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- ...ing and Programming in HPL3 and Amnesia: Rebirth. Everything regarding map scripting, gameplay programming and low-level engine topics are covered here.''' * [[Advice for Scripting|Advice for Scripting]]3 KB (319 words) - 13:24, 14 November 2020
- ...with Scripting and Programming in HPL3 and SOMA. Everything regarding map scripting, gameplay programming and low-level engine topics are covered here.''' * [[Advice for Scripting|Advice for Scripting]]5 KB (646 words) - 20:06, 29 August 2020
- '''Find explanations of various HPL3 terms here.''' *'''[[HPL3/Modding/Mod_Dependencies|Mod Dependency/Add-on]]''' - A mod which is being3 KB (503 words) - 10:02, 15 September 2021
- ...part of their path. For example, if you had a file at <code>script/utility/props/omnitool/omnitool_code.hps</code>, you could include it using any of the fo #include "props/omnitool/omnitool_code.hps"11 KB (1,806 words) - 22:26, 15 August 2020
- ...provided in the default game setup, check the [[:hpl3:game:scripting|Game Scripting Guide]]. ...that the engine provides. The default game provides a few basic types like Props (doors, buttons, dynamic crates, etc.) and Agents (enemies, NPCs, etc.) tha9 KB (1,568 words) - 21:45, 23 August 2020
- <big>'''Welcome to the main Amnesia: Rebirth Scripting Function Reference Api.'''<br> ...n find more useful functions in the '''helper files''' section of the main scripting page. '''No additional script files are needed to be included in order to c197 KB (20,688 words) - 21:54, 6 December 2020