Difference between revisions of "HPL3/SOMA/Areas"
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'''This category covers everything about the Area in the HPL3 Engine and SOMA.''' | '''This category covers everything about the Area in the HPL3 Engine and SOMA.''' | ||
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* [[HPL3/Areas/DoorwayTrigger Area|DoorwayTrigger Area]] | * [[HPL3/Areas/DoorwayTrigger Area|DoorwayTrigger Area]] | ||
* [[HPL3/Areas/PathNode Area|PathNode Area]] | * [[HPL3/Areas/PathNode Area|PathNode Area]] | ||
| − | * [[HPL3/Areas/ | + | * [[HPL3/Areas/Sticky Area|Sticky Area]] |
* [[HPL3/Areas/InteractAux Area|InteractAux Area]] | * [[HPL3/Areas/InteractAux Area|InteractAux Area]] | ||
=== Effects === | === Effects === | ||
* [[HPL3/Areas/Fog Area|Fog Area]] | * [[HPL3/Areas/Fog Area|Fog Area]] | ||
| − | * [[HPL3/Areas/ | + | * [[HPL3/Areas/SoundScape Area|Soundscape Area]] |
* [[HPL3/Areas/Camera Animation Area|Camera Animation Area]] | * [[HPL3/Areas/Camera Animation Area|Camera Animation Area]] | ||
* [[HPL3/Areas/Liquid Area|Liquid Area]] | * [[HPL3/Areas/Liquid Area|Liquid Area]] | ||
* [[HPL3/Areas/Ambient Light Area|Ambient Light Area]] | * [[HPL3/Areas/Ambient Light Area|Ambient Light Area]] | ||
* [[HPL3/Areas/Exposure Area|Exposure Area]] | * [[HPL3/Areas/Exposure Area|Exposure Area]] | ||
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=== Gameplay === | === Gameplay === | ||
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* [[HPL3/SOMA/Areas/Distortion Area|Distortion Area]] | * [[HPL3/SOMA/Areas/Distortion Area|Distortion Area]] | ||
* [[HPL3/SOMA/Areas/Datamine Area|Datamine Area]] | * [[HPL3/SOMA/Areas/Datamine Area|Datamine Area]] | ||
| + | * [[HPL3/SOMA/Areas/AgentRepel Area|AgentRepel Area]] | ||
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| + | == Unused Areas == | ||
| + | * [[HPL3/Areas/Description Area|Description Area]] | ||
* [[HPL3/SOMA/Areas/DatamineAudioSource Area|DatamineAudioSource Area]] | * [[HPL3/SOMA/Areas/DatamineAudioSource Area|DatamineAudioSource Area]] | ||
* [[HPL3/SOMA/Areas/DatamineAnimNode Area|DatamineAnimNode Area]] | * [[HPL3/SOMA/Areas/DatamineAnimNode Area|DatamineAnimNode Area]] | ||
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{{CategoryEnd}} | {{CategoryEnd}} | ||
Latest revision as of 17:31, 2 October 2026
This category covers everything about the Area in the HPL3 Engine and SOMA.
Getting StartedEngine AreasGeneralEffectsGameplayTechnical |
Game-Specific AreasUnused Areas |