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- [[Category:Modding]]3 KB (451 words) - 19:49, 2 August 2020
- #REDIRECT [[HPL3/SOMA/Modding/SOMA Mod Launcher]]49 bytes (7 words) - 19:49, 2 August 2020
- [[Category:Modding]]1 KB (191 words) - 22:30, 6 November 2020
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- This article aims to resolve common issues with Rebirth modding. ...h/Modding/Creating_a_Mod|Set up guide part 1]] and [[HPL3/Amnesia:_Rebirth/Modding/Setup_Modding_Environment|part 2]]) and that you are using [[HPL3/Amnesia:_3 KB (482 words) - 00:01, 18 November 2020
- ...in your mod to use it, but it would be recommended to instead use a [[HPL3/Modding/Mod_Dependencies|mod dependency]]. It might not be possible for Amnesia: Re527 bytes (87 words) - 20:31, 10 November 2020
- [[Category:Modding]]646 bytes (100 words) - 18:13, 26 August 2020
- ==Modding MFP==3 KB (514 words) - 22:02, 19 June 2023
- In order to have a smooth modding development experience, Amnesia: Rebirth should be configured to run in a p ...pful to have access to the development options and [[HPL3/Amnesia:_Rebirth/Modding/Developer_Debug_Menu|debug mode]] of the game. To achieve that, you need to3 KB (547 words) - 17:21, 8 May 2024
- ...loads for various tools and tutorials on how to create your own [[HPL2/TDD/Modding|custom stories]].1 KB (184 words) - 14:45, 14 September 2023
- {{tip|The game offers a basic example mod: <code>[[HPL3/Amnesia:_Rebirth/Modding/MinimalCustomMapMod|MinimalCustomMapMod]]</code>. You can copy it or use it ...ame"</code>. This is used so other mods can reference your mod as a [[HPL3/Modding/Mod_Dependencies|Mod Dependency]]6 KB (1,025 words) - 15:27, 8 June 2023
- If you’re here, that means you probably want to get into modding SOMA or Amnesia: Rebirth, but you don’t know how to program the code that ...t is not for people who are looking for a comprehensive guide to HPL3 game modding. This tutorial focuses on the AngelScript language specifically so as to ho3 KB (556 words) - 23:11, 15 August 2020
- In order to have a smooth modding development experience, SOMA is needed to be configured into proper develop [[Category:Modding]]3 KB (415 words) - 18:54, 8 May 2024
- [[Category:Modding]]943 bytes (145 words) - 12:17, 14 October 2020
- [[Category:Modding]]1 KB (163 words) - 23:11, 26 August 2020
- ==Modding==3 KB (557 words) - 23:20, 13 October 2021
- [[Category:Modding]]1 KB (191 words) - 22:30, 6 November 2020
- [[Category:Modding]]1 KB (189 words) - 19:49, 2 August 2020
- ==Modding==4 KB (645 words) - 18:44, 30 March 2023
- [[Category:Modding]]1 KB (188 words) - 19:49, 2 August 2020
- [[Category:Modding]]1 KB (214 words) - 20:21, 6 November 2020
- [[Category:Modding]]2 KB (310 words) - 15:29, 8 June 2023
- ...sions about modding can help you and others learn. This can be done in the modding channels on [https://discord.com/invite/frictionalgames the Frictional Game [[Category:Modding]]6 KB (1,076 words) - 21:49, 11 November 2020
- Inside the developer debug menu, you can also turn on <code>[[HPL3/SOMA/Modding/Developer_Debug_Menu#Reload_Script_Constantly|Reload Script Constantly]]</c *[[HPL3/SOMA/Modding/Developer_Debug_Menu| Developer Debug Menu]]7 KB (759 words) - 15:05, 7 November 2020