Difference between revisions of "HPL2/Tools/Sound Editmode"

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m (Mudbill moved page Hpl2:Tools:editors:sound editmode to HPL2/Tools/Sound Editmode without leaving a redirect)
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= Sound EditMode =
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=Sound EditMode=
  
 
This EditMode is used to create Sound Entities in the map. These are used to add ambience sound, static sounds like water flowing, or pretty much any sound you want.
 
This EditMode is used to create Sound Entities in the map. These are used to add ambience sound, static sounds like water flowing, or pretty much any sound you want.
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Have into account that these options will be valid for objects created right after changing them, so any Sound Entity that is already created will keep its settings.
 
Have into account that these options will be valid for objects created right after changing them, so any Sound Entity that is already created will keep its settings.
  
More on sounds [[:hpl2:tools:editors:sounds|here]].
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More on sounds [[HPL2/Sounds|here]].

Latest revision as of 20:44, 15 August 2020

Sound EditMode

This EditMode is used to create Sound Entities in the map. These are used to add ambience sound, static sounds like water flowing, or pretty much any sound you want.

To create a Sound Entity, just click on the grid when this EditMode is active. This will create an "empty" Sound Entity, meaning it is just a container. Optionally, you can set up the .snt file that will be used by the newly created Sound Entity, in the only input that shows on the EditMode window.

Have into account that these options will be valid for objects created right after changing them, so any Sound Entity that is already created will keep its settings.

More on sounds here.