HPL3/SOMA/Scripting/cClothEntity

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< HPL3‎ | SOMA‎ | Scripting
Revision as of 01:58, 4 August 2020 by Abion47 (talk | contribs) (Created page with "{{ScriptingStub}} Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki! ==Fields== cClothEntity has no public fields. ==Fun...")
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Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!

Fields

cClothEntity has no public fields.

Functions

Return Type Function Name Parameters Description
void AddChild iEntity3D@ apEntity
bool CollidesWithBV cBoundingVolume@+ apBV
bool CollidesWithFrustum cFrustum@ apFrustum
cBoundingVolume@+ GetBoundingVolume
cEntity3DIterator@ GetChildIterator
const cColor& GetColor
float GetCoverageAmount
iEntity3D@ GetEntityParent
eEntityType GetEntityType
tID GetID
const cColor& GetIlluminationColor
float GetLiquidAmount
cMatrixf& GetLocalMatrix
cVector3f GetLocalPosition
cMaterial@ GetMaterial
int GetMatrixUpdateCount
const tString& GetName
iPhysicsCloth@ GetPhysicsCloth
cBoundingVolume@+ GetRenderBV
bool GetRenderFlagBit int alFlagBit
int GetRenderFlags
int GetRenderFrameCount
const tString& GetRenderName
eRenderableType GetRenderType
bool GetScriptableIsSaved
int GetTransformUpdateCount
int GetUniqueID
cVector2f GetUVScale
iVertexBuffer@ GetVertexBuffer
bool GetVisibleVar
cVector3f GetWorldCenterPosition
cMatrixf& GetWorldMatrix
cVector3f GetWorldPosition
bool HasParent
bool IsActive
bool IsChild iEntity3D@ apEntity
bool IsOccluder
bool IsStatic
bool IsVisible
void RemoveChild iEntity3D@ apEntity
void SetActive bool abActive
void SetColor const cColor& aColor
void SetCoverageAmount float afX
void SetIlluminationColor const cColor &in aColor
void SetLiquidAmount float afX
void SetMaterial cMaterial@ apMaterial
void SetMatrix const cMatrixf &in a_mtxTransform
void SetName const tString &in asName
void SetPosition const cVector3f &in avPos
void SetRenderFlagBit int alFlagBit,
bool abSet
void SetRenderFrameCount int alCount
void SetScriptableIsSaved bool abX
void SetUVScale cVector2f avX
void SetVisible bool abVisible
void SetWorldMatrix const cMatrixf &in a_mtxWorldTransform
void SetWorldPosition const cVector3f &in avWorldPos
void UpdateLogic float afTimeStep
void UseAutomaticLiquidAmount float afTime = 0