Difference between revisions of "HPL3/SOMA/Areas"
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m (fixed broken link for stickyarea) |
m (moved unimplemented areas to new category) |
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* [[HPL3/Areas/Ambient Light Area|Ambient Light Area]] | * [[HPL3/Areas/Ambient Light Area|Ambient Light Area]] | ||
* [[HPL3/Areas/Exposure Area|Exposure Area]] | * [[HPL3/Areas/Exposure Area|Exposure Area]] | ||
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=== Gameplay === | === Gameplay === | ||
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* [[HPL3/SOMA/Areas/Distortion Area|Distortion Area]] | * [[HPL3/SOMA/Areas/Distortion Area|Distortion Area]] | ||
* [[HPL3/SOMA/Areas/Datamine Area|Datamine Area]] | * [[HPL3/SOMA/Areas/Datamine Area|Datamine Area]] | ||
+ | * [[HPL3/SOMA/Areas/AgentRepel Area|AgentRepel Area]] | ||
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+ | == Unused Areas == | ||
+ | * [[HPL3/Areas/Description Area|Description Area]] | ||
* [[HPL3/SOMA/Areas/DatamineAudioSource Area|DatamineAudioSource Area]] | * [[HPL3/SOMA/Areas/DatamineAudioSource Area|DatamineAudioSource Area]] | ||
* [[HPL3/SOMA/Areas/DatamineAnimNode Area|DatamineAnimNode Area]] | * [[HPL3/SOMA/Areas/DatamineAnimNode Area|DatamineAnimNode Area]] | ||
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{{CategoryEnd}} | {{CategoryEnd}} | ||
Revision as of 19:06, 8 February 2024
This category covers everything about the Area in the HPL3 Engine and SOMA.
Getting StartedEngine AreasGeneralEffectsGameplayTechnical |
Game-Specific AreasUnused Areas |