Visibility Area
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VisibilityArea is an area class defined in editor/userclasses/AreaClasses.def in SOMA, Amnesia: Rebirth and Amnesia: The Bunker.
Class variables
The following table records the shared class variables and their definition defaults. Descriptions are taken from the class definitions.
| Variable | Type | Definition default | Description |
|---|---|---|---|
AddPartialIntersectingObjects |
Bool |
false |
Add objects that are not fully inside the area. Caution: This can lead to false positivies and occlude the visible objects |
MinObjectsPerNode |
Int |
-1 |
Nodes will merge if the number of objects per node is less. This is based on the average and not enforced per node |
MaxObjectsPerNode |
Int |
-1 |
Nodes will be split if the number or objects per node is greater. This is based on the average and not enforced per node |
See also
Documentation to expand
Creation workflow, runtime behavior and a worked map example need expansion.