Difference between revisions of "HPL3/SOMA/Areas"
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Line 33: | Line 33: | ||
* [[HPL3/Areas/Hide Area|Hide Area]] | * [[HPL3/Areas/Hide Area|Hide Area]] | ||
* [[HPL3/Areas/Ladder Area|Ladder Area]] | * [[HPL3/Areas/Ladder Area|Ladder Area]] | ||
+ | * [[HPL3/Areas/Zoom Area|Zoom Area]] | ||
=== Technical === | === Technical === | ||
Line 44: | Line 45: | ||
== Game-Specific Areas == | == Game-Specific Areas == | ||
* [[HPL3/SOMA/Areas/Tool Area|Tool Area]] | * [[HPL3/SOMA/Areas/Tool Area|Tool Area]] | ||
− | |||
* [[HPL3/SOMA/Areas/Sit Area|Sit Area]] | * [[HPL3/SOMA/Areas/Sit Area|Sit Area]] | ||
* [[HPL3/SOMA/Areas/Distortion Area|Distortion Area]] | * [[HPL3/SOMA/Areas/Distortion Area|Distortion Area]] |
Revision as of 11:31, 16 October 2020
This category covers everything about the Area in the HPL3 Engine and SOMA.
Getting StartedEngine AreasGeneralEffects
GameplayTechnical |
Game-Specific Areas |