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cForceField has no public fields.


Return Type Function Name Parameters Description
void AddChild iEntity3D@ apEntity
bool CollidesWithBV cBoundingVolume@+ apBV
bool CollidesWithFrustum cFrustum@ apFrustum
void FadeOut float afTime
void FadeTo float afAmount,
float afTime
bool GetAutoRemove
cBoundingVolume@+ GetBoundingVolume
cEntity3DIterator@ GetChildIterator
float GetCoverageAmount
iEntity3D@ GetEntityParent
eEntityType GetEntityType
float GetFalloffStartRadius
float GetFinalFalloffStartRadius
float GetFinalForce
float GetFinalFreq
float GetFinalRadius
float GetForce
float GetFreq
const cColor& GetIlluminationColor
float GetLiquidAmount
cMatrixf& GetLocalMatrix
cVector3f GetLocalPosition
cMaterial@ GetMaterial
int GetMatrixUpdateCount
const tString& GetName
bool GetPulsateActive
const cVector2f& GetPulsateDecSpeed
const cVector2f& GetPulsateForceMulMax
const cVector2f& GetPulsateForceMulMin
const cVector2f& GetPulsateIncSpeed
const cVector2f& GetPulsateRadiusMulMax
const cVector2f& GetPulsateRadiusMulMin
float GetRadius
cBoundingVolume@+ GetRenderBV
bool GetRenderFlagBit int alFlagBit
int GetRenderFlags
int GetRenderFrameCount
const tString& GetRenderName
eRenderableType GetRenderType
bool GetScriptableIsSaved
float GetT
int GetTransformUpdateCount
int GetUniqueID
iVertexBuffer@ GetVertexBuffer
bool GetVisibleVar
cVector3f GetWorldCenterPosition
cMatrixf& GetWorldMatrix
cVector3f GetWorldPosition
bool HasParent
bool IsActive
bool IsChild iEntity3D@ apEntity
bool IsOccluder
bool IsStatic
bool IsVisible
void RemoveChild iEntity3D@ apEntity
void SetActive bool abActive
void SetAutoRemove bool abX
void SetCoverageAmount float afX
void SetFalloffStartRadius float afX
void SetForce float afX
void SetFreq float afX
void SetIlluminationColor const cColor &in aColor
void SetLiquidAmount float afX
void SetMatrix const cMatrixf &in a_mtxTransform
void SetName const tString &in asName
void SetPosition const cVector3f &in avPos
void SetPulsateActive bool abX
void SetPulsateDecSpeed const cVector2f &in avVec
void SetPulsateForceMulMax const cVector2f &in avVec
void SetPulsateForceMulMin const cVector2f &in avVec
void SetPulsateIncSpeed const cVector2f &in avVec
void SetPulsateRadiusMulMax const cVector2f &in avVec
void SetPulsateRadiusMulMin const cVector2f &in avVec
void SetRadius float afX
void SetRenderFlagBit int alFlagBit,
bool abSet
void SetRenderFrameCount int alCount
void SetScriptableIsSaved bool abX
void SetVisible bool abVisible
void SetWorldMatrix const cMatrixf &in a_mtxWorldTransform
void SetWorldPosition const cVector3f &in avWorldPos
void UpdateLogic float afTimeStep
void UseAutomaticLiquidAmount float afTime = 0


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