Difference between revisions of "HPL1"
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<p style="margin:1em auto 0; text-align:center; width:400px;">[[File:Hpl1:Hpl1_logo_retro.png|250px|link=|HPL1]]</p> | <p style="margin:1em auto 0; text-align:center; width:400px;">[[File:Hpl1:Hpl1_logo_retro.png|250px|link=|HPL1]]</p> | ||
− | <p style="margin:1em;">'''[[HPL1/Tools|Development Tools]] | [[ | + | <p style="margin:1em;">'''[[HPL1/Tools|Development Tools]] | [[HPL1/Troubleshooting|Troubleshooting]]'''</p></div> |
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Latest revision as of 20:58, 29 March 2023
Welcome to the HPL1 documentation hub.
Here you can find extensive documentation about the engine, including downloads for various tools and tutorials on how to create your own mods.
Warning: It's difficult to do anything with Penumbra: Overture and Penumbra: Black Plague as it requires using old software and learning a great deal before anything useful can be made. Take the time to read through the documentation and familiarize yourself with the tools.
Overture and Black plague are identical scripting-wise but differ with enemy types. Black Plague introduced the infected character whereas Overture can't load those in-game.
Start here, you must also download some important files before anything useful can be made | |
Create various different things, from entities to materials. | |
See a list of all available script functions for the Penumbra games | |
Import, export, add and modify 3D models for the game | |
Create your own entity files with the power of Notepad++ | |
Use the Material Editor to combine texture maps to create materials | |
Create your own visual effects with the HPL1 Particle Editor | |
Official step-by-step guides on a variety of topics, created by Frictional Games | |
Useful developer tools | |
Explanations for terms you may encounter |