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- ...ting editing and performance guidance so you can apply it while building a level. ...visible from a position in the level. The [[HPL3/SOMA/Level Design/Indoor Level Performance|indoor performance guide]] recommends separating rooms and thei5 KB (699 words) - 14:48, 2 October 2026
- The following EditModes are exclusive to the Level Editor ...the Primitive EditMode, are the actual building tools. StaticObjects (aka level pieces) are placed using this.4 KB (663 words) - 18:15, 27 August 2020
- #REDIRECT [[HPL3/Level Design/Level Editor Preferences]]56 bytes (7 words) - 11:25, 30 July 2026
- = Level Design - Indoor Level Performance = This tutorial will show some steps on how to optimize an indoor level to get better performance.6 KB (1,133 words) - 15:42, 21 February 2024
- The documented SOMA Level Editor controls are divided between viewport navigation and the editor tool * [[HPL3/Level Design/Level Editor View|Viewport controls]]1 KB (148 words) - 13:33, 2 October 2026
- 1 KB (182 words) - 11:25, 30 July 2026
- = Level Design - Outdoor Level Performance = This tutorial will show some steps on how to optimize an outdoor level to get better performance.4 KB (727 words) - 15:38, 21 February 2024
- In the Level Editor, some controls for the currently focused viewport is shown in the Lo4 KB (697 words) - 11:25, 30 July 2026
- 2 KB (333 words) - 12:01, 30 July 2026
- #REDIRECT [[HPL3/Level Design/Level Editor View]]49 bytes (7 words) - 11:25, 30 July 2026
- #REDIRECT [[HPL3/Level Design/Level Settings]]46 bytes (6 words) - 11:26, 30 July 2026
- #REDIRECT [[HPL3/Level Design/Level Information]]49 bytes (6 words) - 11:26, 30 July 2026
- = Level Information window = In this window you will find information of interest on the current level, such as:208 bytes (30 words) - 11:26, 30 July 2026
- = Level Settings window = This window holds settings for the level, such as global fog and skybox.3 KB (460 words) - 11:26, 30 July 2026
- ...me lamps, and turned some of them off, which is for the sake of making the level darker, and showing you how to do proper lighting: To see how the level will look in the game, turn off the ambient lights in the editor:9 KB (1,627 words) - 13:59, 17 October 2021
- 2 KB (331 words) - 11:54, 30 July 2026
- 2 KB (403 words) - 11:54, 30 July 2026
- ...chapter00/00_01_apartment/00_01_apartment.hpm</code> records the following level settings. * [[HPL3/Level Design/Level Settings|Level settings]]904 bytes (106 words) - 13:33, 2 October 2026
- 2 KB (342 words) - 11:55, 30 July 2026
- 3 KB (500 words) - 11:32, 30 July 2026
Page text matches
- '''This category deals with the Amnesia: Rebirth Level Editor, Level Design and related topics.''' * [[HPL3/Amnesia: Rebirth/Level Design/Your First Map|Your First Map]]4 KB (452 words) - 04:22, 15 September 2021
- '''This category deals with the SOMA Level Editor, Level Design and related topics.''' * [[HPL3/SOMA/Level Design/Your First Map|Your First Map]]3 KB (458 words) - 17:08, 2 October 2026
- The [[HPL2/Tools/Level Editor|Level Editor]] is the most important tool in HPL2. This is where maps are created ...als:level_editor:tutorial_1|A basic room]] - The minimum required to get a level that can load.1 KB (193 words) - 22:47, 8 August 2020
- #REDIRECT [[HPL3/SOMA/Level Design/Advice for Level Designers]]63 bytes (9 words) - 14:49, 2 October 2026
- #REDIRECT [[HPL3/Level Design/Level Editor View]]49 bytes (7 words) - 11:25, 30 July 2026
- #REDIRECT [[HPL3/Level Design/Level Editor Preferences]]56 bytes (7 words) - 11:25, 30 July 2026
- #REDIRECT [[HPL3/Level Design/Level Settings]]46 bytes (6 words) - 11:26, 30 July 2026
- #REDIRECT [[HPL3/Level Design/Level Information]]49 bytes (6 words) - 11:26, 30 July 2026
- == Level Design ==615 bytes (72 words) - 19:14, 2 October 2026
- #REDIRECT [[HPL3/SOMA/Level Design]]36 bytes (5 words) - 19:50, 2 August 2020
- #REDIRECT [[HPL3/SOMA/Level Design/Combos]]43 bytes (6 words) - 14:49, 2 October 2026
- #REDIRECT [[HPL3/Level Design/Working with Primitives]]55 bytes (7 words) - 11:25, 30 July 2026
- #REDIRECT [[HPL3/Level Design/Finding Objects]]47 bytes (6 words) - 11:25, 30 July 2026
- #REDIRECT [[HPL3/Level Design/Detail Meshes]]45 bytes (6 words) - 11:27, 30 July 2026
- #REDIRECT [[HPL3/Level Design/Working with Entities]]53 bytes (7 words) - 11:59, 30 July 2026
- #REDIRECT [[HPL3/SOMA/Level Design/Environment Particles]]58 bytes (7 words) - 14:49, 2 October 2026
- #REDIRECT [[HPL3/SOMA/Level Design/Creating Terrain]]53 bytes (7 words) - 17:04, 2 October 2026
- #REDIRECT [[HPL3/Level Design/Working with Static Objects]]59 bytes (8 words) - 11:16, 30 July 2026
- == Level Design == ...ww.youtube.com/watch?v=lR-4OlG4uuc&list=PLwJXvfVZGcJmwkaH6JiZUrlKAv5SXwwjW Level Editor Tutorial Series] - By Draugemalf1 KB (185 words) - 12:39, 30 July 2026
- SOMA’s level settings document a directional light for the level. In the apartment map, its settings are stored in the <code>DirLight</code> * [[HPL3/Level Design/Level Settings#Directional light|Directional light settings]]697 bytes (93 words) - 13:33, 2 October 2026