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- iCharacterBody has no public fields.22 KB (2,148 words) - 15:59, 6 August 2020
- ==iCharacterBody== iCharacterBody has no public fields.10 KB (789 words) - 10:11, 30 July 2020
- iCharacterBody has no public fields.54 KB (3,858 words) - 23:36, 15 November 2020
Page text matches
- ...y_GravityCollide || [[../iCharacterBody|<syntaxhighlight lang="c++" inline>iCharacterBody@ apCharBody</syntaxhighlight>]],<br />[[../iPhysicsBody|<syntaxhighlight la ...arBody_HitGround || [[../iCharacterBody|<syntaxhighlight lang="c++" inline>iCharacterBody@ apCharBody</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang=3 KB (265 words) - 16:09, 6 August 2020
- ...y_GravityCollide || [[../iCharacterBody|<syntaxhighlight lang="c++" inline>iCharacterBody@ apCharBody</syntaxhighlight>]],<br />[[../iPhysicsBody|<syntaxhighlight la ...arBody_HitGround || [[../iCharacterBody|<syntaxhighlight lang="c++" inline>iCharacterBody@ apCharBody</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang=4 KB (368 words) - 16:09, 6 August 2020
- ...y_GravityCollide || [[../iCharacterBody|<syntaxhighlight lang="c++" inline>iCharacterBody@ apCharBody</syntaxhighlight>]],<br />[[../iPhysicsBody|<syntaxhighlight la ...arBody_HitGround || [[../iCharacterBody|<syntaxhighlight lang="c++" inline>iCharacterBody@ apCharBody</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang=5 KB (471 words) - 16:09, 6 August 2020
- ...d|[[#CharBody_GravityCollide|CharBody_GravityCollide]]([[../iCharacterBody|iCharacterBody@]] apCharBody, [[../iPhysicsBody|iPhysicsBody@]] apBody, [[../cCollideData| ...ryItem|void|[[#CharBody_HitGround|CharBody_HitGround]]([[../iCharacterBody|iCharacterBody@]] apCharBody, const [[../cVector3f|cVector3f]] &in avVel)|}}5 KB (381 words) - 23:49, 15 November 2020
- ...SetCharacterBody || [[../iCharacterBody|<syntaxhighlight lang="c++" inline>iCharacterBody@ apCharBody</syntaxhighlight>]],<br />[[../cVector3f|<syntaxhighlight lang=2 KB (221 words) - 14:54, 6 August 2020
- | void || CharBody_GravityCollide || [[iCharacterBody]]@ apCharBody, <br />[[iPhysicsBody]]@ apBody, <br />[[cCollideData]]@ apCo | void || CharBody_HitGround || [[iCharacterBody]]@ apCharBody, <br />const [[cVector3f]] &in avVel ||1 KB (118 words) - 10:11, 30 July 2020
- ...d|[[#CharBody_GravityCollide|CharBody_GravityCollide]]([[../iCharacterBody|iCharacterBody@]] apCharBody, [[../iPhysicsBody|iPhysicsBody@]] apBody, [[../cCollideData| ...ryItem|void|[[#CharBody_HitGround|CharBody_HitGround]]([[../iCharacterBody|iCharacterBody@]] apCharBody, const [[../cVector3f|cVector3f]] &in avVel)|}}8 KB (557 words) - 23:49, 15 November 2020
- ...ummaryItem|void|[[#SetCharacterBody|SetCharacterBody]]([[../iCharacterBody|iCharacterBody@]] apCharBody, const [[../cVector3f|cVector3f]] &in avOffset, bool abAtFoot <syntaxhighlight lang="c++">void SetCharacterBody(iCharacterBody@ apCharBody,4 KB (330 words) - 22:31, 15 November 2020
- ...aracterCollision || [[../iCharacterBody|<syntaxhighlight lang="c++" inline>iCharacterBody@ apBody</syntaxhighlight>]],<br />[[../cLuxMap|<syntaxhighlight lang="c++" | [[../iCharacterBody|<syntaxhighlight lang="c++" inline>iCharacterBody@</syntaxhighlight>]] || GetCharacterBody || ||13 KB (1,266 words) - 14:58, 6 August 2020
- | void || CharBody_GravityCollide || [[iCharacterBody]]@ apCharBody, <br />[[iPhysicsBody]]@ apBody, <br />[ccollideData]]@ apCol | void || CharBody_HitGround || [[iCharacterBody]]@ apCharBody, <br />const [[cVector3f]] &in avVel ||2 KB (155 words) - 10:12, 30 July 2020
- ...d|[[#CharBody_GravityCollide|CharBody_GravityCollide]]([[../iCharacterBody|iCharacterBody@]] apCharBody, [[../iPhysicsBody|iPhysicsBody@]] apBody, [[../cCollideData| ...ryItem|void|[[#CharBody_HitGround|CharBody_HitGround]]([[../iCharacterBody|iCharacterBody@]] apCharBody, const [[../cVector3f|cVector3f]] &in avVel)|}}10 KB (713 words) - 23:49, 15 November 2020
- | void || CharBody_GravityCollide || [[iCharacterBody]]@ apCharBody, <br />[[iPhysicsBody]]@ apBody, <br />[[cCollideData]]@ apCo | void || CharBody_HitGround || [[iCharacterBody]]@ apCharBody, <br />const [[cVector3f]] &in avVel ||2 KB (194 words) - 10:12, 30 July 2020
- | [[../iCharacterBody|<syntaxhighlight lang="c++" inline>iCharacterBody@</syntaxhighlight>]] || CreateCharacterBody || [[../tString|<syntaxhighligh ...royCharacterBody || [[../iCharacterBody|<syntaxhighlight lang="c++" inline>iCharacterBody@ apBody</syntaxhighlight>]] ||19 KB (1,812 words) - 16:05, 6 August 2020
- | [[iCharacterBody]]@ || GetCharacterBody || || | void || SetCharacterBody || [[iCharacterBody]]@ apBody ||6 KB (490 words) - 10:11, 30 July 2020
- ...arious elements within the HPL3 engine, such as [[iLuxEntity|entities]], [[iCharacterBody|character bodies]], or [[cLuxArea|areas]]. They are not intended to be dire371 bytes (52 words) - 10:11, 30 July 2020
- | [[../iCharacterBody|<syntaxhighlight lang="c++" inline>iCharacterBody@</syntaxhighlight>]] || GetCharBody || ||12 KB (1,156 words) - 14:49, 6 August 2020
- | void || SetCharacterBody || [[iCharacterBody]]@ apCharBody, <br />const [[cVector3f]]& avOffset, <br />bool abAtFoot ||1,014 bytes (101 words) - 10:11, 30 July 2020
- | [[iCharacterBody]]@ || GetCharacterBodyFromID || [[tID]] aID || | [[iCharacterBody]]@ || CreateCharacterBody || const [[tString]]& asName, <br />const [[c7 KB (690 words) - 10:11, 30 July 2020
- ...l|[[#CheckCharacterCollision|CheckCharacterCollision]]([[../iCharacterBody|iCharacterBody@]] apBody, [[../cLuxMap|cLuxMap@]] apMap)|}} {{CodeDocSummaryItem|[[../iCharacterBody|iCharacterBody]]|[[#GetCharacterBody|GetCharacterBody]]()|}}33 KB (2,344 words) - 22:35, 15 November 2020
- {{CodeDocSummaryItem|[[../iCharacterBody|iCharacterBody]]|[[#CreateCharacterBody|CreateCharacterBody]](const [[../tString|tString]] ...em|void|[[#DestroyCharacterBody|DestroyCharacterBody]]([[../iCharacterBody|iCharacterBody@]] apBody)|}}37 KB (2,703 words) - 23:45, 15 November 2020