Difference between revisions of "HPL1"

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{{warning|It's difficult to do anything with Penumbra: Overture, as it requires using old software and learning a great deal before anything useful can be made. This documentation is only left here to give insight for those fiddling with the source code for Overture and the HPL1 engine.}}
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'''Welcome to the HPL1 documentation hub.'''<br>Here you can find extensive documentation about the engine, including downloads for various tools and tutorials on how to create your own [[HPL1/Getting_started|mods]].
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=HPL1 Engine=
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{{warning|It's difficult to do anything with Penumbra: Overture and Penumbra: Black Plague as it requires using old software and learning a great deal before anything useful can be made. Take the time to read through the documentation and familiarize yourself with the tools.}}
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<p style="margin:1em auto 0; text-align:center; width:400px;">[[File:Hpl1:Hpl1_logo_retro.png|250px|link=|HPL1]]</p>
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<p style="margin:1em;">'''</p></div>
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----
  
 
The first version of the engine was used to create the [[wikipedia:Penumbra_(video_game_series)|Penumbra]] series.
 
The first version of the engine was used to create the [[wikipedia:Penumbra_(video_game_series)|Penumbra]] series.

Revision as of 22:25, 27 March 2023

Welcome to the HPL1 documentation hub.
Here you can find extensive documentation about the engine, including downloads for various tools and tutorials on how to create your own mods.

Alert icon.png Warning: It's difficult to do anything with Penumbra: Overture and Penumbra: Black Plague as it requires using old software and learning a great deal before anything useful can be made. Take the time to read through the documentation and familiarize yourself with the tools.

HPL1


The first version of the engine was used to create the Penumbra series.

The engine is open-source and licensed under GPL, and can be used to create non-commercial projects, but documentation is rather limited.

HPL1 Documentation

  • This wiki contains all the information you need to get started with modding Penumbra: Overture and the HPL engine. Before you begin remember that to work with the engine you will need experience with using a 3D editor, if you have none or little it is recommended you start learning one before trying to use the HPL engine.
  • All game specific files that gives objects specific behavior is based on XML files, it's good to have some very basic knowledge of how XML files are structured and function.
  • The HPL engine uses a C/C++ like script language called Angel Script, as such it is a good idea to have some basic programing experience, no more than having done an introduction course or similar is required.
  • You must have a 3D Accelerator as the engine and editors rely heavily on those, Integrated graphics do not work.

Resources in the wiki