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  • {{constructionNotice|This page is in the proccess of being re-written to meet higher standarts.}} ...lly, by the time you start this tutorial, you should already have some map scripting experience under your belt.
    17 KB (2,484 words) - 15:40, 4 August 2020
  • '''Q: Wait, so there are two HPL3 engines? One for SOMA and one for Amnesia: Rebirth? This is confusing''' A: Frictional Games' in-house engine, HPL, improves and evolves with each game they release. Each ve
    4 KB (741 words) - 11:45, 21 August 2020
  • ...e name your variables whatever you like. However, a recommendation (a "soft-rule", if you will) is that you name your variables with an identifier that ...it <code>mlCount</code>. For a list of the prefixes, see [[HPL3/Scripting/Scripting Conventions|this page on the wiki]].}}
    16 KB (2,716 words) - 18:08, 15 August 2020
  • |Quick-saves the game. |Quick-loads the last save.
    16 KB (2,660 words) - 23:17, 20 January 2022
  • <big>'''Welcome to the main SOMA Scripting Function Reference Api.'''<br> ...needed to be included in order to call these functions. They can be used as-is.'''<br>
    182 KB (19,221 words) - 20:21, 7 September 2020
  • <big>'''Welcome to the main Amnesia: Rebirth Scripting Function Reference Api.'''<br> ...needed to be included in order to call these functions. They can be used as-is.'''<br>
    197 KB (20,688 words) - 21:54, 6 December 2020

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