Difference between revisions of "HPL3/SOMA/Areas"

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m (moved unimplemented areas to new category)
 
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* [[HPL3/SOMA/Areas/DatamineAudioSource Area|DatamineAudioSource Area]]
 
* [[HPL3/SOMA/Areas/DatamineAudioSource Area|DatamineAudioSource Area]]
 
* [[HPL3/SOMA/Areas/DatamineAnimNode Area|DatamineAnimNode Area]]
 
* [[HPL3/SOMA/Areas/DatamineAnimNode Area|DatamineAnimNode Area]]
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* [[HPL3/SOMA/Areas/PosNode|PosNode]]
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* [[HPL3/SOMA/Areas/Rope|Rope]]
 
{{CategoryEnd}}
 
{{CategoryEnd}}
  

Latest revision as of 19:34, 8 February 2024

Wip icon.png This category and its sub-pages are undergoing major editing, as some information in this category and all the sub pages is currently in the process of being formatted or re-written from scratch to achieve a higher standard of formatting, or not everything is yet available. More pages and information will gradually be added.


This category covers everything about the Area in the HPL3 Engine and SOMA.

Getting Started

Engine Areas

General

Effects

Gameplay

Technical

Game-Specific Areas

Unused Areas