HPL3/Particles/Particle Rendering

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Rendering

  • Draw Type: The different ways in which the particles can be draw to screen.

Point: The particle is a point and will always be pointing towards the camera. Line: The particle is aligned in the direction in which the particle is travelling.

  • Multiply RGB with Alpha: Some materials does not fade out the image when alpha is decreased (for example Additive) in this case it can be good to check this.
  • Size: The size of the particle. This is the value used in the fading.
  • Size Fading: See 1.2 for instructions on fading.