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- = Level Design - Outdoor Level Performance = This tutorial will show some steps on how to optimize an outdoor level to get better performance.4 KB (727 words) - 15:38, 21 February 2024
- In the Level Editor, some controls for the currently focused viewport is shown in the Lo4 KB (697 words) - 11:25, 30 July 2026
- 2 KB (333 words) - 12:01, 30 July 2026
- #REDIRECT [[HPL3/Level Design/Level Editor View]]49 bytes (7 words) - 11:25, 30 July 2026
- The following EditModes are exclusive to the Level Editor ...the Primitive EditMode, are the actual building tools. StaticObjects (aka level pieces) are placed using this.4 KB (663 words) - 18:15, 27 August 2020
- #REDIRECT [[HPL3/Level Design/Level Editor Preferences]]56 bytes (7 words) - 11:25, 30 July 2026
- = Level Design - Indoor Level Performance = This tutorial will show some steps on how to optimize an indoor level to get better performance.6 KB (1,133 words) - 15:42, 21 February 2024
- 1 KB (182 words) - 11:25, 30 July 2026
- = Level Information window = In this window you will find information of interest on the current level, such as:208 bytes (30 words) - 11:26, 30 July 2026
- = Level Settings window = This window holds settings for the level, such as global fog and skybox.3 KB (460 words) - 11:26, 30 July 2026
- #REDIRECT [[HPL3/Level Design/Level Settings]]46 bytes (6 words) - 11:26, 30 July 2026
- #REDIRECT [[HPL3/Level Design/Level Information]]49 bytes (6 words) - 11:26, 30 July 2026
- 3 KB (500 words) - 11:32, 30 July 2026
- '''This category deals with the SOMA Level Editor, Level Design and related topics.''' * [[HPL3/SOMA/Level Design/Your First Map|Your First Map]]4 KB (478 words) - 12:01, 30 July 2026
- 2 KB (386 words) - 11:52, 30 July 2026
- The [[HPL2/Tools/Level Editor|Level Editor]] is the most important tool in HPL2. This is where maps are created ...als:level_editor:tutorial_1|A basic room]] - The minimum required to get a level that can load.1 KB (193 words) - 22:47, 8 August 2020
- ...me lamps, and turned some of them off, which is for the sake of making the level darker, and showing you how to do proper lighting: To see how the level will look in the game, turn off the ambient lights in the editor:9 KB (1,627 words) - 13:59, 17 October 2021
- 2 KB (331 words) - 11:54, 30 July 2026
- 2 KB (403 words) - 11:54, 30 July 2026
- 2 KB (342 words) - 11:55, 30 July 2026
Page text matches
- '''This category deals with the Amnesia: Rebirth Level Editor, Level Design and related topics.''' * [[HPL3/Amnesia: Rebirth/Level Design/Your First Map|Your First Map]]4 KB (452 words) - 04:22, 15 September 2021
- '''This category deals with the SOMA Level Editor, Level Design and related topics.''' * [[HPL3/SOMA/Level Design/Your First Map|Your First Map]]4 KB (478 words) - 12:01, 30 July 2026
- The [[HPL2/Tools/Level Editor|Level Editor]] is the most important tool in HPL2. This is where maps are created ...als:level_editor:tutorial_1|A basic room]] - The minimum required to get a level that can load.1 KB (193 words) - 22:47, 8 August 2020
- #REDIRECT [[HPL3/Level Design/Level Editor View]]49 bytes (7 words) - 11:25, 30 July 2026
- #REDIRECT [[HPL3/Level Design/Level Editor Preferences]]56 bytes (7 words) - 11:25, 30 July 2026
- #REDIRECT [[HPL3/Level Design/Level Information]]49 bytes (6 words) - 11:26, 30 July 2026
- #REDIRECT [[HPL3/Level Design/Level Settings]]46 bytes (6 words) - 11:26, 30 July 2026
- #REDIRECT [[HPL3/SOMA/Level Design]]36 bytes (5 words) - 19:50, 2 August 2020
- #REDIRECT [[HPL3/Level Design/Detail Meshes]]45 bytes (6 words) - 11:27, 30 July 2026
- #REDIRECT [[HPL3/Level Design/Working with Entities]]53 bytes (7 words) - 11:59, 30 July 2026
- #REDIRECT [[HPL3/Level Design/Working with Primitives]]55 bytes (7 words) - 11:25, 30 July 2026
- #REDIRECT [[HPL3/Level Design/Finding Objects]]47 bytes (6 words) - 11:25, 30 July 2026
- #REDIRECT [[HPL3/Level Design/Working with Static Objects]]59 bytes (8 words) - 11:16, 30 July 2026
- == Level Design == ...ww.youtube.com/watch?v=lR-4OlG4uuc&list=PLwJXvfVZGcJmwkaH6JiZUrlKAv5SXwwjW Level Editor Tutorial Series] - By Draugemalf1 KB (185 words) - 12:39, 30 July 2026
- == Level Design ==1,023 bytes (124 words) - 23:54, 17 November 2020
- #REDIRECT [[Hpl3:HPL3/Level Design/Terrain Editor Overview]]60 bytes (8 words) - 11:29, 30 July 2026
- ...inspect the existing room. See [[HPL3/SOMA/Level Design/Level Editor View|Level Editor View]] if the viewport controls are unfamiliar. ...ect types, use the relevant section of [[HPL3/SOMA/Level Design|SOMA Level Design]].2 KB (312 words) - 12:47, 30 July 2026
- == Level Design ==1 KB (213 words) - 06:57, 11 January 2021
- |'''[[HPL2/TDD/Level Design|<center>Level Design</center>]]''' |Work with the Level Editor and create immersive worlds2 KB (295 words) - 23:34, 19 January 2025
- * the SOMA Level Editor, named <code>LevelEditor.exe</code>; ...[[HPL3/SOMA/Modding|SOMA Modding]] and [[HPL3/SOMA/Level Design|SOMA Level Design]].1 KB (222 words) - 12:52, 30 July 2026