HPL2
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Welcome to the HPL2 documentation hub.
Here you can find extensive documentation about the engine and the games below, including downloads for various tools and tutorials on how to create your own custom stories.
Check out how to quickly get started creating custom content for Amnesia – The Dark Descent. | |
Create, organize and release your Amnesia mods | |
Work with the Level Editor and create immersive worlds | |
See a list of all available script functions for Amnesia TDD | |
Some useful links for scripting | |
Import, export, add and modify 3D models for the game | |
Use the Model Editor to create interactive and dynamic objects | |
Use the Material Editor to combine texture maps to create materials | |
About effects: Lights, Billboards, Sounds and Particle Systems (effects like smoke, sparks, blood and fire). | |
Step-by-step guides on a variety of topics, created by the community | |
Useful developer tools, some of which are created by the community | |
Explanations for terms you may encounter |
Because The Dark Descent and A Machine for Pigs are quite similar, most of the documentation from TDD applies to MFP.
Information to get started and how to set up the tools | |
About the debug set-up. | |
MFP features new area types. | |
MFP features new entity types. | |
MFP uses a majority of TDD functions. There are some new ones, however. Some of the old ones are removed or replaced. | |
Infection was a mechanic which was removed from the final product. However, some of the functionality remained. | |
Instructions for creating custom color grade textures. In-game color grading usage is documented in the Areas article. |