Search results

Jump to navigation Jump to search

Page title matches

Page text matches

  • ...dables and ZoomAreas instead. Description may not be fully up-to-date with SOMA's code.
    255 bytes (35 words) - 15:43, 9 July 2020
  • #REDIRECT [[HPL3/SOMA/Category:Modding/SOMA Mod Launcher]]
    58 bytes (8 words) - 19:49, 2 August 2020
  • #REDIRECT [[HPL3/SOMA/Modding/SOMA Mod Launcher]]
    49 bytes (7 words) - 19:49, 2 August 2020
  • |gameName = SOMA |bannerImage = Soma-header.jpg
    65 bytes (7 words) - 22:30, 6 September 2020
  • The MenuHandler module implements all of SOMA's front-end menus.
    126 bytes (16 words) - 15:43, 9 July 2020
  • '''This category deals with creating, managing and releasing SOMA mods, including managing and organizing a team.''' * [[HPL3/SOMA/Modding/Creating a Mod|Creating a Mod]]
    2 KB (193 words) - 13:27, 6 November 2020
  • * [[HPL3/SOMA/Entities/Model Editor Controls|Model Editor Controls]] * [[HPL3/SOMA/Entities/Model Editor View|Model Editor View]]
    2 KB (227 words) - 22:11, 8 September 2020
  • * [[HPL3/SOMA/Audition/Audition Overview|Audition Overview]] * [[HPL3/SOMA/Audition/Voices|Voices]]
    1,010 bytes (133 words) - 13:57, 16 October 2020
  • {{warning|This area is not used in Soma}} ...on is a deprecated area used for displaying text to the screen. Use [[HPL3/SOMA/Scripting/Scripting_Api/Readable|Readables]] and [[HPL3/Areas/Zoom Area|Zoo
    223 bytes (35 words) - 20:11, 8 February 2024
  • '''This category deals with the SOMA Level Editor, Level Design and related topics.''' * [[HPL3/SOMA/Level Design/Your First Map|Your First Map]]
    3 KB (463 words) - 09:13, 15 September 2021
  • [[Category:HPL3 - SOMA Scripting]] [[Category:HPL3 - SOMA Classes]]</includeonly>
    95 bytes (12 words) - 00:05, 28 August 2020
  • [[File:Soma-search-tool.png|thumb|500x500px|SOMA text search tool.]] Text search tool for SOMA.
    1 KB (163 words) - 23:11, 26 August 2020
  • '''This category deals with creating and playing sounds and music in SOMA.''' * [[HPL3/SOMA/Sound/Sound Overview|Sound Overview]]
    1 KB (144 words) - 01:35, 22 August 2020
  • '''This category deals with 3D animation in SOMA.''' * [[HPL3/SOMA/Animation/Animation Overview|Animation Overview]]
    925 bytes (112 words) - 12:58, 16 October 2020
  • '''This category deals with 3D modeling in SOMA.''' * [[HPL3/SOMA/Modeling/Modeling Overview|Modeling Overview]]
    987 bytes (123 words) - 22:03, 9 November 2020
  • {{SeeMore|HPL3/SOMA/Scripting/Scripting_Api}} {{SeeMore|HPL3/SOMA/Scripting/Scripting_Api|An Entity Page}}
    108 bytes (15 words) - 23:40, 24 August 2020
  • File:Soma-header.jpg|[[HPL3/SOMA|'''SOMA documentation index''']]|link=HPL3/SOMA
    1 KB (155 words) - 17:45, 27 August 2020
  • [[File:Soma-mod-manager.png|The SOMA mod manager.|thumb|500x500px]] ...ager is a simple application which makes it easier to manage and configure SOMA mods.
    2 KB (253 words) - 16:55, 27 August 2020
  • '''This category covers everything about the Area in the HPL3 Engine and SOMA.''' * [[HPL3/SOMA/Areas/Tool Area|Tool Area]]
    2 KB (283 words) - 20:34, 8 February 2024
  • '''This category deals with Scripting and Programming in HPL3 and SOMA. Everything regarding map scripting, gameplay programming and low-level eng *'''[[HPL3/SOMA/Scripting/Scripting Api|Scripting Function Reference Api]]'''
    5 KB (646 words) - 20:06, 29 August 2020
  • #REDIRECT [[HPL3/SOMA/Third Party Tools]]
    41 bytes (6 words) - 19:51, 2 August 2020
  • #REDIRECT [[HPL3/SOMA/Level Design]]
    36 bytes (5 words) - 19:50, 2 August 2020
  • #REDIRECT [[HPL3/SOMA/Developer Commands]]
    42 bytes (5 words) - 13:27, 6 November 2020
  • #REDIRECT [[HPL3/SOMA/Modding/MinimalCustomMapMod]]
    51 bytes (5 words) - 19:49, 2 August 2020
  • #REDIRECT [[HPL3/SOMA/Modding/Developer Commands]]
    50 bytes (6 words) - 19:49, 2 August 2020
  • #REDIRECT [[HPL3/SOMA/Inputs and Outputs Systems]]
    50 bytes (7 words) - 22:13, 2 August 2020
  • #REDIRECT [[HPL3/SOMA/Modding/Creating a Mod]]
    46 bytes (7 words) - 19:49, 2 August 2020
  • File:SomaModManager newMod 1.png
    For creating a soma mod tutorial
    (866 × 657 (19 KB)) - 22:16, 28 July 2020
  • File:SomaModManager newMod 2.png
    For creating a soma mod tutorial
    (868 × 660 (24 KB)) - 22:17, 28 July 2020
  • #REDIRECT [[HPL3/SOMA/Modding/Launching a Mod]]
    47 bytes (7 words) - 19:49, 2 August 2020
  • File:SomaModManager newMod 3.png
    For creating a soma mod tutorial
    (153 × 136 (4 KB)) - 22:17, 28 July 2020
  • File:SomaModManager newMod 4.png
    For creating a soma mod tutorial
    (510 × 185 (6 KB)) - 22:17, 28 July 2020
  • File:SomaModManager newMod 5.png
    For creating a soma mod tutorial
    (774 × 108 (6 KB)) - 22:17, 28 July 2020
  • ...be possible for Amnesia: Rebirth, because the asset pack is released as a SOMA mod. {{todo| Test if Rebirth can use a SOMA mod as dependancy }}
    527 bytes (87 words) - 20:31, 10 November 2020
  • #REDIRECT [[HPL3/SOMA/Scripting/Scripting Api]]
    47 bytes (6 words) - 22:40, 9 August 2020
  • I joined the Frictional Games community in 2015, a few months before SOMA released, and I've been sticking around ever since.<br> ====SOMA Lab Assets Pack====
    3 KB (453 words) - 22:13, 27 August 2020
  • * [[HPL3/SOMA/Third_Party_Tools/SOMA Text Search Tool|SOMA Text Search Tool]]
    866 bytes (105 words) - 15:30, 8 June 2023
  • The MinimalStandaloneMod comes with the instillation of SOMA and provides a minimal standalone mod for you to work with. It is recommend ...e up-to-date and working, as well as repair any corrupted files within the SOMA sub-directory.
    1 KB (189 words) - 19:49, 2 August 2020
  • The MinimalAddOnMod comes with the instillation of SOMA and provides a minimal add-on mod for you to work with. It is recommended t ...e up-to-date and working, as well as repair any corrupted files within the SOMA sub-directory.
    1 KB (188 words) - 19:49, 2 August 2020
  • It's important to know that you do not need a CodeLite SOMA workspace to edit these files. ...on out I'll asume that you followed the gude lines on how to make a mod in SOMA. [https://wiki.frictionalgames.com/hpl3/community/other/cs_setup wiki.frict
    2 KB (305 words) - 22:03, 28 July 2020
  • ...pting:user_modules:description|Description]] - Obsolete module not used in SOMA. ...e:scripting:user_modules:menu|Menu]] - The whole front-end menu system for SOMA.
    2 KB (359 words) - 23:17, 9 November 2020
  • <br />{{bug|Mod dependencies are currently broken in Amnesia: Rebirth and Soma. They work for Amnesia: The Bunker}} In order to turn a regular mod into a mod dependency, the mod's [[HPL3/SOMA/Modding/Creating_a_Mod#Mod_Entry_File|entry file]] needs to have a special
    3 KB (558 words) - 19:23, 24 January 2024
  • {{todo|move to soma tutorials}} ...ion files within '''a modded Campaign can now be editted without affecting SOMA's configuration files.'''
    6 KB (1,009 words) - 21:28, 17 August 2020
  • *[[HPL3/SOMA/Scripting/Scripting Api|Scripting Api]] - SOMA
    1 KB (159 words) - 11:54, 17 August 2020
  • ...ation which comes with the installation of the game and used for launching SOMA Standalone mods and Add-ons. This page provides information on how to use t This section is dedicated to hosting versions of the SOMA Mod Launcher. These applications are here for archiving and compatibility p
    3 KB (451 words) - 19:49, 2 August 2020
  • ...guide on how to setup Visual Studio Code to use Intellisense for HPL3 and SOMA. Visual Studio Code is a lightweight notepad-esque version of Microsoft's f '''This guide was made with SOMA in mind, so setting up for Rebirth will require applying common sense in ce
    8 KB (1,248 words) - 22:08, 9 November 2020
  • ...ts the recharging of the player's health (through use of 'Wau Flowers') in SOMA. 'Wau Flowers' themselves are of type ''Prop_EnergySource''.
    236 bytes (33 words) - 15:43, 9 July 2020
  • {{note|While this is not used in Soma, functionality exists and can still be used by modders}}
    274 bytes (46 words) - 15:36, 5 February 2024
  • * [[HPL3/SOMA/Scripting/Scripting Api|Scripting Api]] - SOMA
    1 KB (204 words) - 21:44, 16 August 2020
  • ...ained here. For a list of the full functions, check the Map Helper page of SOMA or Amnesia: Rebirth.}} *[[HPL3/SOMA/Scripting/Map Helper|Map Helper]] - SOMA
    2 KB (346 words) - 12:52, 14 August 2020
  • ...e;border:none;"|[https://steamcommunity.com/app/282140/workshop/ '''Browse SOMA Mods''']
    1 KB (153 words) - 21:29, 22 August 2020
  • ...PL3/SOMA/Modding/MinimalAddOnMod|MinimalAddOnMod]]</code> and <code>[[HPL3/SOMA/Modding/MinimalCustomMapMod|MinimalCustomMapMod]]</code>. You can copy them SOMA has two mod types: Stand-Alone mod and Add-On. Technically speaking, the on
    7 KB (1,152 words) - 09:42, 25 July 2023
  • ...se actions later converts to Analog type and then handles just like [[HPL3/SOMA/Scripting/Input Types#eAnalogTypes|eAnalogTypes]] ...bination of [[HPL3/SOMA/Scripting/Input Handler|Input Handler]] and [[HPL3/SOMA/Scripting/Player Overview|Player]] scripts even [https://youtu.be/ZS0fIS2qr
    3 KB (388 words) - 03:57, 14 September 2021
  • #*[[HPL3/SOMA/Modding/Creating_a_Mod| Creating a Mod]] - SOMA
    2 KB (305 words) - 01:20, 15 August 2020
  • Items in SOMA work quite a bit differently, this tutorial will show how to do a basic ite ...cy) around the object icon unless it fill all 128×128 pixels. the standard SOMA inventory only uses black white and alpha, but you can use colors if you wa
    3 KB (571 words) - 15:43, 9 July 2020
  • ===SOMA===
    3 KB (462 words) - 17:31, 2 December 2021
  • * [https://steamcommunity.com/workshop/| Steam Workshop (SOMA, Amnesia: Rebirth)] - If you are a steam user, you can distribute and downl
    646 bytes (100 words) - 18:13, 26 August 2020
  • Helper Function: [[HPL3/SOMA/Scripting/Datamine Handler | Datamine Handler]] <br> Datamining is what happens when the player in SOMA touches a dead person, intercom or other piece of technology and hears the
    2 KB (289 words) - 20:25, 8 February 2024
  • ...e, we will write out script on the MinimalCustomMapMod mod that comes with SOMA and Amnesia: Rebirth.}} This is what is known as a <code>[[HPL3/SOMA/Scripting/tString|string]]</code>. The important part to note here is that
    2 KB (360 words) - 12:58, 16 August 2020
  • * '''ConnectedToolArea''': Additional [[HPL3/SOMA/Areas/Tool Area|Tool Areas]] that can be passed through without holstering
    718 bytes (109 words) - 19:10, 8 February 2024
  • In order to have a smooth modding development experience, SOMA is needed to be configured into proper development environment. ...r editing the files yourself) or to be configured automatically, using the SOMA Mod Manager application.}}
    3 KB (415 words) - 18:54, 8 May 2024
  • ...learn how to script in the HPL3 Engine in order to make custom content for SOMA and Amnesia: Rebirth.
    917 bytes (120 words) - 12:30, 16 August 2020
  • ...l used for scripting and programming within the HPL3 engine, for the games SOMA and Amnesia: Rebirth.
    1 KB (166 words) - 21:59, 9 November 2020
  • * '''HPL3''' was used to create [[wikipedia:Soma_(video_game)|SOMA]]. A modified version of HPL3 is used to create [[wikipedia:Amnesia: Rebirt [https://steamcommunity.com/app/282140/workshop/ '''Browse SOMA Mods''']
    3 KB (427 words) - 21:33, 6 November 2020
  • *[[HPL3/SOMA/Tutorials/Scripting/Amnesia-Style Inventory Script Reference|Amnesia-Style
    1 KB (164 words) - 22:11, 27 August 2020
  • *[[HPL3/SOMA/Scripting/Sequences Helper|Sequences Helper]] - SOMA
    3 KB (417 words) - 13:23, 14 August 2020
  • The SOMA Safe Mode is a special mode made for the main game for players who want to
    943 bytes (145 words) - 12:17, 14 October 2020
  • ...e made, run Soma.exe. Having done this, navigate to "My Documents/My Games/Soma" and open "Dev_user_settings.cfg" in a text editor. Now you can change a lo
    1 KB (228 words) - 15:43, 9 July 2020
  • Helper functions in the SOMA codebase, by category.
    1 KB (215 words) - 15:43, 9 July 2020
  • ...llation of SOMA, as the editors are only present with Windows. You can buy SOMA from Steam, GOG or the Humble Store. ...to get an idea of folder structure when creating graphical adjustments to SOMA. This particular <u>Add-On</u> changes the Loading Bar you see as the
    8 KB (1,368 words) - 15:41, 9 July 2020
  • [[File:Codelite-window.png|thumb|CodeLite with a scripting workspace for SOMA (click to view full size).|alt=|left]] {{clr}} ...e>Others → Non-code project</code>. Give the project a name (For example: "soma"). Leave the rest as default.
    6 KB (959 words) - 01:42, 15 August 2020
  • Many of the events that happen throughout SOMA are triggered sequences - a sound plays, then the player's FoV changes, the We use this a lot, all the way through SOMA, sometimes running multiple sequences in parallel, as they're totally indep
    4 KB (523 words) - 15:43, 9 July 2020
  • == SOMA == ...ns and addons. If you are having problems with the core, uneditted game of SOMA, it is recommended you ask in the [https://www.frictionalgames.com/forum/fo
    11 KB (1,934 words) - 15:41, 9 July 2020
  • ...way,even completely new games that don't have much to do with the original SOMA. An add-on mod for SOMA is basically comprised of replacement/additional assets, a resources config
    3 KB (546 words) - 15:47, 9 July 2020
  • ...e up-to-date and working, as well as repair any corrupted files within the SOMA subdirectory.
    2 KB (268 words) - 20:39, 10 November 2020
  • ...opy and paste of the static_objects in question (plus their textures) into SOMA's static_objects folder, or your mod's directory. For the sake of examples, Create a new folder in your SOMA's static_objects directory and call it amnesia. If you are using Steam on a
    16 KB (2,666 words) - 20:26, 10 November 2020
  • Inside the developer debug menu, you can also turn on <code>[[HPL3/SOMA/Modding/Developer_Debug_Menu#Reload_Script_Constantly|Reload Script Constan *[[HPL3/SOMA/Modding/Developer_Debug_Menu| Developer Debug Menu]]
    7 KB (759 words) - 15:05, 7 November 2020
  • Datamining is what happens when the player in SOMA touches a dead person, intercom or other piece of technology and hears the
    2 KB (241 words) - 15:43, 9 July 2020
  • *Seamlessly support all HPL3 Games: SOMA, Amnesia: Rebirth, and Amnesia: The Bunker.
    2 KB (384 words) - 19:47, 8 June 2023
  • ...hich one is most suitable for your level. The most commonly used button in SOMA is '''theta_panel ''' and '''theta_panel_front'''. These are located in Ent
    2 KB (325 words) - 15:43, 9 July 2020
  • ...!) After much demand, here is a guide on how to set up a basic terminal in SOMA.This guide will cover these concepts: ''' How to use some of the fast functions for GUI included in SOMA, such as a main menu, back button, adding dialog, displaying an image, etc.
    13 KB (2,024 words) - 21:56, 23 August 2020
  • ...s hands) and whether tools can be used on particular entities or areas. In SOMA, this covers things like the Omnitool or scan chips.
    2 KB (285 words) - 15:43, 9 July 2020
  • |<code>Soma.exe -user Default_dev</code> |<code>Soma.exe -cfg config/main_init_dev.cfg</code>
    2 KB (425 words) - 05:36, 10 November 2020
  • Many of the systems you see in SOMA are handled with the use of user modules (which I am going to hence forth j ...g as the place is added to your resources.cfg), but the convention used by SOMA is to store module code files in a "modules" folder that is inside the "scr
    17 KB (2,547 words) - 15:42, 9 July 2020
  • ...:game:scripting:user_modules:description|Description]] module. Not used in SOMA. ...er can hide i.e. they will no longer be visible to AI. This is not used in SOMA, but can work regardless.
    14 KB (2,420 words) - 23:17, 9 November 2020
  • Monsters are your primary threat in SOMA. They are there to prompt the player to think on their toes and re-evaluate Other ways of learning could be to go through SOMA's maps to see if you can figure out where and how they did a particular seq
    16 KB (2,370 words) - 15:05, 5 August 2020
  • ...g as the place is added to your resources.cfg), but the convention used by SOMA is to store module code files in a "modules" folder that is inside the "scr ...(If your mod doesn't have a "Modules.cfg" file, you can copy the one from SOMA's config folder to use as a starting point.)
    17 KB (2,484 words) - 15:40, 4 August 2020
  • ...You can see a full list of the input types inside the Scripting section of SOMA or Amnesia: Rebirth, under Base -> Input Types.}}
    3 KB (418 words) - 12:53, 14 August 2020
  • You can apply your color grading texture either in the [[HPL3/SOMA/Level_Design/Level_Settings#ColorGrading|Level Settings]] or via the level
    3 KB (400 words) - 10:54, 31 March 2023
  • If you’re here, that means you probably want to get into modding SOMA or Amnesia: Rebirth, but you don’t know how to program the code that make
    3 KB (556 words) - 23:11, 15 August 2020
  • *For SOMA, the file is called <code>SomaDev.bat</code> If all went well, then congratulations. You just created your first SOMA mod. It may not be very shiny, but like I said in Lesson 0, we all have to
    11 KB (1,415 words) - 12:19, 16 August 2020
  • In Soma this setting is used to play different versions of footstep sounds however
    4 KB (697 words) - 22:58, 25 January 2024
  • Like a slider, but has multiple positions / states (not used in SOMA).
    4 KB (717 words) - 15:46, 9 July 2020
  • '''Q: Wait, so there are two HPL3 engines? One for SOMA and one for Amnesia: Rebirth? This is confusing'''
    4 KB (741 words) - 11:45, 21 August 2020
  • ...e created is with the VoiceHandler utility program that comes bundled with SOMA. SOMA\mods\[ExampleMod]\lang\eng\voices\[YourMapName]\[YourDialogFile].ogg
    23 KB (3,629 words) - 18:12, 23 July 2020
  • ...ed script features and low-level script-side code organization within HPL3/SOMA.
    7 KB (1,071 words) - 15:41, 9 July 2020
  • (This is not used in SOMA.)
    10 KB (1,518 words) - 23:41, 22 July 2020
  • cLux_AddDebugMessage("Hello SOMA");
    13 KB (2,092 words) - 10:55, 16 August 2020
  • There are a few cases in SOMA where we lock the player into a conversation i.e. they can't move their fee
    11 KB (1,756 words) - 15:43, 9 July 2020
  • ...racter speak in a recording. So for instnace a character that appears in a SOMA blackbox message (that does not come from a world position), should have "B
    12 KB (1,978 words) - 15:46, 9 July 2020

View (previous 100 | next 100) (20 | 50 | 100 | 250 | 500)