HPL3/SOMA/Scripting/cLuxMap

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Fields

cLuxMap has no public fields.

Functions

Return Type Function Name Parameters Description
void AddDissolveEntity cMeshEntity@ apMeshEntity,
float afTime
void AddEntityComponent iLuxEntityComponent@ apComp
void AddTimer const tString &in asName,
float afTime,
const tString &in asFunction
void BroadcastSoundHeardEvent const tString& asName,
const cVector3f &in avPosition,
float afRadius,
int alPrio,
bool abPhysicsObject = false
void CheckLineOfSight const tString &in asCallbackFunc,
const cVector3f &in avStart,
const cVector3f &in avEnd,
bool abCheckOnlyShadowCasters,
bool abCheckOnlyStatic
void CreateEntity const tString &in asName,
const tString &in asFile,
const cMatrixf &in a_mtxTransform,
const cVector3f &in avScale
bool DestroyEntity iLuxEntity@ apEntity
bool EntityExists iLuxEntity@ apEntity
bool EntityWasDestroyed
void GetClosestBody const tString &in asCallbackFunc,
const cVector3f &in avStart,
const cVector3f &in avDir,
float afRayLength
void GetClosestCharCollider const tString &in asCallbackFunc,
const cVector3f &in avStart,
const cVector3f &in avDir,
float afRayLength,
bool abCheckDynamic
void GetClosestEntity const tString &in asCallbackFunc,
const cVector3f &in avStart,
const cVector3f &in avDir,
float afRayLength,
int alInteractType,
bool abCheckLineOfSight
uint GetCollideFlag const tString &in asGroupName
const tString& GetDisplayNameEntry
float GetElapsedTime int alTimeStamp
bool GetEntityArray const tString &in asName,
eLuxEntityType aType,
const tString &in asClassName
bool GetEntityArrayID const tString &in asName,
eLuxEntityType aType,
const tString &in asClassName
iLuxEntity@ GetEntityByID tID alID,
eLuxEntityType aType = eLuxEntityType_LastEnum,
const tString &in asClassName = ""
iLuxEntity@ GetEntityByName const tString &in asName,
eLuxEntityType aType = eLuxEntityType_LastEnum,
const tString &in asClassName = ""
iLuxEntityComponent@ GetEntityComponent eLuxEntityComponentType aType,
const tString &in asName
cLuxEntityComponentIterator@ GetEntityComponentIterator eLuxEntityComponentType aType
tID GetEntityIDByName const tString &in asName,
eLuxEntityType aType = eLuxEntityType_LastEnum,
const tString &in asClassName = ""
const tString& GetFileName
bool GetIsUnderwater
iLuxEntity@ GetLatestEntity
void GetLightLevelAtPos const tString &in asCallbackFunc,
const cVector3f &in avPos,
iLight@ apSkipLight,
float afRadiusAdd
float GetMaxInteractDistance
const tString& GetName
iPhysicsWorld@ GetPhysicsWorld
iLuxEntity@ GetPlayerEntity
bool GetPlayerTerrainCollision
bool GetReturnBool
float GetReturnFloat
int GetReturnInt
tString GetReturnString
bool GetTimersNamed const tString &in asPattern
float GetTimerTime const tString &in asName
float GetTimerUserVarFloat const tString &in asName
int GetTimerUserVarInt const tString &in asName
const tString& GetTimerUserVarString const tString &in asName
int GetTimeStamp
iLuxEntity@ GetVoiceSourceEntity const tString& asCharacter
cWorld@ GetWorld
float IncTimerUserVarFloat const tString &in asName,
float afX
int IncTimerUserVarInt const tString &in asName,
int alX
bool IsActive
bool IsDeletingAllWorldEntities
void PlacePlayerAtStartPos const tString &in asName
void PostUpdate float afTimeStep
void PreloadEntity const tString &in asFile
void PreloadGuiGfx const tString &in asFile,
eImGuiGfx aType
void PreloadMaterial const tString &in asFile
void PreloadParticleSystem const tString& asFile
void RemoveEntityComponent iLuxEntityComponent@ apComp
void RemoveTimer const tString &in asName
void ResetLatestEntity
void RestartCurrentTimer float afNewTime = -1
bool ScriptExecute
bool ScriptMethodExists const tString &in asMethod
bool ScriptMethodExistsFast const tString &in asMethod,
int alId
bool ScriptPrepare const tString &in asMethod
bool ScriptPrepareFast const tString &in asMethod,
int alId
void SetActive bool abX
void SetArgBool int alArgNum,
bool abVal
void SetArgFloat int alArg,
float afX
void SetArgInt int alArg,
int alX
void SetArgString int alArg,
const tString& asStr
void SetArgVector2f int alArg,
const cVector2f& avX
void SetArgVector2l int alArg,
const cVector2l& avX
void SetArgVector3f int alArg,
const cVector3f& avX
void SetArgVector3l int alArg,
const cVector3l& avX
void SetDisplayNameEntry const tString &in asEntry
void SetIsUnderwater bool abX
void SetMaxInteractDistance float afX
void SetPlayerTerrainCollision bool abX
void SetTimerPaused const tString &in asName,
bool abX
void SetTimerUserVarFloat const tString &in asName,
float afX
void SetTimerUserVarInt const tString &in asName,
int alX
void SetTimerUserVarString const tString &in asName,
const tString &in asX
void SetVoiceSource const tString& asCharacter,
const tString& asEntityName,
float afMinDistance,
float afMaxDistance,
bool abUse3D,
float afMaxPlayerListeningRange,
float afMinFreq = 22000,
float afMaxFreq = 22000,
uint aFrequencyFlag = 0
void Update float afTimeStep
void VariableUpdate float afDeltaTime

References

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