Difference between revisions of "HPL3/SOMA"

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{| class="wikitable" style="margin:auto;"
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{{Hpl3DocIndex
|+<p style="margin:1em auto 0; text-align:center; width:400px;">[[File:Soma-header.jpg|250px|link=|SOMA]]</p><p style="margin:1em auto 0; text-align:center; width:400px;"></p>
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|gameName = SOMA
|-
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|bannerImage = Soma-header.jpg
|'''[[HPL3/SOMA/Category:Modding|<center>Modding</center>]]'''
+
}}
|Create, organize and release your SOMA mods
 
|-
 
|'''[[HPL3:SOMA/Category:Level Design|<center>Level Design</center>]]'''
 
|Work with the Level Editor and create immersive worlds
 
|-
 
|'''[[HPL3:SOMA/Category:Inputs and Outputs Systems|<center>I/O Systems</center>]]'''
 
|The I/O systems are the backbone of every level in the game
 
|-
 
|'''[[HPL3:SOMA/Category:Programming|<center>Programming</center>]]'''
 
|Script levels, program gameplay mechanics and modify the inner workings of the game, using AngelScript
 
|-
 
|'''[[Hpl3:SOMA/Category:Modules|<center>Game Modules</center>]]'''
 
|Core engine and game mechanics that define the behavior of SOMA
 
|-
 
|'''[[HPL3:SOMA/Category:Modeling|<center>Modeling</center>]]'''
 
|Import, export, add and modify 3D models for the game
 
|-
 
|'''[[HPL3:SOMA/Category:Animation|<center>Animation</center>]]'''
 
|Export and add animations for your in-game 3D models
 
|-
 
|'''[[HPL3:SOMA/Category:Entities|<center>Entities</center>]]'''
 
|Use the Model Editor to create interactive and dynamic objects
 
|-
 
|'''[[HPL3:SOMA/Category:Materials|<center>Materials</center>]]'''
 
|Use the Material Editor to combine Textures and Shaders to create materials
 
|-
 
|'''[[HPL3:SOMA/Category:Particle_System|<center>Particles</center>]]'''
 
|Use the Particle Editor to create 3D or 2D Effects like smoke, sparks, blood and fire
 
|-
 
|'''[[HPL3:SOMA/Category:Sound System|<center>Sounds</center>]]'''
 
|Create audio using FMOD to add a depth and atmosphere to the game
 
|-
 
|'''[[HPL3:SOMA/Category:Sound System|<center>Audition</center>]]'''
 
|Manage and configure voice lines, voice subjects, and lip-sync
 
|-
 
|'''[[HPL3:SOMA/Category:Technical|<center>Technical</center>]]'''
 
|In-depth overview of the Engine's technical features
 
|-
 
|'''[[HPL3:SOMA/Category:Tutorials|<center>Tutorials</center>]]'''
 
|Step-by-step guides on a variety of topics, created by the community
 
|-
 
|'''[[HPL3:SOMA/Category:Third Party Tools|<center>Third-Party Tools</center>]]'''
 
|Useful developer tools, created by the community
 
|-
 
|'''[[HPL3:SOMA/Category:Glossary|<center>Glossary</center>]]'''
 
|Explanations for terms you may encounter
 
|}
 
 
 
[[Category:Entry pages]]
 
__NOTOC____NOEDITSECTION__
 

Latest revision as of 21:30, 6 September 2020

SOMA

Modding
Create, organize and release your SOMA mods
Level Design
Work with the Level Editor and create immersive worlds
Areas
Areas are the main Input and Output systems of HPL3, and are the backbone of every level in the game
Scripting
Script levels, program gameplay mechanics and modify the inner workings of the game, using AngelScript
Modeling
Import, export, add and modify 3D models for the game
Animation
Export and add animations for your in-game 3D models
Entities
Use the Model Editor to create interactive and dynamic objects
Materials
Use the Material Editor to combine Textures and Shaders to create materials
Particles
Use the Particle Editor to create 3D or 2D Effects like smoke, sparks, blood and fire
Sound
Create and configure sound to add a depth and atmosphere to the game
Audition
Create and manage voice lines, dialogues, voice effects and lip-sync
Tutorials
Step-by-step guides on a variety of topics, created by the community
Third-Party Tools
Useful developer tools, some of which are created by the community
Glossary
Explanations for terms you may encounter