Difference between revisions of "HPL2/TDD/Effects"
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Other sounds need to have a config file (.snt) which will define its behaviour in 3D space. Quite often one sound randomises between multiple .ogg files. | Other sounds need to have a config file (.snt) which will define its behaviour in 3D space. Quite often one sound randomises between multiple .ogg files. | ||
− | *[[ | + | *[[HPL2/Tools/Sound Editmode|Placing sounds in the editors]] |
*[[HPL2/Tools/Sound Browser|Browsing sounds in the editors]] | *[[HPL2/Tools/Sound Browser|Browsing sounds in the editors]] | ||
− | *[[ | + | *[[HPL2/Sounds|Sound parameters in the editors]] |
− | *[[Hpl2:Tutorials:script:CustomSounds|Creating custom sounds]] | + | *[[Hpl2:Tutorials:script:CustomSounds|Creating custom sounds]] |
==Billboards== | ==Billboards== |
Latest revision as of 17:45, 2 November 2020
This page lists the effects available in HPL2. They can be added both to a map in the Level Editor and to an Entity in the Model Editor.
Contents
Lights
Sounds
OGG files are the recommended file format for HPL2. Music can be played from such a file without any additional steps. Other sounds need to have a config file (.snt) which will define its behaviour in 3D space. Quite often one sound randomises between multiple .ogg files.
- Placing sounds in the editors
- Browsing sounds in the editors
- Sound parameters in the editors
- Creating custom sounds
Billboards
Billboards are 2D objects in 3D space which (at least in HPL2) mostly simulate light effects.
Particle Systems
Effects like smoke, sparks, blood and fire. Particle systems are made using the Particle Editor.