HPL3/SOMA/Scripting/iCharacterBody
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This page has been automatically generated, but it needs descriptions added to the various fields/functions in order to be complete. |
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Contents
Fields
iCharacterBody has no public fields.
Functions
Return Type | Function Name | Parameters | Description |
---|---|---|---|
int |
AddExtraSize | const cVector3f &in avSize |
|
void |
AddForce | const cVector3f& avForce |
|
void |
AddForceVelocity | const cVector3f &in avVel |
|
void |
AddPitch | float afX |
|
void |
AddRoll | float afX |
|
void |
AddYaw | float afX |
|
bool |
CheckCharacterFits | const cVector3f& avPosition ,bool abFeetPosition ,int alSizeIdx ,cVector3f& avOutPushBackVec |
|
bool |
CheckRayIntersection | const cVector3f& avStart ,const cVector3f& avEnd ,float& afOutDistance ,cVector3f& avOutNormalVec |
|
bool |
GetAccurateClimbing | ||
int |
GetActiveSize | ||
float |
GetAirFriction | ||
cCamera@ |
GetCamera | ||
cVector3f |
GetCameraPosAdd | ||
int |
GetCameraSmoothPosNum | ||
bool |
GetCameraUpdateActive | ||
bool |
GetCameraUseSmoothing | ||
float |
GetCharacterMaxPushMass | ||
float |
GetCharacterPushForce | ||
bool |
GetCharacterPushIn2D | ||
float |
GetClimbForwardMul | ||
float |
GetClimbHeightAdd | ||
bool |
GetCollideCharacter | ||
uint |
GetCollideFlags | ||
float |
GetConstantContactForceMul | ||
iPhysicsBody@ |
GetCurrentBody | ||
iCollideShape@ |
GetCurrentShape | ||
cVector3f |
GetCustomGravity | ||
bool |
GetCustomGravityActive | ||
bool |
GetDeaccelerateMoveSpeedInAir | ||
bool |
GetDisableDiagSpeedBoost | ||
iEntity3D@ |
GetEntity | ||
const cMatrixf& |
GetEntityOffset | ||
float |
GetEntityPitchAmount | ||
const cMatrixf& |
GetEntityPostOffset | ||
int |
GetEntitySmoothPosNum | ||
int |
GetEntitySmoothYPosNum | ||
bool |
GetEntityUseSmoothing | ||
cVector3f |
GetFeetPosition | ||
cVector3f |
GetForce | ||
cVector3f |
GetForceVelocity | ||
const cVector3f& |
GetForward | ||
iPhysicsBody@ |
GetGravityAttachedBody | ||
iPhysicsMaterial@ |
GetGravityCollideMaterial | ||
float |
GetGroundAngleMin | ||
float |
GetGroundFriction | ||
tID |
GetID | ||
const cVector3f& |
GetLastGroundNormal | ||
const cVector3f& |
GetLastPosition | ||
float |
GetMass | ||
float |
GetMaxContactForcePerMassUnit | ||
float |
GetMaxGravitySpeed | ||
float |
GetMaxNegativeMoveSpeed | eCharDir aDir |
|
float |
GetMaxNoSlideSlopeAngle | ||
int |
GetMaxOnGroundCount | ||
float |
GetMaxPositiveMoveSpeed | eCharDir aDir |
|
float |
GetMaxPushForce | ||
float |
GetMaxPushMass | ||
float |
GetMaxStepSize | ||
float |
GetMaxStepSizeInAir | ||
float |
GetMoveAcc | eCharDir aDir |
|
float |
GetMoveDeacc | eCharDir aDir |
|
bool |
GetMovedLastUpdate | ||
const cMatrixf& |
GetMoveMatrix | ||
float |
GetMoveOppositeDirAccMul | eCharDir aDir |
|
float |
GetMoveSpeed | eCharDir aDir |
|
const tString& |
GetName | ||
bool |
GetPhysicsBodyActive | ||
float |
GetPitch | ||
const cVector3f& |
GetPosition | ||
float |
GetPushImpulse | ||
bool |
GetPushIn2D | ||
const cVector3f& |
GetRight | ||
float |
GetRoll | ||
bool |
GetRotateYawWhenGravityAttached | ||
iCollideShape@ |
GetShape | int alIdx |
|
const cVector3f& |
GetSize | ||
float |
GetStepClimbSpeed | ||
bool |
GetStickToSlope | ||
bool |
GetTestCollision | ||
const cVector3f& |
GetUp | ||
bool |
GetUpdateCameraVelocity | ||
bool |
GetUpdateCameraYaw | ||
bool |
GetUseEntitySmoothYPos | ||
cVector3f |
GetVelocity | float afFrameTime |
|
float |
GetVelocityContactForceMul | ||
float |
GetYaw | ||
bool |
GravityIsActive | ||
bool |
IsActive | ||
bool |
IsClimbing | ||
bool |
IsOnGround | ||
void |
Move | eCharDir aDir ,float afMul |
|
void |
ResetClimbing | ||
void |
SetAccurateClimbing | bool abX |
|
void |
SetActive | bool abX |
|
void |
SetActiveSize | int alNum |
|
void |
SetAirFriction | float afX |
|
void |
SetCamera | cCamera@ apCam |
|
void |
SetCameraPosAdd | const cVector3f& avAdd |
|
void |
SetCameraSmoothPosNum | int alNum |
|
void |
SetCameraUpdateActive | bool abX |
|
void |
SetCameraUseSmoothing | bool abX |
|
void |
SetCharacterMaxPushMass | float afX |
|
void |
SetCharacterPushForce | float afX |
|
void |
SetCharacterPushIn2D | bool abX |
|
void |
SetClimbForwardMul | float afX |
|
void |
SetClimbHeightAdd | float afX |
|
void |
SetCollideCharacter | bool abX |
|
void |
SetCollideFlags | uint alX |
|
void |
SetConstantContactForceMul | float afX |
|
void |
SetCustomGravity | const cVector3f &in avCustomGravity |
|
void |
SetCustomGravityActive | bool abX |
|
void |
SetDeaccelerateMoveSpeedInAir | bool abX |
|
void |
SetDisableDiagSpeedBoost | bool abX |
|
void |
SetEntity | iEntity3D@ apEntity |
|
void |
SetEntityOffset | const cMatrixf& a_mtxOffset |
|
void |
SetEntityPitchAmount | float afX |
|
void |
SetEntityPostOffset | const cMatrixf& a_mtxOffset |
|
void |
SetEntitySmoothPosNum | int alNum |
|
void |
SetEntitySmoothYPosNum | int alX |
|
void |
SetEntityUseSmoothing | bool abX |
|
void |
SetFeetPosition | const cVector3f &in avPos ,bool abSmooth |
|
void |
SetForce | const cVector3f& avForce |
|
void |
SetForceVelocity | const cVector3f &in avVel |
|
void |
SetGravityActive | bool abX |
|
void |
SetGroundAngleMin | float afX |
|
void |
SetGroundFriction | float afX |
|
void |
SetMass | float afMass |
|
void |
SetMaxContactForcePerMassUnit | float afX |
|
void |
SetMaxGravitySpeed | float afX |
|
void |
SetMaxNegativeMoveSpeed | eCharDir aDir ,float afX |
|
void |
SetMaxNoSlideSlopeAngle | float afAngle |
|
void |
SetMaxOnGroundCount | int alX |
|
void |
SetMaxPositiveMoveSpeed | eCharDir aDir ,float afX |
|
void |
SetMaxPushForce | float afX |
|
void |
SetMaxPushMass | float afX |
|
void |
SetMaxStepSize | float afSize |
|
void |
SetMaxStepSizeInAir | float afSize |
|
void |
SetMoveAcc | eCharDir aDir ,float afX |
|
void |
SetMoveDeacc | eCharDir aDir ,float afX |
|
void |
SetMoveOppositeDirAccMul | eCharDir aDir ,float afX |
|
void |
SetMoveSpeed | eCharDir aDir ,float afX |
|
void |
SetPhysicsBodyActive | bool abX |
|
void |
SetPitch | float afX |
|
void |
SetPosition | const cVector3f &in avPos ,bool abSmooth |
|
void |
SetPushImpulse | float afX |
|
void |
SetPushIn2D | bool abX |
|
void |
SetRoll | float afX |
|
void |
SetRotateYawWhenGravityAttached | bool abX |
|
void |
SetStepClimbSpeed | float afX |
|
void |
SetStickToSlope | bool abX |
|
void |
SetTestCollision | bool abX |
|
void |
SetUpdateCameraVelocity | bool abX |
|
void |
SetUpdateCameraYaw | bool abX |
|
void |
SetUseEntitySmoothYPos | bool abX |
|
void |
SetVelocityContactForceMul | float afX |
|
void |
SetYaw | float afX |
|
void |
StopMovement | ||
void |
Update | float afTimeStep |