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Combined display of all available logs of Frictional Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
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  • 00:26, 31 July 2026 TiMan talk contribs created page HPL3/Audition/Voice Handler Overview (Created page with " The voice handler is basically a simplified way in which to play complex sound events that deal with voices. It is also a way to easily handle subtitles along with the voice...")
  • 00:25, 31 July 2026 TiMan talk contribs created page HPL3/SOMA/Audition/Audition Overview (Created page with "= Best Practices = Here are a few practices that should be used when adding voices in the game: '''- Sound effects are between *:s '''<br />When adding sound effects, like *...")
  • 00:23, 31 July 2026 TiMan talk contribs created page HPL3/Sound/Playing Sounds (Created page with "= Sound Browser window = This window helps when having to pick sounds. It can work in two different modes: * Sound Entity File:sound_entity.png ''' '''Full path input''...")
  • 00:22, 31 July 2026 TiMan talk contribs created page HPL3/Sound/Working with FMod Designer 2010 (Created page with "= Sound = == FMOD == HPL3 uses FMOD to handle all sound playback. See [http://fmod.org|fmod.org]] for more details, documentation and help. When working with sounds it is ma...")
  • 00:21, 31 July 2026 TiMan talk contribs created page FMod Designer 2010 (Created page with "= Sound = == FMOD == HPL3 uses FMOD to handle all sound playback. See [http://fmod.org|fmod.org]] for more details, documentation and help. When working with sounds it is ma...")
  • 00:17, 31 July 2026 TiMan talk contribs created page HPL3/SOMA/Audition/Lip Sync (Created page with "= Animation - Lipsync = === Introduction === This tutorial was written for anybody working on animations that want a character to automatically lipsync. Lipsyncing is a te...")
  • 00:16, 31 July 2026 TiMan talk contribs created page HPL3/Particles/Working with Particles (Created page with "{{merge2|HPL2/Particle Systems}} =Particle Systems= General Parameters: *'''Name''': Name for the PS. Should be unique for all objects in map. *'''Active''' *'''Position''':...")
  • 00:16, 31 July 2026 TiMan talk contribs created page HPL3/Particles/Particle General (Created page with "=== General === * '''Name''': The name of the emitter currently selected. * '''Max Particles''': The maximum number of particles that can be alive at once. When this limit is...")
  • 00:15, 31 July 2026 TiMan talk contribs created page HPL3/Particles/Particle Collision (Created page with "=== Collision === * '''Use Collision''': If collision detection should be used. * '''Update Rate''': How many times a second collision is check for each particle. * '''Maximu...")
  • 00:15, 31 July 2026 TiMan talk contribs created page HPL3/Particles/Particle Rotation (Created page with "=== Rotation === * '''Use Particle Spinning''': If enabled, particles will rotate around themselves. * '''Spin Type''': Type for the particle spinning. Can be: ''' '''Constant...")
  • 00:15, 31 July 2026 TiMan talk contribs created page HPL3/Particles/Particle Color (Created page with "=== Color === '''NOTE''': all of the color channels have values from 0 -1. * '''Color''': This sets the color of the particle. * '''Fading''': Settings for fading the color....")
  • 00:15, 31 July 2026 TiMan talk contribs created page HPL3/Particles/Particle Rendering (Created page with "=== Rendering === * '''Draw Type''': The different ways in which the particles can be draw to screen. ''' '''Point''': The particle is a point and will always be pointing tow...")
  • 00:15, 31 July 2026 TiMan talk contribs created page HPL3/Particles/Particle Movement (Created page with " === Movement === * '''Velocity type''': The way in which the starting velocity is generated. * '''Box velocity''': The same as box start but with velocity instead. * '''Sphe...")
  • 00:15, 31 July 2026 TiMan talk contribs created page HPL3/Particles/Particle Start (Created page with "=== Start === * '''Start type''': Sets what method to use to generate the start position of the particles in the emitter. * '''Box start''': A box start is created using an x...")
  • 00:14, 31 July 2026 TiMan talk contribs created page HPL3/Particles/Emitter Management (Created page with "== Emitter management controls == These controls help to add, duplicate and remove particle emitters. The Add button will create a new particle emitter and select it (i.e. pic...")
  • 00:13, 31 July 2026 TiMan talk contribs created page HPL3/Particles/Particle Editor View (Created page with "= Particle Editor = The Particle Editor is used to create Particle Systems to be used in maps or entities. == Foreword == === Min and Max values === A lot of values in this...")
  • 00:12, 31 July 2026 TiMan talk contribs created page HPL3/Materials/Types/Translucent (Created page with "= Translucent Material = == Overview == Here it will be explained how to set up an entity with a translucent material. There is a lot of differetn techniques and programs th...")
  • 00:11, 31 July 2026 TiMan talk contribs created page HPL3/Materials/Engine Materials (Created page with "=== Materials === ---- === General === The size of texture simply means in relation to other textures of the material. 100% means that it is max size (which is normal whate...")
  • 00:10, 31 July 2026 TiMan talk contribs created page HPL3/Materials/Material Specific Variables (Created page with "= Translucent Material = == Overview == Here it will be explained how to set up an entity with a translucent material. There is a lot of differetn techniques and programs th...")
  • 00:10, 31 July 2026 TiMan talk contribs created page HPL3/Materials/Materials Editor View (Created page with "= Material Editor = The Material Editor helps out in creating new materials to be used in games. It can be run as a standalone app or can be invoked from file inputs in othe...")
  • 00:02, 31 July 2026 TiMan talk contribs created page HPL3/Entities/Entity Settings (Created page with "= Entity Class window = With this window, one can set up properties for the entity. First, a class shall be picked from the combo box at the top of the window. When this is do...")
  • 00:00, 31 July 2026 TiMan talk contribs created page HPL3/Entities/Entity Rig (Created page with "= Bones = If the imported mesh has a skeleton, its component bones will be created along with the submeshes. Subentities can be attached to bones. General parameters: * '''Na...")
  • 23:59, 30 July 2026 TiMan talk contribs created page HPL3/SOMA/Entities/Working with Joints (Created page with "= Joints = Joints are used to constrain the movement between to bodies. They are a very powerful tool and can be used to do a lot of stuff such as lamps that can sway back and...")
  • 23:59, 30 July 2026 TiMan talk contribs created page HPL3/Entities/Working with Shapes (Created page with "= Shapes = General Parameters: ''' '''Name''': Name of the shape. ''' '''Position''': Position of the shape in the world. ''' '''Rotation''': 3D Vector storing the shape rot...")
  • 23:57, 30 July 2026 TiMan talk contribs created page HPL3/Entities/Adding Animations to Entities (Created page with "With this tool you will be able to add, delete and edit animations for the current entity. Animation related controls ''' '''Add new animation''' this button will add an...")
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