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Combined display of all available logs of Frictional Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
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  • 00:26, 31 July 2026 TiMan talk contribs created page HPL3/Audition/Voice Handler Overview (Created page with " The voice handler is basically a simplified way in which to play complex sound events that deal with voices. It is also a way to easily handle subtitles along with the voice...")
  • 00:25, 31 July 2026 TiMan talk contribs created page HPL3/SOMA/Audition/Audition Overview (Created page with "= Best Practices = Here are a few practices that should be used when adding voices in the game: '''- Sound effects are between *:s '''<br />When adding sound effects, like *...")
  • 00:23, 31 July 2026 TiMan talk contribs created page HPL3/Sound/Playing Sounds (Created page with "= Sound Browser window = This window helps when having to pick sounds. It can work in two different modes: * Sound Entity File:sound_entity.png ''' '''Full path input''...")
  • 00:22, 31 July 2026 TiMan talk contribs created page HPL3/Sound/Working with FMod Designer 2010 (Created page with "= Sound = == FMOD == HPL3 uses FMOD to handle all sound playback. See [http://fmod.org|fmod.org]] for more details, documentation and help. When working with sounds it is ma...")
  • 00:21, 31 July 2026 TiMan talk contribs created page FMod Designer 2010 (Created page with "= Sound = == FMOD == HPL3 uses FMOD to handle all sound playback. See [http://fmod.org|fmod.org]] for more details, documentation and help. When working with sounds it is ma...")
  • 00:17, 31 July 2026 TiMan talk contribs created page HPL3/SOMA/Audition/Lip Sync (Created page with "= Animation - Lipsync = === Introduction === This tutorial was written for anybody working on animations that want a character to automatically lipsync. Lipsyncing is a te...")
  • 00:16, 31 July 2026 TiMan talk contribs created page HPL3/Particles/Working with Particles (Created page with "{{merge2|HPL2/Particle Systems}} =Particle Systems= General Parameters: *'''Name''': Name for the PS. Should be unique for all objects in map. *'''Active''' *'''Position''':...")
  • 00:16, 31 July 2026 TiMan talk contribs created page HPL3/Particles/Particle General (Created page with "=== General === * '''Name''': The name of the emitter currently selected. * '''Max Particles''': The maximum number of particles that can be alive at once. When this limit is...")
  • 00:15, 31 July 2026 TiMan talk contribs created page HPL3/Particles/Particle Collision (Created page with "=== Collision === * '''Use Collision''': If collision detection should be used. * '''Update Rate''': How many times a second collision is check for each particle. * '''Maximu...")
  • 00:15, 31 July 2026 TiMan talk contribs created page HPL3/Particles/Particle Rotation (Created page with "=== Rotation === * '''Use Particle Spinning''': If enabled, particles will rotate around themselves. * '''Spin Type''': Type for the particle spinning. Can be: ''' '''Constant...")
  • 00:15, 31 July 2026 TiMan talk contribs created page HPL3/Particles/Particle Color (Created page with "=== Color === '''NOTE''': all of the color channels have values from 0 -1. * '''Color''': This sets the color of the particle. * '''Fading''': Settings for fading the color....")
  • 00:15, 31 July 2026 TiMan talk contribs created page HPL3/Particles/Particle Rendering (Created page with "=== Rendering === * '''Draw Type''': The different ways in which the particles can be draw to screen. ''' '''Point''': The particle is a point and will always be pointing tow...")
  • 00:15, 31 July 2026 TiMan talk contribs created page HPL3/Particles/Particle Movement (Created page with " === Movement === * '''Velocity type''': The way in which the starting velocity is generated. * '''Box velocity''': The same as box start but with velocity instead. * '''Sphe...")
  • 00:15, 31 July 2026 TiMan talk contribs created page HPL3/Particles/Particle Start (Created page with "=== Start === * '''Start type''': Sets what method to use to generate the start position of the particles in the emitter. * '''Box start''': A box start is created using an x...")
  • 00:14, 31 July 2026 TiMan talk contribs created page HPL3/Particles/Emitter Management (Created page with "== Emitter management controls == These controls help to add, duplicate and remove particle emitters. The Add button will create a new particle emitter and select it (i.e. pic...")
  • 00:13, 31 July 2026 TiMan talk contribs created page HPL3/Particles/Particle Editor View (Created page with "= Particle Editor = The Particle Editor is used to create Particle Systems to be used in maps or entities. == Foreword == === Min and Max values === A lot of values in this...")
  • 00:12, 31 July 2026 TiMan talk contribs created page HPL3/Materials/Types/Translucent (Created page with "= Translucent Material = == Overview == Here it will be explained how to set up an entity with a translucent material. There is a lot of differetn techniques and programs th...")
  • 00:11, 31 July 2026 TiMan talk contribs created page HPL3/Materials/Engine Materials (Created page with "=== Materials === ---- === General === The size of texture simply means in relation to other textures of the material. 100% means that it is max size (which is normal whate...")
  • 00:10, 31 July 2026 TiMan talk contribs created page HPL3/Materials/Material Specific Variables (Created page with "= Translucent Material = == Overview == Here it will be explained how to set up an entity with a translucent material. There is a lot of differetn techniques and programs th...")
  • 00:10, 31 July 2026 TiMan talk contribs created page HPL3/Materials/Materials Editor View (Created page with "= Material Editor = The Material Editor helps out in creating new materials to be used in games. It can be run as a standalone app or can be invoked from file inputs in othe...")
  • 00:02, 31 July 2026 TiMan talk contribs created page HPL3/Entities/Entity Settings (Created page with "= Entity Class window = With this window, one can set up properties for the entity. First, a class shall be picked from the combo box at the top of the window. When this is do...")
  • 00:00, 31 July 2026 TiMan talk contribs created page HPL3/Entities/Entity Rig (Created page with "= Bones = If the imported mesh has a skeleton, its component bones will be created along with the submeshes. Subentities can be attached to bones. General parameters: * '''Na...")
  • 23:59, 30 July 2026 TiMan talk contribs created page HPL3/SOMA/Entities/Working with Joints (Created page with "= Joints = Joints are used to constrain the movement between to bodies. They are a very powerful tool and can be used to do a lot of stuff such as lamps that can sway back and...")
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