HPL1
Revision as of 22:25, 27 March 2023 by Iamrealife (talk | contribs)
Welcome to the HPL1 documentation hub.
Here you can find extensive documentation about the engine, including downloads for various tools and tutorials on how to create your own mods.
![Alert icon.png](/nsfr_img_auth.php/6/6d/Alert_icon.png)
The first version of the engine was used to create the Penumbra series.
The engine is open-source and licensed under GPL, and can be used to create non-commercial projects, but documentation is rather limited.
HPL1 Documentation
- This wiki contains all the information you need to get started with modding Penumbra: Overture and the HPL engine. Before you begin remember that to work with the engine you will need experience with using a 3D editor, if you have none or little it is recommended you start learning one before trying to use the HPL engine.
- All game specific files that gives objects specific behavior is based on XML files, it's good to have some very basic knowledge of how XML files are structured and function.
- The HPL engine uses a C/C++ like script language called Angel Script, as such it is a good idea to have some basic programing experience, no more than having done an introduction course or similar is required.
- You must have a 3D Accelerator as the engine and editors rely heavily on those, Integrated graphics do not work.
- If you are all set to go, head on to the Getting started document page!