Difference between revisions of "HPL3/SOMA/Level Design"

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(Point the three completed Level Design topics directly to their SOMA-specific guides.)
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== Getting Started ==
 
== Getting Started ==
 
* [[HPL3/SOMA/Level Design/Your First Map|Your First Map]]
 
* [[HPL3/SOMA/Level Design/Your First Map|Your First Map]]
−
* [[Advice for Level Designers|Advice for Level Designers]]
+
* [[HPL3/SOMA/Level Design/Advice for Level Designers|Advice for Level Designers]]
  
 
== General ==
 
== General ==
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* [[HPL3/Level Design/HDR|HDR]]
 
* [[HPL3/Level Design/HDR|HDR]]
 
* [[HPL3/Color_Grading|Color Grading]]
 
* [[HPL3/Color_Grading|Color Grading]]
−
* [[HPL3/Level Design/Environment Particles|Environment Particles]]
+
* [[HPL3/SOMA/Level Design/Environment Particles|Environment Particles]]
 
* [[HPL3/Level Design/Billboards|Billboards]]
 
* [[HPL3/Level Design/Billboards|Billboards]]
 
* [[HPL3/Level Design/Lens Flares|Lens Flares]]
 
* [[HPL3/Level Design/Lens Flares|Lens Flares]]
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== Detailing ==
 
== Detailing ==
−
* [[HPL3/Level Design/Combos|Combos]]
+
* [[HPL3/SOMA/Level Design/Combos|Combos]]
 
* [[HPL3/Level Design/Detail Meshes|Detail Meshes]]
 
* [[HPL3/Level Design/Detail Meshes|Detail Meshes]]
  

Revision as of 14:49, 2 October 2026

Wip icon.png This category and its sub-pages are undergoing major editing, as some information in this category and all the sub pages is currently in the process of being formatted or re-written from scratch to achieve a higher standard of formatting, or not everything is yet available. More pages and information will gradually be added.


This category deals with the SOMA Level Editor, Level Design and related topics.

Getting Started

General

Primitives

Static Objects

Entities

Lighting

Terrain Editor

Effects

Detailing

Design Theory

Resources