Difference between revisions of "HPL1/Documentation"
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− | = Documentation = | + | =Documentation= |
Here are the documents provided by [http://frictionalgames.com/ Frictional Games]. | Here are the documents provided by [http://frictionalgames.com/ Frictional Games]. | ||
− | == Getting started == | + | ==Getting started== |
− | This short '''[[ | + | This short '''[[HPL1/Getting started|Getting started document]] ''' gives you a step by step guide to installing and setting up everything the first time. |
− | == Content Creation Document == | + | ==Content Creation Document== |
− | The [[ | + | The [[HPL1/Content Creation|HPL-Engine© Content Creation]] contains all the information one needs to create content for the HPL Engine. However, it's a small book so to make the best of it look things up when you need it and do not attempt to read if from start to end in one go. |
− | == Script Reference == | + | ==Script Reference== |
− | The [[ | + | The [[HPL1/Script Reference|Script Reference document]] document contains all the scripts you can use. |
− | == Particle editor document == | + | ==Particle editor document== |
− | [[ | + | [[HPL1/Editors/Particle Editor|HPL Particle Editor]], everything you need to know to be able to create amazing particles using the HPL Particle Editor. |
Latest revision as of 21:56, 19 July 2020
Contents
Documentation
Here are the documents provided by Frictional Games.
Getting started
This short Getting started document gives you a step by step guide to installing and setting up everything the first time.
Content Creation Document
The HPL-Engine© Content Creation contains all the information one needs to create content for the HPL Engine. However, it's a small book so to make the best of it look things up when you need it and do not attempt to read if from start to end in one go.
Script Reference
The Script Reference document document contains all the scripts you can use.
Particle editor document
HPL Particle Editor, everything you need to know to be able to create amazing particles using the HPL Particle Editor.