Difference between revisions of "HPL3/SOMA"
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Revision as of 11:35, 21 August 2020
Create, organize and release your SOMA mods | |
Work with the Level Editor and create immersive worlds | |
Areas are the main Input and Output systems of HPL3, and are the backbone of every level in the game | |
Script levels, program gameplay mechanics and modify the inner workings of the game, using AngelScript | |
Import, export, add and modify 3D models for the game | |
Export and add animations for your in-game 3D models | |
Use the Model Editor to create interactive and dynamic objects | |
Use the Material Editor to combine Textures and Shaders to create materials | |
Use the Particle Editor to create 3D or 2D Effects like smoke, sparks, blood and fire | |
Create and configure sound to add a depth and atmosphere to the game | |
Create and manage voice lines, dialogues, voice effects and lip-sync | |
Step-by-step guides on a variety of topics, created by the community | |
Useful developer tools, some of which are created by the community | |
Explanations for terms you may encounter |