Difference between revisions of "HPL3/SOMA/Areas"

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(Created page with "'''This category covers everything about the Input and Output systems present in the HPL3 Engine.''' {{CategoryHeader}} {{CategoryNewcolumn}} == Getting Started == * HPL3/...")
 
 
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'''This category covers everything about the Input and Output systems present in the HPL3 Engine.'''
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{{constructionNotice|This category and its sub-pages are undergoing major editing, as some information in this category and all the sub pages is currently in the process of being formatted or re-written from scratch to achieve a higher standard of formatting, or not everything is yet available. More pages and information will gradually be added.}}
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'''This category covers everything about the Area in the HPL3 Engine and SOMA.'''
  
 
{{CategoryHeader}}
 
{{CategoryHeader}}
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== Getting Started ==
 
== Getting Started ==
* [[HPL3/Areas as Input and Output Systems|Areas as Input and Output Systems]]
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* [[HPL3/Areas|Areas Overview]]
  
 
== Engine Areas ==
 
== Engine Areas ==
* [[HPL3/Trigger Area|Trigger Area]]
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=== General ===
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* [[HPL3/Areas/PlayerStart Area|PlayerStart Area]]
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* [[HPL3/Areas/Trigger Area|Trigger Area]]
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* [[HPL3/Areas/DoorwayTrigger Area|DoorwayTrigger Area]]
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* [[HPL3/Areas/PathNode Area|PathNode Area]]
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* [[HPL3/Areas/Sticky Area|Sticky Area]]
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* [[HPL3/Areas/InteractAux Area|InteractAux Area]]
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=== Effects ===
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* [[HPL3/Areas/Fog Area|Fog Area]]
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* [[HPL3/Areas/SoundScape Area|Soundscape Area]]
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* [[HPL3/Areas/Camera Animation Area|Camera Animation Area]]
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* [[HPL3/Areas/Liquid Area|Liquid Area]]
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* [[HPL3/Areas/Ambient Light Area|Ambient Light Area]]
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* [[HPL3/Areas/Exposure Area|Exposure Area]]
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=== Gameplay ===
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* [[HPL3/Areas/Climb Area|Climb Area]]
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* [[HPL3/Areas/Crawl Area|Crawl Area]]
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* [[HPL3/Areas/Hide Area|Hide Area]]
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* [[HPL3/Areas/Ladder Area|Ladder Area]]
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* [[HPL3/Areas/Zoom Area|Zoom Area]]
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=== Technical ===
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* [[HPL3/Areas/Visibility Area|Visibility Area]]
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* [[HPL3/Areas/VisibilityPortal Area|VisibilityPortal Area]]
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* [[HPL3/Areas/MapTransfer Area|MapTransfer Area]]
  
 
{{CategoryNewcolumn}}
 
{{CategoryNewcolumn}}
  
 
== Game-Specific Areas ==
 
== Game-Specific Areas ==
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* [[HPL3/SOMA/Areas/Tool Area|Tool Area]]
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* [[HPL3/SOMA/Areas/Sit Area|Sit Area]]
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* [[HPL3/SOMA/Areas/Distortion Area|Distortion Area]]
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* [[HPL3/SOMA/Areas/Datamine Area|Datamine Area]]
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* [[HPL3/SOMA/Areas/AgentRepel Area|AgentRepel Area]]
  
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== Unused Areas ==
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* [[HPL3/Areas/Description Area|Description Area]]
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* [[HPL3/SOMA/Areas/DatamineAudioSource Area|DatamineAudioSource Area]]
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* [[HPL3/SOMA/Areas/DatamineAnimNode Area|DatamineAnimNode Area]]
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* [[HPL3/SOMA/Areas/PosNode|PosNode]]
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* [[HPL3/SOMA/Areas/Rope|Rope]]
 
{{CategoryEnd}}
 
{{CategoryEnd}}
  
 
__NOTOC__
 
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[[Category:Entry pages]]
 
[[Category:English]]
 
[[Category:English]]
[[Category:Entry pages]]
 

Latest revision as of 20:34, 8 February 2024

Wip icon.png This category and its sub-pages are undergoing major editing, as some information in this category and all the sub pages is currently in the process of being formatted or re-written from scratch to achieve a higher standard of formatting, or not everything is yet available. More pages and information will gradually be added.


This category covers everything about the Area in the HPL3 Engine and SOMA.

Getting Started

Engine Areas

General

Effects

Gameplay

Technical

Game-Specific Areas

Unused Areas