Difference between revisions of "HPL1"

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{{warning|It's difficult to do anything with Penumbra: Overture, as it requires using old software and learning a great deal before anything useful can be made. This documentation is only left here to give insight for those fiddling with the source code for Overture and the HPL1 engine.}}
 
{{warning|It's difficult to do anything with Penumbra: Overture, as it requires using old software and learning a great deal before anything useful can be made. This documentation is only left here to give insight for those fiddling with the source code for Overture and the HPL1 engine.}}
  
=HPL1 Documentation=
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=HPL1 Engine=
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The first version of the engine was used to create the [[wikipedia:Penumbra_(video_game_series)|Penumbra]] series.
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The engine is [https://github.com/FrictionalGames/HPL1Engine open-source] and licensed under [https://www.gnu.org/licenses/gpl-3.0.en.html GPL], and can be used to create non-commercial projects, but documentation is rather limited.
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==HPL1 Documentation==
  
 
*This wiki contains all the information you need to get started with modding [http://www.penumbragame.com Penumbra: Overture] and the HPL engine. Before you begin remember that to work with the engine you will need experience with using a 3D editor, if you have none or little it is recommended you start learning one before trying to use the HPL engine.
 
*This wiki contains all the information you need to get started with modding [http://www.penumbragame.com Penumbra: Overture] and the HPL engine. Before you begin remember that to work with the engine you will need experience with using a 3D editor, if you have none or little it is recommended you start learning one before trying to use the HPL engine.

Revision as of 01:32, 23 August 2020

Alert icon.png Warning: It's difficult to do anything with Penumbra: Overture, as it requires using old software and learning a great deal before anything useful can be made. This documentation is only left here to give insight for those fiddling with the source code for Overture and the HPL1 engine.

HPL1 Engine

The first version of the engine was used to create the Penumbra series.

The engine is open-source and licensed under GPL, and can be used to create non-commercial projects, but documentation is rather limited.

HPL1 Documentation

  • This wiki contains all the information you need to get started with modding Penumbra: Overture and the HPL engine. Before you begin remember that to work with the engine you will need experience with using a 3D editor, if you have none or little it is recommended you start learning one before trying to use the HPL engine.
  • All game specific files that gives objects specific behavior is based on XML files, it's good to have some very basic knowledge of how XML files are structured and function.
  • The HPL engine uses a C/C++ like script language called Angel Script, as such it is a good idea to have some basic programing experience, no more than having done an introduction course or similar is required.
  • You must have a 3D Accelerator as the engine and editors rely heavily on those, Integrated graphics do not work.

Resources in the wiki