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- 23:52, 30 July 2026 diff hist 0 m HPL3/Entities/Model Editor View TiMan moved page HPL3/SOMA/Entities/Model Editor View to HPL3/Entities/Model Editor View current
- 23:52, 30 July 2026 diff hist +45 N HPL3/SOMA/Entities/Model Editor View TiMan moved page HPL3/SOMA/Entities/Model Editor View to HPL3/Entities/Model Editor View current Tag: New redirect
- 23:52, 30 July 2026 diff hist +11,619 N HPL3/Entities/Model Editor View Created page with "= Model Editor = The Model Editor is our own application to create entities. An entity (saved in a .ent file) is composed of a mesh and a set of physical properties, bodies,..."
- 23:12, 30 July 2026 diff hist +1,981 N HPL3/SOMA/Modeling/Animation Principles Created page with "= Animation - Lipsync = === Introduction === This tutorial was written for anybody working on animations that want a character to automatically lipsync. Lipsyncing is a te..." current
- 23:12, 30 July 2026 diff hist +65 HPL3/SOMA/Animation →General current
- 23:11, 30 July 2026 diff hist +5,827 N HPL3/SOMA/Modeling/Modeling Overview Created page with " === Introduction === This tutorial was written for anybody working on the project and details the outlines used when creating the game. Much of this is suggestions, like spec..." current
- 23:11, 30 July 2026 diff hist -50 HPL3/SOMA/Modeling →General current
- 23:10, 30 July 2026 diff hist +8,044 N HPL3/SOMA/Modeling/Exporting Models Created page with "= Model Export = HPL3 mainly uses [http://www.khronos.org/collada/ Collada] for importing models into the engine binary format, so this guide will only be about the Collada f..." current
- 12:53, 30 July 2026 diff hist +61 HPL3/Amnesia: The Bunker current
- 12:53, 30 July 2026 diff hist +58 HPL3/Amnesia: Rebirth current
- 12:52, 30 July 2026 diff hist +91 HPL3/SOMA/Getting Started/Prepare Your Tools current
- 12:50, 30 July 2026 diff hist -41 HPL3/SOMA/Getting Started current
- 12:50, 30 July 2026 diff hist +2,355 N HPL3/SOMA/Getting Started/Test Debug and Continue Created page with "{{Hpl3SomaGettingStarted|step=6}} Your mod, map, and first script now work. This final step establishes a repeatable development loop and points to deeper documentation. ==..." current
- 12:49, 30 July 2026 diff hist +1,641 N HPL3/SOMA/Getting Started/Add Your First Script Created page with "{{Hpl3SomaGettingStarted|step=5}} Every map can have a map script. For the sample map, it is <code>sample_map.hps</code> beside <code>sample_map.hpm</code>. == Add a visible..." current
- 12:47, 30 July 2026 diff hist +1,985 N HPL3/SOMA/Getting Started/Edit Your First Map Created page with "{{Hpl3SomaGettingStarted|step=4}} You will use the working sample as your first map and make one visible editor change. Starting from the sample avoids mixing basic editor le..." current
- 12:47, 30 July 2026 diff hist +1,436 N HPL3/SOMA/Getting Started/Configure the Level Editor Created page with "{{Hpl3SomaGettingStarted|step=3}} The Level Editor must know which mod you are working on. This lets it resolve your mod's resources and save work in the correct context. ==..." current
- 12:47, 30 July 2026 diff hist +2,397 N HPL3/SOMA/Getting Started/Create and Launch Your Mod Created page with "{{Hpl3SomaGettingStarted|step=2}} In this step, you will copy SOMA's known-working example mod and launch the copy before changing it. == Make your own copy == # Open <code..." current
- 12:46, 30 July 2026 diff hist +1,358 N HPL3/SOMA/Getting Started/Prepare Your Tools Created page with "{{Hpl3SomaGettingStarted|step=1}} This step confirms that the game and the two tools needed for the first mod are available. == Before you begin == You need: * a working i..."
- 12:42, 30 July 2026 diff hist -574 Template:Hpl3SomaGettingStarted current
- 12:39, 30 July 2026 diff hist +5 HPL3/SOMA/Tutorials →Scripting current
- 12:39, 30 July 2026 diff hist +57 HPL3/SOMA/Tutorials
- 12:37, 30 July 2026 diff hist +48 Template:Hpl3DocIndex current
- 12:34, 30 July 2026 diff hist +46 HPL3/SOMA current
- 12:32, 30 July 2026 diff hist +428 Template:Hpl3DocIndex
- 12:27, 30 July 2026 diff hist +3,846 N HPL3/SOMA/Getting Started Created page with "{{Hpl3SomaGettingStarted|step=0}} This guide takes you from a working installation of ''SOMA'' to a stand-alone mod with a map you can edit and a script you have changed your..."
- 12:26, 30 July 2026 diff hist +2,473 N Template:Hpl3SomaGettingStarted Created page with "<includeonly> {| class="wikitable" style="width:100%; text-align:center" |- ! colspan="6" | SOMA Getting Started |- | style="width:16.66%; {{#ife..."
- 12:01, 30 July 2026 diff hist +1,947 N HPL3/Level Design/Level Editor Color Dialog Created page with "= Color Picker window = This window serves as a means for selecting colors. It allows to work in both HSB and RGB color spaces. File:color_picker.png == General inputs..." current
- 12:01, 30 July 2026 diff hist -5 HPL3/SOMA/Level Design →General current
- 12:01, 30 July 2026 diff hist +81 HPL3/SOMA/Level Design →General
- 12:00, 30 July 2026 diff hist +1,989 N HPL3/Level Design/Detail Mesh Entity Created page with "= DetailMeshEntities = Detail mesh entities are useful for adding details to the geometry of a level without much impact on the performance. == General Parameters == * '''Na..." current
- 12:00, 30 July 2026 diff hist +726 N HPL3/Level Design/Entity Poser Created page with "= Entity Poser EditMode = This mode is used for posing entities, via transforming its skeleton. Once the mode is started, the bones in the entity's skeleton are visible and s..." current
- 11:59, 30 July 2026 diff hist -5 HPL3/SOMA/Level Design →Entities
- 11:59, 30 July 2026 diff hist 0 m HPL3/Level Design/Working with Entities TiMan moved page HPL3/SOMA/Level Design/Working with Entities to HPL3/Level Design/Working with Entities current
- 11:59, 30 July 2026 diff hist +53 N HPL3/SOMA/Level Design/Working with Entities TiMan moved page HPL3/SOMA/Level Design/Working with Entities to HPL3/Level Design/Working with Entities current Tag: New redirect
- 11:59, 30 July 2026 diff hist -10 HPL3/SOMA/Level Design →Entities
- 11:59, 30 July 2026 diff hist +664 HPL3/Level Design/Working with Entities
- 11:59, 30 July 2026 diff hist +1,494 N HPL3/Level Design/Working with Entities Created page with "= Entities = Entities are vital components for a map, be it decoration or be it gameplay wise. They are the dynamic part of the level: interactable objects, disappearing wall..."
- 11:58, 30 July 2026 diff hist +116 HPL3/SOMA/Level Design
- 11:56, 30 July 2026 diff hist +1,246 N HPL3/Level Design/Exposure Areas Created page with "= Exposure Areas = An area that changes the tone mapping parameters when entered. Used to simulate automatic correction of exposure that occurs when eyes get used to bright/d..." current
- 11:56, 30 July 2026 diff hist +1,054 N HPL3/Level Design/Fog Areas Created page with "= FogAreas = FogAreas are bounding boxes that apply a fog effect inside their limits == General Parameters == * '''Name''': Name of the FogArea * '''Position''': 3D Vector s..." current
- 11:55, 30 July 2026 diff hist +2,090 N HPL3/Level Design/Decals Created page with "= Decals = Decals are used to add detail to geometry. Scorch marks, blood splatters and such can be added with this tool, only thing needed is a proper material and a surface..." current
- 11:54, 30 July 2026 diff hist +2,422 N HPL3/Level Design/Sounds Created page with "= Sounds = General Parameters: * '''Name''': Name of the sound. Should be unique for all objects in map. * '''Active''' * '''Position''': 3D Vector storing the position in w..." current
- 11:54, 30 July 2026 diff hist +2,232 N HPL3/Level Design/Particles Created page with "=Particle Systems= General Parameters: *'''Name''': Name for the PS. Should be unique for all objects in map. *'''Active''' *'''Position''': 3D Vector storing the position in..." current
- 11:53, 30 July 2026 diff hist +931 N HPL3/Level Design/Lens Flares Created page with "= LensFlares = General Parameters: * '''Name''': Name for the lens flare object. * '''Position''': 3D Vector storing the position in world. * '''Rotation''': 3D Vector stort..." current
- 11:52, 30 July 2026 diff hist +2,366 N HPL3/Level Design/Billboards Created page with "= Billboards = General Parameters: * '''Name''': Name for the billboard. Should be unique for all objects in map. * '''Position''': 3D Vector storing the position in world...." current
- 11:49, 30 July 2026 diff hist +1,436 N HPL3/Level Design/Terrain Painting Created page with "= Texture mode = This mode is used to edit the texture on the terrain. File:terrain_mode_texture.png As general parameters, one can set up: - A base material, so it sh..." current
- 11:49, 30 July 2026 diff hist +599 N HPL3/Level Design/Terrain Height Map Created page with "= HeightMap mode = This mode allows the user to modify the terrain geometry. A set of 3 different brushes is made available for doing so. File:terrain_mode_heightmap.png..." current
- 11:45, 30 July 2026 diff hist 0 Template:Hpl3DocIndex
- 11:43, 30 July 2026 diff hist +83 N HPL3/Amnesia: The Bunker Created page with "{{Hpl3DocIndex |gameName = Amnesia: The Bunker |bannerImage = Bunker-header.jpg |}}"
- 11:32, 30 July 2026 diff hist +1,436 N HPL3/Level Design/Terrain Texturing Created page with "= Texture mode = This mode is used to edit the texture on the terrain. File:terrain_mode_texture.png As general parameters, one can set up: - A base material, so it sh..." current