Search results

Jump to navigation Jump to search

Page title matches

Page text matches

  • * [[HPL3/SOMA/Modding/Creating a Mod|Creating a Mod]] * [[HPL3/SOMA/Modding/Setup Modding Environment|Setup Modding Environment]]
    2 KB (193 words) - 13:27, 6 November 2020
  • * [[HPL3/Amnesia: Rebirth/Modding/Creating a Mod|Creating a Mod]] * [[HPL3/Amnesia: Rebirth/Modding/Setup Modding Environment|Setup Modding Environment]]
    2 KB (177 words) - 10:12, 15 September 2021
  • *Add or create new [[HPL3/SOMA/Modding/Creating a Mod#Mod Entry File|mod entries]] for easy management. *Manage [[HPL3/Modding/Mod Dependencies|mod dependencies]] with ease.
    2 KB (253 words) - 16:55, 27 August 2020
  • #REDIRECT [[HPL3/SOMA/Modding/MinimalCustomMapMod]]
    51 bytes (5 words) - 19:49, 2 August 2020
  • #REDIRECT [[HPL3/SOMA/Modding/Developer Commands]]
    50 bytes (6 words) - 19:49, 2 August 2020
  • == Modding ==
    1 KB (164 words) - 22:11, 27 August 2020
  • #REDIRECT [[HPL3/SOMA/Modding/Creating a Mod]]
    46 bytes (7 words) - 19:49, 2 August 2020
  • #REDIRECT [[HPL3/SOMA/Modding/Launching a Mod]]
    47 bytes (7 words) - 19:49, 2 August 2020
  • == Modding ==
    1,023 bytes (124 words) - 23:54, 17 November 2020
  • #REDIRECT [[HPL3/SOMA/Category:Modding/SOMA Mod Launcher]]
    58 bytes (8 words) - 19:49, 2 August 2020
  • #REDIRECT [[HPL3/SOMA/Modding/SOMA Mod Launcher]]
    49 bytes (7 words) - 19:49, 2 August 2020
  • *Add or create new [[HPL3/Amnesia: Rebirth/Modding/Creating a Mod#Mod Entry File|mod entries]]. *Manage [[HPL3/Resources Configuration|mod resources]] and [[HPL3/Modding/Mod Dependencies|mod dependencies]].
    2 KB (384 words) - 19:47, 8 June 2023
  • == Modding ==
    1 KB (213 words) - 06:57, 11 January 2021
  • ...ine For Pigs''' (AMFP), as TDD is the one that is officially supported for modding. ...ut the [[HPL2/Glossary|HPL2 glossary]] for an explanations of the engine's modding jargon.
    2 KB (283 words) - 16:43, 21 September 2023
  • In order to turn a regular mod into a mod dependency, the mod's [[HPL3/SOMA/Modding/Creating_a_Mod#Mod_Entry_File|entry file]] needs to have a special attribut #Open the mod's entry [[HPL3/SOMA/Modding/Creating_a_Mod#Mod_Entry_File|entry file]].
    3 KB (558 words) - 19:23, 24 January 2024
  • == Modding == *'''[[HPL3/Modding/Mod_Dependencies|Mod Dependency/Add-on]]''' - A mod which is being used by
    3 KB (503 words) - 10:02, 15 September 2021
  • ...aterials, you either include them in your mod, or create a separate [[HPL3/Modding/Mod_Dependencies|mod dependency]] and include it in your main mod (Only for [[Category:Modding]]
    1 KB (212 words) - 18:10, 26 August 2020
  • |'''[[HPL2/TDD/Modding|<center>Modding</center>]]'''
    2 KB (271 words) - 00:20, 9 September 2020
  • #*[[HPL3/SOMA/Modding/Creating_a_Mod| Creating a Mod]] - SOMA #*[[HPL3/Amnesia: Rebirth/Modding/Creating_a_Mod| Creating a Mod]] - Amnesia: Rebirth
    2 KB (305 words) - 01:20, 15 August 2020
  • ...OMA/Modding/MinimalAddOnMod|MinimalAddOnMod]]</code> and <code>[[HPL3/SOMA/Modding/MinimalCustomMapMod|MinimalCustomMapMod]]</code>. You can copy them or use ..., an entry file is needed so that the mod can be listed by the [[HPL3/SOMA/Modding/SOMA_Mod_Launcher|ModLauncher]] application or simply be started by the gam
    7 KB (1,152 words) - 09:42, 25 July 2023
  • This article aims to resolve common issues with Rebirth modding. ...h/Modding/Creating_a_Mod|Set up guide part 1]] and [[HPL3/Amnesia:_Rebirth/Modding/Setup_Modding_Environment|part 2]]) and that you are using [[HPL3/Amnesia:_
    3 KB (482 words) - 00:01, 18 November 2020
  • ...in your mod to use it, but it would be recommended to instead use a [[HPL3/Modding/Mod_Dependencies|mod dependency]]. It might not be possible for Amnesia: Re
    527 bytes (87 words) - 20:31, 10 November 2020
  • [[Category:Modding]]
    646 bytes (100 words) - 18:13, 26 August 2020
  • ==Modding MFP==
    3 KB (514 words) - 22:02, 19 June 2023
  • In order to have a smooth modding development experience, Amnesia: Rebirth should be configured to run in a p ...pful to have access to the development options and [[HPL3/Amnesia:_Rebirth/Modding/Developer_Debug_Menu|debug mode]] of the game. To achieve that, you need to
    3 KB (547 words) - 17:21, 8 May 2024
  • ...loads for various tools and tutorials on how to create your own [[HPL2/TDD/Modding|custom stories]].
    1 KB (184 words) - 14:45, 14 September 2023
  • {{tip|The game offers a basic example mod: <code>[[HPL3/Amnesia:_Rebirth/Modding/MinimalCustomMapMod|MinimalCustomMapMod]]</code>. You can copy it or use it ...ame"</code>. This is used so other mods can reference your mod as a [[HPL3/Modding/Mod_Dependencies|Mod Dependency]]
    6 KB (1,025 words) - 15:27, 8 June 2023
  • If you’re here, that means you probably want to get into modding SOMA or Amnesia: Rebirth, but you don’t know how to program the code that ...t is not for people who are looking for a comprehensive guide to HPL3 game modding. This tutorial focuses on the AngelScript language specifically so as to ho
    3 KB (556 words) - 23:11, 15 August 2020
  • In order to have a smooth modding development experience, SOMA is needed to be configured into proper develop [[Category:Modding]]
    3 KB (415 words) - 18:54, 8 May 2024
  • [[Category:Modding]]
    943 bytes (145 words) - 12:17, 14 October 2020
  • [[Category:Modding]]
    1 KB (163 words) - 23:11, 26 August 2020
  • ==Modding==
    3 KB (557 words) - 23:20, 13 October 2021
  • [[Category:Modding]]
    1 KB (191 words) - 22:30, 6 November 2020
  • [[Category:Modding]]
    1 KB (189 words) - 19:49, 2 August 2020
  • ==Modding==
    4 KB (645 words) - 18:44, 30 March 2023
  • [[Category:Modding]]
    1 KB (188 words) - 19:49, 2 August 2020
  • [[Category:Modding]]
    1 KB (214 words) - 20:21, 6 November 2020
  • [[Category:Modding]]
    2 KB (310 words) - 15:29, 8 June 2023
  • ...sions about modding can help you and others learn. This can be done in the modding channels on [https://discord.com/invite/frictionalgames the Frictional Game [[Category:Modding]]
    6 KB (1,076 words) - 21:49, 11 November 2020
  • Inside the developer debug menu, you can also turn on <code>[[HPL3/SOMA/Modding/Developer_Debug_Menu#Reload_Script_Constantly|Reload Script Constantly]]</c *[[HPL3/SOMA/Modding/Developer_Debug_Menu| Developer Debug Menu]]
    7 KB (759 words) - 15:05, 7 November 2020
  • |'''[[HPL1/Content_Creation|<center>Modding</center>]]'''
    2 KB (368 words) - 21:58, 29 March 2023
  • [[Category:Modding]]
    4 KB (523 words) - 20:31, 15 July 2023
  • =='''Welcome to my page and modding instructions for my asset pack.'''== ...the base game of Dark Descent. Unloading these folders straight into your modding installation will produce no overwrites!
    10 KB (1,710 words) - 15:38, 13 January 2024
  • [[Category:Modding]]
    3 KB (451 words) - 19:49, 2 August 2020
  • ...tomatically try to copy other ones, especially the logo of the game you're modding. [[Category:Modding]]
    7 KB (1,128 words) - 17:05, 8 April 2021
  • ...sions about modding can help you and others learn. This can be done in the modding channels on [https://discord.com/invite/frictionalgames the Frictional Game [[Category:Modding]]
    10 KB (1,713 words) - 14:50, 8 December 2021
  • [[Category:Modding]]
    3 KB (568 words) - 18:28, 8 April 2021
  • This way of working can be a bit inconvenient for something like modding where you can rarely separate "features" when making a game. When it comes to modding on the HPL engine, the following files should be added to the [https://git-
    13 KB (2,231 words) - 13:30, 24 March 2024
  • [[Category:Modding]]
    5 KB (754 words) - 22:34, 6 November 2020
  • *[[HPL3/Resources_Configuration|Resource Configuration - Modding]]
    5 KB (731 words) - 12:29, 28 August 2020
  • * For information on setting up Amnesia for modding and scripting,<br />see [[hpl2:amnesia:devenvguide|Setting Up Developement
    5 KB (870 words) - 15:03, 5 August 2020
  • [[Category:Modding]]
    5 KB (772 words) - 21:51, 9 November 2020
  • [[Category:Modding]]
    9 KB (1,336 words) - 21:58, 27 August 2020
  • ...ou are on a Windows OS. (Linux users who have successfully gotten the HPL3 modding tools may use this guide as a base to get Intellisense working on their pla
    8 KB (1,248 words) - 22:08, 9 November 2020
  • ...al you must at least know the basics of using the LevelEditor and have the modding tools installed.
    9 KB (1,627 words) - 13:59, 17 October 2021
  • '''Happy modding!'''
    13 KB (2,296 words) - 01:54, 5 August 2020
  • ...s AngelScript (such as Wolfire's Overgrowth), chances are that that game's modding system won't have these types available (though it's possible they will hav
    16 KB (2,716 words) - 18:08, 15 August 2020
  • [[Category:Modding]]
    16 KB (2,660 words) - 23:17, 20 January 2022
  • [[Category:Modding]]
    18 KB (2,986 words) - 19:28, 17 January 2022