Difference between revisions of "HPL3/SOMA/Level Design/Light Masks"

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(Created page with "= LightMasks = LightMasks are defined volumes in the map that confine lights that are connected to them == General Parameters == * '''Name''': Name for the lightmask. * '''P...")
 
 
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''' '''Connected lights''': the names of the connected lights will show in this list.
 
''' '''Connected lights''': the names of the connected lights will show in this list.
 
* (Only for box)'''Size''': Size of the lightmask box.
 
* (Only for box)'''Size''': Size of the lightmask box.
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= LightMask EditMode =
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 +
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LightMasks are defined volumes in the map that confine lights that are connected to them.
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As of now, only Box LightMasks are available.
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To create a box, there are two ways:
 +
* A single click on the grid will create a 1x1x1 sized lightmask box.
 +
* Clicking an dragging on the grid will define a rectangle as base, releasing and clicking again will define a height for the box.

Latest revision as of 18:09, 27 August 2020

LightMasks

LightMasks are defined volumes in the map that confine lights that are connected to them

General Parameters

  • Name: Name for the lightmask.
  • Position: 3D Vector storing the position in world.
  • Connect lights: pressing this button will allow you to select the lights you desire to mask.

Connected lights: the names of the connected lights will show in this list.

  • (Only for box)Size: Size of the lightmask box.

LightMask EditMode

LightMasks are defined volumes in the map that confine lights that are connected to them.

As of now, only Box LightMasks are available.

To create a box, there are two ways:

  • A single click on the grid will create a 1x1x1 sized lightmask box.
  • Clicking an dragging on the grid will define a rectangle as base, releasing and clicking again will define a height for the box.