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- 11:59, 30 July 2026 diff hist -10 HPL3/SOMA/Level Design →Entities
- 11:59, 30 July 2026 diff hist +664 HPL3/Level Design/Working with Entities
- 11:59, 30 July 2026 diff hist +1,494 N HPL3/Level Design/Working with Entities Created page with "= Entities = Entities are vital components for a map, be it decoration or be it gameplay wise. They are the dynamic part of the level: interactable objects, disappearing wall..."
- 11:58, 30 July 2026 diff hist +116 HPL3/SOMA/Level Design
- 11:56, 30 July 2026 diff hist +1,246 N HPL3/Level Design/Exposure Areas Created page with "= Exposure Areas = An area that changes the tone mapping parameters when entered. Used to simulate automatic correction of exposure that occurs when eyes get used to bright/d..." current
- 11:56, 30 July 2026 diff hist +1,054 N HPL3/Level Design/Fog Areas Created page with "= FogAreas = FogAreas are bounding boxes that apply a fog effect inside their limits == General Parameters == * '''Name''': Name of the FogArea * '''Position''': 3D Vector s..." current
- 11:55, 30 July 2026 diff hist +2,090 N HPL3/Level Design/Decals Created page with "= Decals = Decals are used to add detail to geometry. Scorch marks, blood splatters and such can be added with this tool, only thing needed is a proper material and a surface..." current
- 11:54, 30 July 2026 diff hist +2,422 N HPL3/Level Design/Sounds Created page with "= Sounds = General Parameters: * '''Name''': Name of the sound. Should be unique for all objects in map. * '''Active''' * '''Position''': 3D Vector storing the position in w..." current
- 11:54, 30 July 2026 diff hist +2,232 N HPL3/Level Design/Particles Created page with "=Particle Systems= General Parameters: *'''Name''': Name for the PS. Should be unique for all objects in map. *'''Active''' *'''Position''': 3D Vector storing the position in..." current
- 11:53, 30 July 2026 diff hist +931 N HPL3/Level Design/Lens Flares Created page with "= LensFlares = General Parameters: * '''Name''': Name for the lens flare object. * '''Position''': 3D Vector storing the position in world. * '''Rotation''': 3D Vector stort..." current
- 11:52, 30 July 2026 diff hist +2,366 N HPL3/Level Design/Billboards Created page with "= Billboards = General Parameters: * '''Name''': Name for the billboard. Should be unique for all objects in map. * '''Position''': 3D Vector storing the position in world...." current
- 11:49, 30 July 2026 diff hist +1,436 N HPL3/Level Design/Terrain Painting Created page with "= Texture mode = This mode is used to edit the texture on the terrain. File:terrain_mode_texture.png As general parameters, one can set up: - A base material, so it sh..." current
- 11:49, 30 July 2026 diff hist +599 N HPL3/Level Design/Terrain Height Map Created page with "= HeightMap mode = This mode allows the user to modify the terrain geometry. A set of 3 different brushes is made available for doing so. File:terrain_mode_heightmap.png..." current
- 11:45, 30 July 2026 diff hist 0 Template:Hpl3DocIndex
- 11:43, 30 July 2026 diff hist +83 N HPL3/Amnesia: The Bunker Created page with "{{Hpl3DocIndex |gameName = Amnesia: The Bunker |bannerImage = Bunker-header.jpg |}}"
- 11:32, 30 July 2026 diff hist +1,436 N HPL3/Level Design/Terrain Texturing Created page with "= Texture mode = This mode is used to edit the texture on the terrain. File:terrain_mode_texture.png As general parameters, one can set up: - A base material, so it sh..." current
- 11:32, 30 July 2026 diff hist +3,207 N HPL3/Level Design/Undergrowth Created page with "= Undergrowth mode = This mode is used to give further detail to the terrain in the form of undergrowth. With this mode you will be able to create undergrowth materials and p..." current
- 11:30, 30 July 2026 diff hist +19 Hpl3:HPL3/Level Design/Terrain Editor Overview current
- 11:29, 30 July 2026 diff hist 0 m HPL3/Level Design/Terrain Editor Overview TiMan moved page Hpl3:Engine:terrain to HPL3/Level Design/Terrain Editor Overview current
- 11:29, 30 July 2026 diff hist +55 N Hpl3:Engine:terrain TiMan moved page Hpl3:Engine:terrain to HPL3/Level Design/Terrain Editor Overview current Tag: New redirect
- 11:29, 30 July 2026 diff hist 0 m Hpl3:HPL3/Level Design/Terrain Editor Overview TiMan moved page Hpl3:Engine:terrain to Hpl3:HPL3/Level Design/Terrain Editor Overview
- 11:29, 30 July 2026 diff hist +60 N HPL3/Level Design/Terrain Editor Overview TiMan moved page Hpl3:Engine:terrain to Hpl3:HPL3/Level Design/Terrain Editor Overview Tag: New redirect
- 11:29, 30 July 2026 diff hist -85 HPL3/SOMA/Level Design
- 11:27, 30 July 2026 diff hist 0 m HPL3/Level Design/Detail Meshes TiMan moved page HPL3/SOMA/Level Design/Detail Meshes to HPL3/Level Design/Detail Meshes current
- 11:27, 30 July 2026 diff hist +45 N HPL3/SOMA/Level Design/Detail Meshes TiMan moved page HPL3/SOMA/Level Design/Detail Meshes to HPL3/Level Design/Detail Meshes current Tag: New redirect
- 11:27, 30 July 2026 diff hist +1,989 N HPL3/Level Design/Detail Meshes Created page with "= DetailMeshEntities = Detail mesh entities are useful for adding details to the geometry of a level without much impact on the performance. == General Parameters == * '''Na..."
- 11:26, 30 July 2026 diff hist 0 m HPL3/Level Design/Level Information TiMan moved page HPL3/SOMA/Level Design/Level Information to HPL3/Level Design/Level Information current
- 11:26, 30 July 2026 diff hist +49 N HPL3/SOMA/Level Design/Level Information TiMan moved page HPL3/SOMA/Level Design/Level Information to HPL3/Level Design/Level Information current Tag: New redirect
- 11:26, 30 July 2026 diff hist 0 m HPL3/Level Design/Level Settings TiMan moved page HPL3/SOMA/Level Design/Level Settings to HPL3/Level Design/Level Settings current
- 11:26, 30 July 2026 diff hist +46 N HPL3/SOMA/Level Design/Level Settings TiMan moved page HPL3/SOMA/Level Design/Level Settings to HPL3/Level Design/Level Settings current Tag: New redirect
- 11:25, 30 July 2026 diff hist +56 N HPL3/SOMA/Level Design/Level Editor Preferences TiMan moved page HPL3/SOMA/Level Design/Level Editor Preferences to HPL3/Level Design/Level Editor Preferences current Tag: New redirect
- 11:25, 30 July 2026 diff hist 0 m HPL3/Level Design/Level Editor Preferences TiMan moved page HPL3/SOMA/Level Design/Level Editor Preferences to HPL3/Level Design/Level Editor Preferences current
- 11:25, 30 July 2026 diff hist 0 m HPL3/Level Design/Level Editor View TiMan moved page HPL3/SOMA/Level Design/Level Editor View to HPL3/Level Design/Level Editor View current
- 11:25, 30 July 2026 diff hist +49 N HPL3/SOMA/Level Design/Level Editor View TiMan moved page HPL3/SOMA/Level Design/Level Editor View to HPL3/Level Design/Level Editor View current Tag: New redirect
- 11:25, 30 July 2026 diff hist 0 m HPL3/Level Design/Finding Objects TiMan moved page HPL3/SOMA/Level Design/Finding Objects to HPL3/Level Design/Finding Objects current
- 11:25, 30 July 2026 diff hist +47 N HPL3/SOMA/Level Design/Finding Objects TiMan moved page HPL3/SOMA/Level Design/Finding Objects to HPL3/Level Design/Finding Objects current Tag: New redirect
- 11:25, 30 July 2026 diff hist 0 m HPL3/Level Design/Working with Primitives TiMan moved page HPL3/SOMA/Level Design/Working with Primitives to HPL3/Level Design/Working with Primitives current
- 11:25, 30 July 2026 diff hist +55 N HPL3/SOMA/Level Design/Working with Primitives TiMan moved page HPL3/SOMA/Level Design/Working with Primitives to HPL3/Level Design/Working with Primitives current Tag: New redirect
- 11:24, 30 July 2026 diff hist +726 N HPL3/SOMA/Level Design/Pose Editor Created page with "= Entity Poser EditMode = This mode is used for posing entities, via transforming its skeleton. Once the mode is started, the bones in the entity's skeleton are visible and s..." current
- 11:23, 30 July 2026 diff hist +1,128 N HPL3/Level Design/Working with Primitives Created page with "= Primitives = Primitives are basic geometrical objects that can be used to shape up map geometry along with Static Objects == General Parameters == * '''Name''': Name of th..."
- 11:16, 30 July 2026 diff hist 0 m HPL3/Level Design/Working with Static Objects TiMan moved page HPL3/SOMA/Level Design/Working with Static Objects to HPL3/Level Design/Working with Static Objects: Generic for all hpl3 games current
- 11:16, 30 July 2026 diff hist +59 N HPL3/SOMA/Level Design/Working with Static Objects TiMan moved page HPL3/SOMA/Level Design/Working with Static Objects to HPL3/Level Design/Working with Static Objects: Generic for all hpl3 games current Tag: New redirect
- 11:15, 30 July 2026 diff hist +690 HPL3/Level Design/Working with Static Objects
- 11:14, 30 July 2026 diff hist +5,067 N HPL3/Level Design/Working with Static Objects Created page with "== Static Objects == === General === Static objects are placed in the editor in the static objects edit mode. Static objects are usually the performance wise the best object..."
- 10:58, 30 July 2026 diff hist +13,348 N HPL3/SOMA/Level Design/Spot Lights Created page with "{{shortPageTitle}} A '''spot light''' emits light through a directional cone or pyramid-shaped frustum. Unlike a point light, it illum..." current
- 10:50, 30 July 2026 diff hist -317 HPL3/SOMA/Level Design/Point Lights current
- 10:43, 30 July 2026 diff hist +11,999 HPL3/SOMA/Level Design/Point Lights Tag: Visual edit: Switched
- 10:40, 30 July 2026 diff hist +328 N HPL3/SOMA/Level Design/Point Lights Created page with "This type matches an omnidirectional light, that is, a light that will light up its surroundings bounded by a sphere. * '''Rotation''': 3D vector indicating the rotation of th..."
- 10:40, 30 July 2026 diff hist +1,687 N HPL3/Level Design/Lights Overview Created page with "= Lights = Lights are used to light up the environment, and also to create the right mood for a level. The following are shared by the three kinds of lights. General Parame..." current
- 10:40, 30 July 2026 diff hist +3 HPL3/SOMA/Level Design →Lighting