Difference between revisions of "HPL3/SOMA/Scripting/cBoneState"
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(Created page with "{{ScriptingStub}} Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki! ==Fields== cBoneState has no public fields. ==Funct...") |
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| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || UpdateMatrix || <syntaxhighlight lang="c++" inline>bool abSetChildrenUpdated</syntaxhighlight> || | | <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || UpdateMatrix || <syntaxhighlight lang="c++" inline>bool abSetChildrenUpdated</syntaxhighlight> || | ||
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+ | {{ReferencesSection}} | ||
{{HPL3SOMAScriptingCategories}} | {{HPL3SOMAScriptingCategories}} | ||
__FORCETOC__ | __FORCETOC__ |
Latest revision as of 14:23, 6 August 2020
This page has been automatically generated, but it needs descriptions added to the various fields/functions in order to be complete. |
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!
Contents
Fields
cBoneState has no public fields.
Functions
Return Type | Function Name | Parameters | Description |
---|---|---|---|
void |
AddChild | cNode3D@ apChild |
|
bool |
AddEntity | iEntity3D@ apEntity |
|
void |
AddRotation | const cVector3f &in avRot ,eEulerRotationOrder aOrder |
|
void |
AddRotation | const cQuaternion &in aqRotation ,bool abNormalize = true |
|
void |
AddScale | const cVector3f &in avScale |
|
void |
AddTranslation | const cVector3f &in avTrans |
|
void |
ApplyPostAnimTransform | bool abSetChildrenUpdated |
|
void |
ApplyPreAnimTransform | bool abSetChildrenUpdated |
|
void |
ClearEntities | ||
cNode3D@ |
CreateChild | const tString& asName ,bool abAutoDeleteChildren = true |
|
iPhysicsBody@ |
GetBody | ||
cNode3DIterator@ |
GetChildIterator | ||
iPhysicsBody@ |
GetColliderBody | ||
int |
GetCustomFlags | ||
const cMatrixf& |
GetLocalMatrix | ||
cVector3f |
GetLocalPosition | ||
const tString& |
GetName | ||
cNode3D@ |
GetParent | ||
const cMatrixf& |
GetPostAnimTransform | ||
const cMatrixf& |
GetPreAnimTransform | ||
bool |
GetUsePostAnimTransform | ||
bool |
GetUsePreAnimTransform | ||
const cMatrixf& |
GetWorldMatrix | ||
cVector3f |
GetWorldPosition | ||
bool |
IsActive | ||
void |
NormalizeRotation | ||
void |
RemoveChild | cNode3D@ apNode |
|
bool |
RemoveEntity | iEntity3D@ apEntity |
|
void |
SetActive | bool abX |
|
void |
SetBody | iPhysicsBody@ apBody |
|
void |
SetColliderBody | iPhysicsBody@ apBody |
|
void |
SetCustomFlags | int alX |
|
void |
SetMatrix | const cMatrixf &in a_mtxTransform ,bool abSetChildrenUpdated = true |
|
void |
SetParent | cNode3D@ apNode |
|
void |
SetPosition | const cVector3f &in avPos |
|
void |
SetPostTransform | const cMatrixf &in a_mtxTransform |
|
void |
SetPreTransform | const cMatrixf &in a_mtxTransform |
|
void |
SetUsePostTransform | bool abX |
|
void |
SetUsePreTransform | bool abX |
|
int |
SetVisible | bool abX ,bool abCascade |
|
void |
SetWorldMatrix | const cMatrixf &in a_mtxWorldTransform |
|
void |
SetWorldPosition | const cVector3f &in avWorldPos |
|
void |
UpdateEntityChildren | ||
void |
UpdateMatrix | bool abSetChildrenUpdated |