Difference between revisions of "HPL2/Areas"

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= Areas =
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=Areas=
  
  
 
General Parameters:
 
General Parameters:
* '''Type''': Type of area. Available values are game specific and should be looked up in the game specific section.
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* '''Name''': Name of the area.
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*'''Type''': Type of area. Available values are game specific and should be looked up in the game specific section.
* '''Position''': 3D Vector storing the position of the '''area center'''.
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*'''Name''': Name of the area.
* '''Rotation''': 3D Vector storing the rotation of the area box.
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*'''Position''': 3D Vector storing the position of the '''area center'''.
* '''Size''': 3D Vector storing the size of the area box.
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*'''Rotation''': 3D Vector storing the rotation of the area box.
* '''Mesh''': helper mesh file that will be drawn at the center of the area. Useful to set certain types of areas (sticky areas being a fine example)
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*'''Size''': 3D Vector storing the size of the area box.
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*'''Mesh''': helper mesh file that will be drawn at the center of the area. Useful to set certain types of areas (sticky areas being a fine example)
  
 
Specific Parameters: This tab will show inputs instance variables specific for the current area type. Moving the mouse pointer over them will pop up a tip text describing them in detail.
 
Specific Parameters: This tab will show inputs instance variables specific for the current area type. Moving the mouse pointer over them will pop up a tip text describing them in detail.
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==Further reading==
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See [[HPL2/TDD/Areas|this article]] to learn more about areas.

Latest revision as of 19:17, 15 August 2020

Areas

General Parameters:

  • Type: Type of area. Available values are game specific and should be looked up in the game specific section.
  • Name: Name of the area.
  • Position: 3D Vector storing the position of the area center.
  • Rotation: 3D Vector storing the rotation of the area box.
  • Size: 3D Vector storing the size of the area box.
  • Mesh: helper mesh file that will be drawn at the center of the area. Useful to set certain types of areas (sticky areas being a fine example)

Specific Parameters: This tab will show inputs instance variables specific for the current area type. Moving the mouse pointer over them will pop up a tip text describing them in detail.

Further reading

See this article to learn more about areas.