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- ..."c++" inline>float</syntaxhighlight> || SqrLength || || Returns the length-squared of this vector.2 KB (272 words) - 16:22, 6 August 2020
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- A four-channel color unit which stores float-based RGBA data. Color channel values are stored using a 0.0 - 1.0 range. ...hat-are-the-practical-differences-when-working-with-colors-in-a-linear-vs-a-no this post on StackOverflow] for an explanation on the differences between2 KB (303 words) - 15:25, 6 August 2020
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Page text matches
- {{constructionNotice|This page is in the proccess of being re-written to meet higher standarts.}} ...lly, by the time you start this tutorial, you should already have some map scripting experience under your belt.17 KB (2,484 words) - 15:40, 4 August 2020
- '''Q: Wait, so there are two HPL3 engines? One for SOMA and one for Amnesia: Rebirth? This is confusing''' A: Frictional Games' in-house engine, HPL, improves and evolves with each game they release. Each ve4 KB (741 words) - 11:45, 21 August 2020
- ...e name your variables whatever you like. However, a recommendation (a "soft-rule", if you will) is that you name your variables with an identifier that ...it <code>mlCount</code>. For a list of the prefixes, see [[HPL3/Scripting/Scripting Conventions|this page on the wiki]].}}16 KB (2,716 words) - 18:08, 15 August 2020
- |Quick-saves the game. |Quick-loads the last save.16 KB (2,660 words) - 23:17, 20 January 2022
- <big>'''Welcome to the main SOMA Scripting Function Reference Api.'''<br> ...needed to be included in order to call these functions. They can be used as-is.'''<br>182 KB (19,221 words) - 20:21, 7 September 2020
- <big>'''Welcome to the main Amnesia: Rebirth Scripting Function Reference Api.'''<br> ...needed to be included in order to call these functions. They can be used as-is.'''<br>197 KB (20,688 words) - 21:54, 6 December 2020