HPL3/Amnesia: Rebirth/Scripting/iPhysicsWorld

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Fields

iPhysicsWorld has no public fields.

Functions

Return Type Function And Description
float CastRayOnShape(iCollideShape@ apShape, const cMatrixf &in a_mtxTransform, const cVector3f &in avOrigin, const cVector3f &in avEnd, cVector3f &out avOutNormal, bool abLocalRayPositions)
bool CheckShapeCollision(iCollideShape@ apShapeA, const cMatrixf &in a_mtxA, iCollideShape@ apShapeB, const cMatrixf &in a_mtxB, cCollideData &inout aCollideData, int alMaxPoints, bool abCorrectNormalDirection, int alThreadID = 0)
bool CheckShapeWorldCollision(cVector3f &out avPushVector, iCollideShape@ apShape, const cMatrixf &in a_mtxTransform, iPhysicsBody@ apSkipBody, bool abSkipStatic, bool abIsCharacter, bool abCollideCharacter)
bool CheckShapeWorldCollision(cVector3f &out avPushVector, iCollideShape@ apShape, const cMatrixf &in a_mtxTransform, iPhysicsBody@ apSkipBody, bool abSkipStatic)
iPhysicsBody CreateBody(const tString &in asName, iCollideShape@ apShape, float afMass)
tID CreateBodyID(const tString &in asName, iCollideShape@ apShape, float afMass)
iCollideShape CreateBoxShape(const cVector3f &in avSize, cMatrixf &in a_mtxOffsetMtx)
iCollideShape CreateCapsuleShape(float afRadius, float afHeight, cMatrixf &in a_mtxOffsetMtx)
iCharacterBody CreateCharacterBody(const tString &in asName, const cVector3f &in avSize)
tID CreateCharacterBodyID(const tString &in asName, const cVector3f &in avSize)
iPhysicsCloth CreateCloth(const tString &in asName, const cVector3f &in avStartPos, const cVector2f &in avClothSize, int alDimension)
iCollideShape CreateCompundShape(array<iCollideShape@> avShapes)
iPhysicsController CreateController(const tString &in asName)
iCollideShape CreateCylinderShape(float afRadius, float afHeight, cMatrixf &in a_mtxOffsetMtx)
iPhysicsJointBall CreateJointBall(const tString &in asName, const cVector3f &in avPivotPoint, const cVector3f &in avPinDir, iPhysicsBody@ apParentBody, iPhysicsBody@ apChildBody)
tID CreateJointBallID(const tString &in asName, const cVector3f &in avPivotPoint, const cVector3f &in avPinDir, iPhysicsBody@ apParentBody, iPhysicsBody@ apChildBody)
iPhysicsJointHinge CreateJointHinge(const tString &in asName, const cVector3f &in avPivotPoint, const cVector3f &in avPinDir, iPhysicsBody@ apParentBody, iPhysicsBody@ apChildBody)
tID CreateJointHingeID(const tString &in asName, const cVector3f &in avPivotPoint, const cVector3f &in avPinDir, iPhysicsBody@ apParentBody, iPhysicsBody@ apChildBody)
iPhysicsJointSlider CreateJointSlider(const tString &in asName, const cVector3f &in avPivotPoint, const cVector3f &in avPinDir, iPhysicsBody@ apParentBody, iPhysicsBody@ apChildBody)
tID CreateJointSliderID(const tString &in asName, const cVector3f &in avPivotPoint, const cVector3f &in avPinDir, iPhysicsBody@ apParentBody, iPhysicsBody@ apChildBody)
iPhysicsMaterial CreateMaterial(const tString &in asName)
iCollideShape CreateMeshShape(iVertexBuffer@ apVtxBuffer)
iPhysicsRope CreateRope(const tString &in asName, const cVector3f &in avStartPos, const cVector3f &in avEndPos)
iCollideShape CreateSphereShape(const cVector3f &in avRadii, cMatrixf &in a_mtxOffsetMtx)
void DestroyBody(iPhysicsBody@ apBody)
void DestroyCharacterBody(iCharacterBody@ apBody)
void DestroyCloth(iPhysicsCloth@ apCloth)
void DestroyController(iPhysicsController@ apController)
void DestroyJoint(iPhysicsJoint@ apJoint)
void DestroyRope(iPhysicsRope@ apRope)
void DestroyShape(iCollideShape@ apShape)
void EnableBodiesInAABB(const cVector3f &in avMin, const cVector3f &in avMax, bool abEnabled)
void FadeoutAllLoopSounds(float afFadeSpeed)
ePhysicsAccuracy GetAccuracyLevel()
void GetBodiesInAABB(const cVector3f &in avMin, const cVector3f &in avMax, array<iPhysicsBody@> apBodyVec)
iPhysicsBody GetBody(const tString &in asName)
iPhysicsBody GetCharacterBody(const tString &in asName)
iCharacterBody GetCharacterBodyFromID(tID aID)
iPhysicsCloth GetCloth(const tString &in asName)
iPhysicsCloth GetClothFromUniqueID(int alID)
cVector3f GetGravity()
iPhysicsJoint GetJoint(const tString &in asName)
iPhysicsMaterial GetMaterialFromId(int alId)
iPhysicsMaterial GetMaterialFromName(const tString &in asName)
float GetMaxTimeStep()
int GetNumberOfThreads()
iPhysicsBody GetPhysicsBodyFromID(tID aID)
iPhysicsJoint GetPhysicsJointFromID(tID aID)
iPhysicsRope GetRope(const tString &in asName)
iPhysicsRope GetRopeFromUniqueID(int alID)
cVector3f GetWorldSizeMax()
cVector3f GetWorldSizeMin()
bool JointExists(iPhysicsJoint@ apJoint)
iCollideShape LoadMeshShapeFromBuffer(cBinaryBuffer@ apBuffer)
void PostUpdate(float afTimeStep)
void RenderDebugGeometry(iLowLevelGraphics@ apLowLevel)
void RenderShapeDebugGeometry(iCollideShape@ apShape, const cMatrixf &in a_mtxTransform, iLowLevelGraphics@ apLowLevel, const cColor &in aColor)
void SaveMeshShapeToBuffer(iCollideShape@ apMeshShape, cBinaryBuffer@ apBuffer)
void SetAccuracyLevel(ePhysicsAccuracy aAccuracy)
void SetGravity(const cVector3f &in avGravity)
void SetMaxTimeStep(float afTimeStep)
void SetNumberOfThreads(int alThreads)
void SetWorldSize(const cVector3f &in avMin, const cVector3f &in avMax)

Details

CastRayOnShape

float CastRayOnShape(iCollideShape@ apShape,
                     const cMatrixf &in a_mtxTransform,
                     const cVector3f &in avOrigin,
                     const cVector3f &in avEnd,
                     cVector3f &out avOutNormal,
                     bool abLocalRayPositions)


Parameters

Returns:

  • float

CheckShapeCollision

bool CheckShapeCollision(iCollideShape@ apShapeA,
                         const cMatrixf &in a_mtxA,
                         iCollideShape@ apShapeB,
                         const cMatrixf &in a_mtxB,
                         cCollideData &inout aCollideData,
                         int alMaxPoints,
                         bool abCorrectNormalDirection,
                         int alThreadID = 0)


Parameters

Returns:

  • bool

CheckShapeWorldCollision

bool CheckShapeWorldCollision(cVector3f &out avPushVector,
                              iCollideShape@ apShape,
                              const cMatrixf &in a_mtxTransform,
                              iPhysicsBody@ apSkipBody,
                              bool abSkipStatic,
                              bool abIsCharacter,
                              bool abCollideCharacter)


Parameters

Returns:

  • bool

CheckShapeWorldCollision

bool CheckShapeWorldCollision(cVector3f &out avPushVector,
                              iCollideShape@ apShape,
                              const cMatrixf &in a_mtxTransform,
                              iPhysicsBody@ apSkipBody,
                              bool abSkipStatic)


Parameters

Returns:

  • bool

CreateBody

iPhysicsBody@ CreateBody(const tString &in asName,
                         iCollideShape@ apShape,
                         float afMass)


Parameters

Returns:

  • iPhysicsBody@

CreateBodyID

tID CreateBodyID(const tString &in asName,
                 iCollideShape@ apShape,
                 float afMass)


Parameters

Returns:

  • tID

CreateBoxShape

iCollideShape@ CreateBoxShape(const cVector3f &in avSize,
                              cMatrixf &in a_mtxOffsetMtx)


Parameters

Returns:

  • iCollideShape@

CreateCapsuleShape

iCollideShape@ CreateCapsuleShape(float afRadius,
                                  float afHeight,
                                  cMatrixf &in a_mtxOffsetMtx)


Parameters

  • afRadius (float) —
  • afHeight (float) —
  • a_mtxOffsetMtx (cMatrixf) —

Returns:

  • iCollideShape@

CreateCharacterBody

iCharacterBody@ CreateCharacterBody(const tString &in asName,
                                    const cVector3f &in avSize)


Parameters

Returns:

  • iCharacterBody@

CreateCharacterBodyID

tID CreateCharacterBodyID(const tString &in asName,
                          const cVector3f &in avSize)


Parameters

Returns:

  • tID

CreateCloth

iPhysicsCloth@ CreateCloth(const tString &in asName,
                           const cVector3f &in avStartPos,
                           const cVector2f &in avClothSize,
                           int alDimension)


Parameters

Returns:

  • iPhysicsCloth@

CreateCompundShape

iCollideShape@ CreateCompundShape(iCollideShape@ avShapes)


Parameters

Returns:

  • iCollideShape@

CreateController

iPhysicsController@ CreateController(const tString &in asName)


Parameters

Returns:

  • iPhysicsController@

CreateCylinderShape

iCollideShape@ CreateCylinderShape(float afRadius,
                                   float afHeight,
                                   cMatrixf &in a_mtxOffsetMtx)


Parameters

  • afRadius (float) —
  • afHeight (float) —
  • a_mtxOffsetMtx (cMatrixf) —

Returns:

  • iCollideShape@

CreateJointBall

iPhysicsJointBall@ CreateJointBall(const tString &in asName,
                                   const cVector3f &in avPivotPoint,
                                   const cVector3f &in avPinDir,
                                   iPhysicsBody@ apParentBody,
                                   iPhysicsBody@ apChildBody)


Parameters

Returns:

  • iPhysicsJointBall@

CreateJointBallID

tID CreateJointBallID(const tString &in asName,
                      const cVector3f &in avPivotPoint,
                      const cVector3f &in avPinDir,
                      iPhysicsBody@ apParentBody,
                      iPhysicsBody@ apChildBody)


Parameters

Returns:

  • tID

CreateJointHinge

iPhysicsJointHinge@ CreateJointHinge(const tString &in asName,
                                     const cVector3f &in avPivotPoint,
                                     const cVector3f &in avPinDir,
                                     iPhysicsBody@ apParentBody,
                                     iPhysicsBody@ apChildBody)


Parameters

Returns:

  • iPhysicsJointHinge@

CreateJointHingeID

tID CreateJointHingeID(const tString &in asName,
                       const cVector3f &in avPivotPoint,
                       const cVector3f &in avPinDir,
                       iPhysicsBody@ apParentBody,
                       iPhysicsBody@ apChildBody)


Parameters

Returns:

  • tID

CreateJointSlider

iPhysicsJointSlider@ CreateJointSlider(const tString &in asName,
                                       const cVector3f &in avPivotPoint,
                                       const cVector3f &in avPinDir,
                                       iPhysicsBody@ apParentBody,
                                       iPhysicsBody@ apChildBody)


Parameters

Returns:

  • iPhysicsJointSlider@

CreateJointSliderID

tID CreateJointSliderID(const tString &in asName,
                        const cVector3f &in avPivotPoint,
                        const cVector3f &in avPinDir,
                        iPhysicsBody@ apParentBody,
                        iPhysicsBody@ apChildBody)


Parameters

Returns:

  • tID

CreateMaterial

iPhysicsMaterial@ CreateMaterial(const tString &in asName)


Parameters

Returns:

  • iPhysicsMaterial@

CreateMeshShape

iCollideShape@ CreateMeshShape(iVertexBuffer@ apVtxBuffer)


Parameters

Returns:

  • iCollideShape@

CreateRope

iPhysicsRope@ CreateRope(const tString &in asName,
                         const cVector3f &in avStartPos,
                         const cVector3f &in avEndPos)


Parameters

Returns:

  • iPhysicsRope@

CreateSphereShape

iCollideShape@ CreateSphereShape(const cVector3f &in avRadii,
                                 cMatrixf &in a_mtxOffsetMtx)


Parameters

Returns:

  • iCollideShape@

DestroyBody

void DestroyBody(iPhysicsBody@ apBody)


Parameters

Returns:

  • void

DestroyCharacterBody

void DestroyCharacterBody(iCharacterBody@ apBody)


Parameters

Returns:

  • void

DestroyCloth

void DestroyCloth(iPhysicsCloth@ apCloth)


Parameters

Returns:

  • void

DestroyController

void DestroyController(iPhysicsController@ apController)


Parameters

Returns:

  • void

DestroyJoint

void DestroyJoint(iPhysicsJoint@ apJoint)


Parameters

Returns:

  • void

DestroyRope

void DestroyRope(iPhysicsRope@ apRope)


Parameters

Returns:

  • void

DestroyShape

void DestroyShape(iCollideShape@ apShape)


Parameters

Returns:

  • void

EnableBodiesInAABB

void EnableBodiesInAABB(const cVector3f &in avMin,
                        const cVector3f &in avMax,
                        bool abEnabled)


Parameters

Returns:

  • void

FadeoutAllLoopSounds

void FadeoutAllLoopSounds(float afFadeSpeed)


Parameters

  • afFadeSpeed (float) —

Returns:

  • void

GetAccuracyLevel

ePhysicsAccuracy GetAccuracyLevel()

Returns:

  • ePhysicsAccuracy

GetBodiesInAABB

void GetBodiesInAABB(const cVector3f &in avMin,
                     const cVector3f &in avMax,
                     iPhysicsBody@ apBodyVec)


Parameters

Returns:

  • void

GetBody

iPhysicsBody@ GetBody(const tString &in asName)


Parameters

Returns:

  • iPhysicsBody@

GetCharacterBody

iPhysicsBody@ GetCharacterBody(const tString &in asName)


Parameters

Returns:

  • iPhysicsBody@

GetCharacterBodyFromID

iCharacterBody@ GetCharacterBodyFromID(tID aID)


Parameters

Returns:

  • iCharacterBody@

GetCloth

iPhysicsCloth@ GetCloth(const tString &in asName)


Parameters

Returns:

  • iPhysicsCloth@

GetClothFromUniqueID

iPhysicsCloth@ GetClothFromUniqueID(int alID)


Parameters

  • alID (int) —

Returns:

  • iPhysicsCloth@

GetGravity

cVector3f GetGravity()

Returns:

  • cVector3f

GetJoint

iPhysicsJoint@ GetJoint(const tString &in asName)


Parameters

Returns:

  • iPhysicsJoint@

GetMaterialFromId

iPhysicsMaterial@ GetMaterialFromId(int alId)


Parameters

  • alId (int) —

Returns:

  • iPhysicsMaterial@

GetMaterialFromName

iPhysicsMaterial@ GetMaterialFromName(const tString &in asName)


Parameters

Returns:

  • iPhysicsMaterial@

GetMaxTimeStep

float GetMaxTimeStep()

Returns:

  • float

GetNumberOfThreads

int GetNumberOfThreads()

Returns:

  • int

GetPhysicsBodyFromID

iPhysicsBody@ GetPhysicsBodyFromID(tID aID)


Parameters

Returns:

  • iPhysicsBody@

GetPhysicsJointFromID

iPhysicsJoint@ GetPhysicsJointFromID(tID aID)


Parameters

Returns:

  • iPhysicsJoint@

GetRope

iPhysicsRope@ GetRope(const tString &in asName)


Parameters

Returns:

  • iPhysicsRope@

GetRopeFromUniqueID

iPhysicsRope@ GetRopeFromUniqueID(int alID)


Parameters

  • alID (int) —

Returns:

  • iPhysicsRope@

GetWorldSizeMax

cVector3f GetWorldSizeMax()

Returns:

  • cVector3f

GetWorldSizeMin

cVector3f GetWorldSizeMin()

Returns:

  • cVector3f

JointExists

bool JointExists(iPhysicsJoint@ apJoint)


Parameters

Returns:

  • bool

LoadMeshShapeFromBuffer

iCollideShape@ LoadMeshShapeFromBuffer(cBinaryBuffer@ apBuffer)


Parameters

Returns:

  • iCollideShape@

PostUpdate

void PostUpdate(float afTimeStep)


Parameters

  • afTimeStep (float) —

Returns:

  • void

RenderDebugGeometry

void RenderDebugGeometry(iLowLevelGraphics@ apLowLevel)


Parameters

Returns:

  • void

RenderShapeDebugGeometry

void RenderShapeDebugGeometry(iCollideShape@ apShape,
                              const cMatrixf &in a_mtxTransform,
                              iLowLevelGraphics@ apLowLevel,
                              const cColor &in aColor)


Parameters

Returns:

  • void

SaveMeshShapeToBuffer

void SaveMeshShapeToBuffer(iCollideShape@ apMeshShape,
                           cBinaryBuffer@ apBuffer)


Parameters

Returns:

  • void

SetAccuracyLevel

void SetAccuracyLevel(ePhysicsAccuracy aAccuracy)


Parameters

Returns:

  • void

SetGravity

void SetGravity(const cVector3f &in avGravity)


Parameters

Returns:

  • void

SetMaxTimeStep

void SetMaxTimeStep(float afTimeStep)


Parameters

  • afTimeStep (float) —

Returns:

  • void

SetNumberOfThreads

void SetNumberOfThreads(int alThreads)


Parameters

  • alThreads (int) —

Returns:

  • void

SetWorldSize

void SetWorldSize(const cVector3f &in avMin,
                  const cVector3f &in avMax)


Parameters

Returns:

  • void

References

See all references...