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  • * [[HPL3/Amnesia: Rebirth/Tutorials/FAQ|FAQ]] ...be.com/watch?v=-jFnEk7peTE&list=PL4KkjlmOwLwwMVqedCNpi6caUxhgyf8Qr| Custom Story Creation Tutorial Series - By TechOFreak128]
    1,023 bytes (124 words) - 23:54, 17 November 2020
  • ...story, residing inside a subfolder of <code>/custom_stories</code> in the Amnesia folder. This file only applies to TDD, not AMFP. Below are all configurable |The name of your custom story as it will appear in the game menu.
    2 KB (297 words) - 22:55, 19 September 2023
  • ...full conversion mods, while maintaining most of the simplicity of a custom story. If you have a custom story that you want to transform into a full conversion mod, start by adding the
    3 KB (466 words) - 10:25, 27 July 2023
  • This article is about Amnesia: The Dark Descent's 2023 update. ...will be able to convert your existing full conversion mods into "extended" custom stories, and upload them to the Steam Workshop.
    2 KB (369 words) - 21:28, 25 October 2023
  • Creating a working custom story is a relatively simple process. This page will explain what you need to set ...wse to your Amnesia TDD installation directory. This is often called the ''Amnesia root directory'', and where it is located depends on the system and platfor
    6 KB (1,071 words) - 13:41, 14 September 2023
  • In order to have a smooth modding development experience, Amnesia: Rebirth should be configured to run in a proper development environment.<b ==Setting up Custom Story Dev Mode==
    3 KB (547 words) - 17:21, 8 May 2024
  • ...his guide will have you use '''Amnesia – The Dark Descent''' (TDD), not '''Amnesia – A Machine For Pigs''' (AMFP), as TDD is the one that is officially supp #A legal copy of '''Amnesia – The Dark Descent'''. All platforms should work, including Steam, GOG an
    2 KB (283 words) - 16:43, 21 September 2023
  • ==Amnesia: The Dark Descent== ...lum is a feature-length parody of cliche amnesia mods. I wrote most of the story, created around half of the levels and voice-acted the main player characte
    3 KB (453 words) - 22:13, 27 August 2020
  • *[https://www.moddb.com/games/amnesia-the-dark-descent/addons/mfp-inventory-gui MFP inventory for TDD mods] ===Amnesia: A Machine For Pigs===
    3 KB (462 words) - 17:31, 2 December 2021
  • ...problems or search the [http://www.frictionalgames.com/forum/forum-31.html Amnesia technical support forums]. If you wish to get a more active support, ask th ===Custom assets don't load in the Level Editor===
    3 KB (557 words) - 23:20, 13 October 2021
  • ...is]] tutorial covers how to create '''extra_xx.lang''' file in your custom story's main folder. ...g journal entries. '''Extra_xx.lang''' uses XML and is used by your custom story to store on screen text, item descriptions, and most importantly for this t
    4 KB (658 words) - 21:32, 22 July 2020
  • {{tip|The game offers a basic example mod: <code>[[HPL3/Amnesia:_Rebirth/Modding/MinimalCustomMapMod|MinimalCustomMapMod]]</code>. You can Amnesia: Rebirth has one mod type called a Stand-Alone mod.
    6 KB (1,025 words) - 15:27, 8 June 2023
  • ...eate Custom Sounds]] - Teaches how to create custom sounds for your custom story. ...ainmenu|How to create your own Main Menu Backgrounds!]] - The usability of Amnesia's .cfg files and its Editors
    9 KB (1,420 words) - 18:58, 4 January 2024
  • When doing a custom story, you are forced to use all default settings for the player and you can only <u>This guide will assume you already know how to set up a custom story.</u>
    13 KB (2,296 words) - 01:54, 5 August 2020
  • =Scripting Basics for Amnesia Mapping Beginners= ...k up Amnesia and whip out really cool maps for it is one thing. The whole Amnesia map idea is intricately woven in script. Now some of you may know scriptin
    22 KB (3,681 words) - 05:02, 4 August 2020
  • ''' [http://steamcommunity.com/sharedfiles/filedetails/?id=520136423 Custom Loading Bar]: A graphical mod and allows you to get an idea of folder struc ...t</u> modification which can assist in putting together your own custom story or full conversion.
    8 KB (1,368 words) - 15:41, 9 July 2020
  • ...pt language supports different ''variable types'', but for the purposes of Amnesia map scripting, it is enough to get familiar with just four basic data types * ''string'' – represents text; string literals are always placed in quotes ("Amnesia", "HPL2 Engine")
    13 KB (2,072 words) - 15:13, 5 August 2020
  • I've seen the questions about how to recreate Weeping Angels in Amnesia several times, so I figured I should do a little experiment and try to make Just throwing this out there: the Weeping Angel won't be in my custom story, so I'm taking a bit of my own time away from creating Lucid to do this (yo
    4 KB (731 words) - 15:49, 9 July 2020
  • ...s in HPL2. Hence, this tutorial will teach you how to make a proper map in Amnesia. In Amnesia, there are separate asset packs, named "-base", e.g. mansionbase. These sho
    9 KB (1,627 words) - 13:59, 17 October 2021
  • string e = "Amnesia"; // string ...le can store, and what sort of operations can be applied to that data. For Amnesia scripting, for the most part you'll be using only four data types, but you
    12 KB (1,916 words) - 15:10, 5 August 2020

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