Glossary of Terms
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Find explanations of various HPL3 terms here.
Modding
Level DesignGeneralAreasAreas are invisible in-game cuboid which marks 3D space. Used as input-output systems for the levels and events. EntitiesAn entity is any object within the game world which possesses custom behavior, and can have custom code applied to it to perform specific functions.
LightsSoundsStatic ObjectsStatic objects are in-game objects/models which area used only for physics collisions. They can include walls, tables, or any object that won't change during the level. They can't be influenced by scripts. TerrainOtherScripting |
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General
Modding
Level DesignScripting
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