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- 13:34, 2 October 2026 diff hist +620 N HPL3/SOMA/Level Design/Advice for Level Designers Add source-verified reference and identify information needing expansion.
- 13:33, 2 October 2026 diff hist +693 N HPL3/SOMA/Level Design/Creating Terrain Add source-verified reference; mark undocumented workflow and behavior for expansion.
- 13:33, 2 October 2026 diff hist +627 N HPL3/SOMA/Level Design/Combos Add source-verified reference; mark undocumented workflow and behavior for expansion.
- 13:33, 2 October 2026 diff hist +604 N HPL3/SOMA/Level Design/Importing and Exporting Objects Add source-verified reference; mark undocumented workflow and behavior for expansion. current
- 13:33, 2 October 2026 diff hist +697 N HPL3/SOMA/Level Design/Global Spot Light Add source-verified reference; mark undocumented workflow and behavior for expansion. current
- 13:33, 2 October 2026 diff hist +917 N HPL3/SOMA/Level Design/SH Probes Add source-verified reference; mark undocumented workflow and behavior for expansion. current
- 13:33, 2 October 2026 diff hist +1,777 N HPL3/SOMA/Level Design/Environment Particles Add source-verified reference; mark undocumented workflow and behavior for expansion.
- 13:33, 2 October 2026 diff hist +904 N HPL3/Level Design/HDR Add source-verified reference; mark undocumented workflow and behavior for expansion. current
- 13:33, 2 October 2026 diff hist +1,046 N HPL3/SOMA/Level Design/Level Editor Controls Add source-verified reference; mark undocumented workflow and behavior for expansion. current
- 13:31, 2 October 2026 diff hist +59 N HPL3/SOMA/Level Design/Your First Map Resolve first-map redlink using the existing SOMA Getting Started tutorial. current Tag: New redirect
- 02:47, 2 October 2026 diff hist +46 HPL3/Scripting/AngelScript Fundamentals/Chapter 1 - Introduction →What Tools Should I Use to Code in AngelScript current
- 13:52, 26 September 2026 diff hist -56 HPL3/SOMA/Scripting →Helpers
- 17:00, 31 August 2026 diff hist +16 HPL3/Areas/SoundScape Area →Overview current Tag: Visual edit
- 12:56, 31 August 2026 diff hist +33 Main Page current Tag: Visual edit
- 12:56, 31 August 2026 diff hist +33 Main Page Tag: Visual edit
- 12:55, 31 August 2026 diff hist +100 HPL3/SOMA/Getting Started/Add Your First Script current Tag: Visual edit
- 09:42, 9 August 2026 diff hist +61 HPL3/SOMA/Scripting →GUI
- 00:27, 31 July 2026 diff hist +10,881 HPL3/Audition/Voice Handler Overview current
- 00:26, 31 July 2026 diff hist -15 HPL3/Audition/Voice Handler Overview
- 00:26, 31 July 2026 diff hist +938 N HPL3/Audition/Voice Handler Overview Created page with " The voice handler is basically a simplified way in which to play complex sound events that deal with voices. It is also a way to easily handle subtitles along with the voice..."
- 00:26, 31 July 2026 diff hist +2 HPL3/SOMA/Audition →Voice Handler current
- 00:25, 31 July 2026 diff hist +3,559 N HPL3/SOMA/Audition/Audition Overview Created page with "= Best Practices = Here are a few practices that should be used when adding voices in the game: '''- Sound effects are between *:s '''<br />When adding sound effects, like *..." current
- 00:25, 31 July 2026 diff hist -25 HPL3/SOMA/Audition
- 00:23, 31 July 2026 diff hist +1,774 N HPL3/Sound/Playing Sounds Created page with "= Sound Browser window = This window helps when having to pick sounds. It can work in two different modes: * Sound Entity File:sound_entity.png ''' '''Full path input''..." current
- 00:22, 31 July 2026 diff hist +16,828 N HPL3/Sound/Working with FMod Designer 2010 Created page with "= Sound = == FMOD == HPL3 uses FMOD to handle all sound playback. See [http://fmod.org|fmod.org]] for more details, documentation and help. When working with sounds it is ma..." current
- 00:22, 31 July 2026 diff hist -73 HPL3/SOMA/Sound →Sound current
- 00:21, 31 July 2026 diff hist +16,828 N FMod Designer 2010 Created page with "= Sound = == FMOD == HPL3 uses FMOD to handle all sound playback. See [http://fmod.org|fmod.org]] for more details, documentation and help. When working with sounds it is ma..." current
- 00:21, 31 July 2026 diff hist -57 HPL3/SOMA/Sound
- 00:18, 31 July 2026 diff hist +33 HPL3/Scripting/Scripting Guide/Setting up Visual Studio Code current
- 00:18, 31 July 2026 diff hist -63 Visual Studio Code current
- 00:17, 31 July 2026 diff hist 0 HPL3/SOMA/Third Party Tools →Programming Tools current
- 00:17, 31 July 2026 diff hist +1,981 N HPL3/SOMA/Audition/Lip Sync Created page with "= Animation - Lipsync = === Introduction === This tutorial was written for anybody working on animations that want a character to automatically lipsync. Lipsyncing is a te..." current
- 00:16, 31 July 2026 diff hist +1,038 HPL3/Particles/Working with Particles current
- 00:16, 31 July 2026 diff hist +1,226 N HPL3/Particles/Working with Particles Created page with "{{merge2|HPL2/Particle Systems}} =Particle Systems= General Parameters: *'''Name''': Name for the PS. Should be unique for all objects in map. *'''Active''' *'''Position''':..."
- 00:16, 31 July 2026 diff hist +1,102 N HPL3/Particles/Particle General Created page with "=== General === * '''Name''': The name of the emitter currently selected. * '''Max Particles''': The maximum number of particles that can be alive at once. When this limit is..." current
- 00:16, 31 July 2026 diff hist -1,140 HPL3/Particles/Emitter Management current
- 00:15, 31 July 2026 diff hist +394 N HPL3/Particles/Particle Collision Created page with "=== Collision === * '''Use Collision''': If collision detection should be used. * '''Update Rate''': How many times a second collision is check for each particle. * '''Maximu..." current
- 00:15, 31 July 2026 diff hist +585 N HPL3/Particles/Particle Rotation Created page with "=== Rotation === * '''Use Particle Spinning''': If enabled, particles will rotate around themselves. * '''Spin Type''': Type for the particle spinning. Can be: ''' '''Constant..." current
- 00:15, 31 July 2026 diff hist +450 N HPL3/Particles/Particle Color Created page with "=== Color === '''NOTE''': all of the color channels have values from 0 -1. * '''Color''': This sets the color of the particle. * '''Fading''': Settings for fading the color...." current
- 00:15, 31 July 2026 diff hist +586 N HPL3/Particles/Particle Rendering Created page with "=== Rendering === * '''Draw Type''': The different ways in which the particles can be draw to screen. ''' '''Point''': The particle is a point and will always be pointing tow..." current
- 00:15, 31 July 2026 diff hist +1,504 N HPL3/Particles/Particle Movement Created page with " === Movement === * '''Velocity type''': The way in which the starting velocity is generated. * '''Box velocity''': The same as box start but with velocity instead. * '''Sphe..." current
- 00:15, 31 July 2026 diff hist +778 N HPL3/Particles/Particle Start Created page with "=== Start === * '''Start type''': Sets what method to use to generate the start position of the particles in the emitter. * '''Box start''': A box start is created using an x..." current
- 00:14, 31 July 2026 diff hist +1,557 N HPL3/Particles/Emitter Management Created page with "== Emitter management controls == These controls help to add, duplicate and remove particle emitters. The Add button will create a new particle emitter and select it (i.e. pic..."
- 00:13, 31 July 2026 diff hist +747 HPL3/Particles/Particle Editor View current
- 00:13, 31 July 2026 diff hist +1,198 N HPL3/Particles/Particle Editor View Created page with "= Particle Editor = The Particle Editor is used to create Particle Systems to be used in maps or entities. == Foreword == === Min and Max values === A lot of values in this..."
- 00:12, 31 July 2026 diff hist -5,739 HPL3/Materials/Material Specific Variables Blanked the page current Tag: Blanking
- 00:12, 31 July 2026 diff hist +5,739 N HPL3/Materials/Types/Translucent Created page with "= Translucent Material = == Overview == Here it will be explained how to set up an entity with a translucent material. There is a lot of differetn techniques and programs th..." current
- 00:11, 31 July 2026 diff hist +29,630 N HPL3/Materials/Engine Materials Created page with "=== Materials === ---- === General === The size of texture simply means in relation to other textures of the material. 100% means that it is max size (which is normal whate..." current
- 00:11, 31 July 2026 diff hist +55 HPL3/Materials →Getting Started current
- 00:10, 31 July 2026 diff hist +5,739 N HPL3/Materials/Material Specific Variables Created page with "= Translucent Material = == Overview == Here it will be explained how to set up an entity with a translucent material. There is a lot of differetn techniques and programs th..."