HPL3/SOMA/Getting Started/Configure the Level Editor
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The Level Editor must know which mod you are working on. This lets it resolve your mod's resources and save work in the correct context.
Select the work-in-progress mod
- Launch
LevelEditor.exeat least once, then close it. - Open the HPL3 user folder inside your Documents folder.
- Create or edit
WIPMod.cfg. - Point it to the copied mod's
entry.hpcusing its full path:
<WIPmod Path="C:/full/path/to/SOMA/mods/MyFirstMod/entry.hpc" />
- Save the file and reopen
LevelEditor.exe.
The exact path depends on where SOMA is installed. Forward slashes keep the XML path easy to read.
Checkpoint
The Level Editor title bar should include (Working on mod).
If it does not work
- Confirm the path ends at your copied
entry.hpc, not merely the mod folder. - Confirm the file is named exactly
WIPMod.cfg, notWIPMod.cfg.txt. - Confirm
entry.hpcis still valid XML. - Re-read Setup Modding Environment for custom-asset lookup directories. The bundled sample does not require you to add custom lookup directories yet.