HPL1
Revision as of 21:25, 27 March 2023 by Iamrealife (talk | contribs)
Welcome to the HPL1 documentation hub.
Here you can find extensive documentation about the engine, including downloads for various tools and tutorials on how to create your own mods.
Warning: It's difficult to do anything with Penumbra: Overture and Penumbra: Black Plague as it requires using old software and learning a great deal before anything useful can be made. Take the time to read through the documentation and familiarize yourself with the tools.
The first version of the engine was used to create the Penumbra series.
The engine is open-source and licensed under GPL, and can be used to create non-commercial projects, but documentation is rather limited.
HPL1 Documentation
- This wiki contains all the information you need to get started with modding Penumbra: Overture and the HPL engine. Before you begin remember that to work with the engine you will need experience with using a 3D editor, if you have none or little it is recommended you start learning one before trying to use the HPL engine.
- All game specific files that gives objects specific behavior is based on XML files, it's good to have some very basic knowledge of how XML files are structured and function.
- The HPL engine uses a C/C++ like script language called Angel Script, as such it is a good idea to have some basic programing experience, no more than having done an introduction course or similar is required.
- You must have a 3D Accelerator as the engine and editors rely heavily on those, Integrated graphics do not work.
- If you are all set to go, head on to the Getting started document page!