HPL3/Particles/Particle Collision
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Collision
- Use Collision: If collision detection should be used.
- Update Rate: How many times a second collision is check for each particle.
- Maximum Collisions: The maximum amount of collisions can have before dying.
- Bounce Amount: How much of the speed is retained when bouncing. 0.5 means half of the speed. 2 means that the speed doubles when bouncing.