="c++" inline>cColor</syntaxhighlight>]] || cScript_GetGlobalVarColor || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cScript_GetGlobalVarFloat || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
 +
|-
 +
| [[../tID|<syntaxhighlight lang="c++" inline>tID</syntaxhighlight>]] || cScript_GetGlobalVarID || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || cScript_GetGlobalVarInt || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
 +
|-
 +
| [[../cMatrixf|<syntaxhighlight lang="c++" inline>cMatrixf</syntaxhighlight>]] || cScript_GetGlobalVarMatrix || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
 +
|-
 +
| [[../tString|<syntaxhighlight lang="c++" inline>tString</syntaxhighlight>]] || cScript_GetGlobalVarString || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
 +
|-
 +
| [[../cVector2f|<syntaxhighlight lang="c++" inline>cVector2f</syntaxhighlight>]] || cScript_GetGlobalVarVector2f || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
 +
|-
 +
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || cScript_GetGlobalVarVector3f || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
 +
|-
 +
| [[../cVector4f|<syntaxhighlight lang="c++" inline>cVector4f</syntaxhighlight>]] || cScript_GetGlobalVarVector4f || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cScript_RunGlobalFunc || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asObjName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asClassName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asFuncName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cScript_SetGlobalArgBool || <syntaxhighlight lang="c++" inline>int alIdx</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abX</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cScript_SetGlobalArgColor || <syntaxhighlight lang="c++" inline>int alIdx</syntaxhighlight>,<br />[[../cColor|<syntaxhighlight lang="c++" inline>const cColor &in aX</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cScript_SetGlobalArgFloat || <syntaxhighlight lang="c++" inline>int alIdx</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afX</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cScript_SetGlobalArgID || <syntaxhighlight lang="c++" inline>int alIdx</syntaxhighlight>,<br />[[../tID|<syntaxhighlight lang="c++" inline>tID alX</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cScript_SetGlobalArgInt || <syntaxhighlight lang="c++" inline>int alIdx</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>int alX</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cScript_SetGlobalArgMatrix || <syntaxhighlight lang="c++" inline>int alIdx</syntaxhighlight>,<br />[[../cMatrixf|<syntaxhighlight lang="c++" inline>const cMatrixf &in a_mtxX</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cScript_SetGlobalArgString || <syntaxhighlight lang="c++" inline>int alIdx</syntaxhighlight>,<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asVar</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cScript_SetGlobalArgVector2f || <syntaxhighlight lang="c++" inline>int alIdx</syntaxhighlight>,<br />[[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avX</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cScript_SetGlobalArgVector3f || <syntaxhighlight lang="c++" inline>int alIdx</syntaxhighlight>,<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avX</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cScript_SetGlobalArgVector4f || <syntaxhighlight lang="c++" inline>int alIdx</syntaxhighlight>,<br />[[../cVector4f|<syntaxhighlight lang="c++" inline>const cVector4f &in avX</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cScript_SetGlobalReturnBool || <syntaxhighlight lang="c++" inline>bool abX</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cScript_SetGlobalReturnColor || [[../cColor|<syntaxhighlight lang="c++" inline>const cColor &in aX</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cScript_SetGlobalReturnFloat || <syntaxhighlight lang="c++" inline>float afX</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cScript_SetGlobalReturnID || [[../tID|<syntaxhighlight lang="c++" inline>tID alX</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cScript_SetGlobalReturnInt || <syntaxhighlight lang="c++" inline>int alX</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cScript_SetGlobalReturnMatrix || [[../cMatrixf|<syntaxhighlight lang="c++" inline>const cMatrixf &in a_mtxX</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cScript_SetGlobalReturnString || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asVar</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cScript_SetGlobalReturnVector2f || [[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avX</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cScript_SetGlobalReturnVector3f || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avX</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cScript_SetGlobalReturnVector4f || [[../cVector4f|<syntaxhighlight lang="c++" inline>const cVector4f &in avX</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cScript_SetGlobalVarBool || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abX</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cScript_SetGlobalVarColor || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br />[[../cColor|<syntaxhighlight lang="c++" inline>const cColor &in aX</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cScript_SetGlobalVarFloat || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afX</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cScript_SetGlobalVarID || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br />[[../tID|<syntaxhighlight lang="c++" inline>tID alX</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cScript_SetGlobalVarInt || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>int alX</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cScript_SetGlobalVarMatrix || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br />[[../cMatrixf|<syntaxhighlight lang="c++" inline>const cMatrixf &in a_mtxX</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cScript_SetGlobalVarString || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asVar</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cScript_SetGlobalVarVector2f || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br />[[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avX</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cScript_SetGlobalVarVector3f || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avX</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cScript_SetGlobalVarVector4f || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br />[[../cVector4f|<syntaxhighlight lang="c++" inline>const cVector4f &in avX</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cSound_CheckSoundIsBlocked || [[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avSoundPosition</syntaxhighlight>]] ||
 +
|-
 +
| [[../iSoundEvent|<syntaxhighlight lang="c++" inline>iSoundEvent@</syntaxhighlight>]] || cSound_CreateEvent || [[../iSoundEventData|<syntaxhighlight lang="c++" inline>iSoundEventData@ apData</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abNonBlockingLoad</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cSound_DestroyEvent || [[../iSoundEvent|<syntaxhighlight lang="c++" inline>iSoundEvent@ apEvent</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cSound_DestroyUnusedData || <syntaxhighlight lang="c++" inline>int alMaxAmount</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>int alMaxAge</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abRemoveUnusedProjects</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abRemovePreloaded</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || cSound_FadeGlobalSpeed || <syntaxhighlight lang="c++" inline>float afDestSpeed</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afSpeed</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>uint mAffectedTypes</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>int alId</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abDestroyIdAtDest</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || cSound_FadeGlobalVolume || <syntaxhighlight lang="c++" inline>float afDestVolume</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afSpeed</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>uint mAffectedTypes</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>int alId</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abDestroyIdAtDest</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cSound_FadeHighPassFilter || <syntaxhighlight lang="c++" inline>float afDestCutOff</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afDestResonance</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afTime</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>uint mAffectedTypes</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cSound_FadeLowPassFilter || <syntaxhighlight lang="c++" inline>float afDestCutOff</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afDestResonance</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afTime</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>uint mAffectedTypes</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cSound_FadeMusicVolumeMul || <syntaxhighlight lang="c++" inline>float afDest</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afSpeed</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cSound_FadeOutAll || <syntaxhighlight lang="c++" inline>uint mTypes</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afFadeSpeed</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abDisableStop</syntaxhighlight> ||
 +
|-
 +
| [[../cSoundEntry|<syntaxhighlight lang="c++" inline>cSoundEntry@</syntaxhighlight>]] || cSound_GetEntry || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
 +
|-
 +
| [[../tString|<syntaxhighlight lang="c++" inline>const tString&</syntaxhighlight>]] || cSound_GetEventCategory_Gui ||  ||
 +
|-
 +
| [[../tString|<syntaxhighlight lang="c++" inline>const tString&</syntaxhighlight>]] || cSound_GetEventCategory_World ||  ||
 +
|-
 +
| [[../tString|<syntaxhighlight lang="c++" inline>const tString&</syntaxhighlight>]] || cSound_GetEventCategory_WorldClean ||  ||
 +
|-
 +
| [[../iSoundEventData|<syntaxhighlight lang="c++" inline>iSoundEventData@</syntaxhighlight>]] || cSound_GetEventData || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asInternalPath</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abLoadData</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abNonBlockingLoad</syntaxhighlight> ||
 +
|-
 +
| [[../iSoundEventProject|<syntaxhighlight lang="c++" inline>iSoundEventProject@</syntaxhighlight>]] || cSound_GetEventProject || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>uint</syntaxhighlight> || cSound_GetEventSystemMemoryUsed ||  ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cSound_GetGlobalSpeed || [[../eSoundEntryType|<syntaxhighlight lang="c++" inline>eSoundEntryType aType</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cSound_GetGlobalSpeedFromId || <syntaxhighlight lang="c++" inline>int alId</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cSound_GetGlobalVolume || [[../eSoundEntryType|<syntaxhighlight lang="c++" inline>eSoundEntryType aType</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cSound_GetGlobalVolumeFromId || <syntaxhighlight lang="c++" inline>int alId</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cSound_GetMusicVolumeMul ||  ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cSound_GetSilent ||  ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cSound_IsPlaying || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cSound_IsValid || [[../cSoundEntry|<syntaxhighlight lang="c++" inline>cSoundEntry @apEntry</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>int alID</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cSound_PauseAll || <syntaxhighlight lang="c++" inline>uint mTypes</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cSound_PauseMusic ||  ||
 +
|-
 +
| [[../cSoundEntry|<syntaxhighlight lang="c++" inline>cSoundEntry@</syntaxhighlight>]] || cSound_Play || [[../tString|<syntaxhighlight lang="c++" inline>tString &in asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abLoop</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afVolume</syntaxhighlight>,<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avPos</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afMinDist</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afMaxDist</syntaxhighlight>,<br />[[../eSoundEntryType|<syntaxhighlight lang="c++" inline>eSoundEntryType aEntryType</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abRelative</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool ab3D</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>int alPriorityModifier</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abStream</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abNonBlockedLoad</syntaxhighlight> ||
 +
|-
 +
| [[../cSoundEntry|<syntaxhighlight lang="c++" inline>cSoundEntry@</syntaxhighlight>]] || cSound_Play3D || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abLoop</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afVolume</syntaxhighlight>,<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avPos</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afMinDist</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afMaxDist</syntaxhighlight>,<br />[[../eSoundEntryType|<syntaxhighlight lang="c++" inline>eSoundEntryType aEntryType</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abRelative</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>int alPriorityModifier</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abStream</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abNonBlockedLoad</syntaxhighlight> ||
 +
|-
 +
| [[../cSoundEntry|<syntaxhighlight lang="c++" inline>cSoundEntry@</syntaxhighlight>]] || cSound_PlayGui || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abLoop</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afVolume</syntaxhighlight>,<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avPos</syntaxhighlight>]],<br />[[../eSoundEntryType|<syntaxhighlight lang="c++" inline>eSoundEntryType aEntryType</syntaxhighlight>]] ||
 +
|-
 +
| [[../cSoundEntry|<syntaxhighlight lang="c++" inline>cSoundEntry@</syntaxhighlight>]] || cSound_PlayGuiStream || [[../tString|<syntaxhighlight lang="c++" inline>tString &in asFileName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abLoop</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afVolume</syntaxhighlight>,<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avPos</syntaxhighlight>]],<br />[[../eSoundEntryType|<syntaxhighlight lang="c++" inline>eSoundEntryType aEntryType</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cSound_PlayMusic || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asFileName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afVolume</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afVolumeFadeStepSize</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afFreq</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afFreqFadeStepSize</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abLoop</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abResume</syntaxhighlight> ||
 +
|-
 +
| [[../cSoundEntry|<syntaxhighlight lang="c++" inline>cSoundEntry@</syntaxhighlight>]] || cSound_PlaySoundEntityGui || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abLoop</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afVolume</syntaxhighlight>,<br />[[../eSoundEntryType|<syntaxhighlight lang="c++" inline>eSoundEntryType aEntryType</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avPos</syntaxhighlight>]] ||
 +
|-
 +
| [[../cSoundEntry|<syntaxhighlight lang="c++" inline>cSoundEntry@</syntaxhighlight>]] || cSound_PlaySoundEvent || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asInternalPath</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afVolume</syntaxhighlight>,<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avPos</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avOrientation</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abNonBlockLoad</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cSound_PreloadGroup || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asInternalPath</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abNonBlockingLoad</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abSubGroups</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cSound_PreloadProject || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abNonBlockingLoad</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cSound_ResumeAll || <syntaxhighlight lang="c++" inline>uint mTypes</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cSound_ResumeMusic ||  ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cSound_SetEventCategory_Gui || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asCat</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cSound_SetEventCategory_World || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asCat</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cSound_SetEventCategory_WorldClean || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asCat</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || cSound_SetGlobalSpeed || <syntaxhighlight lang="c++" inline>float afSpeed</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>uint mAffectedTypes</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>int alId</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || cSound_SetGlobalVolume || <syntaxhighlight lang="c++" inline>float afVolume</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>uint mAffectedTypes</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>int alId</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cSound_SetMusicVolumeMul || <syntaxhighlight lang="c++" inline>float afMul</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cSound_SetSilent || <syntaxhighlight lang="c++" inline>bool abX</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cSound_Stop || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abPlayEnd</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cSound_StopAll || <syntaxhighlight lang="c++" inline>uint mTypes</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abPlayEnd</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cSound_StopMusic || <syntaxhighlight lang="c++" inline>float afFadeStepSize</syntaxhighlight> ||
 +
|-
 +
| [[../tString|<syntaxhighlight lang="c++" inline>tString</syntaxhighlight>]] || cString_AddSlashAtEnd || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asPath</syntaxhighlight>]] ||
 +
|-
 +
| [[../tWString|<syntaxhighlight lang="c++" inline>tWString</syntaxhighlight>]] || cString_AddSlashAtEndW || [[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in asPath</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cString_CheckWildcardStrings || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asStr</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asWildcardStr</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || cString_CountCharsInString || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in aString</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in aChar</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || cString_CountCharsInStringW || [[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in aString</syntaxhighlight>]],<br />[[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in aChar</syntaxhighlight>]] ||
 +
|-
 +
| [[../tWString|<syntaxhighlight lang="c++" inline>tWString</syntaxhighlight>]] || cString_Get16BitFromArray || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asArray</syntaxhighlight>]] ||
 +
|-
 +
| [[../tString|<syntaxhighlight lang="c++" inline>tString</syntaxhighlight>]] || cString_GetFileExt || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in aString</syntaxhighlight>]] ||
 +
|-
 +
| [[../tWString|<syntaxhighlight lang="c++" inline>tWString</syntaxhighlight>]] || cString_GetFileExtW || [[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in aString</syntaxhighlight>]] ||
 +
|-
 +
| [[../tString|<syntaxhighlight lang="c++" inline>tString</syntaxhighlight>]] || cString_GetFileName || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in aString</syntaxhighlight>]] ||
 +
|-
 +
| [[../tWString|<syntaxhighlight lang="c++" inline>tWString</syntaxhighlight>]] || cString_GetFileNameW || [[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in aString</syntaxhighlight>]] ||
 +
|-
 +
| [[../tString|<syntaxhighlight lang="c++" inline>tString</syntaxhighlight>]] || cString_GetFilePath || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in aString</syntaxhighlight>]] ||
 +
|-
 +
| [[../tString|<syntaxhighlight lang="c++" inline>tString</syntaxhighlight>]] || cString_GetFilePathTopFolder || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in aString</syntaxhighlight>]] ||
 +
|-
 +
| [[../tWString|<syntaxhighlight lang="c++" inline>tWString</syntaxhighlight>]] || cString_GetFilePathTopFolderW || [[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in aString</syntaxhighlight>]] ||
 +
|-
 +
| [[../tWString|<syntaxhighlight lang="c++" inline>tWString</syntaxhighlight>]] || cString_GetFilePathW || [[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in aString</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || cString_GetFirstCharPos || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in aString</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || cString_GetFirstStringPos || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in aString</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in aChar</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || cString_GetFirstStringPosW || [[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in aString</syntaxhighlight>]],<br />[[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in aChar</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cString_GetFloatVec || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asData</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asSepp</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>uint</syntaxhighlight> || cString_GetHash || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asStr</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>uint64</syntaxhighlight> || cString_GetHash64 || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asStr</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>uint64</syntaxhighlight> || cString_GetHash64W || [[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in asStr</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>uint</syntaxhighlight> || cString_GetHashW || [[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in asStr</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cString_GetIntVec || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asData</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asSepp</syntaxhighlight>]] ||
 +
|-
 +
| [[../tString|<syntaxhighlight lang="c++" inline>tString</syntaxhighlight>]] || cString_GetLastChar || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in aString</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || cString_GetLastCharPos || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in aString</syntaxhighlight>]] ||
 +
|-
 +
| [[../tWString|<syntaxhighlight lang="c++" inline>tWString</syntaxhighlight>]] || cString_GetLastCharW || [[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in aString</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || cString_GetLastStringPos || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in aString</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in aChar</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || cString_GetLastStringPosW || [[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in aString</syntaxhighlight>]],<br />[[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in aChar</syntaxhighlight>]] ||
 +
|-
 +
| [[../tString|<syntaxhighlight lang="c++" inline>tString</syntaxhighlight>]] || cString_GetNumericSuffix || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asStr</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cString_GetNumericSuffixFloat || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in aString</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afDefault = 0</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cString_GetNumericSuffixFloatW || [[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in aString</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afDefault = 0</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || cString_GetNumericSuffixInt || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in aString</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>int alDefault = 0</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || cString_GetNumericSuffixIntW || [[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in aString</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>int alDefault = 0</syntaxhighlight> ||
 +
|-
 +
| [[../tWString|<syntaxhighlight lang="c++" inline>tWString</syntaxhighlight>]] || cString_GetNumericSuffixW || [[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in asStr</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cString_GetStringVec || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asData</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asSepp</syntaxhighlight>]] ||
 +
|-
 +
| [[../tString|<syntaxhighlight lang="c++" inline>tString</syntaxhighlight>]] || cString_RemoveSlashAtEnd || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asPath</syntaxhighlight>]] ||
 +
|-
 +
| [[../tWString|<syntaxhighlight lang="c++" inline>tWString</syntaxhighlight>]] || cString_RemoveSlashAtEndW || [[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in asPath</syntaxhighlight>]] ||
 +
|-
 +
| [[../tString|<syntaxhighlight lang="c++" inline>tString</syntaxhighlight>]] || cString_ReplaceCharTo || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in aString</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asOldChar</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asNewChar</syntaxhighlight>]] ||
 +
|-
 +
| [[../tWString|<syntaxhighlight lang="c++" inline>tWString</syntaxhighlight>]] || cString_ReplaceCharToW || [[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in aString</syntaxhighlight>]],<br />[[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in asOldChar</syntaxhighlight>]],<br />[[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in asNewChar</syntaxhighlight>]] ||
 +
|-
 +
| [[../tString|<syntaxhighlight lang="c++" inline>tString</syntaxhighlight>]] || cString_ReplaceStringTo || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in aString</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asOldString</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asNewString</syntaxhighlight>]] ||
 +
|-
 +
| [[../tWString|<syntaxhighlight lang="c++" inline>tWString</syntaxhighlight>]] || cString_ReplaceStringToW || [[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in aString</syntaxhighlight>]],<br />[[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in asOldString</syntaxhighlight>]],<br />[[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in asNewString</syntaxhighlight>]] ||
 +
|-
 +
| [[../tString|<syntaxhighlight lang="c++" inline>tString</syntaxhighlight>]] || cString_S16BitToUTF8 || [[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in awsString</syntaxhighlight>]] ||
 +
|-
 +
| [[../tString|<syntaxhighlight lang="c++" inline>tString</syntaxhighlight>]] || cString_SetFileExt || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in aString</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in aExt</syntaxhighlight>]] ||
 +
|-
 +
| [[../tWString|<syntaxhighlight lang="c++" inline>tWString</syntaxhighlight>]] || cString_SetFileExtW || [[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in aString</syntaxhighlight>]],<br />[[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in aExt</syntaxhighlight>]] ||
 +
|-
 +
| [[../tString|<syntaxhighlight lang="c++" inline>tString</syntaxhighlight>]] || cString_SetFilePath || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in aString</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in aPath</syntaxhighlight>]] ||
 +
|-
 +
| [[../tWString|<syntaxhighlight lang="c++" inline>tWString</syntaxhighlight>]] || cString_SetFilePathW || [[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in aString</syntaxhighlight>]],<br />[[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in aPath</syntaxhighlight>]] ||
 +
|-
 +
| [[../tString|<syntaxhighlight lang="c++" inline>tString</syntaxhighlight>]] || cString_Sub || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asString</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>int alStart</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>int alCount = -1</syntaxhighlight> ||
 +
|-
 +
| [[../tWString|<syntaxhighlight lang="c++" inline>tWString</syntaxhighlight>]] || cString_SubW || [[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in asString</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>int alStart</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>int alCount = -1</syntaxhighlight> ||
 +
|-
 +
| [[../tWString|<syntaxhighlight lang="c++" inline>tWString</syntaxhighlight>]] || cString_To16Char || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asString</syntaxhighlight>]] ||
 +
|-
 +
| [[../tString|<syntaxhighlight lang="c++" inline>tString</syntaxhighlight>]] || cString_To8Char || [[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in awsString</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cString_ToBool || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asStr</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abDefault</syntaxhighlight> ||
 +
|-
 +
| [[../cColor|<syntaxhighlight lang="c++" inline>cColor</syntaxhighlight>]] || cString_ToColor || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asStr</syntaxhighlight>]],<br />[[../cColor|<syntaxhighlight lang="c++" inline>const cColor &in aDefault</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || cString_ToFloat || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asStr</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afDefault</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || cString_ToInt || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asStr</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>int alDefault</syntaxhighlight> ||
 +
|-
 +
| [[../tString|<syntaxhighlight lang="c++" inline>tString</syntaxhighlight>]] || cString_ToLowerCase || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in aString</syntaxhighlight>]] ||
 +
|-
 +
| [[../tWString|<syntaxhighlight lang="c++" inline>tWString</syntaxhighlight>]] || cString_ToLowerCaseW || [[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in aString</syntaxhighlight>]] ||
 +
|-
 +
| [[../cMatrixf|<syntaxhighlight lang="c++" inline>cMatrixf</syntaxhighlight>]] || cString_ToMatrixf || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asStr</syntaxhighlight>]],<br />[[../cMatrixf|<syntaxhighlight lang="c++" inline>const cMatrixf &in a_mtxDefault</syntaxhighlight>]] ||
 +
|-
 +
| [[../tString|<syntaxhighlight lang="c++" inline>tString</syntaxhighlight>]] || cString_ToString || <syntaxhighlight lang="c++" inline>float afX</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>int alNumOfDecimals = -1</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abRemoveZeros = false</syntaxhighlight> ||
 +
|-
 +
| [[../tString|<syntaxhighlight lang="c++" inline>tString</syntaxhighlight>]] || cString_ToString || <syntaxhighlight lang="c++" inline>int alX</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>int alPaddingZeros</syntaxhighlight> ||
 +
|-
 +
| [[../tWString|<syntaxhighlight lang="c++" inline>tWString</syntaxhighlight>]] || cString_ToStringW || <syntaxhighlight lang="c++" inline>float afX</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>int alNumOfDecimals = -1</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abRemoveZeros = false</syntaxhighlight> ||
 +
|-
 +
| [[../tWString|<syntaxhighlight lang="c++" inline>tWString</syntaxhighlight>]] || cString_ToStringW || <syntaxhighlight lang="c++" inline>int alX</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>int alPaddingZeros</syntaxhighlight> ||
 +
|-
 +
| [[../tString|<syntaxhighlight lang="c++" inline>tString</syntaxhighlight>]] || cString_ToUpperCase || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in aString</syntaxhighlight>]] ||
 +
|-
 +
| [[../tWString|<syntaxhighlight lang="c++" inline>tWString</syntaxhighlight>]] || cString_ToUpperCaseW || [[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in aString</syntaxhighlight>]] ||
 +
|-
 +
| [[../cVector2f|<syntaxhighlight lang="c++" inline>cVector2f</syntaxhighlight>]] || cString_ToVector2f || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asStr</syntaxhighlight>]],<br />[[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avDefault</syntaxhighlight>]] ||
 +
|-
 +
| [[../cVector2l|<syntaxhighlight lang="c++" inline>cVector2l</syntaxhighlight>]] || cString_ToVector2l || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asStr</syntaxhighlight>]],<br />[[../cVector2l|<syntaxhighlight lang="c++" inline>const cVector2l &in avDefault</syntaxhighlight>]] ||
 +
|-
 +
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || cString_ToVector3f || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asStr</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avDefault</syntaxhighlight>]] ||
 +
|-
 +
| [[../cVector3l|<syntaxhighlight lang="c++" inline>cVector3l</syntaxhighlight>]] || cString_ToVector3l || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asStr</syntaxhighlight>]],<br />[[../cVector3l|<syntaxhighlight lang="c++" inline>const cVector3l &in avDefault</syntaxhighlight>]] ||
 +
|-
 +
| [[../cVector4f|<syntaxhighlight lang="c++" inline>cVector4f</syntaxhighlight>]] || cString_ToVector4f || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asStr</syntaxhighlight>]],<br />[[../cVector4f|<syntaxhighlight lang="c++" inline>const cVector4f &in avDefault</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cSystem_CloneFile || [[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in asSrcFileName</syntaxhighlight>]],<br />[[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in asDestFileName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cSystem_CopyTextToClipboard || [[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in asText</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cSystem_CreateFolder || [[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in asPath</syntaxhighlight>]] ||
 +
|-
 +
| [[../cDate|<syntaxhighlight lang="c++" inline>cDate</syntaxhighlight>]] || cSystem_FileCreationDate || [[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in asFilePath</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cSystem_FileExists || [[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in asFileName</syntaxhighlight>]] ||
 +
|-
 +
| [[../cDate|<syntaxhighlight lang="c++" inline>cDate</syntaxhighlight>]] || cSystem_FileModifiedDate || [[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in asFilePath</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cSystem_FindFilesInDir || ,<br />[[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in asDir</syntaxhighlight>]],<br />[[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in asMask</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abAddHidden</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cSystem_FindFoldersInDir || ,<br />[[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in asDir</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abAddHidden</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abAddUpFolder</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cSystem_FolderExists || [[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in asPath</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>uint</syntaxhighlight> || cSystem_GetApplicationTime ||  ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cSystem_GetAvailableVideoDrivers ||  ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cSystem_GetAvailableVideoModes || ,<br /><syntaxhighlight lang="c++" inline>int alMinBpp</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>int alMinRefreshRate</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abRemoveDuplicates</syntaxhighlight> ||
 +
|-
 +
| [[../cDate|<syntaxhighlight lang="c++" inline>cDate</syntaxhighlight>]] || cSystem_GetDate ||  ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>uint</syntaxhighlight> || cSystem_GetFileSize || [[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in asFileName</syntaxhighlight>]] ||
 +
|-
 +
| [[../tWString|<syntaxhighlight lang="c++" inline>tWString</syntaxhighlight>]] || cSystem_GetFullFilePath || [[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in asFilePath</syntaxhighlight>]] ||
 +
|-
 +
| [[../tString|<syntaxhighlight lang="c++" inline>const tString&</syntaxhighlight>]] || cSystem_GetPlatformName ||  ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>uint</syntaxhighlight> || cSystem_GetSystemAvailableDrives ||  ||
 +
|-
 +
| [[../tWString|<syntaxhighlight lang="c++" inline>tWString</syntaxhighlight>]] || cSystem_GetSystemSpecialPath || [[../eSystemPath|<syntaxhighlight lang="c++" inline>eSystemPath aPathType</syntaxhighlight>]] ||
 +
|-
 +
| [[../tWString|<syntaxhighlight lang="c++" inline>tWString</syntaxhighlight>]] || cSystem_GetWorkingDir ||  ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cSystem_HasWindowFocus || [[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in asWindowCaption</syntaxhighlight>]] ||
 +
|-
 +
| [[../tWString|<syntaxhighlight lang="c++" inline>tWString</syntaxhighlight>]] || cSystem_LoadTextFromClipboard ||  ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cSystem_ProfileEnd || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cSystem_ProfileStart || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cSystem_RemoveFile || [[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in asFileName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || cSystem_RemoveFolder || [[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in asPath</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abDeleteAllFiles</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abDeleteAllSubFolders</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cSystem_Sleep || <syntaxhighlight lang="c++" inline>uint alMilliSecs</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || cSystem_Wrapper_CreateMessageBox || [[../eMsgBoxType|<syntaxhighlight lang="c++" inline>eMsgBoxType aType</syntaxhighlight>]],<br />[[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in asCaption</syntaxhighlight>]],<br />[[../tWString|<syntaxhighlight lang="c++" inline>const tWString &in asMessage</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || EnergySource_SetEnergy || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afX</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || Entity_AddCollideCallback || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asParentName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asChildName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asFunction</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_AddForce || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avForce</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abLocalSpace</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abOnlyMainBody</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_AddForceFromEntity || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asForceEntityName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afForce</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abOnlyMainBody</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_AddImpulse || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avImpulse</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abLocalSpace</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abOnlyMainBody</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_AddImpulseFromEntity || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asImpulseEntityName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afImpulse</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abOnlyMainBody</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_AddTorque || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avTorque</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abLocalSpace</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abOnlyMainBody</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || Entity_AttachToEntity || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asParentName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asParentBodyName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abUseRotation</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abSnapToParent = false</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abLocked = false</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || Entity_AttachToSocket || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asParentName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asParentSocketName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abUseRotation</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abSnapToParent = true</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_CallEntityInteract || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asBodyName = ""</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avFocusBodyOffset = cVector3f_Zero</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asData = ""</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_Connect || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asMainEntity</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asConnectEntity</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abInvertStateSent</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>int alStatesUsed</syntaxhighlight> ||
 +
|-
 +
| [[../iLuxEntity|<syntaxhighlight lang="c++" inline>iLuxEntity@</syntaxhighlight>]] || Entity_CreateAtEntity || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asNewEntityName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityFile</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asTargetEntityName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abFullGameSave</syntaxhighlight> ||
 +
|-
 +
| [[../iLuxEntity|<syntaxhighlight lang="c++" inline>iLuxEntity@</syntaxhighlight>]] || Entity_CreateAtEntityExt || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asNewEntityName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityFile</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asTargetEntityName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abFullGameSave</syntaxhighlight>,<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avScale</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avOffsetPosition</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avOffsetRotation</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abLocalOffset</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_Destroy || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || Entity_EntityIsInFront || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asTargetEntity</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asForwardEntity</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || Entity_Exists || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || Entity_Exists || [[../tID|<syntaxhighlight lang="c++" inline>tID aID</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_FadeEffectBaseColor || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]],<br />[[../cColor|<syntaxhighlight lang="c++" inline>const cColor &in aColor</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afTime</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_FadeProcAnimationSpeed || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asAnimationName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afSpeed</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afTime</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || Entity_GetAutoSleep || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
 +
|-
 +
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || Entity_GetBodyOffset || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || Entity_GetCollide || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityA</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityB</syntaxhighlight>]] ||
 +
|-
 +
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || Entity_GetDeltaToEntity || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityA</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityB</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || Entity_GetVarBool || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asVarName</syntaxhighlight>]] ||
 +
|-
 +
| [[../cColor|<syntaxhighlight lang="c++" inline>cColor</syntaxhighlight>]] || Entity_GetVarColor || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asVarName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || Entity_GetVarFloat || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asVarName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || Entity_GetVarInt || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asVarName</syntaxhighlight>]] ||
 +
|-
 +
| [[../tString|<syntaxhighlight lang="c++" inline>tString</syntaxhighlight>]] || Entity_GetVarString || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asVarName</syntaxhighlight>]] ||
 +
|-
 +
| [[../cVector2f|<syntaxhighlight lang="c++" inline>cVector2f</syntaxhighlight>]] || Entity_GetVarVector2f || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asVarName</syntaxhighlight>]] ||
 +
|-
 +
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || Entity_GetVarVector3f || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asVarName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_IncVarFloat || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asVarName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afX</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_IncVarInt || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asVarName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>int alX</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_IncVarVector2f || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asVarName</syntaxhighlight>]],<br />[[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avX</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_IncVarVector3f || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asVarName</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avX</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || Entity_IsActive || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || Entity_IsInPlayerFOV || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntity</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || Entity_IsInteractedWith || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || Entity_IsOccluder || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || Entity_IsSleeping || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_PlaceAtEntity || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asTargetEntity</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avOffset = cVector3f_Zero</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abAlignRotation = false</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abUseEntFileCenter = false</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_PlayAnimation || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asAnimation</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afFadeTime = 0.1f</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abLoop = false</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abPlayTransition = true</syntaxhighlight>,<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asCallback = ""</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || Entity_PlayerIsInFront || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_PlayProcAnimation || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asAnimation</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afLength</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abLoop = false</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afAmountFadeTime = 0.1</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afSpeedFadeTime = -1.0f</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_Preload || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityFile</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_RemoveAllConnections || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asMainEntity</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || Entity_RemoveCollideCallback || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asParentName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asChildName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_RemoveConnection || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asMainEntity</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || Entity_RemoveEntityAttachment || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_SetActive || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abActive</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_SetAnimationMessageEventCallback || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asCallbackFunc</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abAutoRemove</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_SetAnimationPaused || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asAnimationName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abPaused = true</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_SetAnimationRelativeTimePosition || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asAnimationName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afTimePos</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_SetAutoSleep || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abX</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_SetCollide || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abActive</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_SetCollideCharacter || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abActive</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_SetColorMul || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]],<br />[[../cColor|<syntaxhighlight lang="c++" inline>const cColor &in aColor</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_SetConnectionStateChangeCallback || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asCallback</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_SetEffectBaseColor || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]],<br />[[../cColor|<syntaxhighlight lang="c++" inline>const cColor &in aColor</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_SetEffectsActive || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abActive</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abFadeAndPlaySounds</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_SetInteractionDisabled || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abX</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_SetIsOccluder || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abOccluder</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_SetMaxInteractionDistance || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afDistance</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_SetPlayerInteractCallback || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asCallback</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abRemoveWhenInteracted</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_SetPlayerLookAtCallback || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asCallback</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abRemoveWhenLookedAt = true</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abCheckRayIntersection = true</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afMaxDistance = -1</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afCallbackDelay = 0</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_SetProcAnimationPaused || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asAnimationName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abPaused = true</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_SetProcAnimationSpeed || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asAnimationName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afSpeed</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_SetReflectionVisibility || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abVisibleInReflection</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abVisibleInWorld</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_SetVarBool || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asVarName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abX</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_SetVarColor || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asVarName</syntaxhighlight>]],<br />[[../cColor|<syntaxhighlight lang="c++" inline>const cColor &in aX</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_SetVarFloat || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asVarName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afX</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_SetVarInt || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asVarName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>int alX</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_SetVarString || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asVarName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asX</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_SetVarVector2f || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asVarName</syntaxhighlight>]],<br />[[../cVector2f|<syntaxhighlight lang="c++" inline>const cVector2f &in avX</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_SetVarVector3f || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asVarName</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avX</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_Sleep || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_StopAnimation || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_StopProcAnimation || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asAnimation</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afFadeTime = 0.1f</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Entity_WakeUp || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Error || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asString</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Error || <syntaxhighlight lang="c++" inline>uint aLabel</syntaxhighlight>,<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asString</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Error || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asString</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>uint aLabel</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || FatalError || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asString</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || FogArea_SetVisible || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asFogAreaName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abActive</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || FogArea_SetVisibleInReflection || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asFogAreaName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abActive</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Grab_SetForceMul || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afForceMul</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>uint</syntaxhighlight> || H32 || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asStr</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>uint64</syntaxhighlight> || H64 || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asStr</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || IrradianceSet_FadeIn || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asSet</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afTime</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || IrradianceSet_FadeInSingleProbe || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asProbe</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asSet</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afTime</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Joint_Break || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asJointName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || Joint_GetForceSize || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asJointName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || Joint_IsBroken || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asJointName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Joint_SetBreakable || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asJointName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abBreakable</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || Lamp_GetLit || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Lamp_SetFlickerActive || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abActive</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Lamp_SetLit || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abLit</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abEffects</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Lamp_SetupFlicker || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afMinOnTime</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afMaxOnTime</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afMinOffTime</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afMaxOffTime</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abFade = false</syntaxhighlight>,<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asOnSound = ""</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asOffSound = ""</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asOnPS = ""</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asOffPS = ""</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || LensFlare_SetVisible || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asLensFlareName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abVisible</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || LevelDoor_GetLocked || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || LevelDoor_SetLocked || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abState</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || Lever_GetState || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Lever_SetAutoMoveEnabled || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abAutoMove</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Lever_SetAutoMoveTarget || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>int alTarget</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Lever_SetInteractionDisablesStuck || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abX</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Lever_SetStuckState || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>int alState</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abEffects</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Light_FadeTo || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asLightName</syntaxhighlight>]],<br />[[../cColor|<syntaxhighlight lang="c++" inline>const cColor &in acColor</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afRadius</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afTime</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || Light_GetBrightness || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asLightName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Light_SetBrightness || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asLightName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afBrightness</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Light_SetCastShadows || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asLightName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abX</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Light_SetCheapGobo || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asLightName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abX</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Light_SetFlickerActive || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asLightName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abX</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Light_SetShadowBiasMul || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asLightName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afBias</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afSlopeBias</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Light_SetVisible || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asLightName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abVisible</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Log || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asString</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Log || <syntaxhighlight lang="c++" inline>uint aLabel</syntaxhighlight>,<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asString</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Log || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asString</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>uint aLabel</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || LogNewLine || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asString</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || Map_GetBillboardArray || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || Map_GetFogAreaArray || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || Map_GetLensFlareArray || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || Map_GetLightArray || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || Map_GetParticleSystemArray || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Material_Preload || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asFile</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Math_CatmullRom || [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f &out avResult</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avP0</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avP1</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f &in avP2</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avP3</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afFract</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Meter_SetShakeMul || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afShakeMul</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Meter_SetSpeedMul || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afSpeedMul</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Meter_SetState || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afState</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abFadeToState = true</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || MoveObject_SetState || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afState</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || MoveObject_SetStateExt || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afState</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afAcc</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afMaxSpeed</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afSlowdownDist</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abResetSpeed</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || MovingButton_Blink || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || MovingButton_GetStateAmount || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || MovingButton_IsDisabled || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || MovingButton_IsLocked || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || MovingButton_IsSwitchedOn || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || MovingButton_SetCanBeSwitchedOff || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abState</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || MovingButton_SetCanBeSwitchedOn || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abState</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || MovingButton_SetDisabled || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abState</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abUseEffects = true</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || MovingButton_SetLocked || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abState</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abUseEffects = true</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || MovingButton_SetReturnToOffTime || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afTime</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || MovingButton_SetSwitchedOn || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abState</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abEffects</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || ParticleSystem_AttachToEntity || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asPSName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityName</syntaxhighlight>]] ||
 +
|-
 +
| [[../cParticleSystem|<syntaxhighlight lang="c++" inline>cParticleSystem@</syntaxhighlight>]] || ParticleSystem_CreateAtEntity || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asPSName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asPSFile</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntity</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abAttach</syntaxhighlight> ||
 +
|-
 +
| [[../cParticleSystem|<syntaxhighlight lang="c++" inline>cParticleSystem@</syntaxhighlight>]] || ParticleSystem_CreateAtEntityExt || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asPSName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asPSFile</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntity</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abAttach</syntaxhighlight>,<br />[[../cColor|<syntaxhighlight lang="c++" inline>const cColor &in acColor</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afBrightness = 1.0f</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abFadeAtDistance = false</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afFadeMinEnd = 1.0f</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afFadeMinStart = 2.0f</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afFadeMaxStart = 100.0f</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afFadeMaxEnd = 110.0f</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || ParticleSystem_Destroy || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asPSName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || ParticleSystem_Exists || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asPSName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || ParticleSystem_Preload || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asFile</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || ParticleSystem_SetActive || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asPSName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abActive</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || ParticleSystem_SetBrightness || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asPSName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afBrightness</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || ParticleSystem_SetColor || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asPSName</syntaxhighlight>]],<br />[[../cColor|<syntaxhighlight lang="c++" inline>const cColor &in acColor</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || ParticleSystem_SetVisible || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asPSName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abVisible</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || PhysicsSlideDoor_AutoMoveToState || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>int alState</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || PhysicsSlideDoor_GetClosed || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || PhysicsSlideDoor_GetOpenAmount || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || PhysicsSlideDoor_SetLocked || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abLocked</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abEffects</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Prop_AddAttachedProp || [[../tString|<syntaxhighlight lang="c++" inline>tString &in asPropName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>tString &in asAttachName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>tString &in asAttachFile</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f &in avPosOffset</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f &in avRotOffset</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Prop_AddHealth || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asPropName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afHealth</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Prop_AlignRotation || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asTargetEntity</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afAcceleration</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afMaxSpeed</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afSlowDownDist</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abResetSpeed</syntaxhighlight>,<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asCallback = ""</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Prop_ClearVelocity || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asPropName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Prop_DisableCollisionUntilOutsidePlayer || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asPropName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || Prop_GetHealth || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asPropName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Prop_MoveLinearTo || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asTargetEntity</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afAcceleration</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afMaxSpeed</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afSlowDownDist</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abResetSpeed</syntaxhighlight>,<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asCallback = ""</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Prop_RemoveAttachedProp || [[../tString|<syntaxhighlight lang="c++" inline>tString &in asPropName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>tString &in asAttachName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Prop_RotateToSpeed || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asPropName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afAcc</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afGoalSpeed</syntaxhighlight>,<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avAxis</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asOffsetEntity</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Prop_RotateToSpeed || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asPropName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afAcc</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afGoalSpeed</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abResetSpeed</syntaxhighlight>,<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asOffsetEntity</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Prop_SetActiveAndFade || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asPropName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abActive</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afFadeTime</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Prop_SetAllowMapTransfer || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asPropName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abX</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Prop_SetHealth || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asPropName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afHealth</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Prop_SetStaticPhysics || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asPropName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abX</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Prop_StopMovement || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asPropName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Readable_SetCloseCallback || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asCallback</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Readable_SetOpenEntityFile || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asEntityFile</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Slide_AutoMoveTo || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afAmount</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || Slide_GetLocked || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || Slide_GetSlideAmount || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]] ||
 +
|-
 +
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || Slide_GetSlideVel || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Slide_SetLocked || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abLocked</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abEffects</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Slide_SetSlideAmount || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afAmount</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || SlideDoor_GetOpenAmount || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SlideDoor_SetClosed || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abClosed</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abInstant = false</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SlideDoor_SetOpenableByAgent || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abX</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SlideDoor_SetOpenAmount || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afOpenAmount</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abInstant = false</syntaxhighlight> ||
 +
|-
 +
| [[../tString|<syntaxhighlight lang="c++" inline>tString</syntaxhighlight>]] || String_SecondsToClockDisplay || <syntaxhighlight lang="c++" inline>float afSeconds</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abShowHours</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abShowMinutes</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abShowSeconds</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abShowHundredths</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SwingDoor_AddDoorBodyImpulse || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afImpulseAmount</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || SwingDoor_GetBlocked || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || SwingDoor_GetClosed || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || SwingDoor_GetLocked || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || SwingDoor_GetOpenAmount || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || SwingDoor_GetState || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SwingDoor_SetBlocked || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abBlocked</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abEffects</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SwingDoor_SetClosed || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abClosed</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abEffects</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SwingDoor_SetDisableAutoClose || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abDisableAutoClose</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SwingDoor_SetLocked || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abLocked</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abEffects</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SwingDoor_SetOpenAmount || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afOpenAmount</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Terminal_FadeImGuiStateColor || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asPropName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asVarName</syntaxhighlight>]],<br />[[../cColor|<syntaxhighlight lang="c++" inline>cColor aGoalVal</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afTime</syntaxhighlight>,<br />[[../eEasing|<syntaxhighlight lang="c++" inline>eEasing aType = eEasing_QuadInOut</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abReplaceIfExist = true</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Terminal_FadeImGuiStateFloat || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asPropName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asVarName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afGoalVal</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afTime</syntaxhighlight>,<br />[[../eEasing|<syntaxhighlight lang="c++" inline>eEasing aType = eEasing_QuadInOut</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abReplaceIfExist = true</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Terminal_FadeImGuiStateVector3f || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asPropName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asVarName</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f avGoalVal</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afTime</syntaxhighlight>,<br />[[../eEasing|<syntaxhighlight lang="c++" inline>eEasing aType = eEasing_QuadInOut</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abReplaceIfExist = true</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Terminal_ForceCacheUpdate || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || Terminal_GetImGuiStateBool || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asPropName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asVarName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool alDefault = false</syntaxhighlight> ||
 +
|-
 +
| [[../cColor|<syntaxhighlight lang="c++" inline>cColor</syntaxhighlight>]] || Terminal_GetImGuiStateColor || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asPropName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asVarName</syntaxhighlight>]],<br />[[../cColor|<syntaxhighlight lang="c++" inline>const cColor &in aDefault</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || Terminal_GetImGuiStateFloat || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asPropName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asVarName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afDefault = 0.0f</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || Terminal_GetImGuiStateInt || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asPropName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asVarName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>int alDefault = 0</syntaxhighlight> ||
 +
|-
 +
| [[../cVector3f|<syntaxhighlight lang="c++" inline>cVector3f</syntaxhighlight>]] || Terminal_GetImGuiStateVector3f || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asPropName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asVarName</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avDefault</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Terminal_IncImGuiStateColor || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asPropName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asVarName</syntaxhighlight>]],<br />[[../cColor|<syntaxhighlight lang="c++" inline>const cColor &in aVal</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Terminal_IncImGuiStateFloat || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asPropName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asVarName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afVal</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Terminal_IncImGuiStateInt || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asPropName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asVarName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>int alVal</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Terminal_IncImGuiStateVector3f || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asPropName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asVarName</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avVal</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>bool</syntaxhighlight> || Terminal_IsGuiActive || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Terminal_SetAllowInteraction || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abX</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Terminal_SetEnterCallback || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString& asCallback</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Terminal_SetFPSWhenIdle || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afFPS</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Terminal_SetGuiActive || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abX</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>float afFadeTime = 0.0f</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Terminal_SetImGuiStateBool || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asPropName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asVarName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abVal</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Terminal_SetImGuiStateColor || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asPropName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asVarName</syntaxhighlight>]],<br />[[../cColor|<syntaxhighlight lang="c++" inline>const cColor &in aVal</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Terminal_SetImGuiStateFloat || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asPropName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asVarName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afVal</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Terminal_SetImGuiStateInt || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asPropName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asVarName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>int alVal</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Terminal_SetImGuiStateVector3f || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asPropName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asVarName</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang="c++" inline>const cVector3f &in avVal</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Terminal_SetLeaveCallback || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString& asCallback</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Terminal_SetOnGuiFunction || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString& asCallback</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Terminal_SetShowMouse || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asPropName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abShow</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Terminal_SetUpdateWhenOutOfView || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abX</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Terminal_StopImGuiFade || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asPropName</syntaxhighlight>]],<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asVarName</syntaxhighlight>]] ||
 +
|-
 +
| [[../tString|<syntaxhighlight lang="c++" inline>tString</syntaxhighlight>]] || Tool_GetHandAnimationSuffix || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Tool_PickUp || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abEquipTool</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abCallback</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Tool_SetAutoHideAfterPickup || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abX</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Tool_SetHighlightActive || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abX</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Warning || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asString</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Warning || <syntaxhighlight lang="c++" inline>uint aLabel</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>int alWarningLevel</syntaxhighlight>,<br />[[../tString|<syntaxhighlight lang="c++" inline>const tString &in asString</syntaxhighlight>]] ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Warning || [[../tString|<syntaxhighlight lang="c++" inline>const tString &in asString</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>uint aLabel</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>int alWarningLevel</syntaxhighlight> ||
 +
|-
 +
| <syntaxhighlight lang="c++" inline>float</syntaxhighlight> || Wheel_GetCurrentAngle || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]] ||
 +
|-
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| <syntaxhighlight lang="c++" inline>int</syntaxhighlight> || Wheel_GetState || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]] ||
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|-
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| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Wheel_SetAngle || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>float afAngle</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abAutoMove</syntaxhighlight> ||
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|-
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| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Wheel_SetInteractionDisablesStuck || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>bool abX</syntaxhighlight> ||
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|-
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| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || Wheel_SetStuckState || [[../tString|<syntaxhighlight lang="c++" inline>const tString& asName</syntaxhighlight>]],<br /><syntaxhighlight lang="c++" inline>int alState</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>bool abEffects</syntaxhighlight> ||
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|}
  
 
{{HPL3SOMAScriptingCategories}}
 
{{HPL3SOMAScriptingCategories}}
 
__FORCETOC__
 
__FORCETOC__

Revision as of 17:58, 6 August 2020

Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!

Constants

Constant Name Type Value Description
cColor_Blue const cColor
cColor_Green const cColor
cColor_Red const cColor
cColor_White const cColor
cMath_Epsilon const float
cMath_Pi const float
cMath_PiDiv2 const float
cMath_PiDiv4 const float
cMath_PiMul2 const float
cMath_Sqrt2 const float
cMatrixf_Identity const cMatrixf
cMatrixf_Zero const cMatrixf
cQuaternion_Identity const cQuaternion
cVector2f_Down const cVector2f
cVector2f_Left const cVector2f
cVector2f_MinusOne const cVector2f
cVector2f_One const cVector2f
cVector2f_Right const cVector2f
cVector2f_Up const cVector2f
cVector2f_Zero const cVector2f
cVector2l_MinusOne const cVector2l
cVector3f_Back const cVector3f
cVector3f_Down const cVector3f
cVector3f_Forward const cVector3f
cVector3f_Left const cVector3f
cVector3f_MinusOne const cVector3f
cVector3f_One const cVector3f
cVector3f_Right const cVector3f
cVector3f_Up const cVector3f
cVector3f_Zero const cVector3f
cVector4f_MinusOne const cVector4f
cVector4f_One const cVector4f
cVector4f_Zero const cVector4f
tID_Invalid const tID

Functions

Return Type Function Name Parameters Description
void Billboard_SetBrightness const tString &in asBillboardName,
float afBrightness
void Billboard_SetRangeMax const tString &in asBillboardName,
float afRangeStart,
float afRangeEnd
void Billboard_SetRangeMin const tString &in asBillboardName,
float afRangeStart,
float afRangeEnd
void Billboard_SetReflectionVisibility const tString &in asBillboardName,
bool abVisibleInReflection,
bool abVisibleInWorld
void Billboard_SetVisible const tString &in asBillboardName,
bool abVisible
void Body_AddForce const tString &in asBodyName,
const cVector3f &in avForce,
bool abLocalSpace
void Body_AddImpulse const tString &in asBodyName,
const cVector3f &in avImpulse,
bool abLocalSpace
tString Body_GetEntityName const tString &in asBodyName
void Body_SetCollides const tString &in asBodyName,
bool abCollides
void Button_Blink const tString& asName
bool Button_IsDisabled const tString& asName
bool Button_IsLocked const tString& asName
bool Button_IsSwitchedOn const tString& asName
void Button_SetCanBeSwitchedOff const tString& asName,
bool abState
void Button_SetCanBeSwitchedOn const tString& asName,
bool abState
void Button_SetDisabled const tString& asName,
bool abState,
bool abUseEffects = true
void Button_SetLocked const tString& asName,
bool abState,
bool abUseEffects = true
void Button_SetSwitchedOn const tString& asName,
bool abState,
bool abEffects
cEventDatabase@ cAI_CreateEventDatabase const tString &in asName
void cAI_DestroyEventDatabase cEventDatabase @apDB
void cEngine_Exit
float cEngine_GetAvgFrameTimeInMS
float cEngine_GetAvgLogicFrameTimeMS
float cEngine_GetAvgRenderFrameTimeMS
float cEngine_GetAvgVariableFrameTimeMS
float cEngine_GetFPS
void cEngine_GetFPSMinMax float &out afMin,
float &out afMax
float cEngine_GetFPSUpdateRate
float cEngine_GetFrameTime
void cEngine_GetFrameTimeMinMax float &out afMin,
float &out afMax
double cEngine_GetGameTime
bool cEngine_GetLimitFPS
float cEngine_GetMaxMS
float cEngine_GetMinMS
uint cEngine_GetPerFrameUpdateSteps
uint cEngine_GetSceneRenderFlags
float cEngine_GetStepSize
int cEngine_GetUpdatesPerSec
bool cEngine_GetWaitIfAppOutOfFocus
void cEngine_ResetLogicTimer
void cEngine_SetAllGlobalUpdatersPaused bool abPaused
void cEngine_SetAllUpdatersPaused const tString &in asContainer,
bool abPaused
void cEngine_SetFPSUpdateRate float afSec
void cEngine_SetGlobalUpdaterPaused const tString &in asUpdate,
bool abPaused
void cEngine_SetLimitFPS bool abX
void cEngine_SetSceneRenderFlags uint alFlags
void cEngine_SetUpdaterPaused const tString &in asContainer,
const tString &in asUpdate,
bool abPaused
void cEngine_SetUpdatesPerSec int alUpdatesPerSec
void cEngine_SetWaitIfAppOutOfFocus bool abX
float cGenerate_FractalNoise1D float afX,
const cFractalNoiseParams &in aParams
float cGenerate_FractalNoise2D const cVector2f &in avPos,
const cFractalNoiseParams &in aParams
float cGenerate_FractalNoise3D const cVector3f &in avPos,
const cFractalNoiseParams &in aParams
float cGenerate_GetNoiseCosine1D float afX
float cGenerate_GetNoiseCosine2D const cVector2f &in avPos
float cGenerate_GetNoiseCubic1D float afX
float cGenerate_GetNoiseCubic2D const cVector2f &in avPos
float cGenerate_GetNoisePerlin1D float afX
float cGenerate_GetNoisePerlin2D const cVector2f &in avPos
float cGenerate_GetNoisePerlin3D const cVector3f &in avPos
iDepthStencilBuffer@ cGraphics_CreateDepthStencilBuffer const cVector2l &in avSize,
int alDepthBits,
int alStencilBits,
bool abLookForMatchingFirst
iFrameBuffer@ cGraphics_CreateFrameBuffer const tString &in asName
iGpuProgram@ cGraphics_CreateGpuProgram const tString &in asName
iGpuProgram@ cGraphics_CreateGpuProgramFromShaders const tString &in asName,
const tString &in asVtxShader,
const tString &in asFragShader,
cPrepParserVarContainer @apVarContainer
cHeightMap@ cGraphics_CreateHeightMap
cHeightMap@ cGraphics_CreateHeightMapResizedCopy cHeightMap @apHeightMap,
const cVector2l &in avSize
cPostEffect_ChromaticAberration@ cGraphics_CreatePostEffect_ChromaticAberration
cPostEffect_ImageFadeFX@ cGraphics_CreatePostEffect_ImageFadeFX
cPostEffect_ImageTrail@ cGraphics_CreatePostEffect_ImageTrail
cPostEffect_RadialBlur@ cGraphics_CreatePostEffect_RadialBlur
cPostEffect_ToneMapping@ cGraphics_CreatePostEffect_ToneMapping
cPostEffect_VideoDistortion@ cGraphics_CreatePostEffect_VideoDistortion
cPostEffectComposite@ cGraphics_CreatePostEffectComposite
iTexture@ cGraphics_CreateTexture const tString &in asName,
eTextureType aType,
eTextureUsage aUsage
void cGraphics_DestoroyDepthStencilBuffer iDepthStencilBuffer@ apBuffer
void cGraphics_DestroyFrameBuffer iFrameBuffer@ apFrameBuffer
void cGraphics_DestroyGpuProgram iGpuProgram@ apProgram
void cGraphics_DestroyHeightMap cHeightMap@ apHeightMap
void cGraphics_DestroyPostEffect iPostEffect@ apPostEffect
void cGraphics_DestroyPostEffectComposite cPostEffectComposite@ apComposite
void cGraphics_DestroyTexture iTexture@ apTexture
iDepthStencilBuffer@ cGraphics_FindDepthStencilBuffer const cVector2l &in avSize,
int alMinDepthBits,
int alMinStencilBits
iLowLevelGraphics@ cGraphics_GetLowLevel
iMaterialType@ cGraphics_GetMaterialType const tString &in asName
iRenderer@ cGraphics_GetRenderer eRenderer aType
iFrameBuffer@ cGraphics_GetTempFrameBuffer const cVector2l &in avSize,
ePixelFormat aPixelFormat,
int alIndex
cHeightMap@ cGraphics_LoadHeightMapPackedRGB const tString &in asFileName
cHeightMap@ cGraphics_LoadHeightMapRaw const tString &in asFileName,
const cVector2l &in avSize
void cGraphics_ReloadMaterials
void cGraphics_ReloadRendererData
cGuiGfxElement@ cGui_CreateGfxFilledRect const cColor &in aColor,
eGuiMaterial aMaterial
cGuiGfxElement@ cGui_CreateGfxImage const tString &in asFile,
eGuiMaterial aMaterial
cGuiGfxElement@ cGui_CreateGfxImage const tString &in asFile,
eGuiMaterial aMaterial,
const cColor &in aColor
cGuiGfxElement@ cGui_CreateGfxImageBuffer const tString &in asFile,
eGuiMaterial aMaterial,
bool abCreateAnimation,
const cColor &in aColor
cGuiGfxElement@ cGui_CreateGfxTexture const tString &in asFile,
eGuiMaterial aMaterial,
eTextureType aTextureType
cGuiGfxElement@ cGui_CreateGfxTexture const tString &in asFile,
eGuiMaterial aMaterial,
eTextureType aTextureType,
const cColor &in aColor,
bool abMipMaps
cGuiGfxElement@ cGui_CreateGfxTexture iTexture @apTexture,
bool abAutoDestroyTexture,
eGuiMaterial aMaterial
cGuiGfxElement@ cGui_CreateGfxTexture iTexture @apTexture,
bool abAutoDestroyTexture,
eGuiMaterial aMaterial,
const cColor &in aColor,
const cVector2f &in avStartUV,
const cVector2f &in avEndUV
cImGui@ cGui_CreateImGui const tString &in asName,
cGuiSet @apSet
cGuiSet@ cGui_CreateSet const tString &in asName,
cGuiSkin @apSkin
cGuiSkin@ cGui_CreateSkin const tString &in asFile
void cGui_DestroyGfx cGuiGfxElement@ apGfx
void cGui_DestroyImGui cImGui@ apImGui
void cGui_DestroySet cGuiSet @apSet
cGuiSet@ cGui_GetFocusedSet
void cGui_GetImGuiIdFromName const tString& asName
void cGui_GetImGuiStateVarString eImGuiStateVar aVar
cGuiSet@ cGui_GetSetFromName const tString &in asName
void cGui_SetFocus cGuiSet@ apSet
void cGui_SetFocusByName const tString &in asSetName
bool cInput_BecameTriggered const tString &in asName
bool cInput_BecameTriggered int alId
bool cInput_CheckForInput
cAction@ cInput_CreateAction const tString &in asName,
int alId
void cInput_DestroyAction cAction @apAction
bool cInput_DoubleTriggered const tString &in asName,
float afLimit
bool cInput_DoubleTriggered int alId,
float afLimit
cAction@ cInput_GetAction const tString &in asName
cAction@ cInput_GetAction int alId
iEyeTracker@ cInput_GetEyeTracker
iKeyboard@ cInput_GetKeyboard
iMouse@ cInput_GetMouse
iSubAction@ cInput_InputToSubAction
bool cInput_IsTriggered const tString &in asName
bool cInput_IsTriggered int alId
void cInput_ResetActionsToCurrentState
void cInput_Update float afX
bool cInput_WasTriggered const tString &in asName
bool cInput_WasTriggered int alId
void cLux_AddAreaType const tString &in asName,
const tString &in asScriptFile,
const tString &in asScriptClass,
bool abForceFullGameSave
void cLux_AddCritterType const tString &in asName,
const tString &in asScriptFile,
const tString &in asScriptClass,
bool abForceFullGameSave
void cLux_AddDebugMessage const tString &in asText,
bool abCheckForDuplicates
void cLux_AddDebugMessage const tString &in asText
void cLux_AddEntityToInteractionWhiteList iLuxEntity@ apEntity
void cLux_AddLiquidAreaType const tString &in asName,
const tString &in asScriptFile,
const tString &in asScriptClass,
bool abForceFullGameSave
void cLux_AddModule const tString &in asName,
const tString &in asScriptFile,
const tString &in asScriptClass,
int alId,
bool abIsGlobal,
const tString &in sContainer,
bool abUseInputCallbacks
void cLux_AddPropType const tString &in asName,
const tString &in asScriptFile,
const tString &in asScriptClass,
bool abForceFullGameSave
void cLux_AddTodoMessage const tString &in asText,
bool abCheckForDuplicates
void cLux_AddTodoMessage const tString &in asText
bool cLux_ApplyUserConfig
bool cLux_CanContinue
void cLux_ChangeMap const tString &in asMapName,
const tString &in asStartPos,
const tString &in asTransferArea,
const tString &in asStartSound,
const tString &in asEndSound
bool cLux_CheckLineOfSight const cVector3f &in avStart,
const cVector3f &in avEnd,
bool abCheckOnlyShadowCasters,
bool abCheckOnlyStatic,
iLuxEntity@ apSkipEntity = null
void cLux_CleanupData
void cLux_Continue
cLuxBackboneTail@ cLux_CreateEntityComponent_BackboneTail iLuxEntity @apEntity
cLuxBarkMachine@ cLux_CreateEntityComponent_BarkMachine iLuxEntity @apEntity
cLuxCharMover@ cLux_CreateEntityComponent_CharMover iLuxEntity @apEntity,
iCharacterBody @apCharBody
cLuxEdgeGlow@ cLux_CreateEntityComponent_EdgeGlow iLuxEntity @apEntity
cLuxForceEmitter@ cLux_CreateEntityComponent_ForceEmitter iLuxEntity @apEntity
cLuxHeadTracker@ cLux_CreateEntityComponent_HeadTracker iLuxEntity @apEntity
cLuxLightSensor@ cLux_CreateEntityComponent_LightSensor iLuxEntity @apEntity
cLuxPathfinder@ cLux_CreateEntityComponent_Pathfinder iLuxEntity @apEntity
cLuxSoundListener@ cLux_CreateEntityComponent_SoundListener iLuxEntity @apEntity
cLuxStateMachine@ cLux_CreateEntityComponent_StateMachine iLuxEntity @apEntity
tString cLux_CreateHTMLImage const tString &in asSrc,
const tString &in asTitle = "",
const cVector2l &in avSize = cVector2l_MinusOne
tString cLux_CreateHTMLParagraph const tString &in asContent
tString cLux_CreateHTMLTag const tString &in asTag,
const tString &in asContent = "",
const tString &in asParams = ""
cLuxScriptImGui@ cLux_CreateScriptImGui const tString &in asName,
bool abRegisterForDrawing,
bool abSkipResetOnRegistration = true
bool cLux_DebugModeOn
void cLux_DecUnderwaterEffectUserCount
void cLux_DeloadMap const tString &in asTransferArea
float cLux_DrawDebugText const tString &in asText,
float afY,
float afSize = 14,
cColor aColor = cColor,
bool abAddNewLine = true
void cLux_DrawHint cImGui @apImGui,
float afTimeStep,
const cImGuiLabelData &in aLabel,
const cVector3f &in avPosition,
float afLineWidth,
float afLineSpacing
void cLux_DrawScreenText cImGui @apImGui,
float afTimeStep,
const cImGuiLabelData &in aLabel,
const cVector3f &in avPosition,
float afLineWidth,
float afLineSpacing
void cLux_DrawSetToScreen bool abClearScreen,
const cColor &in aCol,
cGuiSet@ apSet
void cLux_DropPageFocus const tString &in asX
void cLux_Exit
iLuxAchievementHandler@ cLux_GetAchievementHandler
iLuxEntity@ cLux_GetBodyEntity iPhysicsBody @apBody
iPhysicsBody@ cLux_GetClosestBody const cVector3f &in avStart,
const cVector3f &in avDir,
float afRayLength,
float &out afDistance,
cVector3f &out avSurfaceNormal
bool cLux_GetClosestCharCollider const cVector3f &in avStart,
const cVector3f &in avDir,
float afRayLength,
bool abCheckDynamic,
cLuxClosestCharCollider @apOutput
bool cLux_GetClosestEntity const cVector3f &in avStart,
const cVector3f &in avDir,
float afRayLength,
int alIteractType,
bool abCheckLineOfSight,
cLuxClosestEntityData @apOutput
cImGui@ cLux_GetCurrentImGui
const tString& cLux_GetCurrentLanguage
cLuxMap@ cLux_GetCurrentMap
tWString cLux_GetCurrentUserProfilePath
iFontData@ cLux_GetDefaultFont
tString cLux_GetDefaultGameLanguage
cLuxDialogHandler@ cLux_GetDialogHandler
cLuxEffectHandler@ cLux_GetEffectHandler
cLuxEventDatabaseHandler@ cLux_GetEventDatabaseHandler
bool cLux_GetExplorationModeActive
cConfigFile@ cLux_GetGameConfig
cImGui@ cLux_GetGameHudImGui
cGuiSet@ cLux_GetGameHudSet
tString cLux_GetGameLanguageFolder
bool cLux_GetGamePaused
double cLux_GetGameTime
bool cLux_GetGodModeActivated
cLuxGuiHandler@ cLux_GetGuiHandler
cGuiSet@ cLux_GetHelpGuiSet
const cVector2f& cLux_GetHudVirtualCenterScreenSize
const cVector3f& cLux_GetHudVirtualCenterScreenStartPos
const cVector2f& cLux_GetHudVirtualCenterSize
const cVector2f& cLux_GetHudVirtualOffset
const cVector2f& cLux_GetHudVirtualSize
const cVector3f& cLux_GetHudVirtualStartPos
cImGui@ cLux_GetInputFocusImGui
cLuxInputHandler@ cLux_GetInputHandler
bool cLux_GetInteractionWhiteListActive
cConfigFile@ cLux_GetKeyConfig
float cLux_GetLightLevelAtPos const cVector3f &in avPos,
iLight @apSkipLight,
float afRadiusAdd
const tString& cLux_GetMainMenuFile
cLuxMusicHandler@ cLux_GetMusicHandler
cLuxPlayer@ cLux_GetPlayer
cLuxMap@ cLux_GetPreloadMap
cImGui@ cLux_GetPrevInputFocusImGui
bool cLux_GetSaveConfigAtExit
cLuxSaveHandler@ cLux_GetSaveHandler
cLuxSoundscapeHandler@ cLux_GetSoundscapeHandler
float cLux_GetStringDuration const tWString &in asStr
tWString cLux_GetStringWFromDate const cDate &in aDate
bool cLux_GetSupportExplorationMode
void cLux_GetTextCatAndEntryFromString const tString &in asData,
tString &out asOutCat,
tString &out asOutEntry
bool cLux_GetUnderwaterEffectsActive
cConfigFile@ cLux_GetUserConfig
iScrUserModule_Interface@ cLux_GetUserModuleFromID int alID
iScrUserModule_Interface@ cLux_GetUserModuleFromName const tString &in asName
cViewport@ cLux_GetViewport
cLuxVoiceHandler@ cLux_GetVoiceHandler
bool cLux_HasConfigLoadError tString &out asError
bool cLux_HasTranslation const tString &in asCat,
const tString &in asEntry
bool cLux_HasUnderwaterEffectUsers
cLuxAgent@ cLux_ID_Agent tID aID
cLuxArea@ cLux_ID_Area tID aID
cBeam@ cLux_ID_Beam tID aID
cBillboard@ cLux_ID_Billboard tID aID
cBillboardGroup@ cLux_ID_BillboardGroup tID aID
iPhysicsBody@ cLux_ID_Body tID aID
iCharacterBody@ cLux_ID_CharacterBody tID aID
cClothEntity@ cLux_ID_ClothEntity tID aID
cLuxCritter@ cLux_ID_Critter tID aID
iLuxEntity@ cLux_ID_Entity tID aID
iEntity3D@ cLux_ID_Entity3D tID aID
cExposureArea@ cLux_ID_ExposureArea tID aID
cFogArea@ cLux_ID_FogArea tID aID
cForceField@ cLux_ID_ForceField tID aID
cGuiSetEntity@ cLux_ID_GuiSetEntity tID aID
iPhysicsJoint@ cLux_ID_Joint tID aID
cLensFlare@ cLux_ID_LensFlare tID aID
iLight@ cLux_ID_Light tID aID
cLightMaskBox@ cLux_ID_LightMaskBox tID aID
cLuxLiquidArea@ cLux_ID_LiquidArea tID aID
cMeshEntity@ cLux_ID_MeshEntity tID aID
cParticleSystem@ cLux_ID_ParticleSystem tID aID
cLuxProp@ cLux_ID_Prop tID aID
cLuxSoundscapeArea@ cLux_ID_ReverbArea tID aID
iRopeEntity@ cLux_ID_RopeEntity tID aID
cSoundEntity@ cLux_ID_SoundEntity tID aID
cSubMeshEntity@ cLux_ID_SubMeshEntity tID aID
void cLux_IncUnderwaterEffectUserCount
bool cLux_IsChangingMap
bool cLux_IsLoadingScreenVisible
bool cLux_IsPlayGoReady int &out alETA
bool cLux_IsReadyToChangeMap
bool cLux_IsStreamingMap
void cLux_LoadScreenSetBarPosAndSize const cVector2f &in avPos,
const cVector2f &in avSize
void cLux_LoadScreenSetForceBackground bool abX
void cLux_LoadScreenSetUseSmallIcon bool abX
void cLux_LoadScreenShowLoadingIcon float afTime
bool cLux_MapChangeIsTransfer
bool cLux_MapIsLoaded
void cLux_OutputTextToFile const tWString &in asPath,
const tString &in asText
tWString cLux_ParseString const tWString &in asInput
void cLux_ParseStringIntoScreenText const tWString &in asInput,
cImGui @apImGui,
const cLuxScreenTextFormatParameters &aFormatParams,
float &out afMaxLineHeight,
float &out afDisplayTime,
bool abTriggeredByGamepad
bool cLux_PlayGuiSoundData tString &in asName,
eSoundEntryType aDestType,
float afVolMul,
bool abSkipPreviousRandom
bool cLux_PlayGuiSoundDataEx const tString &in asName,
eSoundEntryType aDestType,
float afVolMul,
bool abSkipPreviousRandom,
cLuxSoundExtraData @apExtraData
void cLux_PreloadEntity const tString &in asFile
void cLux_PreloadGuiGfx const tString &in asFile,
eImGuiGfx aType
void cLux_PreloadMap const tString &in asMapName,
eWorldStreamPriority aPrio = eWorldStreamPriority_Normal
void cLux_PreloadMaterial const tString &in asFile
void cLux_PreloadParticleSystem const tString &in asFile
void cLux_PreloadSound const tString &in asFile
void cLux_PreloadWebpage const tString &in asX
void cLux_RegisterCollisionRadius int alX
void cLux_RegisterEventListenerUserModule_AgentSetActive const tString &in asModuleName
void cLux_RenderBackgroundScreen bool abDrawFullHUD
void cLux_ResetShudderEffects int alX
void cLux_SaveScreenshotToFile const tWString &in asPath,
const cVector2l &in avSize = cVector2l_MinusOne,
bool abKeepAspect = true,
float afBrightness = 1.0f
bool cLux_ScriptDebugOn
void cLux_SendInputToGui bool abX
void cLux_SetAreaOffline int alX
void cLux_SetDebugInfoWindowText const tString &in asText
void cLux_SetExplorationModeActive bool abX
void cLux_SetGamePaused bool abX
void cLux_SetImGuiInputFocus cImGui@ apImGui,
bool abShowMouse
void cLux_SetInteractionWhiteListActive bool abX,
bool abClearList
void cLux_SetMapPreloadPriority eWorldStreamPriority aPrio
void cLux_SetUnderwaterEffectsActive bool abX,
bool abUseStartAndEndEffects
void cLux_SetupDefaultGlobalReverb eSoundReverbPreset aType,
float afFadeTime
void cLux_ShapeDamage int aShape,
const cMatrixf &in a_mtxTransform,
const cVector3f &in avOrigin,
float afMinDamage,
float afMaxDamage,
float afForce,
float afMaxImpulse,
int alStrength,
float afHitSpeed,
int aDamageType,
bool abCheckEnemies,
bool abCheckPlayer,
bool abCheckProps,
bool abLethalForPlayer,
const tString &in asSource
void cLux_ShapeDamage iCollideShape@ aShape,
const cMatrixf &in a_mtxTransform,
const cVector3f &in avOrigin,
float afMinDamage,
float afMaxDamage,
float afForce,
float afMaxImpulse,
int alStrength,
float afHitSpeed,
int aDamageType,
bool abCheckEnemies,
bool abCheckPlayer,
bool abCheckProps,
bool abLethalForPlayer,
const tString &in asSource
void cLux_StartMap const tString &in asMapName
void cLux_StartNewGame
bool cLux_TestModeOn
cLuxAgent@ cLux_ToAgent iLuxEntity @apEntity
cLuxArea@ cLux_ToArea iLuxEntity @apEntity
cLuxCritter@ cLux_ToCritter iLuxEntity @apEntity
cLuxLiquidArea@ cLux_ToLiquidArea iLuxEntity @apEntity
cLuxProp@ cLux_ToProp iLuxEntity @apEntity
const tWString& cLux_Translate const tString &in asCat,
const tString &in asEntry
void cLux_TruncateTextFile const tWString &in asPath,
const tString &in asPattern,
int alTimes
float cMath_Abs float afX
int cMath_Abs int alX
float cMath_ACos float afX
float cMath_ASin float afX
float cMath_ATan float afX
float cMath_ATan2 float afY,
float afX
bool cMath_CheckAABBInside const cVector3f &in avInsideMin,
const cVector3f &in avInsideMax,
const cVector3f &in avOutsideMin,
const cVector3f &in avOutsideMax
bool cMath_CheckAABBIntersection cVector3f &in avMin1,
const cVector3f &in avMax1,
const cVector3f &in avMin2,
const cVector3f &in avMax2
bool cMath_CheckAABBLineIntersection cVector3f &in avMin,
const cVector3f &in avMax,
const cVector3f &in avLineStart,
const cVector3f &in avLineEnd,
cVector3f &out avIntersectionPos,
float &out afT
bool cMath_CheckAABBSphereCollision const cVector3f &in avMin,
const cVector3f &in avMax,
const cVector3f &in avCenter,
float afRadius
bool cMath_CheckBVIntersection cBoundingVolume@+ aBV1,
cBoundingVolume@+ aBV2
bool cMath_CheckPlaneAABBCollision const cPlanef &in aPlane,
const cVector3f &in avMin,
const cVector3f &in avMax,
const cVector3f &in avSphereCenter,
float afSphereRadius
bool cMath_CheckPlaneAABBCollision const cPlanef &in aPlane,
const cVector3f &in avMin,
const cVector3f &in avMax
bool cMath_CheckPlaneBVCollision const cPlanef &in aPlane,
cBoundingVolume@+ aBV
bool cMath_CheckPlaneLineIntersection const cPlanef &in aPlane,
const cVector3f &in avLineStart,
const cVector3f &in avLineEnd,
cVector3f &out avIntersectionPos,
float &out afT
bool cMath_CheckPlaneSphereCollision const cPlanef &in aPlane,
const cVector3f &in avCenter,
float afRadius
bool cMath_CheckPointInAABBIntersection const cVector3f &in avPoint,
const cVector3f &in avMin,
const cVector3f &in avMax
bool cMath_CheckPointInBVIntersection const cVector3f &in avPoint,
cBoundingVolume@+ aBV
bool cMath_CheckPointInRectIntersection const cVector2f &in avPoint,
const cRect2f &in aRect
bool cMath_CheckPointInSphereIntersection const cVector3f &in avPoint,
const cVector3f &in avSpherePos,
float afSphereRadius
bool cMath_CheckRectFit const cRect2l &in aRectSrc,
const cRect2l &in aRectDest
bool cMath_CheckRectFit const cRect2f &in aRectSrc,
const cRect2f &in aRectDest
bool cMath_CheckRectIntersection const cRect2l &in aRect1,
const cRect2l &in aRect2
bool cMath_CheckRectIntersection const cRect2f &in aRect1,
const cRect2f &in aRect2
bool cMath_CheckRectIntersection const cVector2l &in avMin1,
const cVector2l &in avMax1,
const cVector2l &in avMin2,
const cVector2l &in avMax2
bool cMath_CheckRectIntersection const cVector2f &in avMin1,
const cVector2f &in avMax1,
const cVector2f &in avMin2,
const cVector2f &in avMax2
bool cMath_CheckSphereIntersection const cVector3f &in avPosA,
float afRadiusA,
const cVector3f &in avPosB,
float afRadiusB
bool cMath_CheckSphereLineIntersection const cVector3f &in avSpherePos,
float afSphereRadius,
const cVector3f &in avLineStart,
const cVector3f &in avLineEnd,
float &out afT1,
cVector3f &out afIntersection1,
float &out afT2,
cVector3f &out avIntersection2
float cMath_Clamp float afX,
float afMin,
float afMax
int cMath_Clamp int alX,
int alMin,
int alMax
float cMath_Cos float afX
float cMath_Easing eEasing aType,
float afT,
float afMin = 0,
float afMax = 1
cVector3f cMath_ExpandAABBMax const cVector3f &in avBaseMax,
const cVector3f &in avAddMax
cVector3f cMath_ExpandAABBMin const cVector3f &in avBaseMin,
const cVector3f &in avAddMin
float cMath_FastRandomFloat int alSeed
float cMath_GetAngleDistance float afAngle1,
float afAngle2,
float afMaxAngle
float cMath_GetAngleDistanceDeg float afAngle1,
float afAngle2
float cMath_GetAngleDistanceRad float afAngle1,
float afAngle2
cVector2f cMath_GetAngleDistanceVector2f const cVector2f &in avAngle1,
const cVector2f &in avAngle2,
float afMaxAngle
cVector2f cMath_GetAngleDistanceVector2fDeg const cVector2f &in avAngle1,
const cVector2f &in avAngle2
cVector2f cMath_GetAngleDistanceVector2fRad const cVector2f &in avAngle1,
const cVector2f &in avAngle2
cVector3f cMath_GetAngleDistanceVector3f const cVector3f &in avAngle1,
const cVector3f &in avAngle2,
float afMaxAngle
cVector3f cMath_GetAngleDistanceVector3fDeg const cVector3f &in avAngle1,
const cVector3f &in avAngle2
cVector3f cMath_GetAngleDistanceVector3fRad const cVector3f &in avAngle1,
const cVector3f &in avAngle2
float cMath_GetAngleFromPoints2D const cVector2f &in aStartPos,
const cVector2f &in avGoalPos
cVector3f cMath_GetAngleFromPoints3D const cVector3f &in avStartPos,
const cVector3f &in avGoalPos
void cMath_GetAngleFromVector const cVector2f &in avVec,
float &out afAngle,
float &out afLength
int cMath_GetBit int alBitNum
bool cMath_GetBitFlag int alFlagNum,
int alBit
cRect2f cMath_GetClipRect const cRect2f &in aRectSrc,
const cRect2f &in aRectDest
void cMath_GetClipRectFromBV ,
cBoundingVolume@+ aBV,
cFrustum@+ apFrustum,
const cVector2l &in avScreenSize
cRect2l cMath_GetClipRectFromNormalizedMinMax const cVector3f &in avMin,
const cVector3f &in avMax,
const cVector2l &in avScreenSize
cRect2l cMath_GetClipRectFromSphere const cVector3f &in avPosition,
float afRadius,
cFrustum@+ apFrustum,
const cVector2l &in avScreenSize,
bool abPositionIsScreenSpace
float cMath_GetCorrectSignOfSpeed float afCurrent,
float afDest,
float afSpeed
float cMath_GetFraction float afVal
bool cMath_GetNormalizedClipRectFromBV ,
cVector3f &out avDestMax,
cBoundingVolume@+ aBV,
cFrustum@+ aFrustum
cVector3f cMath_GetPoint3DFromSphericalCoords const cVector3f &in avSphCenter,
float afSphRadius,
const cVector2f &in avSphCoords
cVector2f cMath_GetSphericalCoordsFromPoint3D const cVector3f &in avSphCenter,
const cVector3f &in avPoint
cVector2f cMath_GetVectorFromAngle2D float afAngle,
float afLength
cColor cMath_HexToRGB const tString &in asHex
cColor cMath_HexWToRGB const tWString &in asHex
cColor cMath_HSBToRGB const cVector3f &in avHSB
float cMath_IncreaseTo float afX,
float afAdd,
float afDest
float cMath_InterpolateCosine float afA,
float afB,
float afT
float cMath_InterpolateCubic float afX0,
float afX1,
float afX2,
float afX3,
float afT
float cMath_InterpolateHermite float afX0,
float afX1,
float afX2,
float afX3,
float afT,
float afTension,
float afBias
float cMath_InterpolateLinear float afA,
float afB,
float afT
float cMath_InterpolateSigmoid float afA,
float afB,
float afT
bool cMath_IsPow2 int alX
float cMath_Log float afX
int cMath_Log2ToInt int alX
cVector3f cMath_MatrixEulerAngleDistance const cMatrixf &in a_mtxA,
const cMatrixf &in a_mtxB
cMatrixf cMath_MatrixInverse const cMatrixf &in a_mtxA
cMatrixf cMath_MatrixMul const cMatrixf &in a_mtxA,
const cMatrixf &in a_mtxB
cVector3f cMath_MatrixMul const cMatrixf &in a_mtxA,
const cVector3f &in avB
cVector3f cMath_MatrixMul3x3 const cMatrixf &in a_mtxA,
const cVector3f &in avB
cVector3f cMath_MatrixMulDivideW const cMatrixf &in a_mtxA,
const cVector3f &in avB
cMatrixf cMath_MatrixMulScalar const cMatrixf &in a_mtxA,
float afB
cMatrixf cMath_MatrixOrthographicProjection float afNearClipPlane,
float afFarClipPlane,
const cVector2f &in avViewSize
cMatrixf cMath_MatrixPerspectiveProjection float afNearClipPlane,
float afFarClipPlane,
float afFOV,
float afAspect,
bool abInfFarPlane
cMatrixf cMath_MatrixPlaneMirror const cPlanef &in aPlane
cMatrixf cMath_MatrixQuaternion const cQuaternion &in aqRot
cMatrixf cMath_MatrixRotateX float afAngle
cMatrixf cMath_MatrixRotateXYZ const cVector3f &in avRot
cMatrixf cMath_MatrixRotateXZY const cVector3f &in avRot
cMatrixf cMath_MatrixRotateY float afAngle
cMatrixf cMath_MatrixRotateYXZ const cVector3f &in avRot
cMatrixf cMath_MatrixRotateYZX const cVector3f &in avRot
cMatrixf cMath_MatrixRotateZ float afAngle
cMatrixf cMath_MatrixRotateZXY const cVector3f &in avRot
cMatrixf cMath_MatrixRotateZYX const cVector3f &in avRot
cMatrixf cMath_MatrixScale const cVector3f &in avScale
cMatrixf cMath_MatrixSlerp float afT,
const cMatrixf &in a_mtxA,
const cMatrixf &in a_mtxB,
bool abShortestPath
cVector3f cMath_MatrixToEulerAngles const cMatrixf &in a_mtxA
cVector3f cMath_MatrixToEulerAnglesMultiSolution const cMatrixf &in a_mtxA,
cVector3f &out avSolution1,
cVector3f &out avSolution2
cMatrixf cMath_MatrixTranslate const cVector3f &in avTrans
cMatrixf cMath_MatrixUnitVectors const cVector3f &in avRight,
const cVector3f &in avUp,
const cVector3f &in avForward,
const cVector3f &in avTranslate
float cMath_Max float afX,
float afY
int cMath_Max int alX,
int alY
float cMath_Min float afX,
float afY
int cMath_Min int alX,
int alY
float cMath_Modulus float afDividend,
float afDivisor
float cMath_PlaneDot const cPlanef &in aPlaneA,
const cPlanef &in aPlaneB
bool cMath_PlaneIntersectionPoint const cPlanef &in aP1,
const cPlanef &in aP2,
const cPlanef &in aP3,
cVector3f &in avPoint
bool cMath_PlaneParallel const cPlanef &in aPlaneA,
const cPlanef &in aPlaneB
float cMath_PlaneToPointDist const cPlanef &in aPlane,
const cVector3f &in avVec
float cMath_Pow float afX,
float afExp
int cMath_Pow2 int alX
cMatrixf cMath_ProjectionMatrixObliqueNearClipPlane const cMatrixf &in a_mtxProjMatrix,
const cPlanef &in aClipPlane
cVector2f cMath_ProjectVector2D const cVector2f &in avSrcVec,
const cVector2f &in avDestVec
cQuaternion cMath_QuaternionConjugate const cQuaternion &in aqA
float cMath_QuaternionDot const cQuaternion &in aqA,
const cQuaternion &in aqB
cQuaternion cMath_QuaternionEuler const cVector3f &in avEuler,
eEulerRotationOrder aOrder
cQuaternion cMath_QuaternionInverse const cQuaternion &in aqA
cQuaternion cMath_QuaternionLerp float afT,
const cQuaternion &in aqA,
const cQuaternion &in aqB
cQuaternion cMath_QuaternionMatrix const cMatrixf &in a_mtxA
cQuaternion cMath_QuaternionMul const cQuaternion &in aqA,
const cQuaternion &in aqB
cQuaternion cMath_QuaternionNlerp float afT,
const cQuaternion &in aqA,
const cQuaternion &in aqB
cQuaternion cMath_QuaternionNormalize const cQuaternion &in aqA
cQuaternion cMath_QuaternionSlerp float afT,
const cQuaternion &in aqA,
const cQuaternion &in aqB,
bool abShortestPath
cVector2f cMath_RandomCircleEdgePoint float afRadius
void cMath_Randomize int alSeed
cColor cMath_RandRectColor const cColor &in aMin,
const cColor &in aMax
float cMath_RandRectf float alMin,
float alMax
int cMath_RandRectl int alMin,
int alMax
cVector2f cMath_RandRectVector2f const cVector2f &in avMin,
const cVector2f &in avMax
cVector3f cMath_RandRectVector3f const cVector3f &in avMin,
const cVector3f &in avMax
tString cMath_RGBToHex const cColor &in aRGB
tWString cMath_RGBToHexW const cColor &in aRGB
cVector3f cMath_RGBToHSB const cColor &in aX
float cMath_Round float afVal
float cMath_RoundFloatToDecimals float afVal,
int alPrecision
int cMath_RoundToInt float afVal
cVector2l cMath_RoundToInt const cVector2f &in avX
cVector3l cMath_RoundToInt const cVector3f &in avX
void cMath_SetBitFlag int &out alFlagNum,
int alBit,
bool abSet
float cMath_SigmoidCurve float afX
float cMath_Sign float afX
int cMath_Sign int alX
float cMath_Sin float afX
float cMath_Sqrt float afX
float cMath_Tan float afX
float cMath_ToDeg float afAngle
float cMath_ToRad float afAngle
cPlanef cMath_TransformPlane const cMatrixf &in a_mtxTransform,
const cPlanef &in aPlane
float cMath_TurnAngle float afAngle,
float afFinalAngle,
float afSpeed,
float afMaxAngle
float cMath_TurnAngleDeg float afAngle,
float afFinalAngle,
float afSpeed
float cMath_TurnAngleRad float afAngle,
float afFinalAngle,
float afSpeed
cVector2f cMath_Vector2Abs const cVector2f &in avVec
cVector2f cMath_Vector2CatmullRom const cVector2f &in avP0,
const cVector2f &in avP1,
const cVector2f &in avP2,
const cVector2f &in avP3,
float afFract
cVector2f cMath_Vector2Ceil const cVector2f &in avVec
float cMath_Vector2Dist const cVector2f &in avPosA,
const cVector2f &in avPosB
float cMath_Vector2DistSqr const cVector2f &in avPosA,
const cVector2f &in avPosB
float cMath_Vector2DistSqrXY const cVector3f &in avPosA,
const cVector3f &in avPosB
float cMath_Vector2DistSqrXZ const cVector3f &in avPosA,
const cVector3f &in avPosB
float cMath_Vector2DistSqrYZ const cVector3f &in avPosA,
const cVector3f &in avPosB
float cMath_Vector2DistXY const cVector3f &in avPosA,
const cVector3f &in avPosB
float cMath_Vector2DistXZ const cVector3f &in avPosA,
const cVector3f &in avPosB
float cMath_Vector2DistYZ const cVector3f &in avPosA,
const cVector3f &in avPosB
float cMath_Vector2Dot const cVector2f &in avPosA,
const cVector2f &in avPosB
cVector2f cMath_Vector2Floor const cVector2f &in avVec
cVector2f cMath_Vector2IncreaseTo const cVector2f &in avX,
const cVector2f &in avAdd,
const cVector2f &in avDest
cVector2f cMath_Vector2Max const cVector2f &in avVecA,
const cVector2f &in avVecB
float cMath_Vector2MaxElement const cVector2f &in avVec
cVector2f cMath_Vector2Min const cVector2f &in avVecA,
const cVector2f &in avVecB
float cMath_Vector2MinElement const cVector2f &in avVec
cVector2f cMath_Vector2Normalize const cVector2f &in avVec
cVector2f cMath_Vector2Rotate const cVector2f &in avVec,
float afAngle
cVector2f cMath_Vector2ToDeg const cVector2f &in avVec
cVector2f cMath_Vector2ToRad const cVector2f &in avVec
cVector3f cMath_Vector3Abs const cVector3f &in avVec
float cMath_Vector3Angle const cVector3f &in avVecA,
const cVector3f &in avVecB
cVector3f cMath_Vector3AngleDistance const cVector3f &in avAngles1,
const cVector3f &in avAngles2,
float afMaxAngle
cVector3f cMath_Vector3AngleDistanceDeg const cVector3f &in avAngles1,
const cVector3f &in avAngles2
cVector3f cMath_Vector3AngleDistanceRad const cVector3f &in avAngles1,
const cVector3f &in avAngles2
cVector3f cMath_Vector3CatmullRom const cVector3f &in avP0,
const cVector3f &in avP1,
const cVector3f &in avP2,
const cVector3f &in avP3,
float afFract
cVector3f cMath_Vector3Ceil const cVector3f &in avVec
cVector3f cMath_Vector3ClampLength const cVector3f &in avVec,
float afMinLength,
float afMaxLength
void cMath_Vector3ClampToLength cVector3f &in avVec,
float afMaxLength
cVector3f cMath_Vector3Cross const cVector3f &in avVecA,
const cVector3f &in avVecB
float cMath_Vector3Dist const cVector3f &in avStartPos,
const cVector3f &in avEndPos
float cMath_Vector3DistSqr const cVector3f &in avStartPos,
const cVector3f &in avEndPos
float cMath_Vector3Dot const cVector3f &in avVecA,
const cVector3f &in avVecB
cVector3f cMath_Vector3Floor const cVector3f &in avVec
cVector3f cMath_Vector3IncreaseTo const cVector3f &in avX,
const cVector3f &in avAdd,
const cVector3f &in avDest
cVector3f cMath_Vector3Max const cVector3f &in avVecA,
const cVector3f &in avVecB
float cMath_Vector3MaxElement const cVector3f &in avVec
cVector3f cMath_Vector3MaxLength const cVector3f &in avVec,
float afMaxLength
cVector3f cMath_Vector3Min const cVector3f &in avVecA,
const cVector3f &in avVecB
float cMath_Vector3MinElement const cVector3f &in avVec
cVector3f cMath_Vector3MinLength const cVector3f &in avVec,
float afMinLength
cVector3f cMath_Vector3Normalize const cVector3f &in avVec
void cMath_Vector3OrthonormalizeBasis const cVector3f &in avSrcRight,
const cVector3f &in avSrcUp,
const cVector3f &in avSrcForward,
cVector3f &out avDstRight,
cVector3f &out avDstUp,
cVector3f &out avDstForward
cVector3f cMath_Vector3Project const cVector3f &in avSrcVec,
const cVector3f &in avDestVec
cVector3f cMath_Vector3ProjectOnPlane const cVector3f &in avSrcVec,
const cVector3f &in avPlaneNormal
cVector3f cMath_Vector3Reflect const cVector3f &in avVec,
const cVector3f &in avNormal
cVector3f cMath_Vector3SphereSurfacePoint const cVector2f &in avSeed,
float afRadius
cVector3f cMath_Vector3ToDeg const cVector3f &in avVec
cVector3f cMath_Vector3ToRad const cVector3f &in avVec
cVector3f cMath_Vector3UnProject const cVector3f &in avVec,
const cRect2f &in aScreenRect,
const cMatrixf &in a_mtxViewProj
float cMath_Wrap float afX,
float afMin,
float afMax
iPhysicsWorld@ cPhysics_CreateWorld bool abAddSurfaceData
void cPhysics_DestroyWorld iPhysicsWorld@ apWorld
float cPhysics_GetImpactDuration
int cPhysics_GetMaxImpacts
void cPhysics_SetImpactDuration float afX
void cPhysics_SetMaxImpacts int alX
iPhysicsBody@ cPhysics_ToBody iEntity3D@ apEntity
iPhysicsJointBall@ cPhysics_ToJointBall iPhysicsJoint@ apJoint
iPhysicsJointHinge@ cPhysics_ToJointHinge iPhysicsJoint@ apJoint
iPhysicsJointSlider@ cPhysics_ToJointSlider iPhysicsJoint@ apJoint
bool cResources_AddLanguageFile const tString &in asFilePath,
bool abAddResourceDirs
bool cResources_AddResourceDir const tWString &in asDir,
bool abAddSubDirectories,
const tString &in asMask
void cResources_ClearResourceDirs
void cResources_ClearTranslations
iFontData@ cResources_CreateFontData const tString &in asName
iGpuShader@ cResources_CreateGpuShader const tString &in asName,
int alType,
cPrepParserVarContainer @apVarCont
iGpuShader@ cResources_CreateGpuShader const tString &in asName,
int alType
cFrameSubImage@ cResources_CreateImage const tString &in asName
cMaterial@ cResources_CreateMaterial const tString &in asName
cMesh@ cResources_CreateMesh const tString &in asName
iSoundData@ cResources_CreateSoundData const tString &in asName,
bool abStream,
bool abLooping,
bool ab3,
bool abNonBlockingLoad
cSoundEntityData@ cResources_CreateSoundEntityData const tString &in asName
iTexture@ cResources_CreateTexture1D const tString &in asName,
bool abUseMipMaps
iTexture@ cResources_CreateTexture2D const tString &in asName,
bool abUseMipMaps
iTexture@ cResources_CreateTexture3D const tString &in asName,
bool abUseMipMaps
iTexture@ cResources_CreateTextureCubeMap const tString &in asName,
bool abUseMipMaps
iVideoStream@ cResources_CreateVideo const tString &in asName
void cResources_DestroyFontData iFontData @apData
void cResources_DestroyGpuShader iGpuShader @apShader
void cResources_DestroyImage cFrameSubImage @apData
void cResources_DestroyMaterial cMaterial @apMaterial
void cResources_DestroyMesh cMesh@ apMesh
void cResources_DestroySoundData iSoundData@ apData
void cResources_DestroySoundEntityData cSoundEntityData @apData
void cResources_DestroyTexture iTexture @apTexture
void cResources_DestroyUnusedParticleSystems int alMaxToKeep
void cResources_DestroyUnusedSoundData int alMaxToKeep
void cResources_DestroyVideo iVideoStream @apVideo
void cResources_DestroyXmlDocument iXmlDocument@ apDoc
tString cResources_GetMaterialPhysicsName const tString &in asName
float cResources_GetMaterialTextureAnisotropy
int cResources_GetMaterialTextureFilter
int cResources_GetMaterialTextureSizeDownScaleLevel
bool cResources_LoadResourceDirsFile const tString &in asFile
iXmlDocument@ cResources_LoadXmlDocument const tString &in asFile
void cResources_PreloadParticleSystem const tString &in asDataName
void cResources_PreloadSoundEntityData const tString &in asName,
bool abNonBlockingLoad
void cResources_SetMaterialTextureAnisotropy float afX
void cResources_SetMaterialTextureFilter int alFilter
void cResources_SetMaterialTextureSizeDownScaleLevel int alLevel
const tWString& cResources_Translate const tString &in asCat,
const tString &in asName
cCamera@ cScene_CreateCamera eCameraMoveMode aMoveMode
cViewport@ cScene_CreateViewport cCamera @apCamera,
cWorld @apWorld,
bool abAddLast
cWorld@ cScene_CreateWorld const tString &in asName
void cScene_DestroyCamera cCamera@ apCam
void cScene_DestroyViewport cViewport@ apViewPort
void cScene_DestroyWorld cWorld@ apWorld
void cScene_FadeGradingTexture cWorld@ apWorld,
iTexture@ apGrading,
float afTime
cWorld@ cScene_LoadWorld const tString &in asFile,
int aFlags
void cScene_Reset
void cScene_SetCurrentListener cViewport@ apViewPort
cBeam@ cScene_ToBeam iEntity3D@ apEntity
cBillboard@ cScene_ToBillboard iEntity3D@ apEntity
cForceField@ cScene_ToForceField iEntity3D@ apEntity
cLensFlare@ cScene_ToLensFlare iEntity3D@ apEntity
cLightBox@ cScene_ToLightBox iLight@ apLight
cLightDirectional@ cScene_ToLightDirectional iLight@ apLight
cLightPoint@ cScene_ToLightPoint iLight@ apLight
cLightSpot@ cScene_ToLightSpot iLight@ apLight
cMeshEntity@ cScene_ToMeshEntity iEntity3D@ apEntity
iRopeEntity@ cScene_ToRopeEntity iEntity3D@ apEntity
cRopeEntity3D@ cScene_ToRopeEntity3D iEntity3D@ apEntity
cRopeEntityBillboard@ cScene_ToRopeEntityBillboard iEntity3D@ apEntity
cSoundEntity@ cScene_ToSoundEntity iEntity3D@ apEntity
cSubMeshEntity@ cScene_ToSubMeshEntity iEntity3D@ apEntity
bool cScene_ViewportExists cViewport@ apViewPort
void cScene_WorldExists cWorld@ apWorld
bool cScript_GetGlobalArgBool int alIdx
cColor cScript_GetGlobalArgColor int alIdx
float cScript_GetGlobalArgFloat int alIdx
tID cScript_GetGlobalArgID int alIdx
int cScript_GetGlobalArgInt int alIdx
cMatrixf cScript_GetGlobalArgMatrix int alIdx
tString cScript_GetGlobalArgString int alIdx
cVector2f cScript_GetGlobalArgVector2f int alIdx
cVector3f cScript_GetGlobalArgVector3f int alIdx
cVector4f cScript_GetGlobalArgVector4f int alIdx
bool cScript_GetGlobalReturnBool
cColor cScript_GetGlobalReturnColor
float cScript_GetGlobalReturnFloat
tID cScript_GetGlobalReturnID
int cScript_GetGlobalReturnInt
cMatrixf cScript_GetGlobalReturnMatrix
const tString& cScript_GetGlobalReturnString
cVector2f cScript_GetGlobalReturnVector2f
cVector3f cScript_GetGlobalReturnVector3f
cVector4f cScript_GetGlobalReturnVector4f
bool cScript_GetGlobalVarBool const tString &in asName
cColor cScript_GetGlobalVarColor const tString &in asName
float cScript_GetGlobalVarFloat const tString &in asName
tID cScript_GetGlobalVarID const tString &in asName
int cScript_GetGlobalVarInt const tString &in asName
cMatrixf cScript_GetGlobalVarMatrix const tString &in asName
tString cScript_GetGlobalVarString const tString &in asName
cVector2f cScript_GetGlobalVarVector2f const tString &in asName
cVector3f cScript_GetGlobalVarVector3f const tString &in asName
cVector4f cScript_GetGlobalVarVector4f const tString &in asName
bool cScript_RunGlobalFunc const tString &in asObjName,
const tString &in asClassName,
const tString &in asFuncName
void cScript_SetGlobalArgBool int alIdx,
bool abX
void cScript_SetGlobalArgColor int alIdx,
const cColor &in aX
void cScript_SetGlobalArgFloat int alIdx,
float afX
void cScript_SetGlobalArgID int alIdx,
tID alX
void cScript_SetGlobalArgInt int alIdx,
int alX
void cScript_SetGlobalArgMatrix int alIdx,
const cMatrixf &in a_mtxX
void cScript_SetGlobalArgString int alIdx,
const tString &in asVar
void cScript_SetGlobalArgVector2f int alIdx,
const cVector2f &in avX
void cScript_SetGlobalArgVector3f int alIdx,
const cVector3f &in avX
void cScript_SetGlobalArgVector4f int alIdx,
const cVector4f &in avX
void cScript_SetGlobalReturnBool bool abX
void cScript_SetGlobalReturnColor const cColor &in aX
void cScript_SetGlobalReturnFloat float afX
void cScript_SetGlobalReturnID tID alX
void cScript_SetGlobalReturnInt int alX
void cScript_SetGlobalReturnMatrix const cMatrixf &in a_mtxX
void cScript_SetGlobalReturnString const tString &in asVar
void cScript_SetGlobalReturnVector2f const cVector2f &in avX
void cScript_SetGlobalReturnVector3f const cVector3f &in avX
void cScript_SetGlobalReturnVector4f const cVector4f &in avX
void cScript_SetGlobalVarBool const tString &in asName,
bool abX
void cScript_SetGlobalVarColor const tString &in asName,
const cColor &in aX
void cScript_SetGlobalVarFloat const tString &in asName,
float afX
void cScript_SetGlobalVarID const tString &in asName,
tID alX
void cScript_SetGlobalVarInt const tString &in asName,
int alX
void cScript_SetGlobalVarMatrix const tString &in asName,
const cMatrixf &in a_mtxX
void cScript_SetGlobalVarString const tString &in asName,
const tString &in asVar
void cScript_SetGlobalVarVector2f const tString &in asName,
const cVector2f &in avX
void cScript_SetGlobalVarVector3f const tString &in asName,
const cVector3f &in avX
void cScript_SetGlobalVarVector4f const tString &in asName,
const cVector4f &in avX
bool cSound_CheckSoundIsBlocked const cVector3f &in avSoundPosition
iSoundEvent@ cSound_CreateEvent iSoundEventData@ apData,
bool abNonBlockingLoad
void cSound_DestroyEvent iSoundEvent@ apEvent
void cSound_DestroyUnusedData int alMaxAmount,
int alMaxAge,
bool abRemoveUnusedProjects,
bool abRemovePreloaded
int cSound_FadeGlobalSpeed float afDestSpeed,
float afSpeed,
uint mAffectedTypes,
int alId,
bool abDestroyIdAtDest
int cSound_FadeGlobalVolume float afDestVolume,
float afSpeed,
uint mAffectedTypes,
int alId,
bool abDestroyIdAtDest
void cSound_FadeHighPassFilter float afDestCutOff,
float afDestResonance,
float afTime,
uint mAffectedTypes
void cSound_FadeLowPassFilter float afDestCutOff,
float afDestResonance,
float afTime,
uint mAffectedTypes
void cSound_FadeMusicVolumeMul float afDest,
float afSpeed
void cSound_FadeOutAll uint mTypes,
float afFadeSpeed,
bool abDisableStop
cSoundEntry@ cSound_GetEntry const tString &in asName
const tString& cSound_GetEventCategory_Gui
const tString& cSound_GetEventCategory_World
const tString& cSound_GetEventCategory_WorldClean
iSoundEventData@ cSound_GetEventData const tString &in asInternalPath,
bool abLoadData,
bool abNonBlockingLoad
iSoundEventProject@ cSound_GetEventProject const tString &in asName
uint cSound_GetEventSystemMemoryUsed
float cSound_GetGlobalSpeed eSoundEntryType aType
float cSound_GetGlobalSpeedFromId int alId
float cSound_GetGlobalVolume eSoundEntryType aType
float cSound_GetGlobalVolumeFromId int alId
float cSound_GetMusicVolumeMul
bool cSound_GetSilent
bool cSound_IsPlaying const tString &in asName
bool cSound_IsValid cSoundEntry @apEntry,
int alID
void cSound_PauseAll uint mTypes
void cSound_PauseMusic
cSoundEntry@ cSound_Play tString &in asName,
bool abLoop,
float afVolume,
const cVector3f &in avPos,
float afMinDist,
float afMaxDist,
eSoundEntryType aEntryType,
bool abRelative,
bool ab3D,
int alPriorityModifier,
bool abStream,
bool abNonBlockedLoad
cSoundEntry@ cSound_Play3D const tString &in asName,
bool abLoop,
float afVolume,
const cVector3f &in avPos,
float afMinDist,
float afMaxDist,
eSoundEntryType aEntryType,
bool abRelative,
int alPriorityModifier,
bool abStream,
bool abNonBlockedLoad
cSoundEntry@ cSound_PlayGui const tString &in asName,
bool abLoop,
float afVolume,
const cVector3f &in avPos,
eSoundEntryType aEntryType
cSoundEntry@ cSound_PlayGuiStream tString &in asFileName,
bool abLoop,
float afVolume,
const cVector3f &in avPos,
eSoundEntryType aEntryType
bool cSound_PlayMusic const tString &in asFileName,
float afVolume,
float afVolumeFadeStepSize,
float afFreq,
float afFreqFadeStepSize,
bool abLoop,
bool abResume
cSoundEntry@ cSound_PlaySoundEntityGui const tString &in asName,
bool abLoop,
float afVolume,
eSoundEntryType aEntryType,
const cVector3f &in avPos
cSoundEntry@ cSound_PlaySoundEvent const tString &in asInternalPath,
float afVolume,
const cVector3f &in avPos,
const cVector3f &in avOrientation,
bool abNonBlockLoad
void cSound_PreloadGroup const tString &in asInternalPath,
bool abNonBlockingLoad,
bool abSubGroups
void cSound_PreloadProject const tString &in asName,
bool abNonBlockingLoad
void cSound_ResumeAll uint mTypes
void cSound_ResumeMusic
void cSound_SetEventCategory_Gui const tString &in asCat
void cSound_SetEventCategory_World const tString &in asCat
void cSound_SetEventCategory_WorldClean const tString &in asCat
int cSound_SetGlobalSpeed float afSpeed,
uint mAffectedTypes,
int alId
int cSound_SetGlobalVolume float afVolume,
uint mAffectedTypes,
int alId
void cSound_SetMusicVolumeMul float afMul
void cSound_SetSilent bool abX
bool cSound_Stop const tString &in asName,
bool abPlayEnd
void cSound_StopAll uint mTypes,
bool abPlayEnd
void cSound_StopMusic float afFadeStepSize
tString cString_AddSlashAtEnd const tString &in asPath
tWString cString_AddSlashAtEndW const tWString &in asPath
bool cString_CheckWildcardStrings const tString &in asStr,
const tString &in asWildcardStr
int cString_CountCharsInString const tString &in aString,
const tString &in aChar
int cString_CountCharsInStringW const tWString &in aString,
const tWString &in aChar
tWString cString_Get16BitFromArray const tString &in asArray
tString cString_GetFileExt const tString &in aString
tWString cString_GetFileExtW const tWString &in aString
tString cString_GetFileName const tString &in aString
tWString cString_GetFileNameW const tWString &in aString
tString cString_GetFilePath const tString &in aString
tString cString_GetFilePathTopFolder const tString &in aString
tWString cString_GetFilePathTopFolderW const tWString &in aString
tWString cString_GetFilePathW const tWString &in aString
int cString_GetFirstCharPos const tString &in aString
int cString_GetFirstStringPos const tString &in aString,
const tString &in aChar
int cString_GetFirstStringPosW const tWString &in aString,
const tWString &in aChar
void cString_GetFloatVec const tString &in asData,
const tString &in asSepp
uint cString_GetHash const tString &in asStr
uint64 cString_GetHash64 const tString &in asStr
uint64 cString_GetHash64W const tWString &in asStr
uint cString_GetHashW const tWString &in asStr
void cString_GetIntVec const tString &in asData,
const tString &in asSepp
tString cString_GetLastChar const tString &in aString
int cString_GetLastCharPos const tString &in aString
tWString cString_GetLastCharW const tWString &in aString
int cString_GetLastStringPos const tString &in aString,
const tString &in aChar
int cString_GetLastStringPosW const tWString &in aString,
const tWString &in aChar
tString cString_GetNumericSuffix const tString &in asStr
float cString_GetNumericSuffixFloat const tString &in aString,
float afDefault = 0
float cString_GetNumericSuffixFloatW const tWString &in aString,
float afDefault = 0
int cString_GetNumericSuffixInt const tString &in aString,
int alDefault = 0
int cString_GetNumericSuffixIntW const tWString &in aString,
int alDefault = 0
tWString cString_GetNumericSuffixW const tWString &in asStr
void cString_GetStringVec const tString &in asData,
const tString &in asSepp
tString cString_RemoveSlashAtEnd const tString &in asPath
tWString cString_RemoveSlashAtEndW const tWString &in asPath
tString cString_ReplaceCharTo const tString &in aString,
const tString &in asOldChar,
const tString &in asNewChar
tWString cString_ReplaceCharToW const tWString &in aString,
const tWString &in asOldChar,
const tWString &in asNewChar
tString cString_ReplaceStringTo const tString &in aString,
const tString &in asOldString,
const tString &in asNewString
tWString cString_ReplaceStringToW const tWString &in aString,
const tWString &in asOldString,
const tWString &in asNewString
tString cString_S16BitToUTF8 const tWString &in awsString
tString cString_SetFileExt const tString &in aString,
const tString &in aExt
tWString cString_SetFileExtW const tWString &in aString,
const tWString &in aExt
tString cString_SetFilePath const tString &in aString,
const tString &in aPath
tWString cString_SetFilePathW const tWString &in aString,
const tWString &in aPath
tString cString_Sub const tString &in asString,
int alStart,
int alCount = -1
tWString cString_SubW const tWString &in asString,
int alStart,
int alCount = -1
tWString cString_To16Char const tString &in asString
tString cString_To8Char const tWString &in awsString
bool cString_ToBool const tString &in asStr,
bool abDefault
cColor cString_ToColor const tString &in asStr,
const cColor &in aDefault
float cString_ToFloat const tString &in asStr,
float afDefault
int cString_ToInt const tString &in asStr,
int alDefault
tString cString_ToLowerCase const tString &in aString
tWString cString_ToLowerCaseW const tWString &in aString
cMatrixf cString_ToMatrixf const tString &in asStr,
const cMatrixf &in a_mtxDefault
tString cString_ToString float afX,
int alNumOfDecimals = -1,
bool abRemoveZeros = false
tString cString_ToString int alX,
int alPaddingZeros
tWString cString_ToStringW float afX,
int alNumOfDecimals = -1,
bool abRemoveZeros = false
tWString cString_ToStringW int alX,
int alPaddingZeros
tString cString_ToUpperCase const tString &in aString
tWString cString_ToUpperCaseW const tWString &in aString
cVector2f cString_ToVector2f const tString &in asStr,
const cVector2f &in avDefault
cVector2l cString_ToVector2l const tString &in asStr,
const cVector2l &in avDefault
cVector3f cString_ToVector3f const tString &in asStr,
const cVector3f &in avDefault
cVector3l cString_ToVector3l const tString &in asStr,
const cVector3l &in avDefault
cVector4f cString_ToVector4f const tString &in asStr,
const cVector4f &in avDefault
bool cSystem_CloneFile const tWString &in asSrcFileName,
const tWString &in asDestFileName
void cSystem_CopyTextToClipboard const tWString &in asText
bool cSystem_CreateFolder const tWString &in asPath
cDate cSystem_FileCreationDate const tWString &in asFilePath
bool cSystem_FileExists const tWString &in asFileName
cDate cSystem_FileModifiedDate const tWString &in asFilePath
void cSystem_FindFilesInDir ,
const tWString &in asDir,
const tWString &in asMask,
bool abAddHidden
void cSystem_FindFoldersInDir ,
const tWString &in asDir,
bool abAddHidden,
bool abAddUpFolder
bool cSystem_FolderExists const tWString &in asPath
uint cSystem_GetApplicationTime
void cSystem_GetAvailableVideoDrivers
void cSystem_GetAvailableVideoModes ,
int alMinBpp,
int alMinRefreshRate,
bool abRemoveDuplicates
cDate cSystem_GetDate
uint cSystem_GetFileSize const tWString &in asFileName
tWString cSystem_GetFullFilePath const tWString &in asFilePath
const tString& cSystem_GetPlatformName
uint cSystem_GetSystemAvailableDrives
tWString cSystem_GetSystemSpecialPath eSystemPath aPathType
tWString cSystem_GetWorkingDir
bool cSystem_HasWindowFocus const tWString &in asWindowCaption
tWString cSystem_LoadTextFromClipboard
void cSystem_ProfileEnd const tString &in asName
void cSystem_ProfileStart const tString &in asName
void cSystem_RemoveFile const tWString &in asFileName
bool cSystem_RemoveFolder const tWString &in asPath,
bool abDeleteAllFiles,
bool abDeleteAllSubFolders
void cSystem_Sleep uint alMilliSecs
void cSystem_Wrapper_CreateMessageBox eMsgBoxType aType,
const tWString &in asCaption,
const tWString &in asMessage
void EnergySource_SetEnergy const tString &in asName,
float afX
bool Entity_AddCollideCallback const tString &in asParentName,
const tString &in asChildName,
const tString &in asFunction
void Entity_AddForce const tString &in asEntityName,
const cVector3f &in avForce,
bool abLocalSpace,
bool abOnlyMainBody
void Entity_AddForceFromEntity const tString &in asEntityName,
const tString &in asForceEntityName,
float afForce,
bool abOnlyMainBody
void Entity_AddImpulse const tString &in asEntityName,
const cVector3f &in avImpulse,
bool abLocalSpace,
bool abOnlyMainBody
void Entity_AddImpulseFromEntity const tString &in asEntityName,
const tString &in asImpulseEntityName,
float afImpulse,
bool abOnlyMainBody
void Entity_AddTorque const tString &in asEntityName,
const cVector3f &in avTorque,
bool abLocalSpace,
bool abOnlyMainBody
bool Entity_AttachToEntity const tString &in asName,
const tString &in asParentName,
const tString &in asParentBodyName,
bool abUseRotation,
bool abSnapToParent = false,
bool abLocked = false
bool Entity_AttachToSocket const tString &in asName,
const tString &in asParentName,
const tString &in asParentSocketName,
bool abUseRotation,
bool abSnapToParent = true
void Entity_CallEntityInteract const tString &in asName,
const tString &in asBodyName = "",
const cVector3f &in avFocusBodyOffset = cVector3f_Zero,
const tString &in asData = ""
void Entity_Connect const tString &in asName,
const tString &in asMainEntity,
const tString &in asConnectEntity,
bool abInvertStateSent,
int alStatesUsed
iLuxEntity@ Entity_CreateAtEntity const tString &in asNewEntityName,
const tString &in asEntityFile,
const tString &in asTargetEntityName,
bool abFullGameSave
iLuxEntity@ Entity_CreateAtEntityExt const tString &in asNewEntityName,
const tString &in asEntityFile,
const tString &in asTargetEntityName,
bool abFullGameSave,
const cVector3f &in avScale,
const cVector3f &in avOffsetPosition,
const cVector3f &in avOffsetRotation,
bool abLocalOffset
void Entity_Destroy const tString &in asName
bool Entity_EntityIsInFront const tString &in asTargetEntity,
const tString &in asForwardEntity
bool Entity_Exists const tString &in asName
bool Entity_Exists tID aID
void Entity_FadeEffectBaseColor const tString &in asEntityName,
const cColor &in aColor,
float afTime
void Entity_FadeProcAnimationSpeed const tString &in asEntityName,
const tString &in asAnimationName,
float afSpeed,
float afTime
bool Entity_GetAutoSleep const tString &in asName
cVector3f Entity_GetBodyOffset const tString &in asEntityName
bool Entity_GetCollide const tString &in asEntityA,
const tString &in asEntityB
cVector3f Entity_GetDeltaToEntity const tString &in asEntityA,
const tString &in asEntityB
bool Entity_GetVarBool const tString &in asEntityName,
const tString &in asVarName
cColor Entity_GetVarColor const tString &in asEntityName,
const tString &in asVarName
float Entity_GetVarFloat const tString &in asEntityName,
const tString &in asVarName
int Entity_GetVarInt const tString &in asEntityName,
const tString &in asVarName
tString Entity_GetVarString const tString &in asEntityName,
const tString &in asVarName
cVector2f Entity_GetVarVector2f const tString &in asEntityName,
const tString &in asVarName
cVector3f Entity_GetVarVector3f const tString &in asEntityName,
const tString &in asVarName
void Entity_IncVarFloat const tString &in asEntityName,
const tString &in asVarName,
float afX
void Entity_IncVarInt const tString &in asEntityName,
const tString &in asVarName,
int alX
void Entity_IncVarVector2f const tString &in asEntityName,
const tString &in asVarName,
const cVector2f &in avX
void Entity_IncVarVector3f const tString &in asEntityName,
const tString &in asVarName,
const cVector3f &in avX
bool Entity_IsActive const tString &in asName
bool Entity_IsInPlayerFOV const tString &in asEntity
bool Entity_IsInteractedWith const tString &in asName
bool Entity_IsOccluder const tString &in asName
bool Entity_IsSleeping const tString &in asName
void Entity_PlaceAtEntity const tString &in asEntityName,
const tString &in asTargetEntity,
const cVector3f &in avOffset = cVector3f_Zero,
bool abAlignRotation = false,
bool abUseEntFileCenter = false
void Entity_PlayAnimation const tString &in asEntityName,
const tString &in asAnimation,
float afFadeTime = 0.1f,
bool abLoop = false,
bool abPlayTransition = true,
const tString &in asCallback = ""
bool Entity_PlayerIsInFront const tString &in asName
void Entity_PlayProcAnimation const tString &in asEntityName,
const tString &in asAnimation,
float afLength,
bool abLoop = false,
float afAmountFadeTime = 0.1,
float afSpeedFadeTime = -1.0f
void Entity_Preload const tString &in asEntityFile
void Entity_RemoveAllConnections const tString &in asMainEntity
bool Entity_RemoveCollideCallback const tString &in asParentName,
const tString &in asChildName
void Entity_RemoveConnection const tString &in asName,
const tString &in asMainEntity
bool Entity_RemoveEntityAttachment const tString &in asName
void Entity_SetActive const tString &in asName,
bool abActive
void Entity_SetAnimationMessageEventCallback const tString &in asEntityName,
const tString &in asCallbackFunc,
bool abAutoRemove
void Entity_SetAnimationPaused const tString &in asEntityName,
const tString &in asAnimationName,
bool abPaused = true
void Entity_SetAnimationRelativeTimePosition const tString &in asEntityName,
const tString &in asAnimationName,
float afTimePos
void Entity_SetAutoSleep const tString &in asName,
bool abX
void Entity_SetCollide const tString &in asEntityName,
bool abActive
void Entity_SetCollideCharacter const tString &in asEntityName,
bool abActive
void Entity_SetColorMul const tString &in asEntityName,
const cColor &in aColor
void Entity_SetConnectionStateChangeCallback const tString &in asEntityName,
const tString &in asCallback
void Entity_SetEffectBaseColor const tString &in asEntityName,
const cColor &in aColor
void Entity_SetEffectsActive const tString &in asEntityName,
bool abActive,
bool abFadeAndPlaySounds
void Entity_SetInteractionDisabled const tString &in asEntityName,
bool abX
void Entity_SetIsOccluder const tString &in asName,
bool abOccluder
void Entity_SetMaxInteractionDistance const tString &in asEntityName,
float afDistance
void Entity_SetPlayerInteractCallback const tString &in asEntityName,
const tString &in asCallback,
bool abRemoveWhenInteracted
void Entity_SetPlayerLookAtCallback const tString &in asEntityName,
const tString &in asCallback,
bool abRemoveWhenLookedAt = true,
bool abCheckRayIntersection = true,
float afMaxDistance = -1,
float afCallbackDelay = 0
void Entity_SetProcAnimationPaused const tString &in asEntityName,
const tString &in asAnimationName,
bool abPaused = true
void Entity_SetProcAnimationSpeed const tString &in asEntityName,
const tString &in asAnimationName,
float afSpeed
void Entity_SetReflectionVisibility const tString &in asEntityName,
bool abVisibleInReflection,
bool abVisibleInWorld
void Entity_SetVarBool const tString &in asEntityName,
const tString &in asVarName,
bool abX
void Entity_SetVarColor const tString &in asEntityName,
const tString &in asVarName,
const cColor &in aX
void Entity_SetVarFloat const tString &in asEntityName,
const tString &in asVarName,
float afX
void Entity_SetVarInt const tString &in asEntityName,
const tString &in asVarName,
int alX
void Entity_SetVarString const tString &in asEntityName,
const tString &in asVarName,
const tString &in asX
void Entity_SetVarVector2f const tString &in asEntityName,
const tString &in asVarName,
const cVector2f &in avX
void Entity_SetVarVector3f const tString &in asEntityName,
const tString &in asVarName,
const cVector3f &in avX
void Entity_Sleep const tString &in asName
void Entity_StopAnimation const tString &in asEntityName
void Entity_StopProcAnimation const tString &in asEntityName,
const tString &in asAnimation,
float afFadeTime = 0.1f
void Entity_WakeUp const tString &in asName
void Error const tString &in asString
void Error uint aLabel,
const tString &in asString
void Error const tString &in asString,
uint aLabel
void FatalError const tString &in asString
void FogArea_SetVisible const tString &in asFogAreaName,
bool abActive
void FogArea_SetVisibleInReflection const tString &in asFogAreaName,
bool abActive
void Grab_SetForceMul const tString& asName,
float afForceMul
uint H32 const tString &in asStr
uint64 H64 const tString &in asStr
void IrradianceSet_FadeIn const tString &in asSet,
float afTime
void IrradianceSet_FadeInSingleProbe const tString &in asProbe,
const tString &in asSet,
float afTime
void Joint_Break const tString &in asJointName
float Joint_GetForceSize const tString &in asJointName
bool Joint_IsBroken const tString &in asJointName
void Joint_SetBreakable const tString &in asJointName,
bool abBreakable
bool Lamp_GetLit const tString& asName
void Lamp_SetFlickerActive const tString& asName,
bool abActive
void Lamp_SetLit const tString& asName,
bool abLit,
bool abEffects
void Lamp_SetupFlicker const tString& asName,
float afMinOnTime,
float afMaxOnTime,
float afMinOffTime,
float afMaxOffTime,
bool abFade = false,
const tString &in asOnSound = "",
const tString &in asOffSound = "",
const tString &in asOnPS = "",
const tString &in asOffPS = ""
void LensFlare_SetVisible const tString &in asLensFlareName,
bool abVisible
bool LevelDoor_GetLocked const tString& asName
void LevelDoor_SetLocked const tString& asName,
bool abState
int Lever_GetState const tString& asName
void Lever_SetAutoMoveEnabled const tString& asName,
bool abAutoMove
void Lever_SetAutoMoveTarget const tString& asName,
int alTarget
void Lever_SetInteractionDisablesStuck const tString& asName,
bool abX
void Lever_SetStuckState const tString& asName,
int alState,
bool abEffects
void Light_FadeTo const tString &in asLightName,
const cColor &in acColor,
float afRadius,
float afTime
float Light_GetBrightness const tString &in asLightName
void Light_SetBrightness const tString &in asLightName,
float afBrightness
void Light_SetCastShadows const tString &in asLightName,
bool abX
void Light_SetCheapGobo const tString &in asLightName,
bool abX
void Light_SetFlickerActive const tString &in asLightName,
bool abX
void Light_SetShadowBiasMul const tString &in asLightName,
float afBias,
float afSlopeBias
void Light_SetVisible const tString &in asLightName,
bool abVisible
void Log const tString &in asString
void Log uint aLabel,
const tString &in asString
void Log const tString &in asString,
uint aLabel
void LogNewLine const tString &in asString
bool Map_GetBillboardArray const tString &in asName
bool Map_GetFogAreaArray const tString &in asName
bool Map_GetLensFlareArray const tString &in asName
bool Map_GetLightArray const tString &in asName
bool Map_GetParticleSystemArray const tString &in asName
void Material_Preload const tString &in asFile
void Math_CatmullRom cVector3f &out avResult,
const cVector3f &in avP0,
const cVector3f &in avP1,
cVector3f &in avP2,
const cVector3f &in avP3,
float afFract
void Meter_SetShakeMul const tString& asName,
float afShakeMul
void Meter_SetSpeedMul const tString& asName,
float afSpeedMul
void Meter_SetState const tString& asName,
float afState,
bool abFadeToState = true
void MoveObject_SetState const tString& asName,
float afState
void MoveObject_SetStateExt const tString& asName,
float afState,
float afAcc,
float afMaxSpeed,
float afSlowdownDist,
bool abResetSpeed
void MovingButton_Blink const tString& asName
float MovingButton_GetStateAmount const tString& asName
bool MovingButton_IsDisabled const tString& asName
bool MovingButton_IsLocked const tString& asName
bool MovingButton_IsSwitchedOn const tString& asName
void MovingButton_SetCanBeSwitchedOff const tString& asName,
bool abState
void MovingButton_SetCanBeSwitchedOn const tString& asName,
bool abState
void MovingButton_SetDisabled const tString& asName,
bool abState,
bool abUseEffects = true
void MovingButton_SetLocked const tString& asName,
bool abState,
bool abUseEffects = true
void MovingButton_SetReturnToOffTime const tString& asName,
float afTime
void MovingButton_SetSwitchedOn const tString& asName,
bool abState,
bool abEffects
void ParticleSystem_AttachToEntity const tString &in asPSName,
const tString &in asEntityName
cParticleSystem@ ParticleSystem_CreateAtEntity const tString &in asPSName,
const tString &in asPSFile,
const tString &in asEntity,
bool abAttach
cParticleSystem@ ParticleSystem_CreateAtEntityExt const tString &in asPSName,
const tString &in asPSFile,
const tString &in asEntity,
bool abAttach,
const cColor &in acColor,
float afBrightness = 1.0f,
bool abFadeAtDistance = false,
float afFadeMinEnd = 1.0f,
float afFadeMinStart = 2.0f,
float afFadeMaxStart = 100.0f,
float afFadeMaxEnd = 110.0f
void ParticleSystem_Destroy const tString &in asPSName
bool ParticleSystem_Exists const tString &in asPSName
void ParticleSystem_Preload const tString &in asFile
void ParticleSystem_SetActive const tString &in asPSName,
bool abActive
void ParticleSystem_SetBrightness const tString &in asPSName,
float afBrightness
void ParticleSystem_SetColor const tString &in asPSName,
const cColor &in acColor
void ParticleSystem_SetVisible const tString &in asPSName,
bool abVisible
void PhysicsSlideDoor_AutoMoveToState const tString& asName,
int alState
bool PhysicsSlideDoor_GetClosed const tString& asName
float PhysicsSlideDoor_GetOpenAmount const tString& asName
void PhysicsSlideDoor_SetLocked const tString& asName,
bool abLocked,
bool abEffects
void Prop_AddAttachedProp tString &in asPropName,
tString &in asAttachName,
tString &in asAttachFile,
cVector3f &in avPosOffset,
cVector3f &in avRotOffset
void Prop_AddHealth const tString &in asPropName,
float afHealth
void Prop_AlignRotation const tString &in asName,
const tString &in asTargetEntity,
float afAcceleration,
float afMaxSpeed,
float afSlowDownDist,
bool abResetSpeed,
const tString &in asCallback = ""
void Prop_ClearVelocity const tString &in asPropName
void Prop_DisableCollisionUntilOutsidePlayer const tString &in asPropName
float Prop_GetHealth const tString &in asPropName
void Prop_MoveLinearTo const tString &in asName,
const tString &in asTargetEntity,
float afAcceleration,
float afMaxSpeed,
float afSlowDownDist,
bool abResetSpeed,
const tString &in asCallback = ""
void Prop_RemoveAttachedProp tString &in asPropName,
tString &in asAttachName
void Prop_RotateToSpeed const tString &in asPropName,
float afAcc,
float afGoalSpeed,
const cVector3f &in avAxis,
const tString &in asOffsetEntity
void Prop_RotateToSpeed const tString &in asPropName,
float afAcc,
float afGoalSpeed,
bool abResetSpeed,
const tString &in asOffsetEntity
void Prop_SetActiveAndFade const tString &in asPropName,
bool abActive,
float afFadeTime
void Prop_SetAllowMapTransfer const tString &in asPropName,
bool abX
void Prop_SetHealth const tString &in asPropName,
float afHealth
void Prop_SetStaticPhysics const tString &in asPropName,
bool abX
void Prop_StopMovement const tString &in asPropName
void Readable_SetCloseCallback const tString &in asName,
const tString &in asCallback
void Readable_SetOpenEntityFile const tString &in asName,
const tString &in asEntityFile
void Slide_AutoMoveTo const tString& asName,
float afAmount
bool Slide_GetLocked const tString& asName
float Slide_GetSlideAmount const tString& asName
cVector3f Slide_GetSlideVel const tString& asName
void Slide_SetLocked const tString& asName,
bool abLocked,
bool abEffects
void Slide_SetSlideAmount const tString& asName,
float afAmount
float SlideDoor_GetOpenAmount const tString& asName
void SlideDoor_SetClosed const tString& asName,
bool abClosed,
bool abInstant = false
void SlideDoor_SetOpenableByAgent const tString& asName,
bool abX
void SlideDoor_SetOpenAmount const tString& asName,
float afOpenAmount,
bool abInstant = false
tString String_SecondsToClockDisplay float afSeconds,
bool abShowHours,
bool abShowMinutes,
bool abShowSeconds,
bool abShowHundredths
void SwingDoor_AddDoorBodyImpulse const tString& asName,
float afImpulseAmount
bool SwingDoor_GetBlocked const tString& asName
bool SwingDoor_GetClosed const tString& asName
bool SwingDoor_GetLocked const tString& asName
float SwingDoor_GetOpenAmount const tString& asName
int SwingDoor_GetState const tString& asName
void SwingDoor_SetBlocked const tString& asName,
bool abBlocked,
bool abEffects
void SwingDoor_SetClosed const tString& asName,
bool abClosed,
bool abEffects
void SwingDoor_SetDisableAutoClose const tString& asName,
bool abDisableAutoClose
void SwingDoor_SetLocked const tString& asName,
bool abLocked,
bool abEffects
void SwingDoor_SetOpenAmount const tString& asName,
float afOpenAmount
void Terminal_FadeImGuiStateColor const tString &in asPropName,
const tString &in asVarName,
cColor aGoalVal,
float afTime,
eEasing aType = eEasing_QuadInOut,
bool abReplaceIfExist = true
void Terminal_FadeImGuiStateFloat const tString &in asPropName,
const tString &in asVarName,
float afGoalVal,
float afTime,
eEasing aType = eEasing_QuadInOut,
bool abReplaceIfExist = true
void Terminal_FadeImGuiStateVector3f const tString &in asPropName,
const tString &in asVarName,
cVector3f avGoalVal,
float afTime,
eEasing aType = eEasing_QuadInOut,
bool abReplaceIfExist = true
void Terminal_ForceCacheUpdate const tString& asName
bool Terminal_GetImGuiStateBool const tString &in asPropName,
const tString &in asVarName,
bool alDefault = false
cColor Terminal_GetImGuiStateColor const tString &in asPropName,
const tString &in asVarName,
const cColor &in aDefault
float Terminal_GetImGuiStateFloat const tString &in asPropName,
const tString &in asVarName,
float afDefault = 0.0f
int Terminal_GetImGuiStateInt const tString &in asPropName,
const tString &in asVarName,
int alDefault = 0
cVector3f Terminal_GetImGuiStateVector3f const tString &in asPropName,
const tString &in asVarName,
const cVector3f &in avDefault
void Terminal_IncImGuiStateColor const tString &in asPropName,
const tString &in asVarName,
const cColor &in aVal
void Terminal_IncImGuiStateFloat const tString &in asPropName,
const tString &in asVarName,
float afVal
void Terminal_IncImGuiStateInt const tString &in asPropName,
const tString &in asVarName,
int alVal
void Terminal_IncImGuiStateVector3f const tString &in asPropName,
const tString &in asVarName,
const cVector3f &in avVal
bool Terminal_IsGuiActive const tString& asName
void Terminal_SetAllowInteraction const tString& asName,
bool abX
void Terminal_SetEnterCallback const tString& asName,
const tString& asCallback
void Terminal_SetFPSWhenIdle const tString& asName,
float afFPS
void Terminal_SetGuiActive const tString& asName,
bool abX,
float afFadeTime = 0.0f
void Terminal_SetImGuiStateBool const tString &in asPropName,
const tString &in asVarName,
bool abVal
void Terminal_SetImGuiStateColor const tString &in asPropName,
const tString &in asVarName,
const cColor &in aVal
void Terminal_SetImGuiStateFloat const tString &in asPropName,
const tString &in asVarName,
float afVal
void Terminal_SetImGuiStateInt const tString &in asPropName,
const tString &in asVarName,
int alVal
void Terminal_SetImGuiStateVector3f const tString &in asPropName,
const tString &in asVarName,
const cVector3f &in avVal
void Terminal_SetLeaveCallback const tString& asName,
const tString& asCallback
void Terminal_SetOnGuiFunction const tString& asName,
const tString& asCallback
void Terminal_SetShowMouse const tString& asPropName,
bool abShow
void Terminal_SetUpdateWhenOutOfView const tString& asName,
bool abX
void Terminal_StopImGuiFade const tString &in asPropName,
const tString &in asVarName
tString Tool_GetHandAnimationSuffix const tString &in asName
void Tool_PickUp const tString &in asName,
bool abEquipTool,
bool abCallback
void Tool_SetAutoHideAfterPickup const tString &in asName,
bool abX
void Tool_SetHighlightActive const tString &in asName,
bool abX
void Warning const tString &in asString
void Warning uint aLabel,
int alWarningLevel,
const tString &in asString
void Warning const tString &in asString,
uint aLabel,
int alWarningLevel
float Wheel_GetCurrentAngle const tString& asName
int Wheel_GetState const tString& asName
void Wheel_SetAngle const tString& asName,
float afAngle,
bool abAutoMove
void Wheel_SetInteractionDisablesStuck const tString& asName,
bool abX
void Wheel_SetStuckState const tString& asName,
int alState,
bool abEffects