HPL1/Tools
< HPL1
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The HPL1 engine did not have a dedicated editor for creating custom maps, you have to create them with a 3D editor like Maya or 3D Studio MAX.
Editors | |
---|---|
Hud Object Editor | Should the player weld a glowstick? Or perhaps a lantern? Why not a pickaxe or a crowbar to defend yourself? |
Sounds | What's that sound? Oh, it's just the vending machine. |
Particle Editor | Create Particle Systems to give your levels some life. |
Materials | Defines how a texture should look and sound. |
Translation | Helper tool to build, edit, and translate language files. |
Viewers | |
Scene Viewer | See how your level will look in-game without having to constantly run the game. A useful tool for checking portal optimization. |
Model Viewer | Play around with your custom entities and get basic in-game interaction with them. |
Particle Viewer | Lets you view your Particle Systems. |