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Welcome to the HPL2 documentation hub.
Here you can find extensive documentation about the engine and the games below, including downloads for various tools and tutorials on how to create your own custom stories.


Development Tools | Troubleshooting | All Pages

Note icon.png Notes about the 1.5 update

Amnesia: The Dark Descent

Getting started
Check out how to quickly get started creating custom content for Amnesia – The Dark Descent.
Create, organize and release your Amnesia mods
Level Design
Work with the Level Editor and create immersive worlds
Script Functions
See a list of all available script functions for Amnesia TDD
Some useful links for scripting
Import, export, add and modify 3D models for the game
Use the Model Editor to create interactive and dynamic objects
Use the Material Editor to combine texture maps to create materials
About effects: Lights, Billboards, Sounds and Particle Systems (effects like smoke, sparks, blood and fire).
Step-by-step guides on a variety of topics, created by the community
Third-Party Tools
Useful developer tools, some of which are created by the community
Explanations for terms you may encounter

Note icon.png Because The Dark Descent and A Machine for Pigs are quite similar, most of the documentation from TDD applies to MFP.

Amnesia: A Machine for Pigs

Information to get started and how to set up the tools
Developer environment
About the debug set-up.
MFP features new area types.
MFP features new entity types.
MFP uses a majority of TDD functions. There are some new ones, however. Some of the old ones are removed or replaced.
Infection was a mechanic which was removed from the final product. However, some of the functionality remained.
Color grade texture tutorial
Instructions for creating custom color grade textures. In-game color grading usage is documented in the Areas article.